【BFS】The Morning after Halloween
| Time Limit: 8000MS | Memory Limit: 65536K | |
| Total Submissions: 2395 | Accepted: 543 |
Description
You are working for an amusement park as an operator of an obakeyashiki, or a haunted house, in which guests walk through narrow and dark corridors. The house is proud of their lively ghosts, which are actually robots remotely controlled by the operator, hiding here and there in the corridors. One morning, you found that the ghosts are not in the positions where they are supposed to be. Ah, yesterday was Halloween. Believe or not, paranormal spirits have moved them around the corridors in the night. You have to move them into their right positions before guests come. Your manager is eager to know how long it takes to restore the ghosts.
In this problem, you are asked to write a program that, given a floor map of a house, finds the smallest number of steps to move all ghosts to the positions where they are supposed to be.
A floor consists of a matrix of square cells. A cell is either a wall cell where ghosts cannot move into or a corridor cell where they can.
At each step, you can move any number of ghosts simultaneously. Every ghost can either stay in the current cell, or move to one of the corridor cells in its 4-neighborhood (i.e. immediately left, right, up or down), if the ghosts satisfy the following conditions:
No more than one ghost occupies one position at the end of the step.
No pair of ghosts exchange their positions one another in the step.
For example, suppose ghosts are located as shown in the following (partial) map, where a sharp sign (‘#’) represents a wall cell and ‘a’, ‘b’, and ‘c’ ghosts.
####
ab#
#c##
####
The following four maps show the only possible positions of the ghosts after one step.
#### |
#### |
#### |
#### |
Input
The input consists of at most 10 datasets, each of which represents a floor map of a house. The format of a dataset is as follows.
| w | h | n | |
| c11 | c12 | ⋯ | c1w |
| c21 | c22 | ⋯ | c2w |
| ⋮ | ⋮ | ⋱ | ⋮ |
| ch1 | ch2 | ⋯ | chw |
w, h and n in the first line are integers, separated by a space. w and h are the floor width and height of the house, respectively. n is the number of ghosts. They satisfy the following constraints.
4 ≤ w ≤ 16, 4 ≤ h ≤ 16, 1 ≤ n ≤ 3
Subsequent h lines of w characters are the floor map. Each of cij is either:
a ‘#’ representing a wall cell,
a lowercase letter representing a corridor cell which is the initial position of a ghost,
an uppercase letter representing a corridor cell which is the position where the ghost corresponding to its lowercase letter is supposed to be, or
a space representing a corridor cell that is none of the above.
In each map, each of the first n letters from a and the first n letters from A appears once and only once. Outermost cells of a map are walls; i.e. all characters of the first and last lines are sharps; and the first and last characters on each line are also sharps. All corridor cells in a map are connected; i.e. given a corridor cell, you can reach any other corridor cell by following corridor cells in the 4-neighborhoods. Similarly, all wall cells are connected. Any 2 × 2 area on any map has at least one sharp. You can assume that every map has a sequence of moves of ghosts that restores all ghosts to the positions where they are supposed to be.
The last dataset is followed by a line containing three zeros separated by a space.
Output
For each dataset in the input, one line containing the smallest number of steps to restore ghosts into the positions where they are supposed to be should be output. An output line should not contain extra characters such as spaces.
