WPF:Metro样式ProgressBar(圆点横向移动),自适应宽度
先看效果图:
最直观的,这是4个圆点在移动,就用一个横向的StackPanel表示这四个点吧。
- <StackPanel Orientation="Horizontal">
- <StackPanel.Resources>
- <Style TargetType="{x:Type Border}">
- <Setter Property="BorderBrush" Value="Transparent"/>
- <Setter Property="BorderThickness" Value=""/>
- <Setter Property="Background" Value="{Binding RelativeSource={RelativeSource AncestorType=UserControl, AncestorLevel=1}, Path= Foreground}"/>
- <Setter Property="CornerRadius" Value=""/>
- <Setter Property="Height" Value=""/>
- <Setter Property="Width" Value=""/>
- </Style>
- </StackPanel.Resources>
- <Border x:Name="border4" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
- <Border.RenderTransform>
- <TransformGroup>
- <ScaleTransform/>
- <SkewTransform/>
- <RotateTransform/>
- <TranslateTransform/>
- </TransformGroup>
- </Border.RenderTransform>
- </Border>
- <Border x:Name="border3" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
- <Border.RenderTransform>
- <TransformGroup>
- <ScaleTransform/>
- <SkewTransform/>
- <RotateTransform/>
- <TranslateTransform/>
- </TransformGroup>
- </Border.RenderTransform>
- </Border>
- <Border x:Name="border2" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5">
- <Border.RenderTransform>
- <TransformGroup>
- <ScaleTransform/>
- <SkewTransform/>
- <RotateTransform/>
- <TranslateTransform/>
- </TransformGroup>
- </Border.RenderTransform>
- </Border>
- <Border x:Name="border1" RenderTransformOrigin="0.5,0.5">
- <Border.RenderTransform>
- <TransformGroup>
- <ScaleTransform/>
- <SkewTransform/>
- <RotateTransform/>
- <TranslateTransform/>
- </TransformGroup>
- </Border.RenderTransform>
- </Border>
- </StackPanel>
圆点的颜色绑定在用户控件的Foreground上面。在调用控件的时候记得对其Foreground赋值以便显示适合的颜色。
这个动画实际上很简单,分为5个部分:
1.准备部分:准备向前移动
2.正向加速度部分:移动速度越来越快
3.匀速部分:慢速匀速移动
4.负向加速度部分:移动速度越来越慢
5.等待部分:等待所有动画完成
动画代码如下:
- <Storyboard x:Key="sbKey" Completed="Storyboard_Completed" >
- <!--最右边-->
- <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border1">
- <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
- <EasingDoubleKeyFrame KeyTime="0:0:0.8">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.2"/>
- <EasingDoubleKeyFrame KeyTime="0:0:2">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseIn"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:2.6"/>
- </DoubleAnimationUsingKeyFrames>
- <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border2">
- <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0" x:Name="_2_1">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="190" x:Name="_2_2">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.3" Value="210" x:Name="_2_3"/>
- <EasingDoubleKeyFrame KeyTime="0:0:2.1" Value="400" x:Name="_2_4">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseIn"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_2_5"/>
- </DoubleAnimationUsingKeyFrames>
- <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border3">
- <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0" x:Name="_3_1">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="190" x:Name="_3_2">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="210" x:Name="_3_3"/>
- <EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="400" x:Name="_3_4">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseIn"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_3_5"/>
- </DoubleAnimationUsingKeyFrames>
- <!--最左边-->
- <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border4">
