C. Ice Cave
time limit per test

2 seconds

memory limit per test

256 megabytes

input

standard input

output

standard output

You play a computer game. Your character stands on some level of a multilevel ice cave. In order to move on forward, you need to descend one level lower and the only way to do this is to fall through the ice.

The level of the cave where you are is a rectangular square grid of n rows and m columns. Each cell consists either from intact or from cracked ice. From each cell you can move to cells that are side-adjacent with yours (due to some limitations of the game engine you cannot make jumps on the same place, i.e. jump from a cell to itself). If you move to the cell with cracked ice, then your character falls down through it and if you move to the cell with intact ice, then the ice on this cell becomes cracked.

Let's number the rows with integers from 1 to n from top to bottom and the columns with integers from 1 to m from left to right. Let's denote a cell on the intersection of the r-th row and the c-th column as (r, c).

You are staying in the cell (r1, c1) and this cell is cracked because you've just fallen here from a higher level. You need to fall down through the cell (r2, c2) since the exit to the next level is there. Can you do this?

Input

The first line contains two integers, n and m (1 ≤ n, m ≤ 500) — the number of rows and columns in the cave description.

Each of the next n lines describes the initial state of the level of the cave, each line consists of m characters "." (that is, intact ice) and "X" (cracked ice).

The next line contains two integers, r1 and c1 (1 ≤ r1 ≤ n, 1 ≤ c1 ≤ m) — your initial coordinates. It is guaranteed that the description of the cave contains character 'X' in cell (r1, c1), that is, the ice on the starting cell is initially cracked.

The next line contains two integers r2 and c2 (1 ≤ r2 ≤ n, 1 ≤ c2 ≤ m) — the coordinates of the cell through which you need to fall. The final cell may coincide with the starting one.

Output

If you can reach the destination, print 'YES', otherwise print 'NO'.

链接:http://codeforces.com/contest/540/problem/C

这题就是bfs,感觉有点区别的地方有陷阱,一般的地方踩过一次之后也会变成陷阱

#include<iostream>
#include<cmath>
#include<cctype>
#include<stack>
#include<queue>
#include<cstring>
#include<sstream>
#include<cstdlib>
#include<map>
#include<deque>
#include<set>
#include<utility>
#include<vector>
#include<algorithm>
#include<cstdio>
using namespace std;
typedef long long LL;
typedef pair<int, int> P;
#define lson k<<1, L, mid
#define rson k<<1|1, mid+1, R
#define mem0(a) memset(a,0,sizeof(a))
#define mem1(a) memset(a,-1,sizeof(a))
#define Mant 0x3f3f3f3f
#define Mint -0x3f3f3f3f
#define N 510
int dx[]={ 1, -1, 0, 0 };
int dy[]={ 0, 0, 1, -1 }; int n,m;
int r1,c1,r2,c2;
char graph[N][N]; bool bfs(){
queue<P> q;
q.push(P(r1,c1));
graph[r1][c1]='X'; //第一步上去冰块已碎
while(!q.empty()){
r1=q.front().first; c1=q.front().second; q.pop();
for(int i=0;i<4;i++){
int xx=r1+dx[i];
int yy=c1+dy[i];
if( xx<0 || xx>=n || yy<0 || yy>=m) continue;
if(graph[xx][yy]=='X'){ //到达点肯定也碎
if(xx==r2 && yy==c2) return true;
continue;
}
graph[xx][yy]='X'; //走了之后就变吃呢个易碎的冰块
q.push(P(xx,yy));
}
}
return false;
} int main(){
while(~scanf("%d %d",&n,&m)){
for(int i=0;i<n;i++)
scanf("%s",graph[i]);
scanf("%d %d %d %d",&r1,&c1,&r2,&c2);
r1--;c1--;r2--;c2--;
printf("%s\n",bfs()? "YES" : "NO");
}
return 0;
}

BFS学习 Codeforces 301_div.2_Ice Cave的更多相关文章

  1. Codeforces 301_div.2_Ice Cave(BFS走冰块)

    Ice Cave Time Limit:2000MS     Memory Limit:262144KB     64bit IO Format:%I64d & %I64u Descripti ...

  2. 广度优先搜索 BFS 学习笔记

    广度优先搜索 BFS 学习笔记 引入 广搜是图论中的基础算法之一,属于一种盲目搜寻方法. 广搜需要使用队列来实现,分以下几步: 将起点插入队尾: 取队首 \(u\),如果 $u\to v $ 有一条路 ...

