css

.rotate{
background:#aaa;
padding:100px;
position: relative;
}
.point {
position: absolute;
top: 215px;
left: 270px;
width: 149px;
height: 200px;
background: url(http://fundact.eastmoney.com/app4/images/luckyPoint.png) no-repeat;
}
.luckyBtn{
position: absolute;
top: 286px;
left: 288px;
cursor: pointer;
width: 109px;
height: 109px;
background: url(http://fundact.eastmoney.com/app4/images/luckyBtn.png) no-repeat;
}

html

<div class="rotate">
<img id="rotate" src="http://fundact.eastmoney.com/app4/images/luckyDish.png" />
<span class="point"></span>
<span id="luckyBtn" class="luckyBtn"></span>
</div>

jquery.easing.min.js

jQuery.easing.jswing=jQuery.easing.swing;
jQuery.extend(jQuery.easing,{def:"easeOutQuad",swing:function(e,a,c,b,d){return jQuery.easing[jQuery.easing.def](e,a,c,b,d)},easeInQuad:function(e,a,c,b,d){return b*(a/=d)*a+c},easeOutQuad:function(e,a,c,b,d){return-b*(a/=d)*(a-2)+c},easeInOutQuad:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a+c;return-b/2*(--a*(a-2)-1)+c},easeInCubic:function(e,a,c,b,d){return b*(a/=d)*a*a+c},easeOutCubic:function(e,a,c,b,d){return b*((a=a/d-1)*a*a+1)+c},easeInOutCubic:function(e,a,c,b,d){if((a/=d/2)<1)return b/
2*a*a*a+c;return b/2*((a-=2)*a*a+2)+c},easeInQuart:function(e,a,c,b,d){return b*(a/=d)*a*a*a+c},easeOutQuart:function(e,a,c,b,d){return-b*((a=a/d-1)*a*a*a-1)+c},easeInOutQuart:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a*a*a+c;return-b/2*((a-=2)*a*a*a-2)+c},easeInQuint:function(e,a,c,b,d){return b*(a/=d)*a*a*a*a+c},easeOutQuint:function(e,a,c,b,d){return b*((a=a/d-1)*a*a*a*a+1)+c},easeInOutQuint:function(e,a,c,b,d){if((a/=d/2)<1)return b/2*a*a*a*a*a+c;return b/2*((a-=2)*a*a*a*a+2)+c},easeInSine:function(e,
a,c,b,d){return-b*Math.cos(a/d*(Math.PI/2))+b+c},easeOutSine:function(e,a,c,b,d){return b*Math.sin(a/d*(Math.PI/2))+c},easeInOutSine:function(e,a,c,b,d){return-b/2*(Math.cos(Math.PI*a/d)-1)+c},easeInExpo:function(e,a,c,b,d){return a==0?c:b*Math.pow(2,10*(a/d-1))+c},easeOutExpo:function(e,a,c,b,d){return a==d?c+b:b*(-Math.pow(2,-10*a/d)+1)+c},easeInOutExpo:function(e,a,c,b,d){if(a==0)return c;if(a==d)return c+b;if((a/=d/2)<1)return b/2*Math.pow(2,10*(a-1))+c;return b/2*(-Math.pow(2,-10*--a)+2)+c},
easeInCirc:function(e,a,c,b,d){return-b*(Math.sqrt(1-(a/=d)*a)-1)+c},easeOutCirc:function(e,a,c,b,d){return b*Math.sqrt(1-(a=a/d-1)*a)+c},easeInOutCirc:function(e,a,c,b,d){if((a/=d/2)<1)return-b/2*(Math.sqrt(1-a*a)-1)+c;return b/2*(Math.sqrt(1-(a-=2)*a)+1)+c},easeInElastic:function(e,a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d)==1)return c+b;f||(f=d*0.3);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);return-(g*Math.pow(2,10*(a-=1))*Math.sin((a*d-e)*2*Math.PI/f))+c},easeOutElastic:function(e,
a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d)==1)return c+b;f||(f=d*0.3);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);return g*Math.pow(2,-10*a)*Math.sin((a*d-e)*2*Math.PI/f)+b+c},easeInOutElastic:function(e,a,c,b,d){e=1.70158;var f=0,g=b;if(a==0)return c;if((a/=d/2)==2)return c+b;f||(f=d*0.3*1.5);if(g<Math.abs(b)){g=b;e=f/4}else e=f/(2*Math.PI)*Math.asin(b/g);if(a<1)return-0.5*g*Math.pow(2,10*(a-=1))*Math.sin((a*d-e)*2*Math.PI/f)+c;return g*Math.pow(2,-10*(a-=1))*Math.sin((a*
d-e)*2*Math.PI/f)*0.5+b+c},easeInBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;return b*(a/=d)*a*((f+1)*a-f)+c},easeOutBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;return b*((a=a/d-1)*a*((f+1)*a+f)+1)+c},easeInOutBack:function(e,a,c,b,d,f){if(f==undefined)f=1.70158;if((a/=d/2)<1)return b/2*a*a*(((f*=1.525)+1)*a-f)+c;return b/2*((a-=2)*a*(((f*=1.525)+1)*a+f)+2)+c},easeInBounce:function(e,a,c,b,d){return b-jQuery.easing.easeOutBounce(e,d-a,0,b,d)+c},easeOutBounce:function(e,a,c,b,d){return(a/=
d)<1/2.75?b*7.5625*a*a+c:a<2/2.75?b*(7.5625*(a-=1.5/2.75)*a+0.75)+c:a<2.5/2.75?b*(7.5625*(a-=2.25/2.75)*a+0.9375)+c:b*(7.5625*(a-=2.625/2.75)*a+0.984375)+c},easeInOutBounce:function(e,a,c,b,d){if(a<d/2)return jQuery.easing.easeInBounce(e,a*2,0,b,d)*0.5+c;return jQuery.easing.easeOutBounce(e,a*2-d,0,b,d)*0.5+b*0.5+c}});