- <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" x:Name="_4_1">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.1" Value="190" x:Name="_4_2">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseOut"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="210" x:Name="_4_3"/>
- <EasingDoubleKeyFrame KeyTime="0:0:2.3" Value="400" x:Name="_4_4">
- <EasingDoubleKeyFrame.EasingFunction>
- <CircleEase EasingMode="EaseIn"/>
- </EasingDoubleKeyFrame.EasingFunction>
- </EasingDoubleKeyFrame>
- <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_4_5"/>
- </DoubleAnimationUsingKeyFrames>
- </Storyboard>
由于动画需要自适应宽度,所以部分关键帧的值无法在XAML中表现出来,只有在后台进行动态处理。
当控件的宽度发生变化时需要更新动画部分关键帧:
- /// <summary>
- /// 当控件的大小发生变化时
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void UserControl_SizeChanged(object sender, SizeChangedEventArgs e)
- {
- //当控件的宽度发生变化时
- if(e.WidthChanged)
- {
- isNeedUpdateStoryboard = true;
- }
- }
当动画每一次执行完毕后,下一次执行之前,判断是否需要更新部分关键帧,所以响应动画的Completed事件:
- /// <summary>
- /// 动画执行完毕
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void Storyboard_Completed(object sender, EventArgs e)
- {
- //每次动画执行完毕后判断是否需要更新动画
- if(isNeedUpdateStoryboard)
- {
- UpdateStoryboard();
- }
- isNeedUpdateStoryboard = false;
- storyboard.Begin(this);
- }
- /// <summary>
- /// 更新动画部分关键帧
- /// </summary>
- private void UpdateStoryboard()
- {
- //获取控件的实际宽度,减去4个点占用的宽度
- double realWidth = this.ActualWidth - ;
- //正向加速度占比47.5%
- double _0Width = realWidth * 0.475;
- //匀速部分占比5%
- double _1Width = _0Width + realWidth * 0.05;
- //根据控件的实际大小动态更改动画
- #region 右边第一个
- var _0 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
- var _0_1 = _0.KeyFrames[] as EasingDoubleKeyFrame;
- var _0_2 = _0.KeyFrames[] as EasingDoubleKeyFrame;
- var _0_3 = _0.KeyFrames[] as EasingDoubleKeyFrame;
- var _0_4 = _0.KeyFrames[] as EasingDoubleKeyFrame;
- _0_1.Value = _0Width;
- _0_2.Value = _1Width;
- _0_3.Value = realWidth;
- _0_4.Value = realWidth;
- #endregion
- #region 右边倒数第二个
- var _1 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
- var _1_1 = _1.KeyFrames[] as EasingDoubleKeyFrame;
- var _1_2 = _1.KeyFrames[] as EasingDoubleKeyFrame;
- var _1_3 = _1.KeyFrames[] as EasingDoubleKeyFrame;
- var _1_4 = _1.KeyFrames[] as EasingDoubleKeyFrame;
- _1_1.Value = _0Width;
- _1_2.Value = _1Width;
- _1_3.Value = realWidth;
- _1_4.Value = realWidth;
- #endregion
- #region 右边倒数第三个
- var _2 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
- var _2_1 = _2.KeyFrames[] as EasingDoubleKeyFrame;
- var _2_2 = _2.KeyFrames[] as EasingDoubleKeyFrame;
- var _2_3 = _2.KeyFrames[] as EasingDoubleKeyFrame;
- var _2_4 = _2.KeyFrames[] as EasingDoubleKeyFrame;
- _2_1.Value = _0Width;
- _2_2.Value = _1Width;
- _2_3.Value = realWidth;
- _2_4.Value = realWidth;
- #endregion
- #region 右边倒数第四个
- var _3 = storyboard.Children[] as DoubleAnimationUsingKeyFrames;
- var _3_1 = _3.KeyFrames[] as EasingDoubleKeyFrame;
- var _3_2 = _3.KeyFrames[] as EasingDoubleKeyFrame;
- var _3_3 = _3.KeyFrames[] as EasingDoubleKeyFrame;
- var _3_4 = _3.KeyFrames[] as EasingDoubleKeyFrame;
- _3_1.Value = _0Width;
- _3_2.Value = _1Width;
- _3_3.Value = realWidth;
- _3_4.Value = realWidth;
- #endregion
- }
最后提供动画的开始和结束调用:
- /// <summary>
- /// 使进度条开始滚动
- /// </summary>
- public void Start()
- {
- this.Visibility = System.Windows.Visibility.Visible;
- UpdateStoryboard();
- storyboard.Begin(this, true);
- }
- /// <summary>
- /// 使进度条停止滚动
- /// </summary>
- public void Stop()
- {
- this.Visibility = System.Windows.Visibility.Collapsed;
- storyboard.Stop(this);
- }
源代码下载:http://download.csdn.net/detail/lyclovezmy/7598897
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