Help Me with the Game
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 3630   Accepted: 2319

Description

Your task is to read a picture of a chessboard position and print it in the chess notation.

Input

The input consists of an ASCII-art picture of a chessboard with chess pieces on positions described by the input. The pieces of the white player are shown in upper-case letters, while the black player's pieces are lower-case letters. The letters are one of "K" (King), "Q" (Queen), "R" (Rook), "B" (Bishop), "N" (Knight), or "P" (Pawn). The chessboard outline is made of plus ("+"), minus ("-"), and pipe ("|") characters. The black fields are filled with colons (":"), white fields with dots (".").

Output

The output consists of two lines. The first line consists of the string "White: ", followed by the description of positions of the pieces of the white player. The second line consists of the string "Black: ", followed by the description of positions of the pieces of the black player.

The description of the position of the pieces is a comma-separated list of terms describing the pieces of the appropriate player. The description of a piece consists of a single upper-case letter that denotes the type of the piece (except for pawns, for that this identifier is omitted). This letter is immediatelly followed by the position of the piece in the standard chess notation -- a lower-case letter between "a" and "h" that determines the column ("a" is the leftmost column in the input) and a single digit between 1 and 8 that determines the row (8 is the first row in the input).

The pieces in the description must appear in the following order: King("K"), Queens ("Q"), Rooks ("R"), Bishops ("B"), Knights ("N"), and pawns. Note that the numbers of pieces may differ from the initial position because of capturing the pieces and the promotions of pawns. In case two pieces of the same type appear in the input, the piece with the smaller row number must be described before the other one if the pieces are white, and the one with the larger row number must be described first if the pieces are black. If two pieces of the same type appear in the same row, the one with the smaller column letter must appear first.

Sample Input

+---+---+---+---+---+---+---+---+
|.r.|:::|.b.|:q:|.k.|:::|.n.|:r:|
+---+---+---+---+---+---+---+---+
|:p:|.p.|:p:|.p.|:p:|.p.|:::|.p.|
+---+---+---+---+---+---+---+---+
|...|:::|.n.|:::|...|:::|...|:p:|
+---+---+---+---+---+---+---+---+
|:::|...|:::|...|:::|...|:::|...|
+---+---+---+---+---+---+---+---+
|...|:::|...|:::|.P.|:::|...|:::|
+---+---+---+---+---+---+---+---+
|:P:|...|:::|...|:::|...|:::|...|
+---+---+---+---+---+---+---+---+
|.P.|:::|.P.|:P:|...|:P:|.P.|:P:|
+---+---+---+---+---+---+---+---+
|:R:|.N.|:B:|.Q.|:K:|.B.|:::|.R.|
+---+---+---+---+---+---+---+---+

Sample Output

White: Ke1,Qd1,Ra1,Rh1,Bc1,Bf1,Nb1,a2,c2,d2,f2,g2,h2,a3,e4
Black: Ke8,Qd8,Ra8,Rh8,Bc8,Ng8,Nc6,a7,b7,c7,d7,e7,f7,h7,h6

Source

 
 #include<stdio.h>
#include<string.h>
#include<ctype.h>
#include<math.h>
#include<algorithm>
using namespace std;
char st[] , chess[][] ;
int a[][] ; struct white
{
char ch , row , col;
int pow ;
}wh[]; struct black
{
char ch , row , col ;
int pow ;
}bl[]; bool cmp2 (white a , white b)
{
if (a.pow < b.pow)
return ;
if (a.pow > b.pow)
return ;
if (a.pow == b.pow ) {
if (a.row == b.row)
return a.col < b.col ;
else
return a.row < b.row ;
}
} bool cmp1 (black a , black b)
{
if (a.pow < b.pow)
return ;
if (a.pow > b.pow)
return ;
if (a.pow == b.pow ) {
if (a.row == b.row)
return a.col < b.col ;
else
return a.row > b.row ;
}
} int main ()
{
// freopen ("a.txt" , "r" , stdin) ;
for (int i = ; i <= ; i++) {
if (i & )
gets (st) ;
else
gets (chess[i / ]) ;
}
int k , f; for (int i = ; i <= ; i++) {
k = ;
for (int j = ; j < ; j += , k++) {
switch ( chess[i][j] )
{
case 'k' : a[i][k] = ; break ;
case 'q' : a[i][k] = ; break ;
case 'r' : a[i][k] = ; break ;
case 'b' : a[i][k] = ; break ;
case 'n' : a[i][k] = ; break ;
case 'p' : a[i][k] = ; break ;
case 'K' : a[i][k] = - ; break ;
case 'Q' : a[i][k] = - ; break ;
case 'R' : a[i][k] = - ; break ;
case 'B' : a[i][k] = - ; break ;
case 'N' : a[i][k] = - ; break ;
case 'P' : a[i][k] = - ; break ;
case ':' : a[i][k] = ; break ;
case '.' : a[i][k] = ; break ;
default : break ;
}
}
}
/* for (int i = 1 ; i <= 8 ; i++) {
for (int j = 1 ; j <= 8 ; j++) {
printf ("%d\t" , a[i][j]) ;
}
puts ("") ;
}*/
k = , f = ;
for (int i = ; i <= ; i++) {
for (int j = ; j <= ; j++) {
if (a[i][j] > ) {
bl[k].pow = a[i][j] ;
bl[k].row = '' + - i ;
bl[k].col = 'a' + j - ;
switch (a[i][j])
{
case : bl[k].ch = 'K' ; break ;
case : bl[k].ch = 'Q' ; break ;
case : bl[k].ch = 'R' ; break ;
case : bl[k].ch = 'B' ; break ;
case : bl[k].ch = 'N' ; break ;
default : break ;
}
k++ ;
}
if (a[i][j] < ) {
wh[f].pow = -a[i][j] ;
wh[f].row = '' + - i ;
wh[f].col = 'a' + j - ;
switch (-a[i][j])
{
case : wh[f].ch = 'K' ; break ;
case : wh[f].ch = 'Q' ; break ;
case : wh[f].ch = 'R' ; break ;
case : wh[f].ch = 'B' ; break ;
case : wh[f].ch = 'N' ; break ;
default : break ;
}
f++ ;
}
}
} sort (bl , bl + k , cmp1) ;
sort (wh , wh + f , cmp2) ; printf ("White: ") ;
for (int i = ; i < f ; i++) {
// printf ("wh[%d].pow = %d\n" , i , wh[i].pow) ;
if (wh[i].pow != )
printf ("%c" , wh[i].ch) ;
printf ("%c%c" , wh[i].col , wh[i].row ) ;
if (i != f - )
printf (",") ;
}
puts ("") ; printf ("Black: ") ;
for (int i = ; i < k ; i++) {
if (bl[i].pow != )
printf ("%c" , bl[i].ch) ;
printf ("%c%c" , bl[i].col , bl[i].row ) ;
if (i != k - )
printf (",") ;
}
puts ("") ;
return ;
}

