Android添加系统级顶层窗口 和 WindowManager添加view的动画问题
当Dialog有编辑框时如果选择会弹菜单窗口就不要用
Context applicationContext = mainActivity.getApplicationContext();
AlertDialog.Builder dlgBuilder = new AlertDialog.Builder(applicationContext);
AlertDialog dialog = dlgBuilder.create();
dialog.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
public class Dialog implements DialogInterface, Window.Callback, KeyEvent.Callback, OnCreateContextMenuListener
constructor
/**
* Create a Dialog window that uses the default dialog frame style.
*
* @param context The Context the Dialog is to run it. In particular, it
* uses the window manager and theme in this context to
* present its UI.
*/
public Dialog(Context context) {
this(context, 0, true);
} /**
* Create a Dialog window that uses a custom dialog style.
*
* @param context The Context in which the Dialog should run. In particular, it
* uses the window manager and theme from this context to
* present its UI.
* @param theme A style resource describing the theme to use for the
* window. See <a href="{@docRoot}guide/topics/resources/available-resources.html#stylesandthemes">Style
* and Theme Resources</a> for more information about defining and using
* styles. This theme is applied on top of the current theme in
* <var>context</var>. If 0, the default dialog theme will be used.
*/
public Dialog(Context context, int theme) {
this(context, theme, true);
} Dialog(Context context, int theme, boolean createContextThemeWrapper) {
if (createContextThemeWrapper) {
if (theme == 0) {
TypedValue outValue = new TypedValue();
context.getTheme().resolveAttribute(com.android.internal.R.attr.dialogTheme,
outValue, true);
theme = outValue.resourceId;
}
mContext = new ContextThemeWrapper(context, theme);
} else {
mContext = context;
} mWindowManager = (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
Window w = PolicyManager.makeNewWindow(mContext);
mWindow = w;
w.setCallback(this);
w.setWindowManager(mWindowManager, null, null);
w.setGravity(Gravity.CENTER);
mListenersHandler = new ListenersHandler(this);
}
show
/**
* Start the dialog and display it on screen. The window is placed in the
* application layer and opaque. Note that you should not override this
* method to do initialization when the dialog is shown, instead implement
* that in {@link #onStart}.
*/
public void show() {
if (mShowing) {
if (mDecor != null) {
if (mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {
mWindow.invalidatePanelMenu(Window.FEATURE_ACTION_BAR);
}
mDecor.setVisibility(View.VISIBLE);
}
return;
} mCanceled = false; if (!mCreated) {
dispatchOnCreate(null);
} onStart();
mDecor = mWindow.getDecorView(); if (mActionBar == null && mWindow.hasFeature(Window.FEATURE_ACTION_BAR)) {
final ApplicationInfo info = mContext.getApplicationInfo();
mWindow.setDefaultIcon(info.icon);
mWindow.setDefaultLogo(info.logo);
mActionBar = new ActionBarImpl(this);
} WindowManager.LayoutParams l = mWindow.getAttributes();
if ((l.softInputMode
& WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) == 0) {
WindowManager.LayoutParams nl = new WindowManager.LayoutParams();
nl.copyFrom(l);
nl.softInputMode |=
WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION;
l = nl;
} try {
mWindowManager.addView(mDecor, l);
mShowing = true; sendShowMessage();
} finally {
}
}
AndroidRuntime FATAL EXCEPTION
12-28 13:21:19.631: E/AndroidRuntime(8611): FATAL EXCEPTION: main
12-28 13:21:19.631: E/AndroidRuntime(8611): android.view.WindowManager$BadTokenException: Unable to add window -- token null is not for an application
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.view.ViewRootImpl.setView(ViewRootImpl.java:571)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.view.WindowManagerGlobal.addView(WindowManagerGlobal.java:246)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:69)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.widget.PopupWindow.invokePopup(PopupWindow.java:993)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.widget.PopupWindow.showAtLocation(PopupWindow.java:847)
12-28 13:21:19.631: E/AndroidRuntime(8611): at com.android.internal.policy.impl.PhoneWindow$DecorView$1.run(PhoneWindow.java:2285)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.os.Handler.handleCallback(Handler.java:725)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.os.Handler.dispatchMessage(Handler.java:92)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.os.Looper.loop(Looper.java:137)
12-28 13:21:19.631: E/AndroidRuntime(8611): at android.app.ActivityThread.main(ActivityThread.java:5041)
12-28 13:21:19.631: E/AndroidRuntime(8611): at java.lang.reflect.Method.invokeNative(Native Method)
12-28 13:21:19.631: E/AndroidRuntime(8611): at java.lang.reflect.Method.invoke(Method.java:511)
12-28 13:21:19.631: E/AndroidRuntime(8611): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793)
12-28 13:21:19.631: E/AndroidRuntime(8611): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
12-28 13:21:19.631: E/AndroidRuntime(8611): at dalvik.system.NativeStart.main(Native Method)
<!-- Variant of {@link #Theme_Translucent} that has no title bar and
no status bar -->
<style name="Theme.Translucent.NoTitleBar.Fullscreen">
<item name="android:windowFullscreen">true</item>
</style> <!-- Default theme for activities that don't actually display a UI; that
is, they finish themselves before being resumed. -->
