In this example we are going to explain how to use MulticastSocket in Java, in order to enable a server to easily send information to multiple clients, which are all connected to the same port and address. We will describe the whole process, by creating both the server and the client, and guide you through the main concepts that need to be understood to create this type of applications.

1. MulticastSocket Server

We are going to use a DatagramSocket,  to enable the server to send packets of information to the client/clients. A datagram, by definition, is “an independent, self-contained message sent over the network whose arrival, arrival time, and content are not guaranteed”. Essentially, we are opening a DatagramSocket in order to send DatagramPacket messages to the client. We are using the datagram classes (instead of standard sockets) because they allow us to broadcast information to multiple clients, that are all connected to aMulticastSocket.

Let’s see the code of the server:

MulticastSocketServer.java

01 import java.io.IOException;
02 import java.net.DatagramPacket;
03 import java.net.DatagramSocket;
04 import java.net.InetAddress;
05 import java.net.UnknownHostException;
06  
07 public class MulticastSocketServer {
08      
09     final static String INET_ADDR = "224.0.0.3";
10     final static int PORT = 8888;
11  
12     public static void main(String[] args) throws UnknownHostException, InterruptedException {
13         // Get the address that we are going to connect to.
14         InetAddress addr = InetAddress.getByName(INET_ADDR);
15       
16         // Open a new DatagramSocket, which will be used to send the data.
17         try (DatagramSocket serverSocket = new DatagramSocket()) {
18             for (int i = 0; i < 5; i++) {
19                 String msg = "Sent message no " + i;
20  
21                 // Create a packet that will contain the data
22                 // (in the form of bytes) and send it.
23                 DatagramPacket msgPacket = new DatagramPacket(msg.getBytes(),
24                         msg.getBytes().length, addr, PORT);
25                 serverSocket.send(msgPacket);
26       
27                 System.out.println("Server sent packet with msg: " + msg);
28                 Thread.sleep(500);
29             }
30         catch (IOException ex) {
31             ex.printStackTrace();
32         }
33     }
34 }

One thing that we need to take into consideration here, is that there are specific addresses that allow us to use a MulticastSocket are limited, specifically in the range of 224.0.0.0 to 239.255.255.255. Some of them are reserved, like 224.0.0.0. The address that we are using, 224.0.0.3, can be used safely.

2. MulticastSocket Client

Regarding the client, we are going to move a little bit differently. We are going to create a client class, that will accept incoming messages from the server, and then we are going to duplicate this class. The point here is that by using the same code, we can connect to the server seamlessly, while having as many clients as we like.

Let’s see the code of the client:

MulticastSocketClient.java

01 import java.io.IOException;
02 import java.net.DatagramPacket;
03 import java.net.InetAddress;
04 import java.net.MulticastSocket;
05 import java.net.UnknownHostException;
06  
07 public class MulticastSocketClient {
08      
09     final static String INET_ADDR = "224.0.0.3";
10     final static int PORT = 8888;
11  
12     public static void main(String[] args) throws UnknownHostException {
13         // Get the address that we are going to connect to.
14         InetAddress address = InetAddress.getByName(INET_ADDR);
15          
16         // Create a buffer of bytes, which will be used to store
17         // the incoming bytes containing the information from the server.
18         // Since the message is small here, 256 bytes should be enough.
19         byte[] buf = new byte[256];
20          
21         // Create a new Multicast socket (that will allow other sockets/programs
22         // to join it as well.
23         try (MulticastSocket clientSocket = new MulticastSocket(PORT)){
24             //Joint the Multicast group.
25             clientSocket.joinGroup(address);
26       
27             while (true) {
28                 // Receive the information and print it.
29                 DatagramPacket msgPacket = new DatagramPacket(buf, buf.length);
30                 clientSocket.receive(msgPacket);
31  
32                 String msg = new String(buf, 0, buf.length);
33                 System.out.println("Socket 1 received msg: " + msg);
34             }
35         catch (IOException ex) {
36             ex.printStackTrace();
37         }
38     }
39 }

First, we start the client, which will keep waiting for incoming packets of information. As soon as we start the server, it will send the information packets and the client will receive them and print the information on the screen.

Server Output

1 Server sent packet with msg: Sent message no 0
2 Server sent packet with msg: Sent message no 1
3 Server sent packet with msg: Sent message no 2
4 Server sent packet with msg: Sent message no 3
5 Server sent packet with msg: Sent message no 4

Client Output

1 Socket 1 received msg: Sent message no 0
2 Socket 1 received msg: Sent message no 1
3 Socket 1 received msg: Sent message no 2
4 Socket 1 received msg: Sent message no 3
5 Socket 1 received msg: Sent message no 4

In order to use multiple clients, just create anew Java project and copy-paste the code of the client, but change the output to Socket 2instead of Socket 1. You will see that when the server runs, the messages will be sent to both clients, and both clients will print the same results (except for the socket number part). Take a look at this screenshot here. We are running the first client through eclipse, the second through the command line, and the server through the command line as well.

