1. (function($) {
  2. var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
  3. for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
  4. // Bad eval to preven google closure to remove it from code o_O
  5. // After compresion replace it back to var IE = 'v' == '\v'
  6. var IE = eval('"v"=="\v"');
  7.  
  8. jQuery.fn.extend({
  9. rotate:function(parameters)
  10. {
  11. if (this.length===0||typeof parameters=="undefined") return;
  12. if (typeof parameters=="number") parameters={angle:parameters};
  13. var returned=[];
  14. for (var i=0,i0=this.length;i<i0;i++)
  15. {
  16. var element=this.get(i);
  17. if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
  18.  
  19. var paramClone = $.extend(true, {}, parameters);
  20. var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
  21.  
  22. returned.push($(newRotObject));
  23. }
  24. else {
  25. element.Wilq32.PhotoEffect._handleRotation(parameters);
  26. }
  27. }
  28. return returned;
  29. },
  30. getRotateAngle: function(){
  31. var ret = [];
  32. for (var i=0,i0=this.length;i<i0;i++)
  33. {
  34. var element=this.get(i);
  35. if (element.Wilq32 && element.Wilq32.PhotoEffect) {
  36. ret[i] = element.Wilq32.PhotoEffect._angle;
  37. }
  38. }
  39. return ret;
  40. },
  41. stopRotate: function(){
  42. for (var i=0,i0=this.length;i<i0;i++)
  43. {
  44. var element=this.get(i);
  45. if (element.Wilq32 && element.Wilq32.PhotoEffect) {
  46. clearTimeout(element.Wilq32.PhotoEffect._timer);
  47. }
  48. }
  49. }
  50. });
  51.  
  52. // Library agnostic interface
  53.  
  54. Wilq32=window.Wilq32||{};
  55. Wilq32.PhotoEffect=(function(){
  56.  
  57. if (supportedCSS) {
  58. return function(img,parameters){
  59. img.Wilq32 = {
  60. PhotoEffect: this
  61. };
  62.  
  63. this._img = this._rootObj = this._eventObj = img;
  64. this._handleRotation(parameters);
  65. }
  66. } else {
  67. return function(img,parameters) {
  68. // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
  69. this._img = img;
  70.  
  71. this._rootObj=document.createElement('span');
  72. this._rootObj.style.display="inline-block";
  73. this._rootObj.Wilq32 =
  74. {
  75. PhotoEffect: this
  76. };
  77. img.parentNode.insertBefore(this._rootObj,img);
  78.  
  79. if (img.complete) {
  80. this._Loader(parameters);
  81. } else {
  82. var self=this;
  83. // TODO: Remove jQuery dependency
  84. jQuery(this._img).bind("load", function()
  85. {
  86. self._Loader(parameters);
  87. });
  88. }
  89. }
  90. }
  91. })();
  92.  
  93. Wilq32.PhotoEffect.prototype={
  94. _setupParameters : function (parameters){
  95. this._parameters = this._parameters || {};
  96. if (typeof this._angle !== "number") this._angle = 0 ;
  97. if (typeof parameters.angle==="number") this._angle = parameters.angle;
  98. this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);
  99.  
  100. this._parameters.step = parameters.step || this._parameters.step || null;
  101. this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
  102. this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
  103. this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
  104. if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
  105. },
  106. _handleRotation : function(parameters){
  107. this._setupParameters(parameters);
  108. if (this._angle==this._parameters.animateTo) {
  109. this._rotate(this._angle);
  110. }
  111. else {
  112. this._animateStart();
  113. }
  114. },
  115.  
  116. _BindEvents:function(events){
  117. if (events && this._eventObj)
  118. {
  119. // Unbinding previous Events
  120. if (this._parameters.bind){
  121. var oldEvents = this._parameters.bind;
  122. for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
  123. // TODO: Remove jQuery dependency
  124. jQuery(this._eventObj).unbind(a,oldEvents[a]);
  125. }
  126.  
  127. this._parameters.bind = events;
  128. for (var a in events) if (events.hasOwnProperty(a))
  129. // TODO: Remove jQuery dependency
  130. jQuery(this._eventObj).bind(a,events[a]);
  131. }
  132. },
  133.  
  134. _Loader:(function()
  135. {
  136. if (IE)
  137. return function(parameters)
  138. {
  139. var width=this._img.width;
  140. var height=this._img.height;
  141. this._img.parentNode.removeChild(this._img);
  142.  
  143. this._vimage = this.createVMLNode('image');
  144. this._vimage.src=this._img.src;
  145. this._vimage.style.height=height+"px";
  146. this._vimage.style.width=width+"px";
  147. this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
  148. this._vimage.style.top = "0px";
  149. this._vimage.style.left = "0px";
  150.  