<style name="Theme.NoDisplay">
<item name="android:windowBackground">@null</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowIsTranslucent">true</item>
<item name="android:windowAnimationStyle">@null</item>
<item name="android:windowDisablePreview">true</item>
<item name="android:windowNoDisplay">true</item>
</style> <!-- Default theme for dialog windows and activities (on API level 10 and lower),
which is used by the
{@link android.app.Dialog} class. This changes the window to be
floating (not fill the entire screen), and puts a frame around its
contents. You can set this theme on an activity if you would like to
make an activity that looks like a Dialog. -->
<style name="Theme.Dialog">
<item name="android:windowFrame">@null</item>
<item name="android:windowTitleStyle">@android:style/DialogWindowTitle</item>
<item name="android:windowBackground">@android:drawable/panel_background</item>
<item name="android:windowIsFloating">true</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowAnimationStyle">@android:style/Animation.Dialog</item>
<item name="android:windowSoftInputMode">stateUnspecified|adjustPan</item>
<item name="android:windowCloseOnTouchOutside">@bool/config_closeDialogWhenTouchOutside</item>
<item name="android:windowActionModeOverlay">true</item> <item name="android:colorBackgroundCacheHint">@null</item> <item name="textAppearance">@android:style/TextAppearance</item>
<item name="textAppearanceInverse">@android:style/TextAppearance.Inverse</item> <item name="textColorPrimary">@android:color/primary_text_dark</item>
<item name="textColorSecondary">@android:color/secondary_text_dark</item>
<item name="textColorTertiary">@android:color/tertiary_text_dark</item>
<item name="textColorPrimaryInverse">@android:color/primary_text_light</item>
<item name="textColorSecondaryInverse">@android:color/secondary_text_light</item>
<item name="textColorTertiaryInverse">@android:color/tertiary_text_light</item>
<item name="textColorPrimaryDisableOnly">@android:color/primary_text_dark_disable_only</item>
<item name="textColorPrimaryInverseDisableOnly">@android:color/primary_text_light_disable_only</item>
<item name="textColorPrimaryNoDisable">@android:color/primary_text_dark_nodisable</item>
<item name="textColorSecondaryNoDisable">@android:color/secondary_text_dark_nodisable</item>
<item name="textColorPrimaryInverseNoDisable">@android:color/primary_text_light_nodisable</item>
<item name="textColorSecondaryInverseNoDisable">@android:color/secondary_text_light_nodisable</item>
<item name="textColorHint">@android:color/hint_foreground_dark</item>
<item name="textColorHintInverse">@android:color/hint_foreground_light</item>
<item name="textColorSearchUrl">@android:color/search_url_text</item> <item name="textAppearanceLarge">@android:style/TextAppearance.Large</item>
<item name="textAppearanceMedium">@android:style/TextAppearance.Medium</item>
<item name="textAppearanceSmall">@android:style/TextAppearance.Small</item>
<item name="textAppearanceLargeInverse">@android:style/TextAppearance.Large.Inverse</item>
<item name="textAppearanceMediumInverse">@android:style/TextAppearance.Medium.Inverse</item>
<item name="textAppearanceSmallInverse">@android:style/TextAppearance.Small.Inverse</item> <item name="listPreferredItemPaddingLeft">10dip</item>
<item name="listPreferredItemPaddingRight">10dip</item>
<item name="listPreferredItemPaddingStart">10dip</item>
<item name="listPreferredItemPaddingEnd">10dip</item> <item name="preferencePanelStyle">@style/PreferencePanel.Dialog</item>
</style> <!-- Variant of {@link Theme_Dialog} that does not include a frame (or background).
The view hierarchy of the dialog is responsible for drawing all of
its pixels. -->
<style name="Theme.Dialog.NoFrame">
<item name="windowBackground">@android:color/transparent</item>
<item name="android:windowFrame">@null</item>
<item name="windowContentOverlay">@null</item>
<item name="android:windowAnimationStyle">@null</item>
<item name="android:backgroundDimEnabled">false</item>
<item name="android:windowIsTranslucent">true</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowCloseOnTouchOutside">false</item>
</style> <!-- Default theme for alert dialog windows (on API level 10 and lower), which is used by the
{@link android.app.AlertDialog} class. This is basically a dialog
but sets the background to empty so it can do two-tone backgrounds. -->
<style name="Theme.Dialog.Alert">
<item name="windowBackground">@android:color/transparent</item>
<item name="windowTitleStyle">@android:style/DialogWindowTitle</item>
<item name="windowContentOverlay">@null</item>
<item name="itemTextAppearance">@android:style/TextAppearance.Large.Inverse</item>
<item name="textAppearanceListItem">@android:style/TextAppearance.Large.Inverse</item>
<item name="textAppearanceListItemSmall">@android:style/TextAppearance.Large.Inverse</item>
</style>
<activity
android:name=".AlertActivity"
android:excludeFromRecents="true"
android:finishOnTaskLaunch="true"
android:launchMode="singleInstance"
android:theme="@*android:style/Theme.Dialog.Alert" >
</activity>
package com.android.autologin; import android.app.Activity;
import android.content.DialogInterface;
import android.content.DialogInterface.OnDismissListener;
import android.os.Bundle; /**
* This is the dialog Activity used as an AlertDialog for the user to interact.
