//
// CoreAnimationEffect.h
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
// #import <Foundation/Foundation.h> /**
! 导入QuartzCore.framework
*
* Example:
*
* Step.1
*
* #import "CoreAnimationEffect.h"
*
* Step.2
*
* [CoreAnimationEffect animationMoveLeft:your view];
*
*/ @interface CoreAnimationEffect : NSObject #pragma mark - Custom Animation /**
* @brief 快速构建一个你自定义的动画,有以下参数供你设置.
*
* @note 调用系统预置Type需要在调用类引入下句
*
* #import <QuartzCore/QuartzCore.h>
*
* @param type 动画过渡类型
* @param subType 动画过渡方向(子类型)
* @param duration 动画持续时间
* @param timingFunction 动画定时函数属性
* @param theView 需要添加动画的view.
*
*
*/ + (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView; #pragma mark - Preset Animation /**
* 下面是一些常用的动画效果
*/ // reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view; // 渐隐渐消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view; // 翻转
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view; // 翻页
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view; // push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view; // move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view; // 旋转缩放 // 各种旋转缩放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view; // 旋转同时缩小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view; #pragma mark - Private API /**
* 下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
*/ + (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view; + (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view; + (void)animationSuckEffect:(UIView *)view; + (void)animationRippleEffect:(UIView *)view; + (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view; @end //
// CoreAnimationEffect.m
// CoreAnimationEffect
//
// Created by VincentXue on 13-1-19.
// Copyright (c) 2013年 VincentXue. All rights reserved.
// #import "CoreAnimationEffect.h" #import <QuartzCore/QuartzCore.h> @implementation CoreAnimationEffect /**
* 首先推荐一个不错的网站. http://www.raywenderlich.com
*/ #pragma mark - Custom Animation + (void)showAnimationType:(NSString *)type
withSubType:(NSString *)subType
duration:(CFTimeInterval)duration
timingFunction:(NSString *)timingFunction
view:(UIView *)theView
{
/** CATransition
*
* @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
* @see http://geeklu.com/2012/09/animation-in-ios/
*
* CATransition 常用设置及属性注解如下:
*/ CATransition *animation = [CATransition animation]; /** delegate
*
* 动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
*
* @see CAAnimationDelegate (按下command键点击)
*/ animation.delegate = self; /** duration
*
* 动画持续时间
*/ animation.duration = duration; /** timingFunction
*
* 用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
* 先快后慢,先慢后快还是先慢再快再慢.
*
* 动画的开始与结束的快慢,有五个预置分别为(下同):
* kCAMediaTimingFunctionLinear 线性,即匀速
* kCAMediaTimingFunctionEaseIn 先慢后快
* kCAMediaTimingFunctionEaseOut 先快后慢
* kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
* kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.
*/ /** timingFunction
*
* 当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
* 具体参见下面的URL
*
* @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
*
* + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*
* - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
*/ animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction]; /** fillMode
*
* 决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
* 预置为:
* kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
* kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态
* kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
* kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
*/ animation.fillMode = kCAFillModeForwards; /** removedOnCompletion
*
* 这个属性默认为YES.一般情况下,不需要设置这个属性.
*
* 但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
* fillMode无效
*/ // animation.removedOnCompletion = NO; /** type
*
* 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
* ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
* @"cube" 立方体翻滚效果
* @"moveIn" 新视图移到旧视图上面
* @"reveal" 显露效果(将旧视图移开,显示下面的新视图)
* @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)
* @"pageCurl" 向上翻一页
* @"pageUnCurl" 向下翻一页
* @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
* @"rippleEffect" 滴水效果,(不支持过渡方向)
* @"oglFlip" 上下左右翻转效果
* @"rotate" 旋转效果
* @"push"
* @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)
* @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)
*/ /** type
*
* kCATransitionFade 交叉淡化过渡
* kCATransitionMoveIn 新视图移到旧视图上面
* kCATransitionPush 新视图把旧视图推出去
* kCATransitionReveal 将旧视图移开,显示下面的新视图
*/ animation.type = type; /** subtype
*
* 各种动画方向
*
* kCATransitionFromRight; 同字面意思(下同)
* kCATransitionFromLeft;
* kCATransitionFromTop;
* kCATransitionFromBottom;
*/ /** subtype
*
* 当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
* 90cw 逆时针旋转90°
* 90ccw 顺时针旋转90°
* 180cw 逆时针旋转180°
* 180ccw 顺时针旋转180°
*/ /**
* type与subtype的对应关系(必看),如果对应错误,动画不会显现.
*
* @see http://iphonedevwiki.net/index.php/CATransition
*/ animation.subtype = subType; /**
* 所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
* forKey 可以是任意字符串.
*/ [theView.layer addAnimation:animation forKey:nil];
} #pragma mark - Preset Animation + (void)animationRevealFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromBottom];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationRevealFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromTop];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationRevealFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromLeft];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationRevealFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionReveal];
[animation setSubtype:kCATransitionFromRight];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationEaseIn:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationEaseOut:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setType:kCATransitionFade];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]]; [view.layer addAnimation:animation forKey:nil];
} /**
* UIViewAnimation
*
* @see http://www.cocoachina.com/bbs/read.php?tid=110168
*
* @brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
*
* @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
* nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
* @method setAnimationCurve: 设置动画的加速或减速的方式(速度)
* @method setAnimationDuration: 动画持续时间
* @method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
* @method commitAnimations 动画结束
*/ + (void)animationFlipFromLeft:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
[UIView commitAnimations];
} + (void)animationFlipFromRigh:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
