我觉得用Unity 开发最爽的地方, 不是unity跨平台,而是用其他语言,要用很复杂的逻辑才能完成的功能,unity用一两句代码就能搞定

就比如说获取Android 系统的电量,不用发广播,不用申请权限,一句 SystemInfo.batteryLevel 轻松搞定。

关于设备信息,我们可以通过 SystemInfo类 来获得

Static Properties

batteryLevel 当前电量 (Read Only).
batteryStatus 返回电池的状态,是否在充电等 (Read Only).
copyTextureSupport 支持Graphics.CopyTexture的种类 (Read Only).
deviceModel The model of the device (Read Only).
deviceName The user defined name of the device (Read Only).
deviceType 返回本应用程序所正在运行的设备(Read Only).
deviceUniqueIdentifier 返回设备的唯一标识符 (Read Only).
graphicsDeviceID 图形设备的标识符
graphicsDeviceName 图形设备的名称
graphicsDeviceType The graphics API type used by the graphics device (Read Only).
graphicsDeviceVendor The vendor of the graphics device (Read Only).
graphicsDeviceVendorID The identifier code of the graphics device vendor (Read Only).
graphicsDeviceVersion The graphics API type and driver version used by the graphics device (Read Only).
graphicsMemorySize Amount of video memory present (Read Only).
graphicsMultiThreaded Is graphics device using multi-threaded rendering (Read Only)?
graphicsShaderLevel Graphics device shader capability level (Read Only).
graphicsUVStartsAtTop Returns true if the texture UV coordinate convention for this platform has Y starting at the top of the image.
maxCubemapSize Maximum Cubemap texture size (Read Only).
maxTextureSize Maximum texture size (Read Only).
npotSupport What NPOT (non-power of two size) texture support does the GPU provide? (Read Only)
operatingSystem Operating system name with version (Read Only).
operatingSystemFamily Returns the operating system family the game is running on (Read Only).
processorCount Number of processors present (Read Only).
processorFrequency Processor frequency in MHz (Read Only).
processorType Processor name (Read Only).
supportedRenderTargetCount How many simultaneous render targets (MRTs) are supported? (Read Only)
supports2DArrayTextures Are 2D Array textures supported? (Read Only)
supports3DRenderTextures Are 3D (volume) RenderTextures supported? (Read Only)
supports3DTextures Are 3D (volume) textures supported? (Read Only)
supportsAccelerometer Is an accelerometer available on the device?
supportsAudio Is there an Audio device available for playback?
supportsComputeShaders Are compute shaders supported? (Read Only)
supportsCubemapArrayTextures Are Cubemap Array textures supported? (Read Only)
supportsGyroscope Is a gyroscope available on the device?
supportsImageEffects Are image effects supported? (Read Only)
supportsInstancing Is GPU draw call instancing supported? (Read Only)
supportsLocationService Is the device capable of reporting its location?
supportsMotionVectors Whether motion vectors are supported on this platform.
supportsRawShadowDepthSampling Is sampling raw depth from shadowmaps supported? (Read Only)
supportsRenderToCubemap Are cubemap render textures supported? (Read Only)
supportsShadows Are built-in shadows supported? (Read Only)
supportsSparseTextures Are sparse textures supported? (Read Only)
supportsVibration 是否支持震动
systemMemorySize 内存大小
unsupportedIdentifier Value returned by SystemInfo string properties which are not supported on the current platform.
usesReversedZBuffer 如果当前平台使用反向深度缓冲区(取值范围从1附近的平面和0到远平面),如果深度缓冲区是正常的(0在附近,1则远),则此属性为true。(只读)

unity SystemInfo类 获得电量battery的更多相关文章

  1. Unity 改变类模板-为你的类添加一个命名空间

    之前在写代码的时候,就很疑惑为什么创建类的时候.没有命名空间呢?   后来自己的类终于和别人写的类名字有冲突.... 如何修改Unity创建类的模板呢?  找到下面这个文件 然后修改 保存文件在Uni ...

  2. Unity3D的SystemInfo类,用于获取运行设备硬件信息(CPU、显卡、类型等)

    SystemInfo类中的静态变量:   中文显示: Rendering.CopyTextureSupport copyTextureSupport:(只读)支持多种复制纹理功能的情况. string ...

  3. [Editor]Unity Editor类常用方法

    Editor文档资料 Unity教程之-Unity Attribute的使用总结:http://www.unity.5helpyou.com/3550.html 利用unity3d属性来设置Inspe ...

