2021-06-27 & 2021-06-28 集训题解
西克
Description
Solution
跟 2021年省选A卷D2T1 一模一样,懒得讲了
不过这个题似乎有点卡空间,所以卡不过去
Code
#include <bits/stdc++.h>
using namespace std;
#define Int register int
#define MAXN 2000005
template <typename T> void read (T &x){char c = getchar ();x = 0;int f = 1;while (c < '0' || c > '9') f = (c == '-' ? -1 : 1),c = getchar ();while (c >= '0' && c <= '9') x = x * 10 + c - '0',c = getchar ();x *= f;}
template <typename T,typename ... Args> void read (T &x,Args& ... args){read (x),read (args...);}
template <typename T> void write (T x){if (x < 0) x = -x,putchar ('-');if (x > 9) write (x / 10);putchar (x % 10 + '0');}
template <typename T> void chkmax (T &a,T b){a = max (a,b);}
template <typename T> void chkmin (T &a,T b){a = min (a,b);}
unsigned int s1,s2;
vector <int> g[MAXN];
int n,q,a[MAXN],b[MAXN];
unsigned int rnd(){
s1*=s2,s2>>=s1&13,s2-=s1,s1^=s2;
return ((s1-s2)&(s1+s2))^(s1*s2>>4);
}
int ind,tur[MAXN],siz[MAXN],son[MAXN],dfn[MAXN],par[MAXN],dep[MAXN],Top[MAXN];
void dfs (int u,int fa){
siz[u] = 1,dep[u] = dep[fa] + 1,par[u] = fa;
for (Int v : g[u]){
dfs (v,u),siz[u] += siz[v];
if (siz[v] > siz[son[u]]) son[u] = v;
}
}
void dfs1 (int u,int top){
Top[u] = top,dfn[u] = ++ ind,tur[ind] = u;
if (son[u]) dfs1 (son[u],top);
for (Int v : g[u]) if (v != son[u]) dfs1 (v,v);
}
#define pii pair<int,int>
vector <pii> S1,S2;
vector <int> E[MAXN];
int nxt[MAXN][22],lst[MAXN][22];
int makeit (int u,int v){
int now = a[u];
S1.clear (),S2.clear ();
while (Top[u] ^ Top[v]){
if (dep[Top[u]] > dep[Top[v]]) S1.push_back ({dfn[Top[u]],dfn[u]}),u = par[Top[u]];
else S2.push_back ({dfn[Top[v]],dfn[v]}),v = par[Top[v]];
}
if (dep[u] <= dep[v]) S2.push_back ({dfn[u],dfn[v]});
else S1.push_back ({dfn[v],dfn[u]});
reverse (S2.begin(),S2.end());
for (pii it : S1) if (E[now].size()){
int L = it.first,R = it.second,whe = upper_bound (E[now].begin(),E[now].end(),R) - E[now].begin();
if (E[now][0] > R || E[now][-- whe] < L) continue;whe = E[now][whe];
for (Int i = 21;~i;-- i) if (lst[whe][i] >= L) whe = lst[whe][i];
now = b[tur[whe]];
}
for (pii it : S2) if (E[now].size()){
int L = it.first,R = it.second,whe = lower_bound (E[now].begin(),E[now].end(),L) - E[now].begin();
if (E[now][E[now].size() - 1] < L || E[now][whe] > R) continue;whe = E[now][whe];
for (Int i = 21;~i;-- i) if (nxt[whe][i] && nxt[whe][i] <= R) whe = nxt[whe][i];
now = b[tur[whe]];
}
return now;
}
signed main(){
freopen ("shik.in","r",stdin);
freopen ("shik.out","w",stdout);
read (n,q),read (s1,s2);
for (Int i = 1;i <= min (n,500000);++ i) read (a[i],b[i]);
for(int i=500001;i<=n;i++){
a[i]=rnd()%n+1;b[i]=a[rnd()%500000+1];
if(a[i]==b[i]){
++a[i];
if(a[i]>n)a[i]=1;
}
}
for (Int i = 2,x;i <= n;++ i) read (x),g[x].push_back (i);
dfs (1,0),dfs1 (1,1);
for (Int i = 1;i <= n;++ i){
int v = a[tur[i]];
E[v].push_back (i);
}
for (Int i = 1;i <= n;++ i){
int v1 = a[tur[i]],v2 = b[tur[i]],pos = lower_bound (E[v2].begin(),E[v2].end(),i) - E[v2].begin();
if (!pos) continue;
else{
lst[i][0] = E[v2][-- pos];
for (Int j = 1;(1 << j) <= i;++ j) lst[i][j] = lst[lst[i][j - 1]][j - 1];
}
}
for (Int i = n;i >= 1;-- i){