[UIView commitAnimations];
} + (void)animationCurlUp:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
[UIView commitAnimations];
} + (void)animationCurlDown:(UIView *)view
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.35f];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
[UIView commitAnimations];
} + (void)animationPushUp:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationPushDown:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromBottom]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationPushLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationPushRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionPush];
[animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil];
} // presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *animation = [CATransition animation];
[animation setDuration:duration];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromTop]; [view.layer addAnimation:animation forKey:nil];
} // dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
CATransition *transition = [CATransition animation];
transition.duration =0.4;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
transition.type = kCATransitionReveal;
transition.subtype = kCATransitionFromBottom;
[view.layer addAnimation:transition forKey:nil];
} + (void)animationMoveLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromLeft]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationMoveRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:kCATransitionMoveIn];
[animation setSubtype:kCATransitionFromRight]; [view.layer addAnimation:animation forKey:nil];
} +(void)animationRotateAndScaleEffects:(UIView *)view
{
[UIView animateWithDuration:0.35f animations:^
{
/**
* @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
*
* @param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
*
* @method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
*
* @see http://blog.csdn.net/liubo0_0/article/details/7452166
*
*/ view.transform = CGAffineTransformMakeScale(0.001, 0.001); CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; // 向右旋转45°缩小到最小,然后再从小到大推出.
animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)]; /**
* 其他效果:
* 从底部向上收缩一半后弹出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
*
* 从底部向上完全收缩后弹出
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
*
* 左旋转45°缩小到最小,然后再从小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
*
* 旋转180°缩小到最小,然后再从小到大推出.
* animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
*/ animation.duration = 0.45;
animation.repeatCount = ;
[view.layer addAnimation:animation forKey:nil]; }
completion:^(BOOL finished)
{
[UIView animateWithDuration:0.35f animations:^
{
view.transform = CGAffineTransformMakeScale(1.0, 1.0);
}];
}];
} /** CABasicAnimation
*
* @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
* @brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
* 键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
* 具体可以填写什么请参考上面的URL,切勿乱填!
* 例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
* 这个动画的效果是把view旋转到最小,再旋转回来.
* 你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
*
* @param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
* fromValue(开始值), toValue(结束值), byValue(偏移值),
! 这三个属性最多只能同时设置两个;
* 他们之间的关系如下:
* 如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
* 如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
* 如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue;
*
* 如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
* 如果只设置了toValue ,那么动画就会从当前的value过渡到toValue;
* 如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue.
*
* 可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
* 同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
! 而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
* 完成这些显示效果而已.
* 在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
*
* @param duration 动画持续时间
*
* @param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
*/ /** CAAnimationGroup
*
* @brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
* 把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
* 这时候就可以使用CAAnimationGroup.
*
* @param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
* 设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
* 的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
*
* @param autoreverses 动画完成后自动重新开始,默认为NO.
*
* @param repeatCount 动画重复次数,默认为0.
*
* @param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里.
*
* @note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
*
* @note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
* removedOnCompletion 设置为NO;
*/ + (void)animationRotateAndScaleDownUp:(UIView *)view
{
CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat:( * M_PI) * ];
rotationAnimation.duration = 0.35f;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
scaleAnimation.duration = 0.35f;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 0.35f;
animationGroup.autoreverses = YES;
animationGroup.repeatCount = ;
animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
[view.layer addAnimation:animationGroup forKey:@"animationGroup"];
} #pragma mark - Private API + (void)animationFlipFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationFlipFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"oglFlip"];
[animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCubeFromLeft:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromLeft"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCubeFromRight:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCubeFromTop:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromTop"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCubeFromBottom:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cube"];
[animation setSubtype:@"fromBottom"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationSuckEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"suckEffect"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationRippleEffect:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"rippleEffect"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCameraOpen:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowOpen"];
[animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil];
} + (void)animationCameraClose:(UIView *)view
{
CATransition *animation = [CATransition animation];
[animation setDuration:0.35f];
[animation setFillMode:kCAFillModeForwards];
[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[animation setType:@"cameraIrisHollowClose"];
[animation setSubtype:@"fromRight"]; [view.layer addAnimation:animation forKey:nil];
}
@end

