POJ 3009:Curling 2.0 推箱子
| Time Limit: 1000MS | Memory Limit: 65536K | |
| Total Submissions: 14090 | Accepted: 5887 |
Description
On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game
is to lead the stone from the start to the goal with the minimum number of moves.
Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed
until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.

Fig. 1: Example of board (S: start, G: goal)
The movement of the stone obeys the following rules:
- At the beginning, the stone stands still at the start square.
- The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
- When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
- Once thrown, the stone keeps moving to the same direction until one of the following occurs:
- The stone hits a block (Fig. 2(b), (c)).
- The stone stops at the square next to the block it hit.
- The block disappears.
- The stone gets out of the board.
- The game ends in failure.
- The stone reaches the goal square.
- The stone stops there and the game ends in success.
- The stone hits a block (Fig. 2(b), (c)).
- You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.

Fig. 2: Stone movements
Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.
With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).

Fig. 3: The solution for Fig. D-1 and the final board configuration
Input
The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.
Each dataset is formatted as follows.
the width(=w) and the height(=h) of the board
First row of the board
...
h-th row of the board
The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.
Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.
0 vacant square 1 block 2 start position 3 goal position
The dataset for Fig. D-1 is as follows:
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
Output
For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.
Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1
冰球,我更喜欢把它叫推箱子。题意就是它这个箱子能够上下左右四个方向推。碰到边界就跑出去,碰到障碍物停止。之后碰到的障碍物就会在地图上消失。问从S開始经过几步能够达到E。超过10步的话就输出-1。
深搜,自己觉得还是比較简单。毕竟模拟一遍,也不须要弄什么算法。
代码:
#include <iostream>
#include <algorithm>
#include <cmath>
#include <vector>
#include <string>
#include <cstring>
#pragma warning(disable:4996)
using namespace std; #define up 0
#define down 1
#define left 2
#define right 3 int value[25][25];
int row,col,flag,tui_x,tui_y,result,result_zuizhong; bool can_tui(int x_r,int y_r,int dir)
{
if(dir==up||dir==down)
{
int i,j;
if(dir==up)
{
if(value[x_r-1][y_r]==1)
return false;
for(i=1;i<x_r;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
else
{
if(value[x_r+1][y_r]==1)
return false;
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r])
return true;
}
return false;
}
}
else
{
int i,j;
if(dir==left)
{
if(value[x_r][y_r-1]==1)
return false;
for(i=1;i<y_r;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
else
{
if(value[x_r][y_r+1]==1)
return false;
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i])
return true;
}
return false;
}
}
} void tui(int x_r,int y_r,int dir)
{
int i,j;
if(dir==up)
{
for(i=x_r-1;i>=1;i--)
{
if(value[i][y_r]==1)
{
tui_x=i+1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==down)
{
for(i=x_r+1;i<=row;i++)
{
if(value[i][y_r]==1)
{
tui_x=i-1;
tui_y=y_r;
return;
}
if(value[i][y_r]==3)
{
tui_x=i;
tui_y=y_r;
return;
}
}
}
else if(dir==left)
{
for(i=y_r-1;i>=1;i--)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i+1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
else
{
for(i=y_r+1;i<=col;i++)
{
if(value[x_r][i]==1)
{
tui_x=x_r;
tui_y=i-1;
return;
}
if(value[x_r][i]==3)
{
tui_x=x_r;
tui_y=i;
return;
}
}
}
} void dfs(int x_r,int y_r,int step,int dir)
{
if(step>11)
return;
if(value[x_r][y_r]==3)
{
flag=1;
result=min(result,step);
return;
}
if(dir==up)
{
value[x_r-1][y_r]=0;
}
else if(dir==down)
{
value[x_r+1][y_r]=0;
}
