Swift学习笔记-1
Apple官方开发手冊地址:
https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html
语法概览
1 Simple Values
常量定义:let
变量定义:var
- 常量或变量类型和初始值一致:
- var myVariable = 42
- myVariable = 50
- let myConstant = 42
- 也能够显式的指定类型:
- let explicitDouble:Double = 70
类型转换,比方String():
- let label = "The width is "
- let width = 94
- let widthLabel = label + String(width)
打印常量/变量值使用 \()
- let apples = 3
- let oranges = 5
- let appleSummary = "I have \(apples) apples."
- let fruitSummary = "I have \(apples + oranges) pieces of fruit."
创建数组或字典。使用[ ]:
- var shoppingList = ["catfish", "water", "tulips", "blue paint"]
- shoppingList[1] = "bottle of water"
- var occupations = [
- "Malcolm": "Captain",
- "Kaylee": "Mechanic",
- ]
- occupations["Jayne"] = "Public Relations"
初始化一个空的数组或字典:
- let emptyArray = String[]()
- let emptyDictionary = Dictionary<String, Float>()
2 Control Flow
条件推断 if / switch
循环控制 for-in for while do-while
- let individualScores = [75, 43, 103, 87, 12]
- var teamScore = 0
- for score in individualScores {
- if score > 50 {
- teamScore += 3
- } else {
- teamScore += 1
- }
- }
- teamScore
switch case
- let vegetable = "red pepper"
- switch vegetable {
- case "celery":
- let vegetableComment = "Add some raisins and make ants on a log."
- case "cucumber", "watercress":
- let vegetableComment = "That would make a good tea sandwich."
- case let x where x.hasSuffix("pepper"):
- let vegetableComment = "Is it a spicy \(x)?
- "
- default:
- let vegetableComment = "Everything tastes good in soup."
- }
for-in
- let interestingNumbers = [
- "Prime": [2, 3, 5, 7, 11, 13],
- "Fibonacci": [1, 1, 2, 3, 5, 8],
- "Square": [1, 4, 9, 16, 25],
- ]
- var largest = 0
- for (kind, numbers) in interestingNumbers {
- for number in numbers {
- if number > largest {
- largest = number
- }
- }
- }
- largest
while/do-while
- var m = 2
- do {
- m = m * 2
- } while m < 100
- m
for
- 传统格式:
- var secondForLoop = 0
- for var i = 0; i < 3; ++i {
- secondForLoop += 1
- }
- secondForLoop
- 新的格式:
- var firstForLoop = 0
- for i in 0..3 {
- firstForLoop += i
- }
- firstForLoop
3 Functions and Closures
- 函数名(參数1,參数2)->返回类型
- func greet(name: String, day: String) -> String {
- return "Hello \(name), today is \(day)."
- }
- greet("Bob", "Tuesday")
返回多个參数:
- func getGasPrices() -> (Double, Double, Double) {
- return (3.59, 3.69, 3.79)
- }
- getGasPrices()
可变參数:
- func sumOf(numbers: Int...) -> Int {
- var sum = 0
- for number in numbers {
- sum += number
- }
- return sum
- }
- sumOf()
- sumOf(42, 597, 12)
函数嵌套:
- func returnFifteen() -> Int {
- var y = 10
- func add() {
- y += 5
- }
- add()
- return y
- }
- returnFifteen()
返回嵌套函数返回值:
- func makeIncrementer() -> (Int -> Int) {
- func addOne(number: Int) -> Int {
- return 1 + number
- }
- return addOne
- }
- var increment = makeIncrementer()
- increment(7)<pre name="code" class="objc"> class NamedShape {
- var numberOfSides: Int = 0
- var name: String
- init(name: String) {
- self.name = name
- }
- func simpleDescription() -> String {
- return "A shape with \(numberOfSides) sides."