jQueryRotate.2.2.js

// VERSION: 2.2 LAST UPDATE: 13.03.2012
/*
* Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
*
* Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
* Website: http://code.google.com/p/jqueryrotate/
*/ // Documentation removed from script file (was kinda useless and outdated) (function($) {
var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
// Bad eval to preven google closure to remove it from code o_O
// After compresion replace it back to var IE = 'v' == '\v'
var IE = eval('"v"=="\v"'); jQuery.fn.extend({
rotate:function(parameters)
{
if (this.length===0||typeof parameters=="undefined") return;
if (typeof parameters=="number") parameters={angle:parameters};
var returned=[];
for (var i=0,i0=this.length;i<i0;i++)
{
var element=this.get(i);
if (!element.Wilq32 || !element.Wilq32.PhotoEffect) { var paramClone = $.extend(true, {}, parameters);
var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj; returned.push($(newRotObject));
}
else {
element.Wilq32.PhotoEffect._handleRotation(parameters);
}
}
return returned;
},
getRotateAngle: function(){
var ret = [];
for (var i=0,i0=this.length;i<i0;i++)
{
var element=this.get(i);
if (element.Wilq32 && element.Wilq32.PhotoEffect) {
ret[i] = element.Wilq32.PhotoEffect._angle;
}
}
return ret;
},
stopRotate: function(){
for (var i=0,i0=this.length;i<i0;i++)
{
var element=this.get(i);
if (element.Wilq32 && element.Wilq32.PhotoEffect) {
clearTimeout(element.Wilq32.PhotoEffect._timer);
}
}
}
}); // Library agnostic interface Wilq32=window.Wilq32||{};
Wilq32.PhotoEffect=(function(){ if (supportedCSS) {
return function(img,parameters){
img.Wilq32 = {
PhotoEffect: this
}; this._img = this._rootObj = this._eventObj = img;
this._handleRotation(parameters);
}
} else {
return function(img,parameters) {
// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
this._img = img; this._rootObj=document.createElement('span');
this._rootObj.style.display="inline-block";
this._rootObj.Wilq32 =
{
PhotoEffect: this
};
img.parentNode.insertBefore(this._rootObj,img); if (img.complete) {
this._Loader(parameters);
} else {
var self=this;
// TODO: Remove jQuery dependency
jQuery(this._img).bind("load", function()
{
self._Loader(parameters);
});
}
}
}
})(); Wilq32.PhotoEffect.prototype={
_setupParameters : function (parameters){
this._parameters = this._parameters || {};
if (typeof this._angle !== "number") this._angle = 0 ;
if (typeof parameters.angle==="number") this._angle = parameters.angle;
this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); this._parameters.step = parameters.step || this._parameters.step || null;
this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
},
_handleRotation : function(parameters){
this._setupParameters(parameters);
if (this._angle==this._parameters.animateTo) {
this._rotate(this._angle);
}
else {
this._animateStart();
}
}, _BindEvents:function(events){
if (events && this._eventObj)
{
// Unbinding previous Events
if (this._parameters.bind){
var oldEvents = this._parameters.bind;
for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
// TODO: Remove jQuery dependency
jQuery(this._eventObj).unbind(a,oldEvents[a]);
} this._parameters.bind = events;
for (var a in events) if (events.hasOwnProperty(a))
// TODO: Remove jQuery dependency
jQuery(this._eventObj).bind(a,events[a]);
}
}, _Loader:(function()
{
if (IE)
return function(parameters)
{
var width=this._img.width;
var height=this._img.height;
this._img.parentNode.removeChild(this._img); this._vimage = this.createVMLNode('image');
this._vimage.src=this._img.src;
this._vimage.style.height=height+"px";
this._vimage.style.width=width+"px";
this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
this._vimage.style.top = "0px";
this._vimage.style.left = "0px"; /* Group minifying a small 1px precision problem when rotating object */
this._container = this.createVMLNode('group');
this._container.style.width=width;
this._container.style.height=height;
this._container.style.position="absolute";
this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
this._container.appendChild(this._vimage); this._rootObj.appendChild(this._container);
this._rootObj.style.position="relative"; // FIXES IE PROBLEM
this._rootObj.style.width=width+"px";
this._rootObj.style.height=height+"px";
this._rootObj.setAttribute('id',this._img.getAttribute('id'));
