Android 原生 MediaPlayer 和 MediaCodec 的区别和联系(二)
目录:
(3)Android 官方网站 对 MediaPlayer的介绍
正文:
- 当使用 new 创建MediaPlayer对象或者在调用 reset() 之后,它处于空闲状态; 并且在调用 release() 之后,它处于 End 状态。 在这两个状态之间是MediaPlayer对象的生命周期。
- 通常,一些播放控制操作可能由于各种原因而失败,例如不支持的音频/视频格式,交错的音频/视频,分辨率太高,流超时等。因此,在这些情况下,关注错误报告和恢复是非常重要的。有时,由于编程错误,也可能在无效状态下调用播放控制操作。在所有这些错误条件下,如果开发者事先通过setOnErrorListener(android.media.MediaPlayer.OnErrorListener)注册了 OnErrorListener ,则内部播放器引擎会调用开发者提供的 OnErrorListener.onError() 方法。
- 调用 setDataSource(FileDescriptor), 或 setDataSource(String), 或 setDataSource(Context, Uri), 或 setDataSource(FileDescriptor, long, long), 或 setDataSource(MediaDataSource)
- 在开始播放之前,MediaPlayer 对象必须先进入准备状态。
- 要开始播放,必须调用 start() ,start() 返回成功后,MediaPlayer对象则处于 Started状态(Started state)。isPlaying()可用来测试 MediaPlayer对象是否处于 Started状态(Started state)。
- 播放可以暂停和停止,并可以调整当前播放位置。 可以通过pause()暂停播放。 当对pause()的调用返回时,MediaPlayer对象进入Paused状态(Pausedstate)。 请注意,从“已启动”状态(Started state)到“暂停”状态(Paused state)的转换(反之亦然)在播放器引擎中异步发生。 在调用isPlaying()时更新状态可能需要一些时间,对于流内容,它可能需要几秒钟。
- 调用stop()会停止播放并导致处于Started,Paused,Prepared或PlaybackCompleted状态(state)的MediaPlayer进入Stopped状态(Stopped state)。
- 可以通过调用seekTo(long, int)调整播放位置
- 当播放到达流的结尾时,播放完成。
Method Name | Valid Sates | Invalid States | Comments |
attachAuxEffect | {Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Idle, Error} | This method must be called after setDataSource. Calling it does not change the object state. |
getAudioSessionId | any | {} | This method can be called in any state and calling it does not change the object state. |
getCurrentPosition | {Idle, Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
getDuration | {Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
getVideoHeight | {Idle, Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
getVideoWidth | {Idle, Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
isPlaying | {Idle, Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
pause | {Started, Paused, PlaybackCompleted} | {Idle, Initialized, Prepared, Stopped, Error} | Successful invoke of this method in a valid state transfers the object to the Paused state. Calling this method in an invalid state transfers the object to the Error state. |
prepare | {Initialized, Stopped} | {Idle, Prepared, Started, Paused, PlaybackCompleted, Error} | Successful invoke of this method in a valid state transfers the object to the Prepared state. Calling this method in an invalid state throws an IllegalStateException. |
prepareAsync | {Initialized, Stopped} | {Idle, Prepared, Started, Paused, PlaybackCompleted, Error} | Successful invoke of this method in a valid state transfers the object to the Preparing state. Calling this method in an invalid state throws an IllegalStateException. |
release | any | {} | After release(), the object is no longer available. |
reset | {Idle, Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted, Error} | {} | After reset(), the object is like being just created. |
seekTo | {Prepared, Started, Paused, PlaybackCompleted} | {Idle, Initialized, Stopped, Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
setAudioAttributes | {Idle, Initialized, Stopped, Prepared, Started, Paused, PlaybackCompleted} | {Error} | Successful invoke of this method does not change the state. In order for the target audio attributes type to become effective, this method must be called before prepare() or prepareAsync(). |
setAudioSessionId | {Idle} | {Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted, Error} | This method must be called in idle state as the audio session ID must be known before calling setDataSource. Calling it does not change the object state. |
setAudioStreamType (deprecated) | {Idle, Initialized, Stopped, Prepared, Started, Paused, PlaybackCompleted} | {Error} | Successful invoke of this method does not change the state. In order for the target audio stream type to become effective, this method must be called before prepare() or prepareAsync(). |
