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Javascript中的保留字,但是大部分却没在这个语言中使用。undefined,NaN,Infinity也应该算保留字。

abstract
boolean break byte
case catch char class const continue
debugger default delete do double
else enum export extends
false final finally float for function
goto
if implements import in instanceof int interface
long
native new null
package private protected public
return
short static super switch synchronized
this throw throws transient true try typeof
var volatile void
while with

Reserved Words

confirm("I am ok");
prompt("Are you ok?");

"text".length
console.log();

> Greater than
< Less than
<= Less than or equal to
>= Greater than or equal to
=== Equal to
!== Not equal to

"text".substring(0, 2);

confirm("I am ready to play!");
var age = prompt("What's your age");
if (age < 13) {
console.log("You're allowed to play but you take no responsibility.");
} else {
console.log("Play on!");
} console.log("You are at a Justin Bieber concert, and you hear this lyric 'Lace my shoes off, start racing.'"); console.log("Suddenly, Bieber stops and says, 'Who wants to race me?'"); var userAnswer = prompt("Do you want to race Bieber on stage?"); if (userAnswer === "yes") {
console.log("You and Bieber start racing. It's neck and neck! You win by a shoelace!");
} else {
console.log("Oh no! Bieber shakes his head and sings 'I set a pace, so I can race without pacing.'");
} var feedback = prompt("Could you give a rate?");
if (feedback > 8) {
console.log("Thank you! We should race at the next concert!");
} else {
console.log("I'll keep practicing coding and racing.");
}

Prompt

var userChoice = prompt("Do you choose rock, paper or scissors?");
var computerChoice = Math.random();
if (computerChoice < 0.34) {
computerChoice = "rock";
} else if(computerChoice <= 0.67) {
computerChoice = "paper";
} else {
computerChoice = "scissors";
} console.log("Computer: " + computerChoice); var compare = function(choice1, choice2) {
if (choice1 === choice2) {
return "The result is a tie!";
} else if (choice1 === "rock") {
if (choice2 === "scissors") {
return "rock wins";
} else {
return "paper wins";
}
} else if (choice1 === "paper") {
if (choice2 === "scissors") {
return "scissors wins";
} else {
return "paper wins";
}
} else {
if (choice2 === "paper") {
return "scissors wins";
} else {
return "rock wins";
}
}
} compare(userChoice, computerChoice);

Rock-Paper-Scissors

var slaying =  true;
var youHit = Math.floor(Math.random() * 2);
var damageThisRound = Math.floor(Math.random() * 5 + 1);
var totalDamage = 0; while (slaying) {
if (youHit) {
console.log("You hit the dragon and did " + damageThisRound + " damage!");
totalDamage += damageThisRound; if (totalDamage >= 4) {
console.log("You did it! You slew the dragon!");
slaying = false;
} else {
youHit = Math.floor(Math.random() * 2);
}
} else {
console.log("The dragon burninates you! You're toast.");
slaying = false;
}
}

Slaying Dragon

Objects in JS

var phonebookEntry = {};

phonebookEntry.name = 'Oxnard Montalvo';
phonebookEntry.number = '(555) 555-5555';
phonebookEntry.phone = function() {
console.log('Calling ' + this.name + ' at ' + this.number + '...');
}; phonebookEntry.phone();

Create an Object

var me = {name: "Dave Obama", age: 55};

Create an Object

var me = new Object();
me.name = "Dave Obama";
me["gender"] = "male";
me.age = 55;

Create an Object

var friends = {};
friends.bill = {
firstName: "Bill",
lastName: "Gates",
number: "(206) 555-5555",
address: ['One Microsoft Way','Redmond','WA','98052']
};
friends.steve = {
firstName: "Steve",
lastName: "Jobs",
number: "(408) 555-5555",
address: ['1 Infinite Loop','Cupertino','CA','95014']
}; var list = function(obj) {
for(var prop in obj) {
console.log(prop);
}
}; var search = function(name) {
for(var prop in friends) {
if(friends[prop].firstName === name) {
console.log(friends[prop]);
return friends[prop];
}
}
}; list(friends);
search("Steve");

Contact List

Introduction to Objects

dot notation => new Object()

bracket notation => { }

// here we define our method using "this", before we even introduce bob
var setAge = function (newAge) {
this.age = newAge;
};
// now we make bob
var bob = new Object();
bob.age = 30;
// and down here we just use the method we already made
bob.setAge = setAge; // change bob's age to 50 here
bob.setAge(50);

The "this" keyword

var square = new Object();
square.sideLength = 6;
square.calcPerimeter = function() {
return this.sideLength * 4;
};
// help us define an area method here square.calcArea = function() {
return this.sideLength * this.sideLength;
}; var p = square.calcPerimeter();
var a = square.calcArea();

The "this" keyword

function Rabbit(adjective) {
this.adjective = adjective;
this.describeMyself = function() {
console.log("I am a " + this.adjective + " rabbit");
};
} // now we can easily make all of our rabbits var rabbit1 = new Rabbit("fluffy");
var rabbit2 = new Rabbit("happy");
var rabbit3 = new Rabbit("sleepy"); rabbit1.describeMyself();
rabbit2.describeMyself();
rabbit3.describeMyself();

