原文:C#WPF 如何绘制几何图形 图示教程 绘制sin曲线 正弦 绘制2D坐标系 有图有代码

C#WPF 如何绘制几何图形? 怎么绘制坐标系?绘制sin曲线(正弦曲线)?

这离不开Path(System.Windows.Shapes)和StreamGeometry(System.Windows.Media)类。

完成该工程,我们首先要建立并绘制一个坐标系,然后在该坐标系中绘制sin曲线的点(x,y),最后,把曲线的点转换为屏幕坐标并连接;这样坐标系和sin曲线就绘制完成了。

 代码下载:http://download.csdn.net/detail/wyx100/8320225

如果有帮助,别忘了给评价!

 

一、建立WPF工程  

 

 

二、添加代码

MainWindow.xaml 中代码

<Window x:Class="WPFDrawingTraning.MainWindow"
        xmlns="<a target=_blank href="http://schemas.microsoft.com/winfx/2006/xaml/presentation">http://schemas.microsoft.com/winfx/2006/xaml/presentation</a>"
        xmlns:x="<a target=_blank href="http://schemas.microsoft.com/winfx/2006/xaml">http://schemas.microsoft.com/winfx/2006/xaml</a>"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Canvas Name="mainPanel" HorizontalAlignment="Left" Height="320" VerticalAlignment="Top" Width="517"/>
    </Grid>
</Window>  

MainWindow.xaml.cs中代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes; namespace WPFDrawingTraning
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : System.Windows.Window
{
//Canvas mainPanel = new Canvas();
public MainWindow()
{
InitializeComponent(); Drawsin();//绘制2D坐标系和sin曲线 Drawpentagon(); }
/// <summary>
/// 绘制一组线段
/// </summary>
protected void Drawing()
{
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = new Point(10, 50); LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = new Point(200, 70); PathSegmentCollection myPathSegmentCollection = new PathSegmentCollection();
myPathSegmentCollection.Add(myLineSegment); myPathFigure.Segments = myPathSegmentCollection; PathFigureCollection myPathFigureCollection = new PathFigureCollection();
myPathFigureCollection.Add(myPathFigure); PathGeometry myPathGeometry = new PathGeometry();
myPathGeometry.Figures = myPathFigureCollection; Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myPathGeometry; // Add path shape to the UI.
StackPanel mainPanel = new StackPanel();
mainPanel.Children.Add(myPath);
this.Content = mainPanel; }
/// <summary>
/// 绘制线段
/// </summary>
protected void DrawingLine(Point startPt,Point endPt)
{
LineGeometry myLineGeometry = new LineGeometry();
myLineGeometry.StartPoint = startPt;
myLineGeometry.EndPoint = endPt; Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myLineGeometry; mainPanel.Children.Add(myPath); }
/// <summary>
/// 绘制星状线
/// </summary>
protected void DrawingAstroid(Point center,double r)
{ double h1 = r * Math.Sin(18 * Math.PI / 180);
double h2 = r * Math.Cos(18*Math.PI/180);
double h3 = r * Math.Sin(36 * Math.PI / 180);
double h4 = r * Math.Cos(36 * Math.PI / 180); ;
Point p1 = new Point(r, 0);
Point p2 = new Point(r - h2, r - h1);
Point p3 = new Point(r - h3, r + h4);
Point p4 = new Point(r + h3, p3.Y);
Point p5 = new Point(r + h2, p2.Y);
Point[] values = new Point[] { p1, p2, p3, p4, p5 };
PathFigureCollection myPathFigureCollection = new PathFigureCollection();
PathGeometry myPathGeometry = new PathGeometry(); for (int i = 0; i < values.Length; i++)
{
//DrawingLine(center, values[i]);
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = center; LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = values[i]; PathSegmentCollection myPathSegmentCollection = new PathSegmentCollection();
myPathSegmentCollection.Add(myLineSegment); myPathFigure.Segments = myPathSegmentCollection; myPathFigureCollection.Add(myPathFigure);
}
myPathGeometry.Figures = myPathFigureCollection;
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myPathGeometry; mainPanel.Children.Add(myPath);
} /// <summary>
/// 绘制坐标系和sin曲线
/// </summary>
private void Drawpentagon()
{
Point center = new Point(50, 50);
double r = 50;
DrawingAstroid(center, r); double h1 = r * Math.Sin(18 * Math.PI / 180);
double h2 = r * Math.Cos(18 * Math.PI / 180);
double h3 = r * Math.Sin(36 * Math.PI / 180);
double h4 = r * Math.Cos(36 * Math.PI / 180); ;
Point p1 = new Point(r, 0);
Point p2 = new Point(r - h2, r - h1);
Point p3 = new Point(r - h3, r + h4);
Point p4 = new Point(r + h3, p3.Y);
Point p5 = new Point(r + h2, p2.Y);
Point[] values = new Point[] { p1, p3, p5, p2, p4 };
// Create a path to draw a geometry with.
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(values, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath); } /// <summary>
/// 绘制连续的线段
/// </summary>
/// <param name="values"></param>
/// <returns></returns>
private StreamGeometry BuildRegularPolygon(Point[] values, bool isClosed,bool isfilled)
{
// c is the center, r is the radius,
// numSides the number of sides, offsetDegree the offset in Degrees.
// Do not add the last point. StreamGeometry geometry = new StreamGeometry(); using (StreamGeometryContext ctx = geometry.Open())
{
ctx.BeginFigure(values[0], isfilled /* is filled */, isClosed /* is closed */); for (int i = 1; i < values.Length; i++)
{
ctx.LineTo(values[i], true /* is stroked */, false /* is smooth join */);
}
} return geometry; } /// <summary>
/// 绘制五角星
/// </summary>
private void Drawsin()
{
Point point = new Point(this.mainPanel.Width, this.mainPanel.Height);
Point xypoint = new Point(point.X / 2, point.Y / 2);//新坐标原点 //x轴坐标起点
Point xstartpoint = new Point(0, point.Y / 2);
//x轴坐标终点
Point xendpoint = new Point(point.X, point.Y / 2); //y轴坐标起点
Point ystartpoint = new Point(point.X / 2, point.Y);
//y轴坐标终点
Point yendpoint = new Point(point.X / 2, 0); Line xline = new Line();
xline.Stroke = System.Windows.Media.Brushes.LightSteelBlue; xline.X1 = 0;
xline.Y1 = this.mainPanel.Height / 2; xline.X2 = this.mainPanel.Width;
xline.Y2 = this.mainPanel.Height / 2; this.mainPanel.Children.Add(xline); Line yline = new Line();
yline.Stroke = System.Windows.Media.Brushes.LightSteelBlue; yline.X1 = this.mainPanel.Width / 2;
yline.Y1 = this.mainPanel.Height; yline.X2 = this.mainPanel.Width / 2;
yline.Y2 = 0; this.mainPanel.Children.Add(yline);
Point[] points=new Point[1000]; //绘制sin曲线,从原点(0,0)开始
Point zpoint = new Point(0, 0);
zpoint = XYTransf(zpoint, xypoint);
points[0] = zpoint;//sin曲线的起点 for (int i = 1; i < 1000; i++)
{
//计算sin(x,y)
point.X =10 * i;//x
point.Y =10 * Math.Sin(i);//y //坐标转换
point = XYTransf(point, xypoint);
points[i] = point; } Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath); } //构建的XY坐标系中的坐标转换为界面坐标系
public Point XYTransf(Point point, Point xypoint)
        {
point.X += xypoint.X;
point.Y = xypoint.Y - point.Y; return point;//显示屏幕坐标系的位置
}
}
}