setAuxEffectSendLevel | any | {} | Calling this method does not change the object state. |
setDataSource | {Idle} | {Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted, Error} | Successful invoke of this method in a valid state transfers the object to the Initialized state. Calling this method in an invalid state throws an IllegalStateException. |
setDisplay | any | {} | This method can be called in any state and calling it does not change the object state. |
setSurface | any | {} | This method can be called in any state and calling it does not change the object state. |
setVideoScalingMode | {Initialized, Prepared, Started, Paused, Stopped, PlaybackCompleted} | {Idle, Error} | Successful invoke of this method does not change the state. |
setLooping | {Idle, Initialized, Stopped, Prepared, Started, Paused, PlaybackCompleted} | {Error} | Successful invoke of this method in a valid state does not change the state. Calling this method in an invalid state transfers the object to the Error state. |
isLooping | any | {} | This method can be called in any state and calling it does not change the object state. |
setOnBufferingUpdateListener | any | {} | This method can be called in any state and calling it does not change the object state. |
setOnCompletionListener | any | {} | This method can be called in any state and calling it does not change the object state. |
setOnErrorListener | any | {} | This method can be called in any state and calling it does not change the object state. |
setOnPreparedListener | any | {} | This method can be called in any state and calling it does not change the object state. |
setOnSeekCompleteListener | any | {} | This method can be called in any state and calling it does not change the object state. |
setPlaybackParams | {Initialized, Prepared, Started, Paused, PlaybackCompleted, Error} | {Idle, Stopped} | This method will change state in some cases, depending on when it's called. |
setScreenOnWhilePlaying | any | {} | This method can be called in any state and calling it does not change the object state. |
setVolume | {Idle, Initialized, Stopped, Prepared, Started, Paused, PlaybackCompleted} | {Error} | Successful invoke of this method does not change the state. |
setWakeMode | any | {} | This method can be called in any state and calling it does not change the object state. |
start | {Prepared, Started, Paused, PlaybackCompleted} | {Idle, Initialized, Stopped, Error} | Successful invoke of this method in a valid state transfers the object to the Started state. Calling this method in an invalid state transfers the object to the Error state. |
stop | {Prepared, Started, Stopped, Paused, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method in a valid state transfers the object to the Stopped state. Calling this method in an invalid state transfers the object to the Error state. |
getTrackInfo | {Prepared, Started, Stopped, Paused, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method does not change the state. |
addTimedTextSource | {Prepared, Started, Stopped, Paused, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method does not change the state. |
selectTrack | {Prepared, Started, Stopped, Paused, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method does not change the state. |
deselectTrack | {Prepared, Started, Stopped, Paused, PlaybackCompleted} | {Idle, Initialized, Error} | Successful invoke of this method does not change the state. |
Android 原生 MediaPlayer 和 MediaCodec 的区别和联系(二)的更多相关文章
- android 原生 MediaPlayer 和 MediaCodec 的区别和联系(三)
目录: (4)Android 官方网站 对 MediaCodec的介绍 注:编解码器特定数据(Code-specific Data,简写为csd) 部分结合网上资料加入了补充和个人理解.请悉知 ...
- Android MediaPlayer 和 MediaCodec 的区别和联系(一)
目录: (1)概念解释 : 硬解.软解 (2)Intel关于Android MediaCodec的相关说明 正文: 一.硬解.软解 (1)概念: a.硬 ...
- Android原生同步登录状态到H5网页避免二次登录
本文解决的问题是目前流行的 Android/IOS 原生应用内嵌 WebView 网页时,原生与H5页面登录状态的同步. 大多数混合开发应用的登录都是在原生页面中,这就牵扯到一个问题,如何把登录状态传 ...