int v1 = a[tur[i]],v2 = b[tur[i]],pos = upper_bound (E[v2].begin(),E[v2].end(),i) - E[v2].begin();
if (pos == E[v2].size()) continue;
else{
nxt[i][0] = E[v2][pos];
for (Int j = 1;(1 << j) <= n - i + 1;++ j) nxt[i][j] = nxt[nxt[i][j - 1]][j - 1];
}
}
int ans = 0;
while (q --> 0){
int x,y;read (x,y);
ans ^= makeit (x,y);
}
write (ans),putchar ('\n');
return 0;
}
尼特
Description
Solution
还没做出来,之后再补坑吧
苯为
Description
Solution
首先不难看出一个长度为 \(n\) 的环会产生的贡献是:
\]
那么,答案就是:
\]
\]
然后你发现后来那个可以视作:环上的点贡献为 \((-1)^{A+1}\),不在环上的点贡献为 \((k-1)^{A+1}\),树的贡献之积的和。
这个可以直接 dp,设 \(f_u\) 表示还没有将两条不转向的链合并时链头为 \(u\) 的贡献之和,转移显然。
复杂度 \(\Theta(n)\)。
Code
#include <bits/stdc++.h>
using namespace std;
#define Int register int
#define int long long
#define mod 421969921
#define MAXN 1000005
template <typename T> void read (T &x){char c = getchar ();x = 0;int f = 1;while (c < '0' || c > '9') f = (c == '-' ? -1 : 1),c = getchar ();while (c >= '0' && c <= '9') x = x * 10 + c - '0',c = getchar ();x *= f;}
template <typename T,typename ... Args> void read (T &x,Args& ... args){read (x),read (args...);}
template <typename T> void write (T x){if (x < 0) x = -x,putchar ('-');if (x > 9) write (x / 10);putchar (x % 10 + '0');}
template <typename T> void chkmax (T &a,T b){a = max (a,b);}
template <typename T> void chkmin (T &a,T b){a = min (a,b);}
int n,A,K,siz[MAXN];
vector <int> g[MAXN];
int mul (int a,int b){return 1ll * a * b % mod;}
int dec (int a,int b){return a >= b ? a - b : a + mod - b;}
int add (int a,int b){return a + b >= mod ? a + b - mod : a + b;}
int qkpow (int a,int b){
a %= mod,b %= (mod - 1);
int res = 1;for (;b;b >>= 1,a = mul (a,a)) if (b & 1) res = mul (res,a);
return res;
}
int upd (int x){return x < 0 ? x + mod : x;}
int inv (int x){return qkpow (x,mod - 2);}
void Add (int &a,int b){a = add (a,b);}
void Sub (int &a,int b){a = dec (a,b);}
int v1,v2,ans,f[MAXN],pw1[MAXN],pw2[MAXN];//v1表示在链上的贡献,v2表示不在链上的贡献
void dfs (int u,int fa){
siz[u] = 1;int res = 0;
for (Int v : g[u]) if (v ^ fa){
dfs (v,u);
res = add (mul (res,pw2[siz[v]]),mul (f[u],f[v]));
f[u] = add (mul (f[u],pw2[siz[v]]),mul (f[v],mul (pw2[siz[u] - 1],v1)));
siz[u] += siz[v];
}
Add (ans,mul (v1,pw2[n - 1])),Add (ans,mul (2,mul (res,pw2[n - siz[u]]))),Add (ans,mul (2,mul (f[u],pw2[n - siz[u]]))),Add (f[u],mul (v1,pw2[siz[u] - 1]));
}
signed main(){
freopen ("ber.in","r",stdin);
freopen ("ber.out","w",stdout);
read (n,A,K),A = A % (mod - 1),K %= mod;
for (Int i = 2,x,y;i <= n;++ i) read (x,y),g[x].push_back (y),g[y].push_back (x);
v1 = A + 1 & 1 ? mod - 1 : 1,v2 = qkpow (K - 1,A + 1);
pw1[0] = pw2[0] = 1;for (Int i = 1;i <= n;++ i) pw1[i] = mul (pw1[i - 1],v1),pw2[i] = mul (pw2[i - 1],v2);
dfs (1,0),ans = add (mul (ans,K - 1),mul (mul (n,n),qkpow (K - 1,n * (A + 1) % (mod - 1))));
write (ans),putchar ('\n');
return 0;
}
神奇纸牌
Description
Solution
考试的时候脑抽了。
可以想到的是,可以将问题转换为:有 \(n\) 次操作,\(4\) 种颜色,每次操作可以将若干个颜色两两连边,问最后度数不为 \(0\) 的颜色都联通的方案数。
然后你可以设 \(f_{i,S}\) 表示考虑了前 \(i\) 个,联通及出现状态为 \(S\) 的方案数,然后你发现状态数为 \(52\),就可以直接矩阵快速幂了。
复杂度 \(\Theta(52^3\times \log n)\)。
Code
#include <bits/stdc++.h>
using namespace std;
#define Int register int
#define int long long
