今天在网上看到一篇文章写关于Android实现3D旋转(

ca=drs-">http://www.ibm.com/developerworks/cn/opensource/os-cn-android-anmt2/index.html?ca=drs-)。出于好奇就写了一个。执行效果例如以下:

以下我们就開始一步步完毕这个效果吧。

实现水平滑动

package com.example.rotation3dview;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView; public class Rote3DView extends ViewGroup{ public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP: break; default:
break;
} return true;
} }

上面的滑动还不太流畅。我们在手势抬起的时候进行推断并处理,代码例如以下:
package com.example.rotation3dview;

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.Scroller; public class Rote3DView extends ViewGroup{
private int mCurScreen = 1;
// 滑动的速度
private static final int SNAP_VELOCITY = 500;
private VelocityTracker mVelocityTracker;
private int mWidth;
private Scroller mScroller;
private Camera mCamera;
private Matrix mMatrix;
// 旋转的角度。能够进行改动来观察效果
private float angle = 90;
public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
mScroller = new Scroller(context);
mCamera = new Camera();
mMatrix = new Matrix();
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
scrollTo(mCurScreen * width, 0);
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mVelocityTracker == null){
mVelocityTracker = VelocityTracker.obtain();
}
//将当前的触摸事件传递给VelocityTracker对象
mVelocityTracker.addMovement(event);
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if(!mScroller.isFinished()){
mScroller.abortAnimation();
}
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP:
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int velocityX = (int) velocityTracker.getXVelocity();
if(velocityX > SNAP_VELOCITY && mCurScreen > 0){
snapToScreen(mCurScreen - 1);
}else if(velocityX < -SNAP_VELOCITY && mCurScreen < getChildCount() - 1){
snapToScreen(mCurScreen + 1);
}else{
snapToDestination();
}
if(mVelocityTracker != null){
mVelocityTracker.recycle();
mVelocityTracker = null;
}
break;
}
return true;
} @Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
} public void snapToDestination(){
setMWidth();
final int destScreen = (getScrollX() + mWidth / 2) / mWidth;
snapToScreen(destScreen);
} public void snapToScreen(int whichScreen){
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
setMWidth();
int scrollX = getScrollX();
int startWidth = whichScreen * mWidth;
if(scrollX != startWidth){
int delta = 0;
int startX = 0;
if(whichScreen > mCurScreen){
setPre();
delta = startWidth - scrollX;
startX = mWidth - startWidth + scrollX;
}else if(whichScreen < mCurScreen){
setNext();
delta = -scrollX;
startX = scrollX + mWidth;
}else{
startX = scrollX;
delta = startWidth - scrollX;
}
mScroller.startScroll(startX, 0, delta, 0, Math.abs(delta) * 2);
invalidate();
}
} private void setNext(){
int count = this.getChildCount();
View view = getChildAt(count - 1);
removeViewAt(count - 1);
addView(view, 0);
} private void setPre(){
int count = this.getChildCount();
View view = getChildAt(0);
removeViewAt(0);
addView(view, count - 1);
} private void setMWidth(){
if(mWidth == 0){
mWidth = getWidth();
}
}
}

实现立体效果

加入例如以下代码:

	/*
* 当进行View滑动时。会导致当前的View无效,该函数的作用是对View进行又一次绘制 调用drawScreen函数
*/
@Override
protected void dispatchDraw(Canvas canvas) {
final long drawingTime = getDrawingTime();
final int count = getChildCount();
for (int i = 0; i < count; i++) {
drawScreen(canvas, i, drawingTime);
}
} public void drawScreen(Canvas canvas, int screen, long drawingTime) {
// 得到当前子View的宽度
final int width = getWidth();
final int scrollWidth = screen * width;
final int scrollX = this.getScrollX();
// 偏移量不足的时
if (scrollWidth > scrollX + width || scrollWidth + width < scrollX) {
return;
}
final View child = getChildAt(screen);
final int faceIndex = screen;
final float currentDegree = getScrollX() * (angle / getMeasuredWidth());
final float faceDegree = currentDegree - faceIndex * angle;
if (faceDegree > 90 || faceDegree < -90) {
return;
}
final float centerX = (scrollWidth < scrollX) ? scrollWidth + width
: scrollWidth;
final float centerY = getHeight() / 2;
final Camera camera = mCamera;
final Matrix matrix = mMatrix;
canvas.save();
camera.save();
camera.rotateY(-faceDegree);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
canvas.concat(matrix);
drawChild(canvas, child, drawingTime);
canvas.restore();
}

项目完整源码下载:https://code.csdn.net/lxq_xsyu/rotation3dview

Git下载地址:git@code.csdn.net:lxq_xsyu/rotation3dview.git

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