else if(dir==left)
{
value[x_r][y_r-1]=0;
}
else if(dir==right)
{
value[x_r][y_r+1]=0;
} if(can_tui(x_r,y_r,up))
{
tui(x_r,y_r,up);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,up);
}
if(can_tui(x_r,y_r,left))
{
tui(x_r,y_r,left);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,left);
}
if(can_tui(x_r,y_r,down))
{
tui(x_r,y_r,down);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,down);
}
if(can_tui(x_r,y_r,right))
{
tui(x_r,y_r,right);
int temp_x=tui_x;
int temp_y=tui_y;
dfs(temp_x,temp_y,step+1,right);
} if(dir==up)
{
value[x_r-1][y_r]=1;
}
else if(dir==down)
{
value[x_r+1][y_r]=1;
}
else if(dir==left)
{
value[x_r][y_r-1]=1;
}
else if(dir==right)
{
value[x_r][y_r+1]=1;
}
} void solve()
{
int i,j;
for(i=row;i>=1;i--)
{
for(j=col;j>=1;j--)
{
if(value[i][j]==2)
{
value[i][j]=0;
result=11;
dfs(i,j,0,-1);
if(flag)
{
result_zuizhong =min(result,result_zuizhong);
}
return;
}
}
}
} int main()
{
int i,j;
while(cin>>col>>row)
{
if(col+row==0)
break;
flag=0;
result_zuizhong=11;
memset(value,0,sizeof(value)); for(i=1;i<=row;i++)
{
for(j=1;j<=col;j++)
{
cin>>value[i][j];
}
}
solve();
if(result_zuizhong==11)
cout<<-1<<endl;
else
cout<<result_zuizhong<<endl; }
return 0;
}
POJ 3009:Curling 2.0 推箱子的更多相关文章
- POJ 3009 Curling 2.0【带回溯DFS】
POJ 3009 题意: 给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物 ...
- poj 3009 Curling 2.0 (dfs )
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11879 Accepted: 5028 Desc ...
- poj 3009 Curling 2.0
题目来源:http://poj.org/problem?id=3009 一道深搜题目,与一般搜索不同的是,目标得一直往一个方向走,直到出界或者遇到阻碍才换方向. 1 #include<iostr ...
- POJ 3009 Curling 2.0(DFS + 模拟)
题目链接:http://poj.org/problem?id=3009 题意: 题目很复杂,直接抽象化解释了.给你一个w * h的矩形格子,其中有包含一个数字“2”和一个数字“3”,剩下的格子由“0” ...
- POJ 3009 Curling 2.0 {深度优先搜索}
原题 $On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules ...
- POJ 3009 Curling 2.0 回溯,dfs 难度:0
http://poj.org/problem?id=3009 如果目前起点紧挨着终点,可以直接向终点滚(终点不算障碍) #include <cstdio> #include <cst ...
- poj 3009 Curling 2.0( dfs )
题目:http://poj.org/problem?id=3009 参考博客:http://www.cnblogs.com/LK1994/ #include <iostream> #inc ...
- 【POJ】3009 Curling 2.0 ——DFS
Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 11432 Accepted: 4831 Desc ...
- 【原创】poj ----- 3009 curling 2 解题报告
题目地址: http://poj.org/problem?id=3009 题目内容: Curling 2.0 Time Limit: 1000MS Memory Limit: 65536K Tot ...
随机推荐
- STM32 Timer : Base Timer, Input Capture, PWM, Output Compare
http://www.cs.indiana.edu/~geobrown/book.pdf An example of a basic timer is illustrated in Figure 10 ...
- Canbus ID filter and mask
Canbus ID filter and mask CANBUS is a two-wire, half-duplex, bus based LAN system that is ‘collision ...
- 微信图片生成插件,页面截图插件 html2canvas,截图失真 问题的解决方案
html2canvas 是一个相当不错的 JavaScript 类库,它使用了 html5 和 css3 的一些新功能特性,实现了在客户端对网页进行截图的功能.html2canvas 通过获取页面的 ...
- android adb命令 unable to connect to 192.168.1.155:5555
如果使用有线网络无法用adb connect命令连接设备的话,可以选择使用无线wifi来连接. 首先在android设备上装一个叫做Adb Wireless的软件,打开wifi,然后打开adb wir ...
- [Winform]Media Player com组件应用中遇到的问题
摘要 最近一个项目中,需要用到在客户端全屏循环播放视频,当时考虑使用开源的播放器,但控制起来不方便,然后考虑既然都是windows系统,那么可以考虑使用微软自带的Media Player播放器.所以在 ...
- 任务失败,因为未找到“AxImpexe”,或未安装正确的 Microsoft Windows SDK
jenkins自动构建.net时发生错误,查看Console Output看到如下错误: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft ...
- 执行nova-manage db sync时出错,提示’Specified key was too long; max key length is 1000 bytes’
执行nova-manage db sync时出错: 2012-03-24 14:07:01 CRITICAL nova [-] (OperationalError) (1071, ‘Specified ...
- 树莓派 Windows10 IoT Core 开发教程
入门指引 现在让我们把LED连接到安装了Windows10 IoT Core 的硬件设备,并创建一个应用程序来让它们闪烁. 在Visual Studio中加载工程 首先在这里找到例程,这里有C++和C ...
- 延迟调用或多次调用第三方的Web API服务
当我们调用第三方的Web API服务的时候,不一定每次都是成功的.这时候,我们可能会再多尝试几次,也有可能延迟一段时间再去尝试调用服务. Task的静态方法Delay允许我们延迟执行某个Task,此方 ...
- 【mysql】sum处理null的结果
SELECT IFNULL() createSCNum, IFNULL() privateScNum FROM security_code_config WHERE tid = 'test_tenem ...