this._rootObj.className=this._img.className;
this._eventObj = this._rootObj;
this._handleRotation(parameters);
}
else
return function (parameters)
{
this._rootObj.setAttribute('id',this._img.getAttribute('id'));
this._rootObj.className=this._img.className; this._width=this._img.width;
this._height=this._img.height;
this._widthHalf=this._width/2; // used for optimisation
this._heightHalf=this._height/2;// used for optimisation var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width)); this._widthAdd = _widthMax - this._width;
this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
this._widthAddHalf=this._widthAdd/2; // used for optimisation
this._heightAddHalf=this._heightAdd/2;// used for optimisation this._img.parentNode.removeChild(this._img); this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height; this._canvas=document.createElement('canvas');
this._canvas.setAttribute('width',this._width);
this._canvas.style.position="relative";
this._canvas.style.left = -this._widthAddHalf + "px";
this._canvas.style.top = -this._heightAddHalf + "px";
this._canvas.Wilq32 = this._rootObj.Wilq32; this._rootObj.appendChild(this._canvas);
this._rootObj.style.width=this._width+"px";
this._rootObj.style.height=this._height+"px";
this._eventObj = this._canvas; this._cnv=this._canvas.getContext('2d');
this._handleRotation(parameters);
}
})(), _animateStart:function()
{
if (this._timer) {
clearTimeout(this._timer);
}
this._animateStartTime = +new Date;
this._animateStartAngle = this._angle;
this._animate();
},
_animate:function()
{
var actualTime = +new Date;
var checkEnd = actualTime - this._animateStartTime > this._parameters.duration; // TODO: Bug for animatedGif for static rotation ? (to test)
if (checkEnd && !this._parameters.animatedGif)
{
clearTimeout(this._timer);
}
else
{
if (this._canvas||this._vimage||this._img) {
var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
this._rotate((~~(angle*10))/10);
}
if (this._parameters.step) {
this._parameters.step(this._angle);
}
var self = this;
this._timer = setTimeout(function()
{
self._animate.call(self);
}, 10);
} // To fix Bug that prevents using recursive function in callback I moved this function to back
if (this._parameters.callback && checkEnd){
this._angle = this._parameters.animateTo;
this._rotate(this._angle);
this._parameters.callback.call(this._rootObj);
}
}, _rotate : (function()
{
var rad = Math.PI/180;
if (IE)
return function(angle)
{
this._angle = angle;
this._container.style.rotation=(angle%360)+"deg";
}
else if (supportedCSS)
return function(angle){
this._angle = angle;
this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
}
else
return function(angle)
{
this._angle = angle;
angle=(angle%360)* rad;
// clear canvas
this._canvas.width = this._width+this._widthAdd;
this._canvas.height = this._height+this._heightAdd; // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen
this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal
this._cnv.rotate(angle); // rotate image
this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center
this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
this._cnv.drawImage(this._img, 0, 0); // First - we draw image
} })()
} if (IE)
{
Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
try {
!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
return function (tagName) {
return document.createElement('<rvml:' + tagName + ' class="rvml">');
};
} catch (e) {
return function (tagName) {
return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
};
}
})();
} })(jQuery);

js

$("#luckyBtn").on("click", function (e) {

    // 根据money决定degree
var money = 500,
degree = 0; // 逆时针角度
var getDegree = function (money) {
switch (money) {
case 0:
// random = 1 || random = 2
var random = Math.ceil(Math.random() * 2 + 1); switch (random) {
case 1:
return 22.5;
break;
case 2:
return 202.5;
break;
default:
return 202.5;
}
break;
case 5:
return 247.5;
break;
case 10:
return 112.5;
break;
case 50:
return 337.5;
break;
case 100:
return 292.5;
break;
case 500:
return 157.5;
break;
case 1000:
return 67.5;
default:
return 202.5;
}
} degree = getDegree(money); // img rotate
$("#rotate").rotate({
duration:2000,
angle: 0,
animateTo:3600 + degree,
easing: $.easing.easeOutSine,
callback: function(){
alert(money);
}
});
});

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