废话少说,直接修改CCSprite使用的片面着色器ccShader_PositionTextureColor_noMVP.frag:


/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2011 Ricardo Quesada
* Copyright (c) 2012 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/


const char* ccPositionTextureColor_noMVP_frag = R"(
#ifdef GL_ES
precision lowp float;
#endif


varying vec4 v_fragmentColor;
varying vec2 v_texCoord;


uniform float u_hue;
uniform float u_saturation;
uniform float u_brightness;
uniform float u_contrast;


vec3 rgbtohsv(vec3 rgb)
{
float R = rgb.x;
float G = rgb.y;
float B = rgb.z;
vec3 hsv;
float max1 = max(R, max(G, B));
float min1 = min(R, min(G, B));


if (R == max1)
{
if(max1 == min1)
{
hsv.x = 0.0;
}
else
{
hsv.x = (G - B) / (max1 - min1);
}

}
if (G == max1)
{
if(max1 == min1)
{
hsv.x = 2.0;
}
else
{
hsv.x = 2.0 + (B - R) / (max1 - min1);
}
}
if (B == max1)
{
if(max1 == min1)
{
hsv.x = 4.0;
}
else
{
hsv.x = 4.0 + (R - G) / (max1 - min1);
}
}
hsv.x = hsv.x * 60.0;
if (hsv.x < 0.0)
{
hsv.x = hsv.x + 360.0;
}
hsv.z = max1;
if(max1 == 0.0)
{
hsv.y = 0.0;
}
else
{
hsv.y = (max1 - min1) / max1;
}

return hsv;
}
vec3 hsvtorgb(vec3 hsv)
{
float R;
float G;
float B;
if (hsv.y == 0.0)
{
R = G = B = hsv.z;
}
else
{
hsv.x = hsv.x / 60.0;
int i = int(hsv.x);
float f = hsv.x - float(i);
float a = hsv.z * (1.0 - hsv.y);
float b = hsv.z * (1.0 - hsv.y * f);
float c = hsv.z * (1.0 - hsv.y * (1.0 - f));
if (i == 0)
{
R = hsv.z;
G = c;
B = a;
}
else if (i == 1)
{
R = b;
G = hsv.z;
B = a;
}
else if (i == 2)
{
R = a;
G = hsv.z;
B = c;
}
else if (i == 3)
{
R = a;
G = b;
B = hsv.z;
}
else if (i == 4)
{
R = c;
G = a;
B = hsv.z;
}
else
{
R = hsv.z;
G = a;
B = b;
}
}
return vec3(R, G, B);
}


void main()
{
vec4 pixColor = texture2D(CC_Texture0, v_texCoord);
vec3 hsv;
hsv.xyz = rgbtohsv(pixColor.xyz);
hsv.x += u_hue;
hsv.x = mod(hsv.x, 360.0);
hsv.y *= u_saturation;
hsv.z *= u_brightness;
vec3 f_color = hsvtorgb(hsv);
f_color = ((f_color - 0.5) * max(u_contrast + 1.0, 0.0)) + 0.5;
gl_FragColor = v_fragmentColor * vec4(f_color, pixColor.a);
}
)";


 
u_hue : 色调H, 范围[0 ~ 1], 默认0
u_saturation : 饱和度 [0 ~ 2], 默认1
u_brightness : 亮度 [0 ~ 2], 默认1
u_contrast : 对比度 [0 ~ 2], 默认0 初始化该着色器需要设置饱和度和亮度:
GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP)->setUniformFloat("u_saturation", );
GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP)->setUniformFloat("u_brightness", );

转载请注明出处,from 博客园 HemJohn

 

cocos2dx 修改亮度、对比度、色调、饱和度的更多相关文章

  1. 7. 进行图片的数据补全和增强(随机亮度,随机饱和度,随机翻转) Image.open(进行图片的读入) 2.ImageEnhance.Brightness(亮度变化) 3.ImageEnhance.Contrast(饱和度变化) 4.enhance_image.transpose(图片随机翻转) 5.enhance_image.save(进行图片保存)

    1.Image.open(image_path)  进行图片的打开 参数说明:image_path 表示图片的路径 2. ImageEnhance.Brightness(image)  # 进行图片的 ...