* Requires android:launchMode="singleInstance" in your AndroidManifest to work
* properly.
* <p/>
* 当Dialog有编辑框时如果选择会弹菜单窗口就不要用 AlertDialog(Application)
* 再添加WindowManager.LayoutParams. TYPE_SYSTEM_ALERT,
* <pre>
* Context applicationContext = mainActivity.getApplicationContext();
* AlertDialog.Builder dlgBuilder = new AlertDialog.Builder(applicationContext);
* EditText et = new EditText(mainActivity);
* dlgBuilder.setTitle(mainActivity.getTitle());
* dlgBuilder.setPositiveButton(android.R.string.ok, null);
* dlgBuilder.setNegativeButton(android.R.string.cancel, null);
* dlgBuilder.setIcon(android.R.drawable.ic_dialog_alert);
* dlgBuilder.setView(et);
* AlertDialog dialog = dlgBuilder.create();
* dialog.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
* dialog.show();
* </pre>
* 防止报错
* attrs.token = null,
* BadTokenException("Unable to add window -- token " + attrs.token + " is not for an application")
*
* @usage
*
* <i>.java</i>
*
* <code><pre>
* Intent dialogIntent = new Intent(mContext, AlertActivity.class);
* dialogIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
* mContext.startActivity(dialogIntent);
* </pre></code>
*
* <i>AndroidManifest.xml</i>
*
* <pre>
* < activity
* android:name=".AlertActivity"
* android:excludeFromRecents="true"
* android:finishOnTaskLaunch="true"
* android:launchMode="singleInstance"
* android:theme="@android:style/Theme.Dialog" >
* < /activity>
* </pre>
*
* @author Sansan
**/
public class AlertActivity extends Activity implements DialogInterface.OnClickListener, OnDismissListener { @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); // setContentView(R.layout.alertactivity); // Get root view from current activity
// @see http://stackoverflow.com/questions/4486034/get-root-view-from-current-activity // //rootview
//// check layouts in hierarchyviewer. // findViewById(android.R.id.content) is giving me the root view
// findViewById(android.R.id.content).getRootView()
//getWindow().getDecorView().findViewById(android.R.id.content) // //-------------------------------------------------------------------------------------------
// //This is what I use to get the root view as found in the XML file assigned with setContentView
// //This answer gave the view without the status bar - which is what I wanted. I was looking for
// //the pixel width + height of the visible part of the activity. This one works, thanks!
//
//This excludes ActionBar!
//final ViewGroup viewGroup = (ViewGroup) ((ViewGroup) this.findViewById(android.R.id.content)).getChildAt(0);
// //------------------------------------------------------------------------------------------- // //-------------------------------------------------------------------------------------------
// //I tested this in android 4.0.3, only:
//
// getWindow().getDecorView().getRootView();
//
// //give the same view what we get from
//
// anyview.getRootView(); == com.android.internal.policy.impl.PhoneWindow$DecorView@#########
//
// //and
//
// getWindow().getDecorView().findViewById(android.R.id.content) // //giving child of its == android.widget.FrameLayout@#######
// //Please confirm.
// //------------------------------------------------------------------------------------------- //setVisible(true);
//requestWindowFeature(Window.FEATURE_NO_TITLE);//去掉标题栏 // //Error, if select any text to pop up a system menu view, such as
// paste in
// // the Dialog.
