Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)
SystemInfo类中的静态变量:
bool supportsRenderToCubemap:(只读)是否支持立方体纹理。
| copyTextureSupport | Support for various Graphics.CopyTexture cases (Read Only). |
| deviceModel | The model of the device (Read Only). |
| deviceName | The user defined name of the device (Read Only). |
| deviceType | Returns the kind of device the application is running on (Read Only). |
| deviceUniqueIdentifier | A unique device identifier. It is guaranteed to be unique for every device (Read Only). |
| graphicsDeviceID | The identifier code of the graphics device (Read Only). |
| graphicsDeviceName | The name of the graphics device (Read Only). |
| graphicsDeviceType | The graphics API type used by the graphics device (Read Only). |
| graphicsDeviceVendor | The vendor of the graphics device (Read Only). |
| graphicsDeviceVendorID | The identifier code of the graphics device vendor (Read Only). |
| graphicsDeviceVersion | The graphics API type and driver version used by the graphics device (Read Only). |
| graphicsMemorySize | Amount of video memory present (Read Only). |
| graphicsMultiThreaded | Is graphics device using multi-threaded rendering (Read Only)? |
| graphicsShaderLevel | Graphics device shader capability level (Read Only). |
| maxTextureSize | Maximum texture size (Read Only). |
| npotSupport | What NPOT (non-power of two size) texture support does the GPU provide? (Read Only) |
| operatingSystem | Operating system name with version (Read Only). |
| processorCount | Number of processors present (Read Only). |
| processorFrequency | Processor frequency in MHz (Read Only). |
| processorType | Processor name (Read Only). |
| supportedRenderTargetCount | How many simultaneous render targets (MRTs) are supported? (Read Only) |
| supports2DArrayTextures | Are 2D Array textures supported? (Read Only) |
| supports3DTextures | Are 3D (volume) textures supported? (Read Only) |
| supportsAccelerometer | Is an accelerometer available on the device? |
| supportsAudio | Is there an Audio device available for playback? |
| supportsComputeShaders | Are compute shaders supported? (Read Only) |
| supportsGyroscope | Is a gyroscope available on the device? |
| supportsImageEffects | Are image effects supported? (Read Only) |
| supportsInstancing | Is GPU draw call instancing supported? (Read Only) |
| supportsLocationService | Is the device capable of reporting its location? |
| supportsMotionVectors | Are motion vectors supported. |
| supportsRawShadowDepthSampling | Is sampling raw depth from shadowmaps supported? (Read Only) |
| supportsRenderTextures | Are render textures supported? (Read Only) |
| supportsRenderToCubemap | Are cubemap render textures supported? (Read Only) |
| supportsShadows | Are built-in shadows supported? (Read Only) |
| supportsSparseTextures | Are sparse textures supported? (Read Only) |
| supportsStencil | Is the stencil buffer supported? (Read Only) |
| supportsVibration | Is the device capable of providing the user haptic feedback by vibration? |
| systemMemorySize | Amount of system memory present (Read Only). |
| unsupportedIdentifier | Value returned by SystemInfo string properties which are not supported on the current platform. |
Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)的更多相关文章
- C++ WMI获取系统硬件信息(CPU/DISK/NetWork etc)
官网找到一个例子,根据例子修改下可以获取很多信息 #define _WIN32_DCOM #include <iostream> using namespace std; #include ...
- 学习笔记_Java get和post区别(转载_GET一般用于获取/查询资源信息,而POST一般用于更新资源信息)
转载自:[hyddd(http://www.cnblogs.com/hyddd/)] 总结一下, Get是向服务器发索取数据的一种请求 而Post是向服务器提交数据的一种请求,在F ...
- android 获取系统硬件信息
一,首先设置权限访问: <uses-permission android:name="android.permission.READ_PHONE_STATE" /> ...
- 通过wmi获取本地硬件信息的一些疑问。
通过wmi获取本地硬件信息的一些疑问. http://bbs.csdn.net/topics/391017789 http://blog.csdn.net/xcntime/article/detail ...