#define MAXN 85
template <typename T> void read (T &x){char c = getchar ();x = 0;int f = 1;while (c < '0' || c > '9') f = (c == '-' ? -1 : 1),c = getchar ();while (c >= '0' && c <= '9') x = x * 10 + c - '0',c = getchar ();x *= f;}
template <typename T,typename ... Args> void read (T &x,Args& ... args){read (x),read (args...);}
template <typename T> void write (T x){if (x < 0) x = -x,putchar ('-');if (x > 9) write (x / 10);putchar (x % 10 + '0');}
template <typename T> void chkmax (T &a,T b){a = max (a,b);}
template <typename T> void chkmin (T &a,T b){a = min (a,b);}
int n,mod;
int mul (int a,int b){return 1ll * a * b % mod;}
int dec (int a,int b){return a >= b ? a - b : a + mod - b;}
int add (int a,int b){return a + b >= mod ? a + b - mod : a + b;}
int qkpow (int a,int b){
int res = 1;for (;b;b >>= 1,a = mul (a,a)) if (b & 1) res = mul (res,a);
return res;
}
int inv (int x){return qkpow (x,mod - 2);}
void Add (int &a,int b){a = add (a,b);}
int tot;
map <vector <int>,int> mp;
map <int,vector <int> > tur;
vector <int> Snow;
void dfs (int now,int cnt){
if (now > 4){
if (mp.find (Snow) != mp.end()) ;
else mp[Snow] = ++ tot,tur[tot] = Snow;
return ;
}
for (Int i = 0;i <= cnt;++ i) Snow.push_back (i),dfs (now + 1,cnt),Snow.pop_back ();
Snow.push_back (cnt + 1),dfs (now + 1,cnt + 1),Snow.pop_back ();
}
int h[55][55] = {
{},
{0,1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 1 , 4 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 1 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 0 , 0 , 0 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 0 , 0 , 0 , 1 , 4 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 0 , 0 , 0 , 1 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 4 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 1 , 3 , 1 , 1 , 3 , 1 , 3 , 8 , 3 , 1 , 3 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 0 , 0 , 1 , 0 , 0 , 1 , 1 , 0 , 5 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 1 , 5 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 5 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 4 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 4 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 1 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 1 , 3 , 8 , 3 , 1 , 3 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 5 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 1 , 5 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 5 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 1 , 0 , 0 , 0 , 1 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 8 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,1 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 3 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 3 , 0 , 0 , 1 , 0 , 0 , 0 , 3 , 0 , 0 , 8 , 0 , 0 , 3 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0},
{0,1 , 1 , 1 , 3 , 1 , 1 , 3 , 1 , 3 , 7 , 3 , 1 , 3 , 3 , 1 , 1 , 3 , 1 , 3 , 7 , 3 , 1 , 3 , 3 , 1 , 3 , 7 , 3 , 7 , 16 , 7 , 3 , 7 , 9 , 3 , 1 , 3 , 3 , 1 , 3 , 7 , 9 , 3 , 3 , 9 , 7 , 3 , 1 , 3 , 3 , 3 , 1},