Sample Input
5 5 2
#####
#A#B#
# #
#b#a#
#####
16 4 3
################
## ########## ##
# ABCcba #
################
16 16 3
################
### ## # ##
## # ## # c#
# ## ########b#
# ## # # # #
# # ## # # ##
## a# # # # #
### ## #### ## #
## # # # #
# ##### # ## ##
#### #B# # #
## C# # ###
# # # ####### #
# ###### A## #
# # ##
################
0 0 0
Sample Output
7
36
77
Source
#include<iostream>
#include<cstring>
#include<cstdio>
#include<vector>
#include<algorithm> using namespace std;
inline int read(){
int x=0,f=1;char c=getchar();
for(;!isdigit(c);c=getchar()) if(c=='-') f=-1;
for(;isdigit(c);c=getchar()) x=x*10+c-'0';
return x*f;
}
const int INF = 9999999;
const int MAXN = 100000;
int N,M,K;
char MP[17][17];
int Ax,Ay; int Bx,By; int Cx,Cy;
int ax,ay; int bx,by; int cx,cy;
int vis[151][151][151];
int visB[151][151][151];
struct data{
int ax,ay;
int bx,by;
int cx,cy;
int stp;
}que[1000001];
struct data2{
int Ax,Ay;
int Bx,By;
int Cx,Cy;
int stp;
}que2[1000001];
int dis[6][2]={{0,1},{1,0},{0,-1},{-1,0},{0,0}}; int ls=1,rs=0;
int lb=1,rb=0;
int dit[21][21];
void in(int axx,int ayy,int bxx,int byy,int cxx,int cyy,int sp,bool fg){
if(!fg){
vis[dit[axx][ayy]][dit[bxx][byy]][dit[cxx][cyy]]=sp;
que[++rs].ax=axx;
que[rs].ay=ayy;
que[rs].bx=bxx;
que[rs].by=byy;
que[rs].cx=cxx;
que[rs].cy=cyy;
que[rs].stp=sp;
}
else{
visB[dit[axx][ayy]][dit[bxx][byy]][dit[cxx][cyy]]=sp;
que2[++rb].Ax=axx;
que2[rb].Ay=ayy;
que2[rb].Bx=bxx;
que2[rb].By=byy;
que2[rb].Cx=cxx;
que2[rb].Cy=cyy;
que2[rb].stp=sp;
}
}
int ans;
bool flag=false; void BFS(){
in(ax,ay,bx,by,cx,cy,0,0);
in(Ax,Ay,Bx,By,Cx,Cy,0,1);
int x1,y1,x2,y2,x3,y3,sp;
int t=0;
while(ls<=rs&&lb<=rb){
if(flag) t++;
if(t>1024) break;
x1=que[ls].ax;
y1=que[ls].ay;
x2=que[ls].bx;
y2=que[ls].by;
x3=que[ls].cx;
y3=que[ls].cy;
sp=que[ls].stp;
//cout<<"S:"<<x1<<" "<<y1<<" "<<x2<<" "<<y2<<" "<<x3<<" "<<y3<<" "<<sp<<endl;
for(int i=0;i<5;i++){
int xx1=x1+dis[i][0];
int yy1=y1+dis[i][1];
if(xx1>N||yy1>M||yy1<1||xx1<1) continue;
if(MP[xx1][yy1]=='#') continue;
if(x2||y2)
for(int j=0;j<5;j++){
int xx2=x2+dis[j][0];
int yy2=y2+dis[j][1];
if(xx2==xx1&&yy1==yy2) continue;
if(xx2>N||yy2>M||xx2<1||yy2<1) continue;
if(xx2==x1&&yy2==y1&&xx1==x2&&yy1==y2) continue;
if(MP[xx2][yy2]=='#') continue;
if(x3||y3)
for(int k=0;k<5;k++){
if(i==4&&j==4&&k==4) continue;
int xx3=x3+dis[k][0];
int yy3=y3+dis[k][1];
if(xx2==x3&&yy2==y3&&xx3==x2&&yy3==y2) continue;
if(xx3==x1&&yy3==y1&&xx1==x3&&yy1==y3) continue;
if((xx3==xx1&&yy3==yy1)||(xx3==xx2&&yy3==yy2)) continue;
if(xx3>N||yy3>M||xx3<1||yy3<1||vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]!=-1) continue;
if(MP[xx3][yy3]=='#') continue;
if(visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]!=-1){
ans=min(visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]+sp+1,ans);
flag=true;// return ;
}
in(xx1,yy1,xx2,yy2,xx3,yy3,sp+1,0);
}
else{
if(vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]!=-1) continue;
if(i==4&&j==4) continue;
//cout<<"tmp:"<<xx1<<" "<<yy1<<" "<<xx2<<" "<<yy2<<endl;
if(visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]!=-1){
ans=min(visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]+sp+1,ans);