Running a server and 2 clients.

3. Download the project

This was an example of MulticastSocket usage in Java.

Download
You can download the full source code of this example here : MulticastSocketServerMulticastSocketClient

reference from:

http://examples.javacodegeeks.com/core-java/net/multicastsocket-net/java-net-multicastsocket-example/

java.net.MulticastSocket Example--reference的更多相关文章

  1. 自己挖坑自己跳 之JsonMappingException: (was java.lang.NullPointerException) (through reference chain:)

    在Web项目中,我们经常会设计一些与界面相对应的JavaBean作为Entity,而为了兼容前台传入的空值,有些字段我们会用包装类型而不是基本类型.可是往往我的Entity已经设计完成,很多时候我们会 ...

  2. Java中各种引用(Reference)解析

    目录 1,引用类型 2, FinalReference 2.1, Finalizer 3, SoftReference 4, WeakReference 5, PhantomReference 6, ...

  3. Java密码体系结构简介:Java Cryptography Architecture (JCA) Reference Guide

    来自Java官方的文档,作备忘使用. 简介: Java平台非常强调安全性,包括语言安全,密码学,公钥基础设施,认证,安全通信和访问控制. JCA是平台的一个主要部分,包含一个“提供者”体系结构和一组用 ...

  4. java 方法引用(method reference)

    it -> it != null等价于Objects::nonNull

  5. java之DatagramSocket、DatagramPackage丶MulticastSocket 广播学习

    1.基本概念: a.DatagramPacket与DatagramSocket位于java.net包中 b.DatagramPacket表示存放数据的数据报,DatagramSocket表示接受或发送 ...

  6. 理解java reference

    Java世界泰山北斗级大作<Thinking In Java>切入Java就提出“Everything is Object”.在Java这个充满Object的世界中,reference是一 ...

  7. java组播MulticastSocket

    在单播模式中有服务器端和客户端之分,而组播模式与单播模式不同,每个端都是以路由器或交换机做为中转广播站,任意一端向路由器或交换机发送消息,路由或交换机负责发送其他节点,每个节点都是同等的.所以在编程模 ...

  8. Java基本功—Reference

    这是一篇一年多之前便已写就的文章,那时,因为很多Java程序员只求追随新生的事物,却连基本的概念都没有,很多讨论中,很明显是基本功不过硬,于是萌生写一个系列文章,讨论Java的基本功,下面便是在这个想 ...

  9. Java Reference & ReferenceQueue一览

    Overview The java.lang.ref package provides more flexible types of references than are otherwise ava ...

随机推荐

  1. 四、C#方法和参数

    方法是一种组合一系列语句以执行一个特定操作或计算一个特殊结果的方式. 它能够为构成程序的语句提供更好的结构和组织.   在面向对象的语言中,方法总是和类关联在一起的,我们用类将相关的方法分为一组. 方 ...

  2. javaScript 手写图片轮播

    <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title> ...

  3. javascript基础学习(十三)

    javascript之文档对象 学习要点: 文档对象 文档对象的应用 一.文档对象 Document对象是代表一个浏览器窗口或框架中的显示HTML文件的对象.javascript会为每个HTML文档自 ...

  4. 【USACO 1.2.1】挤牛奶

    [问题描述] 三个农民每天清晨5点起床,然后去牛棚给3头牛挤奶.第一个农民在300时刻(从5点开始计时,秒为单位)给他的牛挤奶,一直到1000时刻.第二个农民在700时刻开始,在 1200时刻结束.第 ...

  5. work登录页

  6. 2.2.2 从 Path 中获取信息

    Demo: import java.nio.file.Path; import java.nio.file.Paths; public class PathInfoTest { public stat ...

  7. js性能优化--学习笔记

    <高性能网站建设进阶指南>: 1.使用局部变量,避免深入作用域查找,局部变量是读写速度最快的:把函数中使用次数超过一次的对象属性和数组存储为局部变量是一个好方法:比如for循环中的.len ...

  8. Rotate List 面试题

    今天做了leetcode的Rotate List,刚开始头脑不清楚,写的乱七八糟的,后来改了下,提交了,能过,把代码贴出来. 做题的时候头脑要清楚,我刚开始做完的时候才发现我把向左向右移动弄反了,后来 ...

  9. iOS项目管理:目录结构和开发流程

    iOS项目管理:目录结构和开发流程     最近正在做一个大版本的更新,现在在重构中.... 发现很多人在一个项目的开始不知道开发流程是什么,也不是非常清晰的知道一个项目该有目录结构.如果项目小或者是 ...

  10. 使用UIImagePickerController时3DTouch引起的Crash问题的解决--备用

    一.crash的场景 程序中用到UIImagePickerController时,如果在IPhone6S上运行APP,当forceTouch 一个图片时程序会crash,并附带如下crash mess ...