Apple官方开发手冊地址:

https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html

语法概览

1 Simple Values

常量定义:let

变量定义:var

  1. 常量或变量类型和初始值一致:
  2. var myVariable = 42
  3. myVariable = 50
  4. let myConstant = 42
  5.  
  6. 也能够显式的指定类型:
  7. let explicitDouble:Double = 70

类型转换,比方String()

  1. let label = "The width is "
  2. let width = 94
  3. let widthLabel = label + String(width)

打印常量/变量值使用 \()

  1. let apples = 3
  2. let oranges = 5
  3. let appleSummary = "I have \(apples) apples."
  4. let fruitSummary = "I have \(apples + oranges) pieces of fruit."

创建数组或字典。使用[ ]:

  1. var shoppingList = ["catfish", "water", "tulips", "blue paint"]
  2. shoppingList[1] = "bottle of water"
  3. var occupations = [
  4. "Malcolm": "Captain",
  5. "Kaylee": "Mechanic",
  6. ]
  7. occupations["Jayne"] = "Public Relations"

初始化一个空的数组或字典:

  1. let emptyArray = String[]()
  2. let emptyDictionary = Dictionary<String, Float>()

2 Control Flow

条件推断 if / switch

循环控制 for-in for  while  do-while

  1. let individualScores = [75, 43, 103, 87, 12]
  2. var teamScore = 0
  3. for score in individualScores {
  4. if score > 50 {
  5. teamScore += 3
  6. } else {
  7. teamScore += 1
  8. }
  9. }
  10. teamScore

switch case

  1. let vegetable = "red pepper"
  2. switch vegetable {
  3. case "celery":
  4. let vegetableComment = "Add some raisins and make ants on a log."
  5. case "cucumber", "watercress":
  6. let vegetableComment = "That would make a good tea sandwich."
  7. case let x where x.hasSuffix("pepper"):
  8. let vegetableComment = "Is it a spicy \(x)?
  9.  
  10. "
  11. default:
  12. let vegetableComment = "Everything tastes good in soup."
  13. }

for-in

  1. let interestingNumbers = [
  2. "Prime": [2, 3, 5, 7, 11, 13],
  3. "Fibonacci": [1, 1, 2, 3, 5, 8],
  4. "Square": [1, 4, 9, 16, 25],
  5. ]
  6. var largest = 0
  7. for (kind, numbers) in interestingNumbers {
  8. for number in numbers {
  9. if number > largest {
  10. largest = number
  11. }
  12. }
  13. }
  14. largest

while/do-while

  1. var m = 2
  2. do {
  3. m = m * 2
  4. } while m < 100
  5. m

for

  1. 传统格式:
  2. var secondForLoop = 0
  3. for var i = 0; i < 3; ++i {
  4. secondForLoop += 1
  5. }
  6. secondForLoop
  1. 新的格式:
  2. var firstForLoop = 0
  3. for i in 0..3 {
  4. firstForLoop += i
  5. }
  6. firstForLoop

3 Functions and Closures

  1. 函数名(參数1,參数2)->返回类型
  2. func greet(name: String, day: String) -> String {
  3. return "Hello \(name), today is \(day)."
  4. }
  5. greet("Bob", "Tuesday")

返回多个參数:

  1. func getGasPrices() -> (Double, Double, Double) {
  2. return (3.59, 3.69, 3.79)
  3. }
  4. getGasPrices()

可变參数:

  1. func sumOf(numbers: Int...) -> Int {
  2. var sum = 0
  3. for number in numbers {
  4. sum += number
  5. }
  6. return sum
  7. }
  8. sumOf()
  9. sumOf(42, 597, 12)

函数嵌套:

  1. func returnFifteen() -> Int {
  2. var y = 10
  3. func add() {
  4. y += 5
  5. }
  6. add()
  7. return y
  8. }
  9. returnFifteen()

返回嵌套函数返回值:

  1. func makeIncrementer() -> (Int -> Int) {
  2. func addOne(number: Int) -> Int {
  3. return 1 + number
  4. }
  5. return addOne
  6. }
  7. var increment = makeIncrementer()
  8. increment(7)<pre name="code" class="objc"> class NamedShape {
  9. var numberOfSides: Int = 0
  10. var name: String
  11. init(name: String) {
  12. self.name = name
  13. }
  14. func simpleDescription() -> String {
  15. return "A shape with \(numberOfSides) sides."
  16. }
  17. }
  1.  

