原文:Direct2D 第5篇 绘制图像

我加载的图像是一张透明底PNG图像,背景使用渐变的绿色画刷

#include <windows.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#pragma comment(lib, "dwrite.lib")
#pragma comment(lib, "d2d1.lib") #include <wincodec.h> HINSTANCE g_hinst;
HWND g_hwnd; ID2D1Factory * g_factory;
ID2D1HwndRenderTarget * g_render_target;
ID2D1SolidColorBrush * g_brush; IDWriteFactory * g_write_factory;
IDWriteTextFormat * g_text_format; ID2D1GradientStopCollection * g_gradient_stop_collection;
ID2D1LinearGradientBrush * g_linear_gradient_brush;
ID2D1RadialGradientBrush * g_radial_gradient_brush; IWICImagingFactory * g_image_factory = NULL;
ID2D1Bitmap * g_bitmap = NULL; bool AppInit()
{
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE); D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &g_factory); RECT rc;
GetClientRect(g_hwnd, &rc); g_factory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(g_hwnd, D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top) ),
&g_render_target); g_render_target->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::WhiteSmoke), &g_brush); // Init Font
DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,__uuidof(g_write_factory),reinterpret_cast<IUnknown **>(&g_write_factory));
g_write_factory->CreateTextFormat(L"Arial", NULL, DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 40, L"",&g_text_format); // Create Gradient Stops
D2D1_GRADIENT_STOP gradient_stops[3];
gradient_stops[0].color = D2D1::ColorF(D2D1::ColorF::LightGreen);
gradient_stops[0].position = 0.0f;
gradient_stops[1].color = D2D1::ColorF(D2D1::ColorF::DarkGreen);
gradient_stops[1].position = 0.5f;
gradient_stops[2].color = D2D1::ColorF(D2D1::ColorF::Green);
gradient_stops[2].position = 1.0f; // Create Interface
g_render_target->CreateGradientStopCollection(gradient_stops, 3, &g_gradient_stop_collection); // Create Linear Gradient Brush
g_render_target->CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(D2D1::Point2F(0,0), D2D1::Point2F(600,600)),
g_gradient_stop_collection, &g_linear_gradient_brush); g_render_target->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(D2D1::Point2F(500,500),D2D1::Point2F(),1000.0f,1000.0f),
g_gradient_stop_collection,&g_radial_gradient_brush); // Initialize Image Factory
CoCreateInstance(CLSID_WICImagingFactory,NULL,CLSCTX_INPROC_SERVER,__uuidof(g_image_factory),(LPVOID*)&g_image_factory); IWICBitmapDecoder *bitmapdecoder = NULL;
g_image_factory->CreateDecoderFromFilename(L"x.png",NULL,GENERIC_READ,WICDecodeMetadataCacheOnDemand,&bitmapdecoder);// IWICBitmapFrameDecode *pframe = NULL;
bitmapdecoder->GetFrame(0,&pframe); IWICFormatConverter * fmtcovter = NULL;
g_image_factory->CreateFormatConverter(&fmtcovter);
fmtcovter->Initialize(pframe,GUID_WICPixelFormat32bppPBGRA,WICBitmapDitherTypeNone,NULL,0.0f,WICBitmapPaletteTypeCustom);
g_render_target->CreateBitmapFromWicBitmap(fmtcovter, NULL, &g_bitmap); fmtcovter->Release();
pframe->Release();
bitmapdecoder->Release(); return true;
} void OnSize(LPARAM lparam)
{
if(g_render_target)
g_render_target->Resize(D2D1::SizeU(LOWORD(lparam),HIWORD(lparam)));
} void OnPaint()
{
if(!g_render_target)
return; g_render_target->BeginDraw(); // Clear Background
g_render_target->Clear(D2D1::ColorF(0.63, 0.84, 0.00)); // Draw Ellipse
D2D1_SIZE_F size = g_render_target->GetSize();
D2D1_RECT_F r = {0, 0, size.width, size.height};
g_render_target->FillRectangle(&r, g_linear_gradient_brush);
//g_render_target->FillRectangle(&ellipse, g_linear_gradient_brush); // Draw Image
D2D1_RECT_F imgr = {0, 0, size.width, size.height};
g_render_target->DrawBitmap(g_bitmap, imgr); // Draw Text
//const wchar_t * text = L"Direct2D Draw Image";
//g_render_target->DrawText(text, wcslen(text),
// g_text_format,
// D2D1::RectF(100, 190, size.width, size.height),
// g_brush); g_render_target->EndDraw();
} void OnDestroy()
{
g_bitmap->Release();
g_image_factory->Release(); g_linear_gradient_brush->Release();
g_radial_gradient_brush->Release();
g_gradient_stop_collection->Release();
g_text_format->Release();
g_write_factory->Release();
g_brush->Release();
g_render_target->Release();
g_factory->Release();
} LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch(msg)
{
case WM_PAINT:
OnPaint();
break; case WM_SIZE:
OnSize(lparam);
break; case WM_DESTROY:
OnDestroy();
PostQuitMessage(0);
break; default:
return DefWindowProc(hwnd, msg, wparam, lparam);
}
return 0;
} int WINAPI WinMain(HINSTANCE hinst, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
MSG msg; memset(&wc,0,sizeof(wc));
wc.cbSize = sizeof(WNDCLASSEX);
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszClassName = "WindowClass";
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION); if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
} g_hinst = hinst; g_hwnd = CreateWindowEx(WS_EX_CLIENTEDGE,"WindowClass","Direct2D Demo",WS_VISIBLE|WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
NULL, NULL, hinst, NULL); if(g_hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
} if(!AppInit())
{
MessageBox(NULL, "Application Initialisation Failed !","Error",MB_ICONEXCLAMATION|MB_OK);
return 0;
} while(GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
} return msg.wParam;
}