// //@see android/view/ViewRootImpl.java
// //case WindowManagerGlobal.ADD_NOT_APP_TOKEN: throw new
// //WindowManager.BadTokenException("Unable to add window -- token " +
// //attrs.token + " is not for an application");
// Context applicationContext = this.getApplicationContext();
// AlertDialog.Builder dlgBuilder = new
// AlertDialog.Builder(applicationContext); //AlertDialog.Builder dlgBuilder = new AlertDialog.Builder(this);
//EditText et = new EditText(this); //dlgBuilder.setTitle(this.getTitle());
//dlgBuilder.setPositiveButton(android.R.string.ok, AlertActivity.this);
//dlgBuilder.setNegativeButton(android.R.string.cancel, AlertActivity.this);
//dlgBuilder.setIcon(android.R.drawable.ic_dialog_alert);
//dlgBuilder.setView(et);
//AlertDialog dialog = dlgBuilder.create();
//dialog.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
//dialog.setCanceledOnTouchOutside(false);
//dialog.setOnDismissListener(this);
//dialog.show(); // //DialogFragment
// FragmentTransaction ft = getFragmentManager().beginTransaction();
// DialogFragment newFragment = MyDialogFragment.newInstance();
// ft.add(android.R.id.content, newFragment);
// ft.commit();
} //// @TargetApi(Build.VERSION_CODES.HONEYCOMB)
// public static class MyDialogFragment extends DialogFragment {
// static MyDialogFragment newInstance() {
// return new MyDialogFragment();
// }
//
// @Override
// public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
// //View v = inflater.inflate(R.layout.alertdialog, container, false);
// getActivity().getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
// return new EditText(getActivity());
// }
// } /**
* meanwhile, finish the AlertActivity.
*/
@Override
public void onDismiss(DialogInterface dialog) {
//finish();
} @Override
public void onClick(DialogInterface dialog, int which) { }
}
Context applicationContext = mainActivity.getApplicationContext();
WindowManager applicationWindowManager = (WindowManager) applicationContext.getSystemService(Context.WINDOW_SERVICE);
AlertDialog.Builder dlgBuilder = new AlertDialog.Builder(mainActivity);
EditText et = new EditText(mainActivity); // Dialog界面
dlgBuilder.setTitle(mainActivity.getTitle());
dlgBuilder.setPositiveButton(android.R.string.ok, null);
dlgBuilder.setNegativeButton(android.R.string.cancel, null);
dlgBuilder.setIcon(android.R.drawable.ic_dialog_alert);
dlgBuilder.setView(et);
AlertDialog dialog = dlgBuilder.create();
// dialog.getWindow().getAttributes().token = mainActivity.getWindow().getAttributes().token;
//
try {
Field mWindowManagerField = Dialog.class.getDeclaredField("mWindowManager");
mWindowManagerField.setAccessible(true);
mWindowManagerField.set(dialog, applicationWindowManager);
} catch (NoSuchFieldException e) {
// TODO Auto-generated catch block
Alog.w(TAG, e.toString());
} catch (IllegalAccessException e) {
// TODO Auto-generated catch block
Alog.w(TAG, e.toString());
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
Alog.w(TAG, e.toString());
} dialog.getWindow().setType(WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
// dialog.getWindow().addFlags(android.R.attr.windowIsFloating);
dialog.show();
public abstract class Window
/**
* Return whether this window is being displayed with a floating style
* (based on the {@link android.R.attr#windowIsFloating} attribute in
* the style/theme).
*
* @return Returns true if the window is configured to be displayed floating
* on top of whatever is behind it.
*/
public abstract boolean isFloating(); /**
* Set the width and height layout parameters of the window. The default
* for both of these is MATCH_PARENT; you can change them to WRAP_CONTENT
* or an absolute value to make a window that is not full-screen.
*
* @param width The desired layout width of the window.
* @param height The desired layout height of the window.
*
* @see ViewGroup.LayoutParams#height
* @see ViewGroup.LayoutParams#width
*/
public void setLayout(int width, int height) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.width = width;
attrs.height = height;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Set the gravity of the window, as per the Gravity constants. This
* controls how the window manager is positioned in the overall window; it
* is only useful when using WRAP_CONTENT for the layout width or height.
*
* @param gravity The desired gravity constant.
*
* @see Gravity
* @see #setLayout
*/
public void setGravity(int gravity)
{
final WindowManager.LayoutParams attrs = getAttributes();
attrs.gravity = gravity;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Set the type of the window, as per the WindowManager.LayoutParams
* types.
*
* @param type The new window type (see WindowManager.LayoutParams).
*/
public void setType(int type) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.type = type;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Set the format of window, as per the PixelFormat types. This overrides
* the default format that is selected by the Window based on its
* window decorations.
*
* @param format The new window format (see PixelFormat). Use
* PixelFormat.UNKNOWN to allow the Window to select
* the format.
*
* @see PixelFormat
*/
public void setFormat(int format) {
final WindowManager.LayoutParams attrs = getAttributes();
if (format != PixelFormat.UNKNOWN) {
attrs.format = format;
mHaveWindowFormat = true;
} else {
attrs.format = mDefaultWindowFormat;
mHaveWindowFormat = false;
}
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Specify custom animations to use for the window, as per
* {@link WindowManager.LayoutParams#windowAnimations
* WindowManager.LayoutParams.windowAnimations}. Providing anything besides
* 0 here will override the animations the window would
* normally retrieve from its theme.
*/
public void setWindowAnimations(int resId) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.windowAnimations = resId;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Specify an explicit soft input mode to use for the window, as per
* {@link WindowManager.LayoutParams#softInputMode
* WindowManager.LayoutParams.softInputMode}. Providing anything besides
* "unspecified" here will override the input mode the window would
* normally retrieve from its theme.