{0,0 , 1 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 3 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 3 , 0 , 0 , 0 , 1 , 0 , 0 , 3 , 1 , 0 , 9 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 1},
{0,0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0},
{0,0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 3 , 9 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 3 , 0 , 1},
{0,0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 7 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0},
{0,0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 6 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1},
{0,0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 5 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 5 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 3 , 1 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 3 , 0 , 1 , 3 , 9 , 0 , 3 , 0 , 0 , 0 , 0 , 1 , 3 , 0 , 3 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 7 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 , 6 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 7 , 0 , 1 , 0 , 1 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 3 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 3 , 1 , 0 , 0 , 0 , 0 , 3 , 0 , 9 , 3 , 1 , 0 , 3 , 3 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 6 , 0 , 0 , 0 , 0 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 , 0},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 6 , 0 , 0 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 6 , 0 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 6 , 1},
{0,0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 5},
};
struct Matrix{
int mat[55][55];
Matrix(){memset (mat,0,sizeof (mat));}
int * operator [] (const int key){return mat[key];}
Matrix operator * (const Matrix &p)const{
Matrix New;
for (Int i = 1;i <= 52;++ i)
for (Int j = 1;j <= 52;++ j)
for (Int k = 1;k <= 52;++ k)
Add (New[i][k],mul (mat[i][j],p.mat[j][k]));
return New;
}
}A;
Matrix qkpow (Matrix A,int b){
Matrix res;
for (Int i = 1;i <= 52;++ i) res[i][i] = 1;
while (b){
if (b & 1) res = res * A;
A = A * A,b >>= 1;
}
return res;
}
signed main(){
freopen ("uno.in","r",stdin);
freopen ("uno.out","w",stdout);
dfs (1,0);
read (n,mod);int tot = 52;
for (Int i = 1;i <= tot;++ i)
for (Int j = 1;j <= tot;++ j)
A[i][j] = h[i][j];
A = qkpow (A,n);
int ans = 0;
for (Int S = 0;S < (1 << 4);++ S){
vector <int> H;
for (Int i = 0;i < 4;++ i) H.push_back (S >> i & 1);
ans += A[mp[H]][1],ans %= mod;
}
write (ans),putchar ('\n');
return 0;
}
凌乱平衡树
Description
Solution
暴力都83分了还写什么正解啊?
不难想到的是,\(\sum dep=\sum siz\),而我们的答案就是 \(\sum sizA_i+\sum sizB_i\) 再加上在合并是被合并的那一方的子树大小。
那么,我们就可以转换成,把左边的树的右儿子不断递归产生的链递减的 \(siz\) 序列当作 \(A_{1,2,...}\),右边的树的左儿子不断递归产生的链的递减的 \(siz\) 序列当作 \(B_{1,2,...}\)。那么可以看出来,合并操作本质上就是,假设两者一个到了 \(i\),一个到了 \(j\),如果 \(A_i\geq B_j\),那么贡献加上 \(B_j\),然后 \(i+1\to i\),否则贡献加上 \(A_i\),然后\(j+1\to j\)。
我们可以观察到,实际上 \(A_i\) 会产生的贡献就是 \(A_i\) 乘上在 \((A_{i},A_{i-1}]\) 的 \(B_j\) 的个数,\(B_i\) 会产生的贡献就是 \(B_i\) 乘上在 \([B_i,B_{i-1})\) 的 \(A_i\) 个数。
这个用平衡树、线段树之类的维护即可。复杂度 \(\Theta(n\log n)\)。
Code
#include <bits/stdc++.h>
using namespace std;
#define Int register int