flag=true; //return ;
}
in(xx1,yy1,xx2,yy2,x3,y3,sp+1,0);
}
}
else{
if(vis[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]!=-1) continue;
if(i==4) continue;
if(visB[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]!=-1){
ans=min(visB[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]+sp+1,ans);
flag=true; //return ;
}
in(xx1,yy1,x2,y2,x3,y3,sp+1,0);
}
} x1=que2[lb].Ax;
y1=que2[lb].Ay;
x2=que2[lb].Bx;
y2=que2[lb].By;
x3=que2[lb].Cx;
y3=que2[lb].Cy;
sp=que2[lb].stp;
//cout<<"B:"<<x1<<" "<<y1<<" "<<x2<<" "<<y2<<" "<<x3<<" "<<y3<<" "<<sp<<endl;
for(int i=0;i<5;i++){
int xx1=x1+dis[i][0];
int yy1=y1+dis[i][1];
if(xx1>N||yy1>M||yy1<1||xx1<1) continue;
if(MP[xx1][yy1]=='#') continue;
if(x2||y2)
for(int j=0;j<5;j++){
int xx2=x2+dis[j][0];
int yy2=y2+dis[j][1];
if(xx2==x1&&yy2==y1&&xx1==x2&&yy1==y2) continue;
if(xx2==xx1&&yy1==yy2) continue;
if(xx2>N||yy2>M||xx2<1||yy2<1) continue;
if(MP[xx2][yy2]=='#') continue;
if(x3||y3)
for(int k=0;k<5;k++){
if(i==4&&j==4&&k==4) continue;
int xx3=x3+dis[k][0];
int yy3=y3+dis[k][1];
if(xx2==x3&&yy2==y3&&xx3==x2&&yy3==y2) continue;
if(xx3==x1&&yy3==y1&&xx1==x3&&yy1==y3) continue;
if((xx3==xx1&&yy3==yy1)||(xx3==xx2&&yy3==yy2)) continue;
if(xx3>N||yy3>M||xx3<1||yy3<1||visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]!=-1) continue;
if(MP[xx3][yy3]=='#') continue;
if(vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]!=-1){
ans=min(vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[xx3][yy3]]+sp+1,ans);
flag=true; //return ;
}
in(xx1,yy1,xx2,yy2,xx3,yy3,sp+1,1);
}
else{
if(visB[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]!=-1) continue;
if(i==4&&j==4) continue;
//cout<<"tmp:"<<xx1<<" "<<yy1<<" "<<xx2<<" "<<yy2<<" "<<sp+1<<endl;
if(vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]!=-1){
ans=min(vis[dit[xx1][yy1]][dit[xx2][yy2]][dit[x3][y3]]+sp+1,ans);
flag=true; //return ;
}
in(xx1,yy1,xx2,yy2,x3,y3,sp+1,1);
}
}
else{
if(visB[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]!=-1) continue;
if(i==4) continue;
if(vis[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]!=-1){
ans=min(vis[dit[xx1][yy1]][dit[x2][y2]][dit[x3][y3]]+sp+1,ans);
flag=true; //return ;
}
in(xx1,yy1,x2,y2,x3,y3,sp+1,1);
}
}
ls++,lb++;
}
} int main(){
//freopen("a.txt","w",stdout);
while(1){
M=read(),N=read(),K=read();
if(!N||!M) break;
Ax=Ay=Bx=By=Cx=Cy=ax=ay=bx=by=cx=cy=0;
ls=1,rs=0;
lb=1,rb=0;
for(int i1=0;i1<=150;i1++)
for(int i2=0;i2<=150;i2++)
for(int i3=0;i3<=150;i3++){
vis[i1][i2][i3]=-1;
visB[i1][i2][i3]=-1;
}
int cnt=0;
for(int i=1;i<=N;i++){
for(int j=1;j<=M;j++){
MP[i][j]=getchar();
if(MP[i][j]=='A') Ax=i,Ay=j;
if(MP[i][j]=='B') Bx=i,By=j;
if(MP[i][j]=='C') Cx=i,Cy=j;
if(MP[i][j]=='a') ax=i,ay=j;
if(MP[i][j]=='b') bx=i,by=j;
if(MP[i][j]=='c') cx=i,cy=j;
if(MP[i][j]!='#'){
dit[i][j]=++cnt;
}
}
getchar();
}
ans=INF; flag=false;
BFS();
cout<<ans<<endl;
}
}
【BFS】The Morning after Halloween的更多相关文章
- 【bfs】抓住那头牛
[题目] 农夫知道一头牛的位置,想要抓住它.农夫和牛都位于数轴上,农夫起始位于点N(0≤N≤100000),牛位于点K(0≤K≤100000).农夫有两种移动方式: 1.从X移动到X-1或X+1,每次 ...
- 【bfs】拯救少林神棍(poj1011)
Description 乔治拿来一组等长的木棒,将它们随机地砍断,使得每一节木棍的长度都不超过50个长度单位.然后他又想把这些木棍恢复到为裁截前的状态,但忘记了初始时有多少木棒以及木棒的初始长度.请你 ...