三、页面效果

 

四、介绍

private void Drawsin()  函数中完成:坐标系绘制,sin曲线绘制;

point是绘图坐标系中的点,xypoint(maincanvas.Width/2,maincanvas.Height/2)是绘图屏幕坐标的几何中心点( 图 坐标点转换,中x轴和y轴原点)的坐标。

public Point XYTransf(Point point, Point xypoint)函数返回值是在屏幕坐标绘制点的坐标。

        //转换为界面坐标系

        public Point XYTransf(Point point, Point xypoint)

        {
point.X += xypoint.X;
point.Y = xypoint.Y - point.Y; return point;//显示屏幕坐标系的位置
}

 

1.mainPanel  是一个Canvas面板,我们在该面板绘制图形。

2.绘制坐标系,以mainPanel 的图形中心为坐标原点;

                                                                                           图 坐标点转换

 

 3.计算sin(x,y)并转换为屏幕坐标点,取1000个坐标点,并存在points数组中

            for (int i = 1; i < 1000; i++)
{
//计算sin(x,y)
point.X =10 * i;//sin x
point.Y =10 * Math.Sin(i);//sin y //坐标转换
point = XYTransf(point, xypoint);
points[i] = point; }

4.连接1000个sin(x,y)的屏幕坐标点,并显示在Canvas中

StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);   通过该函数连接points中所有的点;

            Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
StreamGeometry theGeometry = BuildRegularPolygon(points, true, false);
// Create a StreamGeometry to use to specify myPath.
theGeometry.FillRule = FillRule.EvenOdd; // Freeze the geometry (make it unmodifiable)
// for additional performance benefits.
theGeometry.Freeze(); // Use the StreamGeometry returned by the BuildRegularPolygon to
// specify the shape of the path.
myPath.Data = theGeometry; // Add path shape to the UI.
mainPanel.Children.Add(myPath);

5.执行显示效果

点击“启动”或按键盘“F5”执行工程,显示界面。

 

 

C#WPF 如何绘制几何图形 图示教程 绘制sin曲线 正弦 绘制2D坐标系 有图有代码的更多相关文章

  1. 最全Pycharm教程(43)——Pycharm扩展功能之UML类图使用 代码结构

    版权声明:本文为博主原创文章,转载时麻烦注明源文章链接,谢谢合作 https://blog.csdn.net/u013088062/article/details/50353202 1.什么是UML ...

