Itunes共享机制实现
http://www.raywenderlich.com/1948/itunes-tutorial-for-ios-how-to-integrate-itunes-file-sharing-with-your-ios-app
The iPad and iOS 4 have a great new feature called File Sharing that provides a convenient way for users to transfer files between their computer and your app.
But figuring out exactly what you need to do to get this working in real-world scenarios can be tricky. So I thought it would be useful to write an iTunes tutorial that covers how to do that with a real app, step by step!
If you’ve been following the development of the “Scary Bugs” app in the simple app tutorial or NSCoding tutorial, it’s all been leading up to this!
In those tutorials, we’ve been creating an app that allows you to collect scary bugs and rate them. However, it would be even better if users could share bugs with their friends (or mortal enemies!)
So let’s do it! You’ll need a copy of the ScaryBugs project where we last left off – if you don’t have it already, you can grab a copy here.
File Sharing Overview
Let’s start with an overview with how File Sharing works.
To enable File Sharing in your app, you simply set the boolean flag “UIFileSharingEnabled” in your info.plist.
iTunes will then display anything you save to the Documents directory
in your app to the user, when they go to the “Apps” page in iTunes and
scroll to the bottom:
Of course, for this to be of any use, your app needs to have some smarts in it.
First, your app needs to be able to detect the files that the user puts into this directory.
Second, your app needs to be able to deal with the fact that the
contents of this folder can change at any time. The user can rename
files, delete files, or even put garbage in there if they want.
Third, your app needs to have a way to export your app’s document as a single file, even if it consists of multiple files.
“But wait!”, you may say. “What about packages, can’t I just set up
my app to use a Document Package and have my folder of files be treated
like a single file?”
Well, about that…
File Sharing and Document Packages
If you want to skip this section and move on, the TLDR summary is:
Document Packages don’t work the way you’d expect with iTunes currently,
so you need to use an alternative solution.
But if you’re curious about them and why they don’t work, here’s some more information.
For those of you who are unfamiliar, packages are a way that iOS and
MacOS can treat a directory of files as a single file. This is used for
.apps – these are actually directories of files, with a standard
structure (a “bundle”).
Many apps on the Mac use store their documents as packages – Document Packages
to be specific. Again, these are simply directories with whatever
makes up the app’s document contents inside, often with a particular
file extension.
You can register your app as the owner of files with a particular
extension in your info.plist, and mark the type as a package with the
LSTypeIsPackage key. If you do this on the Mac and install your app to
your Applications folder, the OS will detect it and start treating any
directory with your registered extension as a package.
You can register your iOS app as being the owner of a file
type/extension that is a package as well. If you save it to the
Documents directory, you might think that it will show up in File
Sharing as a single file rather than a directory.
Well it does – but it doesn’t work exactly the way you’d think. It will show up in iTunes as a single file just fine:
However, when you save the package to disk, it will be saved as a folder, not as a single file:
To make it worse, there’s no way for the user to import the folder
back into iTunes, and they can mess around with the contents of the
folder.
You could get the package to show up as a single file if you also had
a companion app installed on the Mac, but most of the time as app
developers we won’t be able to guarantee that the user has the companion
app installed as well. Plus, this wouldn’t work at all on a PC.
So as I said, document packages just aren’t the way to go with File
Sharing at this point. “But wait!”, you may say. “What about Pages and
other Apple iPad apps, don’t they use packages just fine?”
Well, about that…
File Sharing and Pages
If you’re curious how Apple handles things, if you don’t have Pages you might want to check out this great article with a summary of the File Sharing process with Pages.
But as a quick summary, here’s how I understand Pages to work:
- The Pages documents aren’t actually packages, they are zipped packages so they can be treated as a single file.
- Pages actually has two separate lists of documents:
- The list of documents that Pages uses, in a private directory not available to the user.
- The list of documents that is available for File sharing, in the Documents directory.
