NV OIT algorithm : Depth peeling is a fragment-level depth sorting technique
https://developer.nvidia.com/content/interactive-order-independent-transparency
Correctly rendering non-refractive transparent surfaces with core OpenGL
functionality [9] has the vexing requirements of depth-sorted traversal and nonintersecting polygons. This is frustrating for most application developers using OpenGL
because the natural order of scene traversal (usually one object at a time) rarely satisfies
these requirements. Objects can be complex, with their own transformation hierarchies.
Even more troublesome, with advanced graphics hardware, the vertices and fragments of
objects may be altered by user-defined per-vertex or per-fragment operations within the
GPU. When these features are employed, it becomes intractable to guarantee that
fragments will arrive in sorted order for each pixel. The technique presented here solves
the problem of order dependence by using a technique we call depth peeling. Depth
peeling is a fragment-level depth sorting technique described by Mammen using Virtual
Pixel Maps [7] and by Diefenbach using a dual depth buffer [3]. Though no dual depth
buffer hardware fitting Diefenbach’s description exists, Bastos observed that shadow
mapping hardware in conjunction with alpha test can be used to achieve the same effect
[2]. Using this variation of depth peeling, each unique depth in the scene is extracted into
layers, and the layers are composited in depth-sorted order to produce the correctly
blended final image. The peeling of a layer requires a single order-independent pass over
the scene. Figure 1 contrasts correct and incorrect rendering of transparent surfaces.
The goal of this document is to enable OpenGL developers to implement this
technique with NVIDIA OpenGL extensions and GeForce3 hardware. Since shadow
mapping is integral to the technique a very basic introduction is provided, but the
interested reader is encouraged to explore the referenced material for more detail.
NV OIT algorithm : Depth peeling is a fragment-level depth sorting technique的更多相关文章
- Single Depth peeling 顺序无关渲染(OIT)
什么是顺序无关渲染 在3D渲染中,物体的渲染是按一定的顺序渲染的,这也就可能导致半透明的物体先于不透明的物体渲染,结果就是可能出现半透明物体后的物体由于深度遮挡而没有渲染出来.对于这种情况通常会先渲染 ...
- depth peeling实现半透明
aaarticlea/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/2wBDAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRofHh0aH
- leetcode 104. Maximum Depth of Binary Tree 111. Minimum Depth of Binary Tree
104: class Solution { public: int maxDepth(TreeNode* root) { if(root == NULL) ; int left = maxDepth( ...
- Wikipedia : OIT history
http://en.wikipedia.org/wiki/Order-independent_transparency Order-independent transparency From Wiki ...
- [ZZ] KlayGE 游戏引擎 之 Order Independent Transparency(OIT)
转载请注明出处为KlayGE游戏引擎,本文的永久链接为http://www.klayge.org/?p=2233 http://dogasshole.iteye.com/blog/1429665 ht ...
- Intel OIT demo
https://software.intel.com/en-us/blogs/2013/07/18/order-independent-transparency-approximation-with- ...
- 使用Depth Texture
使用Depth Textures: 可以将depth信息渲染到一张texture,有些效果的制作会需要scene depth信息,此时depth texture就可以派上用场了. Depth Text ...
- OIT
https://matthewwellings.com/blog/depth-peeling-order-independent-transparency-in-vulkan/ depth peeli ...
- Depth Buffer
Up until now there is only one type of output buffer you've made use of, the color buffer. This chap ...
随机推荐
- GLSL Entry point not found
解决方案: 在引用OpenGL的头文件 #include <GL/glew.h>#include <GL/glut.h> 前添加 #define GLUT_DISABLE_AT ...
- stm32——Flash读写
stm32——Flash读写 一.Flash简介 通过对stm32内部的flash的读写可以实现对stm32的编程操作. stm32的内置可编程Flash在许多场合具有十分重要的意义.如其支持ICP( ...
- Fresco 源码分析(一) DraweeView-DraweeHierarchy-DraweeController(MVC) DraweeView的分析
4. Fresco的内容 为了方便学习,我们先从使用结合官方的文档来分析 4.1 Fresco客户端的使用 在使用Fresco的使用,我们直接使用的是SimpleDraweeView这个类,然后在Ac ...
- 查看运行的KVM的虚机
[root@ok Desktop]# cat demo.py #!/usr/bin/python import libvirt conn = libvirt.open("qemu:///sy ...
- ***php解析JSON二维数组字符串(json_decode函数第二个参数True和False的区别)
客户端的请求体中的数据:[{"msg_id": 1, "msg_status": "HAS_READ" }, { "msg_id& ...
- 转载——用Mixer API函数调节控制面板的音频设置
关键词:Mixer函数,控制面板,音频设备调节 如果你用过windows的音频设备,比如播放音乐或者录音,聊天,调节麦克或者声音的大小,以及设置静音,都可以通过控制面板中的音频设置面板来调节,你对于下 ...
- oracle 执行计划详解
简介: 本文全面详细介绍oracle执行计划的相关的概念,访问数据的存取方法,表之间的连接等内容. 并有总结和概述,便于理解与记忆! +++ 目录 --- 一.相关的概念 ...
- 操作JNI函数以及复杂对象传递
转自:http://blog.csdn.net/qinjuning/article/details/7607214 在掌握了JNI函数的使用和相关类型的映射后,以及知晓何利用javah工具生成对应的j ...
- C语言有字符串这种数据类型吗?
C/C++语言 用 char 数组 存放 字符串.例如: char str[]="abcd 1234";char *ss = "1234 XYZ";printf ...
- 寒假 D3 D Modular Inverse
Modular Inverse Time Limit: 2 Seconds Memory Limit: 65536 KB ...