*/
public void setSoftInputMode(int mode) {
final WindowManager.LayoutParams attrs = getAttributes();
if (mode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
attrs.softInputMode = mode;
mHasSoftInputMode = true;
} else {
mHasSoftInputMode = false;
}
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Convenience function to set the flag bits as specified in flags, as
* per {@link #setFlags}.
* @param flags The flag bits to be set.
* @see #setFlags
* @see #clearFlags
*/
public void addFlags(int flags) {
setFlags(flags, flags);
} /** @hide */
public void addPrivateFlags(int flags) {
setPrivateFlags(flags, flags);
} /**
* Convenience function to clear the flag bits as specified in flags, as
* per {@link #setFlags}.
* @param flags The flag bits to be cleared.
* @see #setFlags
* @see #addFlags
*/
public void clearFlags(int flags) {
setFlags(0, flags);
} /**
* Set the flags of the window, as per the
* {@link WindowManager.LayoutParams WindowManager.LayoutParams}
* flags.
*
* <p>Note that some flags must be set before the window decoration is
* created (by the first call to
* {@link #setContentView(View, android.view.ViewGroup.LayoutParams)} or
* {@link #getDecorView()}:
* {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_SCREEN} and
* {@link WindowManager.LayoutParams#FLAG_LAYOUT_INSET_DECOR}. These
* will be set for you based on the {@link android.R.attr#windowIsFloating}
* attribute.
*
* @param flags The new window flags (see WindowManager.LayoutParams).
* @param mask Which of the window flag bits to modify.
* @see #addFlags
* @see #clearFlags
*/
public void setFlags(int flags, int mask) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.flags = (attrs.flags&~mask) | (flags&mask);
if ((mask&WindowManager.LayoutParams.FLAG_NEEDS_MENU_KEY) != 0) {
attrs.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_SET_NEEDS_MENU_KEY;
}
mForcedWindowFlags |= mask;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} private void setPrivateFlags(int flags, int mask) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.privateFlags = (attrs.privateFlags & ~mask) | (flags & mask);
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Set the amount of dim behind the window when using
* {@link WindowManager.LayoutParams#FLAG_DIM_BEHIND}. This overrides
* the default dim amount of that is selected by the Window based on
* its theme.
*
* @param amount The new dim amount, from 0 for no dim to 1 for full dim.
*/
public void setDimAmount(float amount) {
final WindowManager.LayoutParams attrs = getAttributes();
attrs.dimAmount = amount;
mHaveDimAmount = true;
if (mCallback != null) {
mCallback.onWindowAttributesChanged(attrs);
}
} /**
* Specify custom window attributes. <strong>PLEASE NOTE:</strong> the
* layout params you give here should generally be from values previously
* retrieved with {@link #getAttributes()}; you probably do not want to
* blindly create and apply your own, since this will blow away any values
* set by the framework that you are not interested in.
*
* @param a The new window attributes, which will completely override any
* current values.
*/
public void setAttributes(WindowManager.LayoutParams a) {
mWindowAttributes.copyFrom(a);
if (mCallback != null) {
mCallback.onWindowAttributesChanged(mWindowAttributes);
}
} /**
* Retrieve the current window attributes associated with this panel.
*
* @return WindowManager.LayoutParams Either the existing window
* attributes object, or a freshly created one if there is none.
*/
public final WindowManager.LayoutParams getAttributes() {
return mWindowAttributes;
}
WindowManager.LayoutParams
extends ViewGroup.LayoutParams
implements Parcelable
java.lang.Object | ||
? | android.view.ViewGroup.LayoutParams | |
? | android.view.WindowManager.LayoutParams |
WindowManager.LayoutParams 是 WindowManager 接口的嵌套类;它继承于 ViewGroup.LayoutParams; 它用于向WindowManager描述Window的管理策略。
Window.addFlags(int flag)
final Window win = getWindow();
win.addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED);//覆盖在屏幕锁之上。
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
if (!pm.isScreenOn()) {//屏幕时候保持高亮