- 【bfs】Knight Moves
[题目描述] 输入nn代表有个n×nn×n的棋盘,输入开始位置的坐标和结束位置的坐标,问一个骑士朝棋盘的八个方向走马字步,从开始坐标到结束坐标可以经过多少步. [输入] 首先输入一个nn,表示测试样例 ...
- 【bfs】1252 走迷宫
[题目描述] 一个迷宫由R行C列格子组成,有的格子里有障碍物,不能走:有的格子是空地,可以走. 给定一个迷宫,求从左上角走到右下角最少需要走多少步(数据保证一定能走到).只能在水平方向或垂直方向走,不 ...
- 【bfs】献给阿尔吉侬的花束
[题目描述] 阿尔吉侬是一只聪明又慵懒的小白鼠,它最擅长的就是走各种各样的迷宫.今天它要挑战一个非常大的迷宫,研究员们为了鼓励阿尔吉侬尽快到达终点,就在终点放了一块阿尔吉侬最喜欢的奶酪.现在研究员们想 ...
- 【bfs】迷宫问题
[题目描述] 定义一个二维数组: int maze[5][5] = { 0,1,0,0,0, 0,1,0,1,0, 0,0,0,0,0, 0,1,1,1,0, 0,0,0,1,0, }; 它表示一个迷 ...
- 【bfs】仙岛求药
[题目描述] 少年李逍遥的婶婶病了,王小虎介绍他去一趟仙灵岛,向仙女姐姐要仙丹救婶婶.叛逆但孝顺的李逍遥闯进了仙灵岛,克服了千险万难来到岛的中心,发现仙药摆在了迷阵的深处.迷阵由M×N个方格组成,有的 ...
- 【bfs】BZOJ1102- [POI2007]山峰和山谷Grz
最后刷个水,睡觉去.Bless All! [题目大意] 给定一个地图,为FGD想要旅行的区域,地图被分为n*n的网格,每个格子(i,j) 的高度w(i,j)是给定的.若两个格子有公共顶点,那么他们就是 ...
- poj3278-Catch That Cow 【bfs】
http://poj.org/problem?id=3278 Catch That Cow Time Limit: 2000MS Memory Limit: 65536K Total Submis ...
随机推荐
- GXC 钱包部署
参考: [ 官方 wiki ] 基于 Ubuntu 的 GXC 部署 基础环境 OS: Ubuntu gxc: 官方 [ release 最新版本 ] 下载 release 包(ubuntu) cd ...
- Frogs' Neighborhood(POJ1659+Havel-Hakimi定理)
题目链接:http://poj.org/problem?id=1659 题目: 题意:根据他给你的每个点的度数构造一张无向图. 思路:自己WA了几发(好菜啊……)后看到discuss才知道这个要用Ha ...
- javascript 事件绑定
一.最简单和向后兼容性最好的事件绑定方法是把事件绑定到元素标识的属性.事件属性名称由事件类型外加一个“on”前缀构成.这些属性也被称为事件处理器 <INPUT TYPE="text&q ...
- mybatis 显示 sql日志
#项目日志logging.level.com.zhang.com=debug #mybatis sql相关日志显示logging.level.org.mybatis.spring=DEBUGloggi ...
- 寻找kernel32.dll的地址
为了寻找kernel32.dll的地址,可以直接输出,也可以通过TEB,PEB等查找. 寻找TEB: dt _TEB nt!_TEB +0x000 NtTib : _NT_TIB +0x01c Env ...
- vim的各种tips
centos系统,修改vim的配置文件 /etc/vimrc 添加如下内容: 1) 打开 vimrc ,添加以下语句来使得语法高亮显示: syntax on 2) 如果此时语法还是没有高亮显示,那么在 ...
- Python的数值和字符串
Python数据类型 1.数值 --类型: 1/整型 2/长整型 3/浮点型 -- 0.0, 12.0, -18.8, 3e+7等 4/复数型 -- complex In []: 0x34al ...
- Iptables基础整理
Iptables基础框架
- SQL 列 转换成 查询出来的 行
查询 每个学生 的 (姓名,语文,数学,英语,成绩)为列 表结构如下: student: 学生表 grade 成绩表 : 查询出如下效果: SQL如下: select s.name,a.* fro ...
- golang-指针,函数,map
指针 普通类型变量存的就是值,也叫值类型.指针类型存的是地址,即指针的值是一个变量的地址.一个指针只是值所保存的位置,不是所有的值都有地址,但是所有的变量都有.使用指针可以在无需知道变量名字的情况下, ...