Direct2D 第5篇 绘制图像的更多相关文章

  1. Direct2D 第6篇 绘制多种风格的线条

    原文:Direct2D 第6篇 绘制多种风格的线条 上图是使用Direct2D绘制的线条,Direct2D在效率上比GDI/GDI+要快几倍,GDI/GDI+绘图是出了名的"慢", ...

  2. Direct2D 第3篇 绘制文字

    原文:Direct2D 第3篇 绘制文字 #include <windows.h> #include <d2d1.h> #include <d2d1helper.h> ...

  3. Direct2D 第2篇 绘制椭圆

    原文:Direct2D 第2篇 绘制椭圆 #include <windows.h> #include <d2d1.h> #include <d2d1helper.h> ...

  4. 在web中绘制图像 -- canvas篇

    汗,不小心点击发布了.其实正在编辑中...... HTML Canvas是现代浏览器中非常棒的绘图技术,Canvas可以绘制图形,操作图片,制作游戏,创建动画等:Canvas是很容易使用的,下面我们来 ...

  5. Linear regression with one variable算法实例讲解(绘制图像,cost_Function ,Gradient Desent, 拟合曲线, 轮廓图绘制)_矩阵操作

    %测试数据 'ex1data1.txt', 第一列为 population of City in 10,000s, 第二列为 Profit in $10,000s 1 6.1101,17.592 5. ...

  6. Javascript高级编程学习笔记(90)—— Canvas(7) 绘制图像

    绘制图像 2D绘图上下文内置了对图像的支持 如果希望将一幅图绘制到画布上,可以使用 drawImage() 的方法 该方法有三种不同的参数数组合以对应不同的应用场景 将<img>绘制到画布 ...

  7. iOS:quartz2D绘图(处理图像,绘制图像并添加水印)

    绘制图像既可以重写drawRect:方法并在该方法中绘制,也可以不用重写该方法,它有封装好的函数获取自己的图像绘制上下文,即UIGraphicsBeginImageContext(CGSize siz ...

  8. canvas 绘制图像

    结果: 代码: <!DOCTYPE html> <html> <head lang="en"> <meta charset="U ...

  9. python包matplotlib绘制图像

    使用matplotlib绘制图像 import matplotlib.pyplot as plt from matplotlib.pyplot import MultipleLocator impor ...

随机推荐

  1. elasticsearch 中文API 获得(三)

    获取API 获取API允许你通过id从索引中获取类型化的JSON文档,如下例: GetResponse response = client.prepareGet("twitter" ...

  2. 阿里云 Aliplayer高级功能介绍(九):自动播放体验

    基本介绍 经常会碰到客户询问,为什么我设置了autoplay为true,但是没有自动播放,每次都要向客户解释这个是浏览器从用户体验角度考虑做的限制,客户会继续询问那我要怎么做? 针对这个问题Alipl ...

  3. c++设计模式:适配器模式

    1.主要思想:将一个类的接口转换成客户希望的另外一个接口.Adapter模式使得原本由于接口不兼容而不能一起工作的那些类可以一起工作.  对于不同的客户我们可以这样使用适配器模式. 2.实现方法: # ...

  4. webpack 处理图片文件

    1. 安装 file-loader html-loader npm install file-loader html-loader --save-dev 其中html-loader生效需配合 html ...

  5. vbox虚拟机复制&&虚拟机指定静态IP

    一.复制镜像(假设源镜像已经用桥接方式,可以访问互联网). 注意需要重新生成mac地址 二.复制完成,启动复制好的镜像(注意,此时的镜像无法联网) vi /etc/udev/rules.d/70-pe ...

  6. win 7下安装mysql zip格式

    mysql 下载地址:https://dev.mysql.com/downloads/mysql/5.5.html#downloads 下载的mysql格式为zip: 下载完成放在除C盘以外的盘. 一 ...

  7. PAT甲级——A1022 Digital Library

    A Digital Library contains millions of books, stored according to their titles, authors, key words o ...

  8. 修改mysql字段类型,修改字段名

    修改字段类型(数据类型,长度,默认值) alter table user modify user_name 类型 修改字段名 方法一:alter table 表 change 旧字段名 新字段名 新数 ...

  9. 2019.10.26 csp-s模拟测试88 反思总结

    今天的主人公是什么? 60.1K!!!! 先扔代码再更新防止我等会儿一上头不打算写完题解 T1: #include<iostream> #include<cstdio> #in ...

  10. jquery学习:选择器&dom操作

    分类; 1.基本选择器 1.标签选择器(元素选择器) *  语法:$("html标签名”) 获得所有匹配标签名称的元素 2.id选择器 *  语法:$("#id的属性值" ...