  2. Cocos2D中使用CCDrawNode绘制几何图形崩溃的解决

    在cocos2D v3.x中已经不能像在v2.x中那样直接调用ccDrawXXX函数来绘制几何图形了. 我们可以使用CCDrawNode或者CCRenderer来绘制图形. 但是官方的Api手册中说的 ...

  3. Win10系列:VC++绘制几何图形2

    新建了Direct2D中的资源后,接下来初始化用于绘制图形的应用窗口.在解决方案资源管理器窗口中右键点击项目图标,在弹出的菜单栏中选中"添加", 并在"添加"的 ...

  4. Win10系列:VC++绘制几何图形1

    本小节主要介绍如何使用Direct2D来绘制几何图形,其中会使用到FillGeometry函数和FillEllipse函数,FillGeometry函数用于填充几何图形的内部区域,而FillEllip ...

  5. HTML5绘制几何图形

    <!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"><head>    < ...

  6. OpenGL入门学习 课程 (三) 绘制几何图形的一些细节问题

    http://oulehui.blog.163.com/blog/static/79614698201191832753312/ 先回顾一下我们都学习了些什么: 第一课,编写第一个OpenGL程序第二 ...

  7. HTML5实现绘制几何图形

    HTML5新增了一个<canvas.../>属性.该元素自身并不绘制图形,只是相当于一张空画布.如果开发者需要向<canvas.../>上绘制图形则必须使用JavaScript ...

  8. Shadertoy 教程 Part 5 - 运用SDF绘制出更多的2D图形

    Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been au ...

  9. WPF入门(三)->几何图形之不规则图形(PathGeometry) (2)

    原文:WPF入门(三)->几何图形之不规则图形(PathGeometry) (2) 上一节我们介绍了PathGeometry中LineSegment是点与点之间绘制的一条直线,那么我们这一节来看 ...

随机推荐

  1. 【BZOJ 1096】[ZJOI2007]仓库建设

    [链接] 链接 [题意] 在这里输入题意 [题解] 设f[i]表示在第i个地方设立一个仓库,且前面符合要求的最小花费. 则 \(f[i] = min(f[j] + c[i] + dis[i]*(sum ...

  2. FreeMarker分页组件监听器

    分页组件监听器 /*  * project名:    * 包     名: com.companyName.dhm.iepgm.common.taglib  * 文 件名: PaginatedList ...

  3. Yarn架构基本概况(一)

    1)引言 针对MRv1在扩展性.可靠性,资源利用率和多框架的支持上存在着明显的不足.进而诞生了下一代的MapReduce的计算框架MapReduce Version2,MRV1中有一个非常大的问题就是 ...

  4. angular的学习参考材料

    原文地址:https://www.jianshu.com/p/b9db7bb3d4ec 目的 其实写这篇文章的主要目的是为了提供给那些刚刚入门angular或者有意学习angular的读者准备的. 我 ...

  5. Mysql错误: ERROR 1205: Lock wait timeout exceeded解决办法(MySQL锁表、事物锁表的处理方法)

    Java执行一个SQL查询未提交,遇到1205错误. java.lang.Exception: ### Error updating database.  Cause: java.sql.SQLExc ...

  6. thinkphp缩略图

    <?php class IndexAction extends Action { public function index() { $Photo = M('Photo'); $list = $ ...

  7. ssion机制详解

    ssion机制详解   ref:http://justsee.iteye.com/blog/1570652 虽然session机制在web应用程序中被采用已经很长时间了,但是仍然有很多人不清楚sess ...

  8. php利用反射机制查找类和方法的所在位置

    //参数1是类名,参数2是方法名 $func = new ReflectionMethod('UnifiedOrder_pub', 'getPrepayId'); //从第几行开始 $start = ...

  9. SpringMVC ModelAndView跳转失效

    今天隔壁的兄弟遇到一个奇怪的问题,他写好了一个表单用post提交到了addNew.do 里面,然后利用 return new ModelAndView("forward:success.js ...

  10. .net core 下监控Sql的执行语句

    原文:.net core 下监控Sql的执行语句 最近在编写.net core程序,因为数据库从Sql Server 切换到 MySql的原因,无法直接查看sql的具体语句,随着业务量的剧增,痛苦也与 ...