Unity UI on the HoloLens
Following the steps under "Required configuration" will allow Unity UI to continue to work in the editor, but it'll also work in the HoloLens using tap and navigation gestures.
Required configuration:
- If you don't have any UI objects yet, create one (GameObject -> UI -> Button/Toggle/Slider/etc.)
- Select the EventSystem object (this GameObject is automatically created for you when you create an UI objects, but unlike other UI objects, does not have Canvas as a parent/ancestor)
- Add the "HoloLens Input Module" component to EventSystem (leave StandaloneInputModule attached for the UI to still work in the editor with mouse and keyboard)
- Select the Canvas object (this containing GameObject is automatically created for you, and is a parent/ancestor to your UI objects)
- Change "Render Mode" to "World Space"
- Drag the Main Camera object onto the "Event Camera" field
- Remember to put your camera's position at the origin
Recommended steps to get started with a more useable UI:
- In the Canvas Scaler component of the Canvas object, change "Dynamic Pixels Per Unit" to 10 - this will remove a lot of text aliasing without shrinking the text size too much
- At the bottom of the Rect Transform of the Canvas object, change the Scale in both X and Y to somewhere around 1/16 (0.0625) to 1/32 (0.03125) or so to make the size of UI objects more manageable (use the same value for X and Y to avoid non-uniform scaling, of course).
- Set the Canvas position to 0 for X and Y, and a distance of 3-5 or so along Z (this will make it so that your UI is immediately visible after the splash screen goes away)
- For sense of scale, create a button, masked background, or some other visible UI object and set its width and height to 100 by 100. Make sure you can see this in the Game window, and deploy to the HoloLens as usual. This should give you a better idea of how you'll want to size and position your UI.
- Create a cursor to more easily tell where your gaze is pointed at (you can use the HoloToolkit to do this pretty painlessly). Especially if you choose not to create a cursor, it's highly recommended that you make the colors, animations, etc., for different states of your UI objects (Normal/Highlighted/Pressed/Disabled) very noticeably different - during initial development, at least - to make it more obvious what you're looking at and whether the gesture was done and interpreted correctly.
Run-time use:
- Tap gestures of a gazed-at object will act as a quick single-click at that position. The "Time To Press On Tap" field of the HoloLens Input Module component controls the number of seconds that such taps will leave the UI object in the tapped state for better user feedback.
- Use navigation gestures where click and drag would normally be needed, such as when moving a slider or scroll bar. The "Normalized Navigation To Screen Offset Scalar" field of HoloLensInputModule defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture.
Known issues:
- During a navigation gesture interacting with a Slider object, said object's appearance will change between Highlighted and Pressed. The navigation gesture will still work fine during this apparent state-flickering, however, so aside from altered appearance, it should still behave correctly.
Unity UI on the HoloLens的更多相关文章
- 关于 Unity UI 中 GraphicRaycaster.Raycast 数量巨大的问题
有时候会发现 Unity UI 非常耗时,在 Profiler 中可以轻易的看到 UI 中 的 GraphicRaycaster.Raycast 单帧调用可以成百上千,甚至好几千,帧速率前不忍赌,一关 ...
- Unity UI 基础【译】
https://unity3d.com/cn/learn/tutorials/topics/best-practices/fundamentals-unity-ui?playlist=30089 理解 ...
- unity UI如何开启(显示)或者关闭(隐藏)Panel界面最好?
https://segmentfault.com/a/1190000012357091 unity UI如何开启(显示)或者关闭(隐藏)Panel界面,相信大家都是知道的,但是如何做最好呢? 可能大家 ...
- Unity UI性能优化技巧
本文将介绍一些提升Unity UI性能的技巧.更多优化技巧,可以观看Unity工程师Ian Dundore在Unite Europe 2017的演讲<使用Unity性能提升技巧>. 1.划 ...
- Unity UI大小动态设置(Resize Unity UI RectTransform)
我们在开发过程中发现,要调整Unity UI元素的大小,RectTransform提供了sizeDelta属性可以用来动态修改RectTransform的大小,但同时我们也google到另外一个修改R ...
- unity UI事件
由于工作需要到持续按键,所以了解了一下unity UI事件,本文主要转载于http://www.cnblogs.com/zou90512/p/3995932.html?utm_source=tuico ...
- unity ui中使用onmouseover
unity ui中鼠标移进或者移出的触发方式与2d.3d的不同,2d.3d物体使用的是onmouseover,ui使用的是OnPointerEnter.需要实现以下两个接口. public class ...
- Unity UI on hololens
http://heliosinteractive.com/scaling-ui-hololens/ https://forum.unity3d.com/threads/unity-ui-on-the- ...
- Unity UI和引用的管理中心
我们来谈谈Unity的UI, 通常会写一些UI页面,当A页面需要去操作B页面的时候. 至少要获取B页面的引用吧! 一般新人都会在组件的写一个public GameObject UIB页面的属性, 然后 ...
随机推荐
- 上传8m以上文件,报错误 101 (net::ERR_CONNECTION_RESET):连接已重置
经过多方查找,原来是因为我使用了nginx反响代理的原因.nginx在做反向代理时,默认的可以上传的附件大小是1M,可以通过设置nginx.conf中的client_max_body_size进行更改 ...
- 如何换ionic里面的图标
(转自http://www.zcool.com.cn/article/ZMTM4NDQw.html) 第一步,你把你的项目的SVG文件跟你自己做的图标的SVG文件都上到icomoon.io/app(上 ...
- js-PC版监听键盘大小写事件
//获取键盘按键事件,可以使用keyup. //问题:获取到键盘的按下Caps lock键时,不能知道当前状态是大写.还是小写状态. //解决: 设置一个全局判断大小写状态的 标志:isCapital ...
- Java异常简介
异常指异于常态,和正常情况不一样,有错误出现.阻止当前方法或作用域执行的问题,称之为异常. Java中所有的与异常有关的类都继承于Throwable类,Throwable类有两个儿子,一个是Error ...
- 架设lamp服务器后,发现未按照 Apache xsendfile模块,
今天在架设lamp服务器后,发现apache 未按照xsendfile模块,于是查找资料按照如下: 安装apache xsendfile模块yum install mod_xsendfile
- Linear Algebra Lecture5 note
Section 2.7 PA=LU and Section 3.1 Vector Spaces and Subspaces Transpose(转置) example: 特殊情况,对称 ...
- Kali Linux additional tools setup
The steps are pretty straight forward. The only tool that might cause some confusion is SMBexec. Thi ...
- VMware Player安装Debian系统
尝试用虚拟机来安装Debian系统,感觉这样一来安装与卸载方便,二来也可以在Linux系统安装出现问题的情况下方便在host主机上查找解决方法,同时也避免了要重新设置分区来安装Linux系统(双系统的 ...
- 安装dubbo-admin遇到的问题和解决之道
这里不多说dubbo的相关知识.简单提示dubbo-admin所需的环境.java的jdk和jre,dubbo-admin.war,tomcat. 今天只是把在win7环境下安装了dubbo-admi ...
- LEETCODE —— Surrounded Regions
Total Accepted: 43584 Total Submissions: 284350 Difficulty: Medium Given a 2D board containing 'X' a ...