一直在做一个语音项目,到了测试阶段,近来不是很忙,想把之前做的内容整理一下。

关于AAC音频格式基本情况,可参考维基百科http://en.wikipedia.org/wiki/Advanced_Audio_Coding

AAC音频格式分析

AAC音频格式有ADIF和ADTS:

ADIF:Audio Data Interchange Format 音频数据交换格式。这种格式的特征是可以确定的找到这个音频数据的开始,不需进行在音频数据流中间开始的解码,即它的解码必须在明确定义的开始处进行。故这种格式常用在磁盘文件中。

ADTS:Audio Data Transport Stream 音频数据传输流。这种格式的特征是它是一个有同步字的比特流,解码可以在这个流中任何位置开始。它的特征类似于mp3数据流格式。

简单说,ADTS可以在任意帧解码,也就是说它每一帧都有头信息。ADIF只有一个统一的头,所以必须得到所有的数据后解码。且这两种的header的格式也是不同的,目前一般编码后的和抽取出的都是ADTS格式的音频流。

语音系统对实时性要求较高,基本是这样一个流程,采集音频数据,本地编码,数据上传,服务器处理,数据下发,本地解码

ADTS是帧序列,本身具备流特征,在音频流的传输与处理方面更加合适。

ADTS帧结构:

header

body

ADTS帧首部结构:

序号 长度(bits) 说明
1 Syncword 12 all bits must be 1
2 MPEG version 1 0 for MPEG-4, 1 for MPEG-2
3 Layer 2 always 0
4 Protection Absent 1 et to 1 if there is no CRC and 0 if there is CRC
5 Profile 2 the MPEG-4 Audio Object Type minus 1
6 MPEG-4 Sampling Frequency Index 4 MPEG-4 Sampling Frequency Index (15 is forbidden)
7 Private Stream 1 set to 0 when encoding, ignore when decoding
8 MPEG-4 Channel Configuration 3 MPEG-4 Channel Configuration (in the case of 0, the channel configuration is sent via an inband PCE)
9 Originality 1 set to 0 when encoding, ignore when decoding
10 Home 1 set to 0 when encoding, ignore when decoding
11 Copyrighted Stream 1 set to 0 when encoding, ignore when decoding
12 Copyrighted Start 1 set to 0 when encoding, ignore when decoding
13 Frame Length 13 this value must include 7 or 9 bytes of header length: FrameLength = (ProtectionAbsent == 1 ? 7 : 9) + size(AACFrame)
14 Buffer Fullness 11 buffer fullness
15 Number of AAC Frames 2 number of AAC frames (RDBs) in ADTS frame minus 1, for maximum compatibility always use 1 AAC frame per ADTS frame
16 CRC 16 CRC if protection absent is 0

AAC解码

在解码方面,使用了开源的FAAD,http://www.audiocoding.com/faad2.html

sdk解压缩后,docs目录有详细的api说明文档,主要用到的有以下几个:

  1. NeAACDecHandle NEAACAPI NeAACDecOpen(void);
  1. 创建解码环境并返回一个句柄
  1. void NEAACAPI NeAACDecClose(NeAACDecHandle hDecoder);
  1. 关闭解码环境
  1. NeAACDecConfigurationPtr NEAACAPI NeAACDecGetCurrentConfiguration(NeAACDecHandle hDecoder);
  1. 获取当前解码器库的配置
  1. unsigned char NEAACAPI NeAACDecSetConfiguration(NeAACDecHandle hDecoder, NeAACDecConfigurationPtr config);
  1. 为解码器库设置一个配置结构
  1. long NEAACAPI NeAACDecInit(NeAACDecHandle hDecoder, unsigned char *buffer, unsigned long buffer_size, unsigned long *samplerate, unsigned char *channels);
  1. 初始化解码器库
  1. void* NEAACAPI NeAACDecDecode(NeAACDecHandle hDecoder, NeAACDecFrameInfo *hInfo, unsigned char *buffer, unsigned long buffer_size);
  1. 解码AAC数据

对以上api做了简单封装,写了一个解码类,涵盖了FAAD库的基本用法,感兴趣的朋友可以看看

MyAACDecoder.h:

  1. /**
  1. *
  1. * filename: MyAACDecoder.h
  1. * summary: convert aac to wave
  1. * author: caosiyang
  1. * email: csy3228@gmail.com
  1. *
  1. */
  1. #ifndef __MYAACDECODER_H__
  1. #define __MYAACDECODER_H__
  1. #include "Buffer.h"
  1. #include "mytools.h"
  1. #include "WaveFormat.h"
  1. #include "faad.h"
  1. #include <iostream>
  1. using namespace std;
  1. class MyAACDecoder {
  1. public:
  1. MyAACDecoder();
  1. ~MyAACDecoder();
  1. int32_t Decode(char *aacbuf, uint32_t aacbuflen);
  1. const char* WavBodyData() const {
  1. return _mybuffer.Data();
  1. }
  1. uint32_t WavBodyLength() const {
  1. return _mybuffer.Length();
  1. }
  1. const char* WavHeaderData() const {
  1. return _wave_format.getHeaderData();
  1. }
  1. uint32_t WavHeaderLength() const {
  1. return _wave_format.getHeaderLength();
  1. }
  1. private:
  1. MyAACDecoder(const MyAACDecoder &dec);
  1. MyAACDecoder& operator=(const MyAACDecoder &rhs);
  1. //init AAC decoder
  1. int32_t _init_aac_decoder(char *aacbuf, int32_t aacbuflen);
  1. //destroy aac decoder
  1. void _destroy_aac_decoder();
  1. //parse AAC ADTS header, get frame length
  1. uint32_t _get_frame_length(const char *aac_header) const;
  1. //AAC decoder properties
  1. NeAACDecHandle _handle;
  1. unsigned long _samplerate;
  1. unsigned char _channel;
  1. Buffer _mybuffer;
  1. WaveFormat _wave_format;
  1. };
  1. #endif /*__MYAACDECODER_H__*/