- C#获取电脑硬件信息(CPU ID、主板ID、硬盘ID、BIOS编号)
最近学习过程中,想到提取系统硬件信息做一些验证,故而对网上提到的利用.NET System.Management类获取硬件信息做了进一步的学习.验证.验证是分别在4台电脑,XP SP3系统中进行,特将 ...
- c# WMI获取机器硬件信息(硬盘,cpu,内存等)
using System; using System.Collections.Generic; using System.Globalization; using System.Management; ...
- java 实现视频转换通用工具类:获取视频元数据信息(一)
java 做视频转换主要用到开源的ffmpeg或者mencoder,还要有MP4Box. 注:由于平时都没有时间写博客,所以思路我就不写了,有问题问我,不一定马上回复. 详细介绍: ffmpeg:ht ...
- Java获取电脑硬件信息
package com.szht.gpy.util; import java.applet.Applet; import java.awt.Graphics; import java.io.Buffe ...
- c# 获取机器硬件信息 (硬盘,cpu,内存等)
using System; using System.Collections.Generic; using System.Globalization; using System.Management; ...
随机推荐
- 026_默认的MapReduce Driver(最小驱动问题)
1. 最小配置的MapReduce Driver 读取输入文件中的内容,输出到指定目录的输出文件中,此时文件中的内容为: Key---输入文件每行内容的起始位置. Value---输入文件每行的原始内 ...
- C# RSACryptoServiceProvider加密解密签名验签和DESCryptoServic
C#在using System.Security.Cryptography下有 DESCryptoServiceProvider RSACryptoServiceProvider DESCryptoS ...
- 深入理解JVM1
1 Java技术与Java虚拟机 说起Java,人们首先想到的是Java编程语言,然而事实上,Java是一种技术,它由四方面组成: Java编程语言.Java类文件格式.Java虚拟机和Java应用程 ...
- INSPIRED启示录 读书笔记 - 第30章 在大公司施展拳脚
十大秘诀 1.了解公司制定决策的方式:知道决策权在谁手里,了解他制定决策的方式,只需要说服他就行了 2.建立人脉网络:主动帮助他人,积累人脉关系 3.臭鼬工程:在工作之余做出产品原型来,产品原型具有超 ...
- spring boot 使用thymeleaf3.0以及thymeleaf的热部署
spring boot 截止1.5.4,默认使用thymeleaf2.0,会有一些很蛋疼的地方比如xml格式之类的,具体哪些就不说了 -> 替换为3.0版本 pom中加入 <propert ...
- scapy学习笔记(2)
一.包 包(Packet)是TCP/IP协议通信传输中的数据单位,一般也称“数据包”.其主要由“目的IP地址”.“源IP地址”.“净载数据”等部分构成,包括包头和包体,包头是固定长度,包体的长度不定, ...
- jsp连接sqlServer数据库教程、jsp连接sqlServer数据库报ClassNotFoundException异常
jsp连接sqlServer数据库教程: 首先讲下我用的工具版本以供参考: jar包:jtds1.3.1.jar 下载地址:点击进入 数据库:SQL Server2012 服务器:Tomcat8.0 ...
- 求两个有序序列合并成新有序序列的中位数,求第k小数
此算法涉及一个重要数学结论:如果A[k/2-1]<B[k/2-1],那么A[0]~A[k/2-1]一定在第k小的数的序列当中,可以用反证法证明. 算法思想如下: 1,假设A长度为m,B长度为n, ...
- sqlserver设置具体的访问权限
为具体的用户设置具体的访问权限 收藏 use 你的库名 go --新增用户 exec sp_addlogin 'test' --添加登录 exec sp_grantdbaccess N'test' - ...
- spring boot: java @interface注解
@interface是用来自定义JAVA Annotation的语法,@interface是用来自定义注释类型的 注释类型的定义跟定义一个接口相似,我们需要在 interface这个关键字前面加上一个 ...