Particle Playground 3.03 - 粒子特效王者
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
<ignore_js_op>
Requires Unity 4.3.4 or higher.
Particle Playground 3 is a versatile particle effect editor for the Unity Engine which extends the capabilities of the Shuriken particle system. Along come abilities to build particles from skinned, procedural or regular meshes, images, paint, projection and splines - all live in the scene.
Give your particles life through turbulent forces and let Manipulators guide them based on their position to give them new properties.
The Event system give particles the ability to talk to other particle systems and game logic in the scene. Through the list of Snapshots you can load particle settings and jump through live particle states with transitions.
Extensions in Package:
Playground Recorder: Record, playback and time scrub particle systems.
Playground Trails: Add versatile trails to your particles.
Playground Follow: Let GameObjects follow particles.
Playground Splines: Draw bezier curves and let particles birth or target upon them.
Did you create something amazing? - Use the Preset Wizard to export presets as a UnityPackage and share with others. License includes redistribution of particle effects. See the Publishing Guide for further details.
Under the hood you will find multithreading, extensive classes, a script mode for emission with a set of script- and scene examples to get started. The framework is written in C# where source code is available and ready for you to extend.
Particle Playground 3 is available for all platforms.
链接: https://pan.baidu.com/s/1skI92ax 密码: mtvk
Particle Playground 3.03 - 粒子特效王者的更多相关文章
- Mask裁切UI粒子特效或者3D模型
刚好前几天有人问我这个问题,再加上新项目也可能用,所以这两天就研究了一下.其实如果粒子特效 和3D模型 都用RenderTexture来做的话就不会有裁切的问题,但是粒子特效用RenderTextur ...
- 【Stage3D学习笔记续】真正的3D世界(五):粒子特效
先看效果,按下空格键添加粒子特效: 一般而言粒子特效的实现都是比较复杂的,且不说实现粒子特效的编码和设计,光是编写一个粒子编辑器就不是简单的一件事,但是作者使用了很取巧的方式来完成,我们接下来深入代码 ...
- JParticles 2.0 发布,打造炫酷的粒子特效
JParticles 2.0 发布,打造炫酷的粒子特效.不好意思哈,在这么繁花似锦的世界里,标题不得不取得吸引眼球一点哈,不然...还是不啰嗦了,我们进入正题吧 简单介绍一下 JParticles 2 ...
- UGUI中粒子特效与UI的遮挡问题
问题背景: 在做主线任务时发现完成任务后的特效显示穿透上面的UI层,不美观,策划不乐意了,抓紧解决下 解决思路: 首先讲下影响渲染顺序的因素: 能够影响渲染顺序的因素有:1.Camera Depth ...
- [原][粒子特效][spark]调节器modifier
深入浅出spark粒子特效连接:https://www.cnblogs.com/lyggqm/p/9956344.html group添加modifier的方式: modifier An abstra ...
- [原][粒子特效][spark]事件action
深入浅出spark粒子特效连接:https://www.cnblogs.com/lyggqm/p/9956344.html group调用action的地方: 可以看到使用action的可以是出生一次 ...
- [原][粒子特效][spark]粒子系统system、主节点group、渲染器render
深入浅出spark粒子特效连接:https://www.cnblogs.com/lyggqm/p/9956344.html system: A class defining a complete sy ...
- Three.js粒子特效,shader渲染初探(一篇非常详细的介绍)
Three.js粒子特效,shader渲染初探 转载来源:https://juejin.im/post/5b0ace63f265da0db479270a 这大概是个序 关于Three.js,网上有不多 ...
- Unity:控制粒子特效的移动方向
前几天在项目中遇到一个问题,需求是界面中先展示一段闪光特效,停顿一段时间后特效飞往一个固定的位置然后消失,类似于跑酷游戏吃到金币后金币飞往固定的金币数值显示框那种效果(具体是通过特效来实现还是直接通过 ...
随机推荐
- 动态加载、移除、替换JS和CSS
//动态加载一个js/css文件 function loadjscssfile(filename, filetype) { if (filetype == "js") { var ...
- OAF_文件系列2_实现OAF导出CSV格式文件ExportButton(案例)
20150727 Created By BaoXinjian
- tensorflow 学习1 环境搭建
1. 下载Anaconda(首选官网,但很慢) Anaconda2-4.0.0-Linux-x86_64.sh Anaconda 安装包还可以到 https://mirrors.tuna.tsingh ...
- HTTP调试工具扩展
★Fiddler神器之一,IE-WinNet-Fiddler-Server,能跟踪调试HTTP和HTTPS是优点也是缺点. 地址:http://www.fiddler2.com/ ★Charles,可 ...
- Python第十二章正则表达式
1.今天学习的f=open("d:\testcase.xml","r")会报错 需要改成f=open("d:\\testcase.xml", ...
- uboot和内核波特率不同
uboot和内核波特率不同,在uboot启动后,修改uboot参数: set bootargs 'noinitrd root=/dev/mtdblock3 init=/linuxrc console= ...
- Esfog_UnityShader教程_镜面反射SpecularReflection
系列教程第四篇,本来打算昨天写的,有些小偷懒就今天写了,这一期我们来讨论一下关于镜面反射的基本原理和具体代码.这一篇是承接着上一篇<Esfog_UnityShader教程_漫反射DiffuseR ...
- JavaScript笔记基础篇(一)
一. 常用正则表达式汇总以及部分问题解决方案 正则匹配: var str = "This is my test"; var test = new RegExp("test ...
- openldap复制
2台主机使用镜像方式,多于2台主机使用多主方式. 部署sssd登录方式 方法见上一章节 配置复制(镜像方式) #/etc/openldap/slapd.conf配置文件,文件末尾添加以下内容 inde ...
- Linux下find命令
转自:http://www.cnblogs.com/skynet/archive/2010/12/25/1916873.html 1.1.find命令的一般形式 man文档中给出的find命令的一般形 ...