- Android原生编解码接口 MediaCodec 之——踩坑
版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明.本文链接:https://blog.csdn.net/gb702250823/article/d ...
- Android中style和theme的区别
在学习Xamarin android的过程中,最先开始学习的还是熟练掌握android的六大布局-LinearLayout .RelativeLayout.TableLayout.FrameLayou ...
- Android进阶(二十七)Android原生扰人烦的布局
Android原生扰人烦的布局 在开发Android应用时,UI布局是一件令人烦恼的事情.下面主要讲解一下Android中的界面布局. 一.线性布局(LinearLayout) 线性布局分为: (1) ...
- 像写Flutter一样开发Android原生应用
要问到Flutter和Android原生App,在开发是有何区别,编程方式是绕不开的话题.Flutter采用声明式编程,Android原生开发则采用命令式编程. 声明式编程 VS. 命令式编程 我们首 ...
- 拓展 Android 原生 CountDownTimer 倒计时
拓展 Android 原生 CountDownTimer 倒计时 [TOC] CountDownTimer 在系统的CountDownTimer上进行的修改,主要是拓展了功能,当然也保留了系统默认的模 ...
- Android原生json和fastjson的简单使用
android原生操作json数据 主要是两个类 JSONObject 操作对象 JONSArray操作json数组 对象转json //创建学生对象 Student student=new ...
随机推荐
- Spark之Scala学习
1. Scala集合学习: http://blog.csdn.net/lyrebing/article/details/20362227 2. scala实现kmeans算法 http://www.t ...
- 【Java】认识 JDK,JRE,JVM
JDK,JRE,JVM 今天我们讨论下这三个Java工具 JDK 全称Java Development ToolKit(Java 开发工具包). JDK是整个JAVA的核心,其包括了Java运行环境( ...
- Java学习之路(十二):IO流
IO流的概述及其分类 IO流用来处理设备之间的数据传输,Java对数据的操作是通过流的方式 Java用于操作流的类都在IO包中 流按流向分为两种:输入流(读写数据) 输出流(写数据) 流按操作 ...
- Windows里如何正确安装Redis以服务运行(博主推荐)(图文详解)
不多说,直接上干货! 注意 : Redis官方并没有提供Redis的windows安装包,但在github上, 有相关的下载地址. 一.Redis的下载地址 相关的下载地址,如下: ...
- 【ASP.NET Core】处理异常--转
老周写的[ASP.NET Core]处理异常非常的通俗易懂,拿来记录下. 转自老周:http://www.cnblogs.com/tcjiaan/p/8461408.html 今天咱们聊聊有关异常处理 ...
- 用java实现一个简易编译器1-词法解析入门
本文对应代码下载地址为: http://download.csdn.net/detail/tyler_download/9435103 视频地址: http://v.youku.com/v_show/ ...
- Sass进阶之路,之一(基础篇)
Sass 学习Sass之前,应该要知道css预处理器这个东西,css预处理器是什么呢? Css预处理器定义了一种新的语言将Css作为目标生成文件,然后开发者就只要使用这种语言进行编码工作了.预处理器通 ...
- C# 使用/配置Log4Net
1.首先在项目中添加Nuget程序包... 2.然后在NuGet窗体中搜索Log4Net,然后点击安装<安装过程可能会持续几分钟,请耐心等待> 3.在项目中添加一个Config文件,如已有 ...
- 2 duplicate symbols for architecture“文件冲突”
我在配置第三方库拷贝示例文件中的库文件到新项目完成相关配置之后报下面的错误: 错误的原因是在解决问题之后发现的(第三方库的项目示例demo中的 要拷贝到自己项目中的库 并不需要全部添加到自己 ...
- winform:简单文件资源管理器
今天全部学习内容的体现就是winform的资源管理器.这个资源管理器主要由一个textbox获取路径,然后在treeview那里通过递归的方式呈现目录树,当用户点击treeview的节点是,会触发Af ...