win.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON
| WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON
| WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
| WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR);
}
一些Flag的介绍
窗口之后的内容变暗。
public static final int FLAG_DIM_BEHIND = 0x00000002;窗口之后的内容变模糊。
public static final int FLAG_BLUR_BEHIND = 0x00000004;不许获得焦点。
不能获得按键输入焦点,所以不能向它发送按键或按钮事件。那些时间将发送给它后面的可以获得焦点的窗口。此选项还会设置FLAG_NOT_TOUCH_MODAL选项。设置此选项,意味着窗口不能与软输入法进行交互,所以它的Z序独立于任何活动的输入法(换句话说,它可以全屏显示,如果需要的话,可覆盖输入法窗口)。要修改这一行为,可参考FLAG_ALT_FOCUSALBE_IM选项。
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;不接受触摸屏事件。
public static final int FLAG_NOT_TOUCHABLE = 0x00000010;当窗口可以获得焦点(没有设置FLAG_NOT_FOCUSALBE选项)时,仍然将窗口范围之外的点设备事件(鼠标、触摸屏)发送给后面的窗口处理。否则它将独占所有的点设备事件,而不管它们是不是发生在窗口范围之内。
public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;如果设置了这个标志,当设备休眠时,点击触摸屏,设备将收到这个第一触摸事件。
通常第一触摸事件被系统所消耗,用户不会看到他们点击屏幕有什么反应。
public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;当此窗口为用户可见时,保持设备常开,并保持亮度不变。
public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;窗口占满整个屏幕,忽略周围的装饰边框(例如状态栏)。此窗口需考虑到装饰边框的内容。
public static final int FLAG_LAYOUT_IN_SCREEN =0x00000100;允许窗口扩展到屏幕之外。
public static final int FLAG_LAYOUT_NO_LIMITS =0x00000200;窗口显示时,隐藏所有的屏幕装饰(例如状态条)。使窗口占用整个显示区域。
public static final int FLAG_FULLSCREEN = 0x00000400;此选项将覆盖FLAG_FULLSCREEN选项,并强制屏幕装饰(如状态条)弹出。
public static final int FLAG_FORCE_NOT_FULLSCREEN =0x00000800;抖动。指的是对半透明的显示方法。又称“点透”。图形处理较差的设备往往用“点透”替代Alpha混合。
public static final int FLAG_DITHER = 0x00001000;不允许屏幕截图。
public static final int FLAG_SECURE = 0x00002000;一种特殊模式,布局参数用于指示显示比例。
public static final int FLAG_SCALED = 0x00004000;当屏幕有可能贴着脸时,这一选项可防止面颊对屏幕造成误操作。
public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;当请求布局时,你的窗口可能出现在状态栏的上面或下面,从而造成遮挡。当设置这一选项后,窗口管理器将确保窗口内容不会被装饰条(状态栏)盖住。
public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;反转FLAG_NOT_FOCUSABLE选项。
如果同时设置了FLAG_NOT_FOCUSABLE选项和本选项,窗口将能够与输入法交互,允许输入法窗口覆盖;
如果FLAG_NOT_FOCUSABLE没有设置而设置了本选项,窗口不能与输入法交互,可以覆盖输入法窗口。
public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;如果你设置了FLAG_NOT_TOUCH_MODAL,那么当触屏事件发生在窗口之外事,可以通过设置此标志接收到一个MotionEvent.ACTION_OUTSIDE事件。注意,你不会收到完整的down/move/up事件,只有第一次down事件时可以收到ACTION_OUTSIDE。
public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;当屏幕锁定时,窗口可以被看到。这使得应用程序窗口优先于锁屏界面。可配合FLAG_KEEP_SCREEN_ON选项点亮屏幕并直接显示在锁屏界面之前。可使用FLAG_DISMISS_KEYGUARD选项直接解除非加锁的锁屏状态。此选项只用于最顶层的全屏幕窗口。
public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;请求系统墙纸显示在你的窗口后面。窗口必须是半透明的。
public static final int FLAG_SHOW_WALLPAPER = 0x00100000;窗口一旦显示出来,系统将点亮屏幕,正如用户唤醒设备那样。
public static final int FLAG_TURN_SCREEN_ON = 0x00200000;解除锁屏。只有锁屏界面不是加密的才能解锁。如果锁屏界面是加密的,那么用户解锁之后才能看到此窗口,除非设置了FLAG_SHOW_WHEN_LOCKED选项。
public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;锁屏界面淡出时,继续运行它的动画。
public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING =0x10000000;以原始尺寸显示窗口。用于在兼容模式下运行程序。
public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;用于系统对话框。设置此选项的窗口将无条件获得焦点。
public static final int FLAG_SYSTEM_ERROR = 0x40000000;
type 的取值:
应用程序窗口。
public static final int FIRST_APPLICATION_WINDOW = 1;
所有程序窗口的“基地”窗口,其他应用程序窗口都显示在它上面。
public static final int TYPE_BASE_APPLICATION =1;
普通应用功能程序窗口。token必须设置为Activity的token,以指出该窗口属谁。
public static final int TYPE_APPLICATION = 2;
用于应用程序启动时所显示的窗口。应用本身不要使用这种类型。
它用于让系统显示些信息,直到应用程序可以开启自己的窗口。
public static final int TYPE_APPLICATION_STARTING = 3;
应用程序窗口结束。
public static final int LAST_APPLICATION_WINDOW = 99;
子窗口。子窗口的Z序和坐标空间都依赖于他们的宿主窗口。
public static final int FIRST_SUB_WINDOW = 1000;
面板窗口,显示于宿主窗口上层。
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
媒体窗口,例如视频。显示于宿主窗口下层。
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1;
应用程序窗口的子面板。显示于所有面板窗口的上层。(GUI的一般规律,越“子”越靠上)
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW +2;
对话框。类似于面板窗口,绘制类似于顶层窗口,而不是宿主的子窗口。
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW +3;
媒体信息。显示在媒体层和程序窗口之间,需要实现透明(半透明)效果。(例如显示字幕)
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW +4;
子窗口结束。( End of types of sub-windows )
public static final int LAST_SUB_WINDOW = 1999;
系统窗口。非应用程序创建。