Help Me with the Game(imitate)的更多相关文章

  1. Emag eht htiw Em Pleh(imitate)

    Emag eht htiw Em Pleh Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 2901   Accepted:  ...

  2. Robot Motion(imitate)

    Robot Motion Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 11065   Accepted: 5378 Des ...

  3. Crashing Robots(imitate)

    Crashing Robots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 8124   Accepted: 3528 D ...

  4. Parencodings(imitate)

    Parencodings Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 20679   Accepted: 12436 De ...

  5. [JavaScript] Imitate String.Format() in c#

    Definition if (!String.prototype.format) { String.prototype.format = function () { var args = argume ...

  6. Basic Tutorials of Redis(8) -Transaction

    Data play an important part in our project,how can we ensure correctness of the data and prevent the ...

  7. 第一届山东省ACM——Balloons(java)

    Description Both Saya and Kudo like balloons. One day, they heard that in the central park, there wi ...

  8. Essential controls for web app

    AUTO-COMPLETE/AUTO-SUGGEST Auto-complete using Vaadin Offer auto-suggest or auto-complete to help yo ...

  9. sqlmap用户手册 | WooYun知识库

    sqlmap用户手册 说明:本文为转载,对原文中一些明显的拼写错误进行修正,并标注对自己有用的信息. 原文:http://drops.wooyun.org/tips/143  ============ ...

随机推荐

  1. SpringMVC类型转换、数据绑定详解[附带源码分析]

    目录 前言 属性编辑器介绍 重要接口和类介绍 部分类和接口测试 源码分析 编写自定义的属性编辑器 总结 参考资料 前言 SpringMVC是目前主流的Web MVC框架之一. 如果有同学对它不熟悉,那 ...

  2. C#出题库项目的总结(1)

    前记: 截止18点05分(4月9号),完成了代码部分的编写,明天争取把文档完成,毕竟在这个上面花的时间太多了,还有单词和书需要背,好吧,不说废话啦,下面进入正题. (PS:因为学院的模拟招聘笔试出题和 ...

  3. JSTL(JSP Standard Tag Library)读书笔记

    分类                                       Preifx                                          范例 核心标签库--- ...

  4. css3动画 bug 2点

    1. .myanimate{ transition-property: left;transition-duration: .3s;transition-timing-function: ease } ...

  5. 【niubi-job——一个分布式的任务调度框架】----框架设计原理以及实现

    引言 niubi-job的框架设计是非常简单实用的一套设计,去掉了很多其它调度框架中,锦上添花但并非必须的组件,例如MQ消息通讯组件(kafka等).它的框架设计核心思想是,让每一个jar包可以相对之 ...

  6. js设置输入框失去光标与光标选中时样式

    输入框样式 <script language="javascript" type="text/javascript"> function glb_s ...

  7. 09.C#委托转换和匿名方法(五章5.1-5.4)

    今天将书中看的,自己想的写出来,供大家参考,不足之处请指正.进入正题. 在C#1中开发web form常常会遇到使用事件,为每个事件创建一个事件处理方法,在将方法赋予给事件中,会使用new Event ...

  8. WCF入门 (13)

    前言 公司略无聊,周三前同事推荐跳槽,于是会去更新了一下简历,突然发现,快一年了,我竟然想不出我可以往简历上添加点什么值得自豪的东西.下午和小伙伴聊了一会天,他告诉我,可以往简历上写上“英语口语水平有 ...

  9. beta发布排序结果

    排序结果 序号 组名 组长 项目简称 1 飞天小女警 沈柏杉 选礼物 1 奋斗吧兄弟 黄兴 食物链 3 天天向上 王森 连连看 4 金洲勇士 尹良亮 考试 5 新蜂 武志远 俄罗斯 6 nice! 李 ...

  10. BZOJ-1227 虔诚的墓主人 树状数组+离散化+组合数学

    1227: [SDOI2009]虔诚的墓主人 Time Limit: 5 Sec Memory Limit: 259 MB Submit: 914 Solved: 431 [Submit][Statu ...