#define int long long
#define MAXN 2000005
template <typename T> void read (T &x){char c = getchar ();x = 0;int f = 1;while (c < '0' || c > '9') f = (c == '-' ? -1 : 1),c = getchar ();while (c >= '0' && c <= '9') x = x * 10 + c - '0',c = getchar ();x *= f;}
template <typename T,typename ... Args> void read (T &x,Args& ... args){read (x),read (args...);}
template <typename T> void write (T x){if (x < 0) x = -x,putchar ('-');if (x > 9) write (x / 10);putchar (x % 10 + '0');}
int n,m,up,rt[2],Ans;
#define ls(x) son[x][0]
#define rs(x) son[x][1]
int Siz[MAXN],par[MAXN],son[MAXN][2];
bool rnk (int x){return son[par[x]][1] == x;}
void pushup (int x){Siz[x] = Siz[ls(x)] + Siz[rs(x)] + 1;}
void dfs (int x){
if (ls(x)) dfs (ls(x)),par[ls(x)] = x;
if (rs(x)) dfs (rs(x)),par[rs(x)] = x;
pushup (x);
}
bool ir[MAXN],inq[MAXN];
struct Segment_Tree{
int sum[MAXN << 2];
void ins (int x,int l,int r,int v,int t){
sum[x] += t;
if (l == r) return ;
int mid = (l + r) >> 1;
if (v <= mid) ins (x << 1,l,mid,v,t);
else ins (x << 1 | 1,mid + 1,r,v,t);
}
void ins (int v){ins (1,1,up,v,1);}
void del (int v){ins (1,1,up,v,-1);}
int getsum (int x,int l,int r,int ql,int qr){
if (ql > qr) return 0;
if (qr < l || ql > r) return 0;
if (l >= ql && r <= qr) return sum[x];
int mid = (l + r) >> 1,res = 0;
if (ql <= mid) res += getsum (x << 1,l,mid,ql,qr);
if (qr > mid) res += getsum (x << 1 | 1,mid + 1,r,ql,qr);
return res;
}
int count (int l,int r){return getsum (1,1,up,l,r);}
int getrnk (int x,int l,int r,int k){
if (sum[x] < k) return 0;
if (l == r) return l;
int mid = (l + r) >> 1;
if (k <= sum[x << 1]) return getrnk (x << 1,l,mid,k);
else return getrnk (x << 1 | 1,mid + 1,r,k - sum[x << 1]);
}
int pre1 (int v){
int tot = getsum (1,1,up,1,v);
if (!tot) return 0;
return getrnk (1,1,up,tot);
}
int pre2 (int v){
int tot = getsum (1,1,up,1,v - 1);
if (!tot) return 0;
return getrnk (1,1,up,tot);
}
int suf (int v){
int tot = getsum (1,1,up,1,v);
return getrnk (1,1,up,tot + 1);
}
}Ta,Tb;
int getit (int opt,int Sx,bool tag){
if (tag){
if (opt == 0) return Tb.pre1 (Sx);
else return Ta.pre2 (Sx);
}
else return 0;
}
int fucit (int opt,int Sx,bool tag){
if (tag){
if (opt == 0){
int nxt = Ta.suf (Sx);if (!nxt) nxt = 1e9;
return Sx * Tb.count (Sx + 1,nxt);
}
else{
int nxt = Tb.suf (Sx);if (!nxt) nxt = 1e9;
return Sx * Ta.count (Sx,nxt - 1);
}
}
else return 0;
}
void rotate (int opt,int x){
int y = par[x],z = par[y],k = rnk(x),w = son[x][!k];
if (z) son[z][rnk(y)] = x;son[x][!k] = y,son[y][k] = w;
par[x] = z,par[y] = x;if (w) par[w] = y;
int nxtS = 0;
if (inq[y]){
if (opt == 0) nxtS = Ta.pre2 (inq[x] ? Siz[x] : Siz[y]);
else nxtS = Tb.pre2 (inq[x] ? Siz[x] : Siz[y]);
}
Ans = Ans - Siz[x] - Siz[y] - getit (opt,Siz[x],inq[x]) - getit (opt,Siz[y],inq[y]) - getit (opt,nxtS,1) - fucit (opt,Siz[x],inq[x]) - fucit (opt,Siz[y],inq[y]) - fucit (opt,nxtS,1);
bool lasx = inq[x],lasy = inq[y];
if (!z || (inq[z] && son[z][!opt] == x)) inq[x] = 1;
else inq[x] = 0;
if (inq[x] && son[x][!opt] == y) inq[y] = 1;
else inq[y] = 0;
if (lasx){
if (opt == 0) Ta.del (Siz[x]);
else Tb.del (Siz[x]);
}
if (lasy){