转载自:http://www.open-open.com/lib/view/open1372152939072.html

ios常用动画的更多相关文章

  1. 【转】IOS 30多个iOS常用动画,带详细注释

    原文: http://blog.csdn.net/zhibudefeng/article/details/8691567 CoreAnimationEffect.h 文件 // CoreAnimati ...

  2. iOS常用动画-b

    CoreAnimationEffect.h //  CoreAnimationEffect // //  Created by VincentXue on 13-1-19. //  Copyright ...

  3. 30多种iOS常用动画

    转自:http://blog.csdn.net/zhibudefeng/article/details/8691567 // //  CoreAnimationEffect.h //  CoreAni ...

  4. iOS常用动画 类封装

    //这是一个很好的动画封装类 很容易明白很详细 和大家分享 // CoreAnimationEffect.h // CoreAnimationEffect // // Created by Vince ...

  5. iOS常用动画代码

    使用前 需引入QuartzCore.framework, 并在相关文件中加入 #import "QuartzCore/QuartzCore.h" 定义 shakeFeedbackO ...

  6. iOS开发——动画总结OC篇&所有常用动画总结

    所有常用动画总结 先来装下B,看不懂没关系,其实我也看不懂-

  7. iOS 常用三方类库整理

    iOS 常用三方类库整理 1:基于响应式编程思想的oc 地址:https://github.com/ReactiveCocoa/ReactiveCocoa 2:hud提示框 地址:https://gi ...

  8. IOS之动画

    IOS之动画   15.1 动画介绍 15.2 Core Animation基础 15.3 隐式动画 15.4 显式动画 15.5 关键帧显式动画 15.6 UIView级别动画 15.1 动画介绍 ...

  9. IOS 动画专题 --iOS核心动画

    iOS开发系列--让你的应用“动”起来 --iOS核心动画 概览 通过核心动画创建基础动画.关键帧动画.动画组.转场动画,如何通过UIView的装饰方法对这些动画操作进行简化等.在今天的文章里您可以看 ...

随机推荐

  1. Ubuntu12.04下arm交叉编译环境的建立

    http://blog.csdn.net/heyangya2009/article/details/5424376 备注:ubuntu12.04+Android+Real6410 在主机上用来编译其他 ...

  2. sed找到重复的行

    sed之仅打印相邻重复的行 cat file  aaa bbb bbb ccc ddd eee eee fff   只显示重复的行: bbb bbb eee eee   sed -n ':a;N;/\ ...

  3. SGU 185 Two shortest ★(最短路+网络流)

    [题意]给出一个图,求 1 -> n的2条 没有重边的最短路. 真◆神题--卡内存卡得我一脸血= =-- [思路] 一开始我的想法是两遍Dijkstra做一次删一次边不就行了么你们还又Dijks ...

  4. 如何卸载eclipse中的ADT

    卸载ADT的方法,方法如下: 1.选择 Help > Install New Software: 2.在"Details" 面板中, 点击"What is alre ...

  5. 引用的时候js不能使用虚拟路劲,调试时用排除法测试

    今天碰到2个问题,搞了半天都没明白,又不报错: 就是js的问题:-->我返回了一个json,返回的json是正确的,但是view页面接受不到这个虚拟对象. 完全懵了,不知道为什么view页面接受 ...

  6. HDU 1024 Max Sum Plus Plus 简单DP

    这题的意思就是取m个连续的区间,使它们的和最大,下面就是建立状态转移方程 dp[i][j]表示已经有 i 个区间,最后一个区间的末尾是a[j] 那么dp[i][j]=max(dp[i][j-1]+a[ ...

  7. e2e 自动化集成测试 架构 实例 WebStorm Node.js Mocha WebDriverIO Selenium Step by step (一) 京东 商品搜索

    之前有发布一篇文章“e2e 自动化集成测试 环境搭建 Node.js Selenium WebDriverIO Mocha Node-Inspector”, 主要是讲了,如何搭建环境, 其中开发环境使 ...

  8. GTK+布局管理

    GTK+布局管理 GTK+ 布局管理 在本章中,我们将讲述如何将构件布置在窗口与对话框中. 当我们在设计应用程序的图形界面时,我们首先要决定的是在程序中用到哪种构件和管理应用程序中的这些构件.为了方便 ...

  9. 初识SQL注入

    什么是SQL注入(SQL Injection)? SQL注入是网站攻击途径之一,这里引用一下百度百科的解释:“所谓SQL注入,就是通过把SQL命令插入到Web表单递交或输入域名或页面请求的查询字符串, ...

  10. 各类JavaScript插件

    ZeroClipboard复制内容到剪切板(支持IE.FF.Chrome) ZeroClipboard.js ZeroClipboard.swf hotkeys键盘监听 jquery.hotkeys. ...