- The user has to actually take a step to import or export a document
to/from File Sharing (it doesn’t just automatically show up). I believe
this is because it would be a performance penalty to constantly create
zipped copies of documents mirroring the actual documents.
So, in our case with Scary Bugs, we are in a similar situation since
we have documents made up with several files. Therefore, we are going
to take Apple’s approach, and have manual steps to import/export files
to File Sharing, and export our documents as zipped directories.
Importing and Exporting Our Documents
Ok enough talk, time for action! First things first – we’re going to use some helper code from the users at CocoaDev.com for gzip/gunzip. So grab a copy, and drag the two files into the Helpers group of your project.
Also, while you’re at it, these files require zlib, so go to your project settings and add “-lz” to your “Other Linker Flags”.
Now onto the code! Let’s start by adding the code to our ScaryBugDoc
to support exporting and importing our documents as a zipped file that
we can share with File Sharing.
First make the following mods to ScaryBugDoc.h:
// After @interface |
Just declaring some methods we’re about to implement here. Switch over to ScaryBugDoc.m and let’s implement them one by one:
1) Implement getExportFileName
// Add to top of file |
This method will return the name that we’re going to export our bug as. We don’t want to export the bug with a simple numeric directory name like our documents are named internally, because then our user will have no good way of knowing what’s inside. So instead, we use the title of the bug to construct the filename.
Speaking of which, I’m not sure if there’s an easy way to massage the filename so it doesn’t contain any unsupported characters on both Mac and Windows, anybody know a solution to that?
The other thing to note is that we end the filename with an extension “.sbz” which we’ll register our app as being able to open later. When I was first playing around with this, I tried using a double extension such as “.scarybug.gz”, but when I was trying to open the attachment from Mail, it would never launch my app, and I suspect it didn’t like the double extension. So I recommend using just a single extension for now.
2) Implement exportToNSData
So now we need a method to take our directory and convert it into a single buffer of NSData so we can write it out to a single file.
There are different ways to do this – one popular way is to zip the directory up using the open source ZipArchive library. Another popular way is to use a combination of tar and gzip code. But I thought I’d show you another way: using NSFileWrapper to serialize the data, then gzipping that up.
- (NSData *)exportToNSData { |
NSFileWrapper is a new class available in iOS4+ that among other things provides an easy way to serialize entire directory contents. As you can see it’s pretty simple to use here: we just initialize it with a URL, then we can get an NSData representation of a directory by calling serializedRepresentation.
This isn’t compressed, so we use the gzipDeflate helper method from the NSData extensions we downloaded earlier to do that.
3) Implement exportToDiskWithForce
- (BOOL)exportToDiskWithForce:(BOOL)force { |
The first thing we do here is construct the full path to where we’re going to save our zipped document. Note this time we’re saving in the Documents directory (not Library\Private Data), because the Documents directory is what’s available for File Sharing.
Next we check to see if the file is already there. If it is, we’re going to want to present a warning to the user, so we return FALSE unless the user forces the save.
Finally, we just make a call to export it as NSData, and simply write it out to the disk.
4) Implement importFromPath
- (BOOL)importData:(NSData *)zippedData { |
We’re actually going to extract most of the work from importFromPath into a helper function called importData, because it will be useful later.
In importData, we just do the opposite of what we did in exportData – we inflate the zipped contents and use NSFileWrapper to expand it again with writeToURL:options:originalContentsURL:error.
As for the destination file name, we just create the next available file name. So we’re never overwriting an existing file when you import, we always create a new file. This is by design to avoid the user from accidentally overwriting their files. If they import the same file twice, they’ll have a duplicate, but they can easily delete files.
Ok – that’s it for the core code. There’s still a bit more to do to integrate into the rest of the app though – we have to make some mods to the ScaryBugDatabase and add some GUI elements to support this.