if (opt == 0) Ta.del (Siz[y]);
else Tb.del (Siz[y]);
}
pushup (y),pushup (x);
if (inq[x]){
if (opt == 0) Ta.ins (Siz[x]);
else Tb.ins (Siz[x]);
}
if (inq[y]){
if (opt == 0) Ta.ins (Siz[y]);
else Tb.ins (Siz[y]);
}
if (!z) rt[opt] = x;
Ans = Ans + Siz[x] + Siz[y] + getit (opt,Siz[x],inq[x]) + getit (opt,Siz[y],inq[y]) + getit (opt,nxtS,1) + fucit (opt,Siz[x],inq[x]) + fucit (opt,Siz[y],inq[y]) + fucit (opt,nxtS,1);
}
signed main(){
freopen ("treap.in","r",stdin);
freopen ("treap.out","w",stdout);
read (n,m),up = max (n,m);
for (Int x = 1;x <= n;++ x) read (ls(x),rs(x)),ir[ls(x)] = ir[rs(x)] = 1;
for (Int i = n + 1;i <= n + m;++ i){
int x,y;read (x,y);
if (x) x += n;if (y) y += n;
son[i][0] = x,son[i][1] = y;
ir[x] = ir[y] = 1;
}
for (Int i = 1;i <= n;++ i) if (!ir[i]) rt[0] = i;
for (Int i = 1;i <= m;++ i) if (!ir[n + i]) rt[1] = n + i;
dfs (rt[0]),dfs (rt[1]);
for (Int i = 1;i <= n + m;++ i) Ans += Siz[i];
int now;now = rt[0];while (now) inq[now] = 1,Ta.ins (Siz[now]),now = rs(now);
now = rt[1];while (now) inq[now] = 1,Tb.ins (Siz[now]),now = ls(now);
for (Int a = 1;a <= n;++ a) if (inq[a]) Ans += Tb.pre1 (Siz[a]);
for (Int b = n + 1;b <= n + m;++ b) if (inq[b]) Ans += Ta.pre2 (Siz[b]);
write (Ans),putchar ('\n');
int q;read (q);
while (q --> 0){
int opt,x;read (opt,x);
if (rt[opt - 1] == (opt - 1) * n + x) continue;
rotate (opt - 1,(opt - 1) * n + x),write (Ans),putchar ('\n');
}
return 0;
}
打扫笛卡尔
Description
Solution
可以看出,设 \(f_n\) 表示笛卡尔树上一个子树大小为 \(n\) 的区间(或者叫子树)会产生的期望贡献,\(g_n\) 表示笛卡尔树上一个子树大小为 \(n\) 的区间的期望会走到的子树大小。
可以得到转移式:
f_n=\frac{1}{n}\sum_{x=1}^{n} g_n+\frac{1}{2}\times (f_{x-1}+f_{n-x})
\]
答案就是 \(f_n\times n!\)。
然后你发现这个东西可以通过前缀和做到 \(\Theta(n)\)。不过这个题并不保证模数为质数,但是你发现 \(g_n\) 实际上就是调和级数,最后还要乘上 \(n!\) 就直接消掉了。
复杂度 \(\Theta(n)\)。
Code
#include <bits/stdc++.h>
using namespace std;
#define Int register int
#define int long long
#define MAXN 10000005
template <typename T> void read (T &x){char c = getchar ();x = 0;int f = 1;while (c < '0' || c > '9') f = (c == '-' ? -1 : 1),c = getchar ();while (c >= '0' && c <= '9') x = x * 10 + c - '0',c = getchar ();x *= f;}
template <typename T,typename ... Args> void read (T &x,Args& ... args){read (x),read (args...);}
template <typename T> void write (T x){if (x < 0) x = -x,putchar ('-');if (x > 9) write (x / 10);putchar (x % 10 + '0');}
template <typename T> void chkmax (T &a,T b){a = max (a,b);}
template <typename T> void chkmin (T &a,T b){a = min (a,b);}
int n,mod,pre[MAXN],suf[MAXN];
int mul (int a,int b){return 1ll * a * b % mod;}
int dec (int a,int b){return a >= b ? a - b : a + mod - b;}
int add (int a,int b){return a + b >= mod ? a + b - mod : a + b;}
int qkpow (int a,int b){
int res = 1;for (;b;b >>= 1,a = mul (a,a)) if (b & 1) res = mul (res,a);
return res;
}
void Add (int &a,int b){a = add (a,b);}
signed main(){
freopen ("cartesian.in","r",stdin);
freopen ("cartesian.out","w",stdout);
read (n,mod);
int ans = 0,pre = 1,a = 0,b = 0;
for (Int i = 1;i <= n;++ i){
a = add (mul (a,i),b);
b = add (mul (b,i),pre),
pre = mul (pre,i);
}
write (add (a,b)),putchar ('\n');
return 0;
}
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