  3. CodeForces 540C Ice Cave (BFS)

    http://codeforces.com/problemset/problem/540/C       Ice Cave Time Limit:2000MS     Memory Limit:262 ...

  4. CodeForces - 540C Ice Cave —— BFS

    题目链接:https://vjudge.net/contest/226823#problem/C You play a computer game. Your character stands on ...

  5. CodeForces 540C Ice Cave (BFS)

    题意:给定 n * m的矩阵,让你并给定初始坐标和末坐标,你只能走'.',并且走过的'.'都会变成'X',然后问你能不能在末坐标是'X'的时候走进去. 析:这个题,在比赛时就是没做出来,其实是一个水题 ...

  6. 简单的BFS学习笔记

    什么是BFS传送门. 今天学习BFS,加油! 先定义个数组: struct Node{ int a=0; int b=0; int step=0; }; int map[5][4]={//地图 0,0 ...

  7. bfs学习

    今天做到了bfs的练习,顺便写下心得... bfs能解决搜索和最短路径的问题. 下面是学习心得: typedef struct point //定义点 { int x; int y; }P; bfs( ...

  8. 【分类讨论】【spfa】【BFS】Codeforces Round #416 (Div. 2) D. Vladik and Favorite Game

    那个人第一步肯定要么能向下走,要么能向右走.于是一定可以判断出上下是否对调,或者左右是否对调. 然后他往这个方向再走一走就能发现一定可以再往旁边走,此时就可以判断出另一个方向是否对调. 都判断出来以后 ...

  9. DFS BFS 学习总结

    DFS 深度优先搜索 基本思路: if(true) 返回 典型例题: 1.马走日(非常典型) #include<iostream> #include<cstring> usin ...

随机推荐

  1. setinIerval和setTimeout的区别?

    setTimeout和setInterval的使用 这两个方法都可以用来实现在一个固定时间段之后去执行JavaScript.不过两者各有各的应用场景. 方 法 实际上,setTimeout和setIn ...

  2. POJ [P2289] Jamie's Contact Groups

    二分+二分图多重匹配 辣鸡ACM式读入 对于这种奇葩的读入方法,还是老老实实的用scanf吧 #include <iostream> #include <cstdio> #in ...

  3. BZOJ 4517: [Sdoi2016]排列计数 [容斥原理]

    4517: [Sdoi2016]排列计数 题意:多组询问,n的全排列中恰好m个不是错排的有多少个 容斥原理强行推♂倒她 $恰好m个不是错排 $ \[ =\ \ge m个不是错排 - \ge m+1个不 ...

  4. python学习:使用正则收集ip信息

        使用正则表达式收集主机信息        #!/usr/bin/env python   from subprocess import Popen, PIPE import re def ge ...

  5. 一起学微软Power BI系列-使用技巧(6) 连接Sqlite数据库

    好久没有研究Power BI了,看到高飞大神弄的东西,太惭愧了.今天有个小东西,数据在Sqlite里面,想倒腾到Power BI Desktop里面折腾一下,结果发现还不直接支持.所以只好硬着头皮上去 ...

  6. 【Unity3D技术文档翻译】第1.1篇 AssetBundle 工作流

    译者前言:本章是关于从创建到加载,再到使用 AssetBundle 的整个流程的概述.阅读本章将对 AssetBundle 的工作流程有个简单而全面的了解. 本章原文所在章节:[Unity Manua ...

  7. 正本清源区块链——Caoz

    正本清源区块链 说明:以下内容整理自Caoz的<正本清源区块链>,如有不妥,请联系我修改或删除. 简介 不讨论炒币!不讨论炒币!不讨论炒币! 本课程内容分为两部分: 第一部分,烧脑篇,介绍 ...

  8. 手把手教你用.NET Core写爬虫

    写在前面 自从上一个项目58HouseSearch从.NET迁移到.NET core之后,磕磕碰碰磨蹭了一个月才正式上线到新版本. 然后最近又开了个新坑,搞了个Dy2018Crawler用来爬dy20 ...

  9. Nginx location配置详细解释

    nginx location配置详细解释 语法规则: location [=|~|~*|^~] /uri/ { - } = 开头表示精确匹配 ^~ 开头表示uri以某个常规字符串开头,理解为匹配 ur ...

  10. hdu 2553 N皇后

    这题要打表,不然超时. AC代码 #include<cstdio> #include<cstring> int n,cnt; int vis[3][20]; int ans[1 ...