  4. unity -- Time类(持续更新中)

    2018年了,新年总是会制定很多具体目标和计划,不管能否坚持去完成,初衷和决心总是要有的.本年第一篇博客终于开始下笔了,先立一些今年和公司业务无关的的flag: 1.希望每月或两月能看一套蛮牛游戏上的 ...

  5. Unity Editor 编写unity插件类

    在unity写了一个编辑类,基于iTweenpath插件,为了更方便的操作iTweenpath,顺便练习UnityEditor的操作,写了一个CreateiTweenPath,放在Editor文件夹中 ...

  6. unity, 自定义类中使用print

    在unity脚本中自定义c#类,而且不继承MonoBehaviour的话,若还想在其中使用print函数,可以用MonoBehaviour.print(...).

  7. Unity 将一个类序列化并以 ".asset" 类型存储在 Resources 文件夹下

    概念: 序列化 (Serialization)将对象的状态信息转换为可以存储或传输的形式的过程.在序列化期间,对象将其当前状态写入到临时或持久性存储区.以后,可以通过从存储区中读取或反序列化对象的状态 ...

  8. Unity PlayerPrefs类进行扩展(整个对象进行保存)

    盘子脸在制作单机游戏的时候,先以为没有好多数据需要保存本地. 就没有使用json等格式自己进行保存. 使用PlayerPrefs类,但是后面字段越来越多的时候. PlayerPrefs保存就发现要手动 ...

  9. Unity Debug类

    静态变量 developerConsoleVisible 报告是否开发控制台是可见的.开发控制台不能出现使用: isDebugBuild 在构建设置对话框中有一个叫做"发展构建"复 ...

随机推荐

  1. 浏览器输入一个url的过程,以及加载完html文件和js文件的标志

    简单理解: 当在浏览器地址栏输入一url时,浏览器会做以下几个步骤: 1.将url转化为ip地址,也就是DNS解析,(先找本地host文件中是否有对应的ip地址,如果有就直接用,没有的话,就按域名的二 ...

  2. intellij idea 15 for mac破解版(含注册码)下载

    转载 https://blog.csdn.net/dataiyangu/article/details/81163118

  3. ZBrush实用插件ZAppLink简介

    ZAppLink是ZBrush版本推出时被评为最值得期待的插件.事实证明,ZAppLink的出现让工具与工具之间有了交流,搭起软件与软件的沟通桥梁. ZAppLink插件专用于扩展ZBrush®的绘制 ...

  4. 肆、js的DOM模型

    一.网页中的dom模型框架 1.dom中的3中节点:元素节点.文本节点.属性节点 a.元素节点:html中的各种标签就是各个元素节点,元素节点可以包含其他元素,只有html根节点例外. b.文本节点: ...

  5. 路飞学城Python-Day4

    29.二进制转换计算机使用的语言就是二进制古时候,人们使用信鸽.书信.千里马等方式.但是这样的方式是不可靠的,时间也长.古时候的军方,通过烽火狼烟进行简单的信息交流 30.二进制的转换(II)8 4 ...

  6. 服务器搭建域控与SQL Server的AlwaysOn环境过程(三)配置故障转移

    0 引言 主要讲述如何搭建故障转移集群,因为AlwaysOn是基于Windows的故障转移集群的. 在讲解步骤之前需要了解一下故障转移集群仲裁配置 下面图片来自<Windows Server20 ...

  7. Mateclass

    Mateclass 一切皆对象: Eg: class Foo: pass f=Foo() In [60]: print(type(f)) <class '__main__.Foo'> In ...

  8. [APIO2016]Gap

    题目:UOJ#206. 题目大意:由于过于冗长,不好解释,所以详见原题. 解题思路:这是一道交互题. 对于第一问,很容易解决.由于数列严格递增,所以不会出现相等的情况. 首先调用MinMax(0,10 ...

  9. 一:1.2【print&input与变量和运算符】

    [路径] 绝对路径:从根目录开始链接的路径  --->cd C:\Windows\Boot\DVD\EFI\en-US 相对路径:不从根目录开始链接的路径 ----> cd Boot\DV ...

  10. 紫书 习题8-5 UVa 177 (找规律)

    参考了https://blog.csdn.net/weizhuwyzc000/article/details/47038989 我一开始看了很久, 拿纸折了很久, 还是折不出题目那样..一脸懵逼 后来 ...