- }
- }
用还有一个函数作參数:
- func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
- for item in list {
- if condition(item) {
- return true
- }
- }
- return false
- }
- func lessThanTen(number: Int) -> Bool {
- return number < 10
- }
- var numbers = [20, 19, 7, 12]
- hasAnyMatches(numbers, lessThanTen)
{}和$的使用
- numbers.map({ number in 3 * number })
- sort([1, 5, 3, 12, 2]) { $0 > $1 }
4 Objects and Classes
类实现.构造和析构函数 init/deinit
- class NamedShape {
- var numberOfSides: Int = 0
- var name: String
- init(name: String) {
- self.name = name
- }
- <code class="code-voice">deinit</code>(){}
- func simpleDescription() -> String {
- return "A shape with \(numberOfSides) sides."
- }
- }
类使用:
- var shape = Shape()
- shape.numberOfSides = 7
- var shapeDescription = shape.simpleDescription()
类的继承和函数重载:
- <pre name="code" class="objc">class EquilateralTriangle: NamedShape {
- var sideLength: Double = 0.0
- 子类中初始化须要运行:
- 1)设置子类属性值
- 2)父类初始化
- 3)设置父类属性值
- init(sideLength: Double, name: String) {
- self.sideLength = sideLength
- super.init(name: name)
- numberOfSides = 3
- }
- var perimeter: Double {
- get {
- return 3.0 * sideLength
- }
- set {
- sideLength = newValue / 3.0
- }
- }
- override func simpleDescription() -> String {
- return "An equilateral triagle with sides of length \(sideLength)."
- }
- }
预设置 willSet和 didSet
- willSet {
- square.sideLength = newValue.sideLength
- }
When working with optional values, you can write ?
before operations like methods, properties, and subscripting. If the value before the
?
is nil
, everything after the
?
is ignored and the value of the whole expression is
nil
. Otherwise, the optional value is unwrapped, and everything after the
?
acts on the unwrapped value. In both cases, the value of the whole expression is an optional value.
- let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
- let sideLength = optionalSquare?.sideLength
5 Enumerations and Structures
enum的定义和使用
- enum Rank: Int {
- case Ace = 1
- case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
- case Jack, Queen, King
- func simpleDescription() -> String {
- switch self {
- case .Ace:
- return "ace"
- case .Jack:
- return "jack"
- case .Queen:
- return "queen"
- case .King:
- return "king"
- default:
- return String(self.toRaw())
- }
- }
- }
- let ace = Rank.Ace
- let aceRawValue = ace.toRaw()
enum值和raw值的转换(toRaw和fromRaw)
- if let convertedRank = Rank.fromRaw(3) {
- let threeDescription = convertedRank.simpleDescription()
- }
struct
和class的差别:
struct使用的时候是拷贝。class使用的时候是引用。
6 Protocols and Extensions
声明一个protocol
- protocol ExampleProtocol {
- var simpleDescription: String { get }
- mutating func adjust()
- }
协议使用:
- class SimpleClass: ExampleProtocol {
- var simpleDescription: String = "A very simple class."
- var anotherProperty: Int = 69105
- func adjust() {
- simpleDescription += " Now 100% adjusted."
- }
- }
- var a = SimpleClass()
- a.adjust()
- let aDescription = a.simpleDescription
- struct SimpleStructure: ExampleProtocol {
- var simpleDescription: String = "A simple structure"
- mutating func adjust() {
- simpleDescription += " (adjusted)"
- }
- }
- var b = SimpleStructure()
- b.adjust()
- let bDescription = b.simpleDescription
Notice the use of the mutating
keyword in the declaration of
SimpleStructure
to mark a method that modifies the structure.
Use extension
to add functionality to an existing type
- extension Int: ExampleProtocol {
- var simpleDescription: String {
- return "The number \(self)"
- }
- mutating func adjust() {
- self += 42
- }
- }
- simpleDescription
7 Generics
參数类型待定:
- func repeat<ItemType>(item: ItemType, times: Int) -> ItemType[] {
- var result = ItemType[]()
- for i in 0..times {
- result += item
- }
- return result
- }
- repeat("knock", 4)
使用where
带參数列表:
- func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {
- for lhsItem in lhs {
- for rhsItem in rhs {
- if lhsItem == rhsItem {
- return true
- }
- }
- }
- return false
- }
- anyCommonElements([1, 2, 3], [3])
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