  151. /* Group minifying a small 1px precision problem when rotating object */
  152. this._container = this.createVMLNode('group');
  153. this._container.style.width=width;
  154. this._container.style.height=height;
  155. this._container.style.position="absolute";
  156. this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
  157. this._container.appendChild(this._vimage);
  158.  
  159. this._rootObj.appendChild(this._container);
  160. this._rootObj.style.position="relative"; // FIXES IE PROBLEM
  161. this._rootObj.style.width=width+"px";
  162. this._rootObj.style.height=height+"px";
  163. this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  164. this._rootObj.className=this._img.className;
  165. this._eventObj = this._rootObj;
  166. this._handleRotation(parameters);
  167. }
  168. else
  169. return function (parameters)
  170. {
  171. this._rootObj.setAttribute('id',this._img.getAttribute('id'));
  172. this._rootObj.className=this._img.className;
  173.  
  174. this._width=this._img.width;
  175. this._height=this._img.height;
  176. this._widthHalf=this._width/2; // used for optimisation
  177. this._heightHalf=this._height/2;// used for optimisation
  178.  
  179. var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
  180.  
  181. this._widthAdd = _widthMax - this._width;
  182. this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
  183. this._widthAddHalf=this._widthAdd/2; // used for optimisation
  184. this._heightAddHalf=this._heightAdd/2;// used for optimisation
  185.  
  186. this._img.parentNode.removeChild(this._img);
  187.  
  188. this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
  189. this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
  190.  
  191. this._canvas=document.createElement('canvas');
  192. this._canvas.setAttribute('width',this._width);
  193. this._canvas.style.position="relative";
  194. this._canvas.style.left = -this._widthAddHalf + "px";
  195. this._canvas.style.top = -this._heightAddHalf + "px";
  196. this._canvas.Wilq32 = this._rootObj.Wilq32;
  197.  
  198. this._rootObj.appendChild(this._canvas);
  199. this._rootObj.style.width=this._width+"px";
  200. this._rootObj.style.height=this._height+"px";
  201. this._eventObj = this._canvas;
  202.  
  203. this._cnv=this._canvas.getContext('2d');
  204. this._handleRotation(parameters);
  205. }
  206. })(),
  207.  
  208. _animateStart:function()
  209. {
  210. if (this._timer) {
  211. clearTimeout(this._timer);
  212. }
  213. this._animateStartTime = +new Date;
  214. this._animateStartAngle = this._angle;
  215. this._animate();
  216. },
  217. _animate:function()
  218. {
  219. var actualTime = +new Date;
  220. var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
  221.  
  222. // TODO: Bug for animatedGif for static rotation ? (to test)
  223. if (checkEnd && !this._parameters.animatedGif)
  224. {
  225. clearTimeout(this._timer);
  226. }
  227. else
  228. {
  229. if (this._canvas||this._vimage||this._img) {
  230. var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
  231. this._rotate((~~(angle*10))/10);
  232. }
  233. if (this._parameters.step) {
  234. this._parameters.step(this._angle);
  235. }
  236. var self = this;
  237. this._timer = setTimeout(function()
  238. {
  239. self._animate.call(self);
  240. }, 10);
  241. }
  242.  
  243. // To fix Bug that prevents using recursive function in callback I moved this function to back
  244. if (this._parameters.callback && checkEnd){
  245. this._angle = this._parameters.animateTo;
  246. this._rotate(this._angle);
  247. this._parameters.callback.call(this._rootObj);
  248. }
  249. },
  250.  
  251. _rotate : (function()
  252. {
  253. var rad = Math.PI/180;
  254. if (IE)
  255. return function(angle)
  256. {
  257. this._angle = angle;
  258. this._container.style.rotation=(angle%360)+"deg";
  259. }
  260. else if (supportedCSS)
  261. return function(angle){
  262. this._angle = angle;
  263. this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
  264. }
  265. else
  266. return function(angle)
  267. {
  268. this._angle = angle;
  269. angle=(angle%360)* rad;
  270. // clear canvas
  271. this._canvas.width = this._width+this._widthAdd;
  272. this._canvas.height = this._height+this._heightAdd;
  273.  
  274. // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
  275. this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen
  276. this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal
  277. this._cnv.rotate(angle); // rotate image
  278. this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center
  279. this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
  280. this._cnv.drawImage(this._img, 0, 0); // First - we draw image
  281. }
  282.  
  283. })()
  284. }
  285.  
  286. if (IE)
  287. {
  288. Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
  289. document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
  290. try {
  291. !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
  292. return function (tagName) {
  293. return document.createElement('<rvml:' + tagName + ' class="rvml">');
  294. };
  295. } catch (e) {
  296. return function (tagName) {
  297. return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
  298. };
  299. }
  300. })();
  301. }
  302.  
  303. })(jQuery);

  

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