MyAACDecoder.cpp:

  1. #include "MyAACDecoder.h"
  1. MyAACDecoder::MyAACDecoder(): _handle(NULL), _samplerate(44100), _channel(2), _mybuffer(4096, 4096) {
  1. }
  1. MyAACDecoder::~MyAACDecoder() {
  1. _destroy_aac_decoder();
  1. }
  1. int32_t MyAACDecoder::Decode(char *aacbuf, uint32_t aacbuflen) {
  1. int32_t res = 0;
  1. if (!_handle) {
  1. if (_init_aac_decoder(aacbuf, aacbuflen) != 0) {
  1. ERR1(":::: init aac decoder failed ::::");
  1. return -1;
  1. }
  1. }
  1. //clean _mybuffer
  1. _mybuffer.Clean();
  1. uint32_t donelen = 0;
  1. uint32_t wav_data_len = 0;
  1. while (donelen < aacbuflen) {
  1. uint32_t framelen = _get_frame_length(aacbuf + donelen);
  1. if (donelen + framelen > aacbuflen) {
  1. break;
  1. }
  1. //decode
  1. NeAACDecFrameInfo info;
  1. void *buf = NeAACDecDecode(_handle, &info, (unsigned char*)aacbuf + donelen, framelen);
  1. if (buf && info.error == 0) {
  1. if (info.samplerate == 44100) {
  1. //44100Hz
  1. //src: 2048 samples, 4096 bytes
  1. //dst: 2048 samples, 4096 bytes
  1. uint32_t tmplen = info.samples * 16 / 8;
  1. _mybuffer.Fill((const char*)buf, tmplen);
  1. wav_data_len += tmplen;
  1. } else if (info.samplerate == 22050) {
  1. //22050Hz
  1. //src: 1024 samples, 2048 bytes
  1. //dst: 2048 samples, 4096 bytes
  1. short *ori = (short*)buf;
  1. short tmpbuf[info.samples * 2];
  1. uint32_t tmplen = info.samples * 16 / 8 * 2;
  1. for (int32_t i = 0, j = 0; i < info.samples; i += 2) {
  1. tmpbuf[j++] = ori[i];
  1. tmpbuf[j++] = ori[i + 1];
  1. tmpbuf[j++] = ori[i];
  1. tmpbuf[j++] = ori[i + 1];
  1. }
  1. _mybuffer.Fill((const char*)tmpbuf, tmplen);
  1. wav_data_len += tmplen;
  1. }
  1. } else {
  1. ERR1("NeAACDecDecode() failed");
  1. }
  1. donelen += framelen;
  1. }
  1. //generate Wave header
  1. _wave_format.setSampleRate(_samplerate);
  1. _wave_format.setChannel(_channel);
  1. _wave_format.setSampleBit(16);
  1. _wave_format.setBandWidth(_samplerate * 16 * _channel / 8);
  1. _wave_format.setDataLength(wav_data_len);
  1. _wave_format.setTotalLength(wav_data_len + 44);
  1. _wave_format.GenerateHeader();
  1. return 0;
  1. }
  1. uint32_t MyAACDecoder::_get_frame_length(const char *aac_header) const {
  1. uint32_t len = *(uint32_t *)(aac_header + 3);
  1. len = ntohl(len); //Little Endian
  1. len = len << 6;
  1. len = len >> 19;
  1. return len;
  1. }
  1. int32_t MyAACDecoder::_init_aac_decoder(char* aacbuf, int32_t aacbuflen) {
  1. unsigned long cap = NeAACDecGetCapabilities();
  1. _handle = NeAACDecOpen();
  1. if (!_handle) {
  1. ERR1("NeAACDecOpen() failed");
  1. _destroy_aac_decoder();
  1. return -1;
  1. }
  1. NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(_handle);
  1. if (!conf) {
  1. ERR1("NeAACDecGetCurrentConfiguration() failed");
  1. _destroy_aac_decoder();
  1. return -1;
  1. }
  1. NeAACDecSetConfiguration(_handle, conf);
  1. long res = NeAACDecInit(_handle, (unsigned char *)aacbuf, aacbuflen, &_samplerate, &_channel);
  1. if (res < 0) {
  1. ERR1("NeAACDecInit() failed");
  1. _destroy_aac_decoder();
  1. return -1;
  1. }
  1. //fprintf(stdout, "SampleRate = %d\n", _samplerate);
  1. //fprintf(stdout, "Channel = %d\n", _channel);
  1. //fprintf(stdout, ":::: init aac decoder done ::::\n");
  1. return 0;
  1. }
  1. void MyAACDecoder::_destroy_aac_decoder() {
  1. if (_handle) {
  1. NeAACDecClose(_handle);
  1. _handle = NULL;
  1. }
  1. }
From http://www.cnblogs.com/caosiyang/

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