用还有一个函数作參数:

  1. func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {
  2. for item in list {
  3. if condition(item) {
  4. return true
  5. }
  6. }
  7. return false
  8. }
  9. func lessThanTen(number: Int) -> Bool {
  10. return number < 10
  11. }
  12. var numbers = [20, 19, 7, 12]
  13. hasAnyMatches(numbers, lessThanTen)

{}和$的使用

  1. numbers.map({ number in 3 * number })
  1. sort([1, 5, 3, 12, 2]) { $0 > $1 }

4 Objects and Classes

类实现.构造和析构函数 init/deinit

  1. class NamedShape {
  2. var numberOfSides: Int = 0
  3. var name: String
  4. init(name: String) {
  5. self.name = name
  6. }
  7. <code class="code-voice">deinit</code>(){}
  8.  
  9. func simpleDescription() -> String {
  10. return "A shape with \(numberOfSides) sides."
  11. }
  12. }

类使用:

  1. var shape = Shape()
  2. shape.numberOfSides = 7
  3. var shapeDescription = shape.simpleDescription()

类的继承和函数重载:

  1. <pre name="code" class="objc">class EquilateralTriangle: NamedShape {
  2. var sideLength: Double = 0.0
  3. 子类中初始化须要运行:
  4. 1)设置子类属性值
  5. 2)父类初始化
  6. 3)设置父类属性值
  7. init(sideLength: Double, name: String) {
  8. self.sideLength = sideLength
  9. super.init(name: name)
  10. numberOfSides = 3
  11. }
  12.  
  13.  var perimeter: Double {
  14. get {
  15. return 3.0 * sideLength
  16. }
  17. set {
  18. sideLength = newValue / 3.0
  19. }
  20. }
  21.  
  22. override func simpleDescription() -> String {
  23. return "An equilateral triagle with sides of length \(sideLength)."
  24. }
  25. }
  1.  

预设置 willSet和 didSet

  1. willSet {
  2. square.sideLength = newValue.sideLength
  3. }

When working with optional values, you can write ? before operations like methods, properties, and subscripting. If the value before the
? is nil, everything after the
?

is ignored and the value of the whole expression is
nil. Otherwise, the optional value is unwrapped, and everything after the
?

acts on the unwrapped value. In both cases, the value of the whole expression is an optional value.

  1. let optionalSquare: Square? = Square(sideLength: 2.5, name: "optional square")
  2. let sideLength = optionalSquare?.sideLength

5 Enumerations and Structures

enum的定义和使用

  1. enum Rank: Int {
  2. case Ace = 1
  3. case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
  4. case Jack, Queen, King
  5. func simpleDescription() -> String {
  6. switch self {
  7. case .Ace:
  8. return "ace"
  9. case .Jack:
  10. return "jack"
  11. case .Queen:
  12. return "queen"
  13. case .King:
  14. return "king"
  15. default:
  16. return String(self.toRaw())
  17. }
  18. }
  19. }
  20. let ace = Rank.Ace
  21. let aceRawValue = ace.toRaw()

enum值和raw值的转换(toRaw和fromRaw)

  1. if let convertedRank = Rank.fromRaw(3) {
  2. let threeDescription = convertedRank.simpleDescription()
  3. }

struct 和class的差别:

struct使用的时候是拷贝。class使用的时候是引用。

6 Protocols and Extensions

声明一个protocol

  1. protocol ExampleProtocol {
  2. var simpleDescription: String { get }
  3. mutating func adjust()
  4. }

协议使用:

  1. class SimpleClass: ExampleProtocol {
  2. var simpleDescription: String = "A very simple class."
  3. var anotherProperty: Int = 69105
  4. func adjust() {
  5. simpleDescription += " Now 100% adjusted."
  6. }
  7. }
  8. var a = SimpleClass()
  9. a.adjust()
  10. let aDescription = a.simpleDescription
  11. struct SimpleStructure: ExampleProtocol {
  12. var simpleDescription: String = "A simple structure"
  13. mutating func adjust() {
  14. simpleDescription += " (adjusted)"
  15. }
  16. }
  17. var b = SimpleStructure()
  18. b.adjust()
  19. let bDescription = b.simpleDescription

Notice the use of the mutating keyword in the declaration of
SimpleStructure to mark a method that modifies the structure.

Use extension to add functionality to an existing type

  1. extension Int: ExampleProtocol {
  2. var simpleDescription: String {
  3. return "The number \(self)"
  4. }
  5. mutating func adjust() {
  6. self += 42
  7. }
  8. }
  9. simpleDescription

7  Generics

參数类型待定:

  1. func repeat<ItemType>(item: ItemType, times: Int) -> ItemType[] {
  2. var result = ItemType[]()
  3. for i in 0..times {
  4. result += item
  5. }
  6. return result
  7. }
  8. repeat("knock", 4)

使用where带參数列表:

  1. func anyCommonElements <T, U where T: Sequence, U: Sequence, T.GeneratorType.Element: Equatable, T.GeneratorType.Element == U.GeneratorType.Element> (lhs: T, rhs: U) -> Bool {
  2. for lhsItem in lhs {
  3. for rhsItem in rhs {
  4. if lhsItem == rhsItem {
  5. return true
  6. }
  7. }
  8. }
  9. return false
  10. }
  11. anyCommonElements([1, 2, 3], [3])

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