public static final int FIRST_SYSTEM_WINDOW = 2000;
状态栏。只能有一个状态栏;它位于屏幕顶端,其他窗口都位于它下方。
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
搜索栏。只能有一个搜索栏;它位于屏幕上方。
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
电话窗口。它用于电话交互(特别是呼入)。它置于所有应用程序之上,状态栏之下。
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
系统提示。它总是出现在应用程序窗口之上。
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW +3;
锁屏窗口。
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW +4;
信息窗口。用于显示toast。
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW +5;
系统顶层窗口。显示在其他一切内容之上。此窗口不能获得输入焦点,否则影响锁屏。
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW +6;
电话优先,当锁屏时显示。此窗口不能获得输入焦点,否则影响锁屏。
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW +7;
系统对话框。(例如音量调节框)。
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW +8;
锁屏时显示的对话框。
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW +9;
系统内部错误提示,显示于所有内容之上。
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW +10;
内部输入法窗口,显示于普通UI之上。应用程序可重新布局以免被此窗口覆盖。
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW +11;
内部输入法对话框,显示于当前输入法窗口之上。
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW +12;
墙纸窗口。
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW +13;
状态栏的滑动面板。
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW +14;
系统窗口结束。
public static final int LAST_SYSTEM_WINDOW = 2999;
关于Window的类型,主要有三种:
1 Application Windows:取值在 FIRST_APPLICATION_WINDOW 和 LAST_APPLICATION_WINDOW 之间。
是通常的、顶层的应用程序窗口。必须将token设置成activity的token。
2 Sub Windows:取值在 FIRST_SUB_WINDOW 和 LAST_SUB_WINDOW 之间。
与顶层窗口相关联,token必须设置为它所附着的宿主窗口的token。
3 System Windows:取值在 FIRST_SYSTEM_WINDOW 和 LAST_SYSTEM_WINDOW 之间。
用于特定的系统功能。它不能用于应用程序,使用时需要特殊权限,在manifest.xml中添加如下声明:
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /> |
这三种类型的图层顺序是一次增高,即Application Windows在对底层,System Windows在最上层。看到这里我们再来看一下上面的代码,其中这样一句:
mWindowLayoutParams.type = android.view.WindowManager.LayoutParams.TYPE_SYSTEM_ALERT; |
Dialog是属于Sub Windows类型的,Toast是System Windows类型
Android WindowManager及其动画问题
来源:wangjinyu501的专栏
一、概述 开发中发现在WindowManager上像在Activity中使用动画效果无效,比如下面的代码:
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ImageView iv = new ImageView( this ); iv.setImageResource(R.drawable.ic_launcher); TranslateAnimation animation = new TranslateAnimation( Animation.ABSOLUTE, 20 , Animation.ABSOLUTE, 300 , Animation.ABSOLUTE, 100 , Animation.ABSOLUTE, 400 ); animation.setDuration( 1000 ); animation.setFillAfter( false ); iv.setAnimation(animation); WindowManager mWindowManager = (WindowManager) this .getSystemService(Context.WINDOW_SERVICE); WindowManager.LayoutParams mLayoutParams = new WindowManager.LayoutParams(); mLayoutParams.x = 20 ; mLayoutParams.y = 100 ; mLayoutParams.height = WindowManager.LayoutParams.WRAP_CONTENT; mLayoutParams.width = WindowManager.LayoutParams.WRAP_CONTENT; mLayoutParams.gravity = Gravity.TOP; mLayoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN; mWindowManager.addView(iv, mLayoutParams); animation.start(); |
二、分析 为什么会不执行动画呢,原因在于:the view which is going to be animated must not be directly added to the top window, because top window of android is not a real ViewGroup. so the view must be added to a ViewGroup like FrameLayout first and then this ViewGroup be added to the top window.意思是说动画执行的条件是不能直接添加到最顶层的Window,而是需要一个容器。比如,在xml中定义的控件就可以使用动画。 后来发现一种解决方案是WindowManager.LayoutParams有一个动画属性:windowAnimations,可以这样使用
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lp = new WindowManager.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.TYPE_PHONE, WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE, PixelFormat.RGBA_8888); lp.gravity = Gravity.LEFT |Gravity.TOP; lp.windowAnimations = R.style.anim_view; //动画 wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE); wm.addView(view, lp); |
但是,这是对整个View的一个动画,而不是View中某个控件的动画。而且,使用的时候需要在View状态改变的时候才会出现动画效果。比如消失/出现的时候才会有动画效果。因此这个方案也是行不通的。 既然WindowManager不是一个ViewGroup,那么就构造一个容器来装载WindowManager,可以如下:
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/** * */ package com.kince.apus.widget; import com.kince.apus.R; import android.animation.Animator; import android.animation.Animator.AnimatorListener; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.content.Context; import android.graphics.PixelFormat; import android.os.Handler; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.View; import android.view.WindowManager; import android.widget.FrameLayout; import android.widget.ImageView; import android.widget.TextView; /** * @author kince * @category Windowmanager在Layout中的应用 * * */ public class GuideLayout extends FrameLayout { private WindowManager wManager; private WindowManager.LayoutParams wmParams; private View addView; private TextView mTextView; private ImageView mImageView; private boolean isAddView; private AnimatorSet mShowAnimatorSet, mHideAnimatorSet; private Handler mHandler = new Handler() { public void handleMessage(android.os.Message msg) { super .handleMessage(msg); switch (msg.what) { case 1 : showAnimator(); break ; default : break ; } }; }; /** * @param context */ public GuideLayout(Context context) { this (context, null ); // TODO Auto-generated constructor stub } /** * @param context * @param attrs */ public GuideLayout(Context context, AttributeSet attrs) { this (context, attrs, 0 ); // TODO Auto-generated constructor stub } /** * @param context * @param attrs * @param defStyle */ public GuideLayout(Context context, AttributeSet attrs, int defStyle) { super (context, attrs, defStyle); addView = LayoutInflater.from(context).inflate(R.layout.guide_layout, this ); mTextView = (TextView) addView.findViewById(R.id.tv); mImageView = (ImageView) addView.findViewById(R.id.iv); mTextView.setVisibility(View.GONE); mImageView.setVisibility(View.GONE); setAnimator(); getWindowManager(context); } /** * @category 实例化WindowManager 初次模拟位置时候使用 * @param context */ private void getWindowManager( final Context context) { wManager = (WindowManager) context.getApplicationContext() .getSystemService(Context.WINDOW_SERVICE); wmParams = new WindowManager.LayoutParams(); wmParams.type = WindowManager.LayoutParams.TYPE_SYSTEM_ALERT; wmParams.format = PixelFormat.TRANSPARENT; wmParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE; wmParams.gravity = 17 ; wmParams.width = WindowManager.LayoutParams.MATCH_PARENT; wmParams.height = WindowManager.LayoutParams.MATCH_PARENT; } private void setAnimator() { mShowAnimatorSet = new AnimatorSet(); Animator[] showAnimator = new Animator[ 2 ]; showAnimator[ 0 ] = ObjectAnimator.ofFloat(mTextView, "alpha" , new float [] { 0 .0F, 1 .0F }); showAnimator[ 1 ] = ObjectAnimator.ofFloat(mImageView, "alpha" , new float [] { 0 .0F, 1 .0F }); mShowAnimatorSet.playTogether(showAnimator); mShowAnimatorSet.setDuration(1500l); mHideAnimatorSet = new AnimatorSet(); Animator[] hideAnimator = new Animator[ 2 ]; hideAnimator[ 0 ] = ObjectAnimator.ofFloat(mTextView, "alpha" , new float [] { 1 .0F, 0 .0F }); hideAnimator[ 1 ] = ObjectAnimator.ofFloat(mImageView, "alpha" , new float [] { 1 .0F, 0 .0F }); mHideAnimatorSet.playTogether(hideAnimator); mHideAnimatorSet.setDuration(1500l); } public void showAnimator() { mTextView.setVisibility(View.VISIBLE); mImageView.setVisibility(View.VISIBLE); mShowAnimatorSet.start(); isAddView= true ; } public void hideAnimator() { mHideAnimatorSet.start(); mHideAnimatorSet.addListener( new AnimatorListener() { @Override public void onAnimationStart(Animator animation) { // TODO Auto-generated method stub } @Override public void onAnimationRepeat(Animator animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animator animation) { // TODO Auto-generated method stub mTextView.setVisibility(View.INVISIBLE); mImageView.setVisibility(View.INVISIBLE); } @Override public void onAnimationCancel(Animator animation) { // TODO Auto-generated method stub } }); } public void sendMessage() { if (isAddView) { wManager.removeView( this ); mHandler.removeMessages( 1 ); isAddView= false ; } mHandler.sendEmptyMessage( 1 ); wManager.addView( this , wmParams); } } |
这样一来,就可以实现在WindowManager上的动画效果了。其实,造成这种现象的原因在于对AndroidAPI以及其体系的理解不够深刻。忽略了动画执行所需要的基本条件,影射的问题就是考虑问题不够全面。所以,不论开发哪种功能,使用哪个API,前期的规划、调研很重要。知己知彼,仅此而已。
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