  2. [ActionScript 3.0] 亮度、对比度、饱和度、色相的调整

    import fl.motion.ColorMatrix; import flash.filters.ColorMatrixFilter; //**调整亮度**// var ld_Matrix:Col ...

  3. android图像处理系列之三--图片色调饱和度、色相、亮度处理

    原图: 处理后: 下面贴代码: 一.图片处理层: package com.jacp.tone.view; import java.util.ArrayList; import android.cont ...

  4. android图像处理系列之三-- 图片色调饱和度、色相、亮度处理

    原图: 处理后: 下面贴代码: 一.图片处理层: package com.jacp.tone.view; import java.util.ArrayList; import android.cont ...

  5. OpenCV——ROI截取、线性混合、通道分离、合并、亮度对比度调整

    #include <opencv2/opencv.hpp> #include <iostream> using namespace cv; using namespace st ...

  6. C# vb .net实现饱和度调整特效滤镜

    在.net中,如何简单快捷地实现Photoshop滤镜组中的饱和度调整呢?答案是调用SharpImage!专业图像特效滤镜和合成类库.下面开始演示关键代码,您也可以在文末下载全部源码: 设置授权 第一 ...

  7. C# vb .net实现色调调整特效滤镜

    在.net中,如何简单快捷地实现Photoshop滤镜组中的色调调整呢?答案是调用SharpImage!专业图像特效滤镜和合成类库.下面开始演示关键代码,您也可以在文末下载全部源码: 设置授权 第一步 ...

  8. C# vb .net实现对比度调整特效滤镜效果

    在.net中,如何简单快捷地实现Photoshop滤镜组中的对比度效果呢?答案是调用SharpImage!专业图像特效滤镜和合成类库.下面开始演示关键代码,您也可以在文末下载全部源码: 设置授权 第一 ...

  9. MPlayer

    名称   mplayer − 电影播放器 mencoder − 电影编解码器 概要   mplayer [选项] [文件|URL|播放列表|−] mplayer [选项] 文件1 [指定选项] [文件 ...

随机推荐

  1. 关于Ajax的优点与缺点

    AJAX (Asynchronous Javascript and XML) 是一种交互式动态web应用开发技术,该技术能提供富用户体验. 完全的AJAX应用给人以桌面应用的感觉.正如其他任何技术,A ...

  2. 性能测试工具LoadRunner08-LR之Virtual User Generator 检查点

    步骤: 1.点击Vuser--->Run-Time Settings 2.点击Preferences--->Enable Image and text check 3.点击Content ...

  3. [转]jQuery页面滚动图片等元素动态加载实现

    本文转自:http://www.zhangxinxu.com/wordpress/?p=1259 一.关于滚动显屏加载 常常会有这样子的页面,内容很丰富,页面很长,图片较多.比如说光棍节很疯狂的淘宝商 ...

  4. 服务间调用--feign跟ribbon

    微服务一般来说当然是多服务多实例的,那么这些服务之间如何相互调用呢?spring cloud之前我们用dubbo,把服务开放出来,在xml配好后就可以像调用本地service一样调用其它模块的服务了: ...

  5. BNU 27847——Cellphone Typing——————【字典树】

    Cellphone Typing Time Limit: 5000ms Memory Limit: 131072KB This problem will be judged on UVA. Origi ...

  6. WiFi调试手机

     转自http://blog.csdn.net/Yejianyun1/article/details/55511726 使用场景: 1.多设备执行测试用例 2.数据线无法满足使用 电脑与手机的网络需要 ...

  7. matplotlib安装指南

    matplotlib安装指南1.介绍NumPy地址 http://www.numpy.org/NumPy:一个Python一个扩展库,支持大量的维度数组和举证运算,对数组提供大量的函数库 SciPy地 ...

  8. Anaconda上安装Tensorflow并在jupyter上运行

    博客原文地址:https://blog.csdn.net/index20001/article/details/73555182 https://www.cnblogs.com/HongjianChe ...

  9. js中字符串怎么转化为日期

    var str = "2010-08-01"; // 转换日期格式 str = str.replace(/-/g, '/'); // "2010/08/01"; ...

  10. c++ priority_queue

    1.默认为大顶堆 #include <iostream> #include <queue> using namespace std; int main() { priority ...