Integration into App
Just a few steps to integrate this into the rest of the app…
1) Add a helper function to ScaryBugDatabase
We’re going to need a method to return the list of documents that the user can choose to import, so add the following to ScaryBugDatabase.h:
+ (NSMutableArray *)importableScaryBugDocs; |
Then implement it in ScaryBugDatabase.m:
+ (NSMutableArray *)importableScaryBugDocs { |
This should be fairly straightforward stuff by now – we just enumerate all of the files in the Documents directory, looking for anything that ends with sbz, and add the full path of anything we find to a NSMutableArray.
2) Modify EditBugViewController to export documents
Make the following changes to EditBugViewController.h:
// Add the UIAlertViewDelegate protocol to the interface declaration |
Then make the following changes to EditBugViewController.m:
// Add inside viewDidLoad |
Here we just add a new navigation item to our bar with the title “Export”. When the user taps it, we’ll try exporting to disk – and if the file exists present them with a warning, and only overwrite it if they accept.
Note we’re using NSOperationQueues and an activity indicator to make for a nicer user experience for the user. If you’re unsure about how this works, check out the How To Create A Simple iPhone App Tutorial: Part 3/3 tutorial.
3) Create a new view controller to allow user to choose a document to import
We’re going to need a new view controller to list the importable documents so the user can choose one.
We’ll just do something quick and dirty for this. Right click on the View Controllers group, and click “Add\New File…”. Choose UIViewController subclass, and make sure “Targeted for iPad” and “With XIB for user interface” are unchecked, but “UITableViewController subclass” IS checked, and click Next. Name the file ImportBugViewController.m, and click Finish.
Then replace ImportBugViewController.h with the following:
#import <UIKit/UIKit.h> |
Note we’re setting up a delegate here so we can notify the root view controller when the user selects a bug to import.
Next make the following changes to ImportBugViewController.m:
// Under @implementation |
This should all be pretty standard table view setup to you by now, so no need to discuss this further.
One thing to note though: here we’re displaying just the filename of the object, because to get anything else we’d have to unzip the documents (an expensive operation). However Pages seems to have a thumbnail to go along with their documents. Anyone have any idea how they managed that?
4) Modify RootViewController to have an Import from File Sharing Option
Make the following mods to RootViewController.h:
// At top of file |
Next, make the following changes to RootViewController.m:
// Under @implementation |
So, what we did here was make it so when the user taps the “+” button, instead of just adding a row we ask the user if they want to add a row, or import an existing doc.
If they choose to import a doc, we create our import bug view controller, get the list of importable docs from the ScaryBugDatabase, and pass that onto the controller and dispaly it.
Finally when the user chooses a doc, we call the importFromPath method we wrote earlier, and add the document.
One last thing then we’re done!
5) Enable File Sharing in the Info.plist
Finally open up ScaryBugs-Info.plist and add a new boolean key called UIFileSharingEnabled and make sure it’s checked:
Phew! It was a long, crazy process but we’re finally done and get to enjoy the fruits of our labor!
Trying It Out
Build and run your project, and make sure you install it on your iPhone (i.e. not your Simulator), because File Sharing only works with iTunes on a physical device.
You can test that the OS detected your “UIFileSharingEnabled” flag by loading up iTunes, switching to the Apps Tab, and scrolling down: you should see your app there as long as your device is connected:
If it doesn’t show up, try deleting the app from your device and re-installing, and synching iTunes.
Next go ahead and create a new bug, and tap Export. You should immediately see a new entry in the Scary Bug Documents in iTunes File Sharing:
Now for some fun. Download a copy of a sample bug I made. Then in File Sharing in iTunes click “Add…” and browse to the file you downloaded.
Finally, go to the table view in Scary Bugs, tap the “+” button, and tap “Import Bug”. Choose the file you downloaded and you should see a new bug appear on your screen!
Where To Go From Here?
Attached is a sample project with the code we’ve developed in the above iTunes tutorial.
Theres still a little bit of life left in these bugs! Next up is a tutorial on how to import and export your bug documents via email – which will be a snap considering all of the groundwork we’ve laid so far!
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