Constructor

Why is using “for…in” with array iteration such a bad idea?

function Circle (radius) {
this.radius = radius;
this.area = function () {
return Math.PI * this.radius * this.radius; };
// define a perimeter method here
this.perimeter = function () {
return Math.PI * this.radius * 2;
}
};

Define methods in Constructor

// complete these definitions so that they will have
// the appropriate types
var anObj = { job: "I'm an object!" };
var aNumber = 42;
var aString = "I'm a string!"; console.log( typeof anObj ); // should print "object"
console.log( typeof aNumber ); // should print "number"
console.log( typeof aString ); // should print "string" var myObj = {
// finish myObj
name: "Obama"
}; console.log( myObj.hasOwnProperty('name') ); // should print true
console.log( myObj.hasOwnProperty('nickname') ); // should print false var suitcase = {
shirt: "Hawaiian"
}; if (suitcase.hasOwnProperty("shorts")) {
console.log(suitcase.shorts);
} else {
suitcase.shorts = "Hello";
console.log(suitcase.shorts);
} var nyc = {
fullName: "New York City",
mayor: "Bill de Blasio",
population: 8000000,
boroughs: 5
}; for (var prop in nyc) {
console.log(prop);
console.log(nyc[prop]);
}

typeof hasOwnProperty

function Dog (breed) {
this.breed = breed;
} // here we make buddy and teach him how to bark
var buddy = new Dog("Golden Retriever");
buddy.bark = function() {
console.log("Woof");
};
buddy.bark(); // here we make snoopy
var snoopy = new Dog("Beagle");
// we need you to teach snoopy how to bark here
snoopy.bark = function() {
console.log("abc");
}
// this causes an error, because snoopy doesn't know how to bark!
snoopy.bark();

Methods just for one object

function Dog (breed) {
this.breed = breed;
}; // here we make buddy and teach him how to bark
var buddy = new Dog("golden Retriever");
Dog.prototype.bark = function() {
console.log("Woof");
};
buddy.bark(); // here we make snoopy
var snoopy = new Dog("Beagle");
/// this time it works!
snoopy.bark();

Prototype

//Example of inheriting methods
// the original Animal class and sayName method
function Animal(name, numLegs) {
this.name = name;
this.numLegs = numLegs;
}
Animal.prototype.sayName = function() {
console.log("Hi my name is " + this.name);
}; // define a Penguin class
function Penguin(name) {
this.name = name;
this.numLegs = 2;
} // set its prototype to be a new instance of Animal
Penguin.prototype = new Animal(); //Example of inheriting properties
function Penguin(name) {
this.name = name;
this.numLegs = 2;
} // create your Emperor class here and make it inherit from Penguin
function Emperor(name) {
this.name = name;
} Emperor.prototype = new Penguin();
// create an "emperor" object and print the number of legs it has
var emperor = new Emperor("Dave");
console.log(emperor.numLegs);

Inheritance

var languages = {
english: "Hello!",
french: "Bonjour!",
notALanguage: 4,
spanish: "Hola!"
}; // print hello in the 3 different languages
for (var prop in languages) {
if (typeof languages[prop] === "string")
console.log(languages[prop]);
}

Another typeof example

// what is this "Object.prototype" anyway...?
var prototypeType = typeof Object.prototype;
console.log(prototypeType); // now let's examine it!
var hasOwn = Object.prototype.hasOwnProperty("hasOwnProperty");
console.log(hasOwn);

Object.prototype

function StaffMember(name,discountPercent){
this.name = name;
this.discountPercent = discountPercent;
} var sally = new StaffMember("Sally",5);
var bob = new StaffMember("Bob",10); // Create yourself again as 'me' with a staff discount of 20%
var me = new StaffMember("Dave", 20); var cashRegister = {
total:0,
lastTransactionAmount: 0,
add: function(itemCost){
this.total += (itemCost || 0);
this.lastTransactionAmount = itemCost;
},
scan: function(item,quantity){
switch (item){
case "eggs": this.add(0.98 * quantity); break;
case "milk": this.add(1.23 * quantity); break;
case "magazine": this.add(4.99 * quantity); break;
case "chocolate": this.add(0.45 * quantity); break;
}
return true;
},
voidLastTransaction : function(){
this.total -= this.lastTransactionAmount;
this.lastTransactionAmount = 0;
},
// Create a new method applyStaffDiscount here
applyStaffDiscount: function(employee) {
this.total *= (100 - employee.discountPercent)/100;
} }; cashRegister.scan('eggs',1);
cashRegister.scan('milk',1);
cashRegister.scan('magazine',3);
// Apply your staff discount by passing the 'me' object
// to applyStaffDiscount
cashRegister.applyStaffDiscount(me); // Show the total bill
console.log('Your bill is '+cashRegister.total.toFixed(2));

Cash Register

var myObject = {value: 10};
var add =function (a, b) {return a + b;}; // “this” is not whomever calls the object. myObject.double = function () {
var that = this; // Workaround.
var helper = function () {
that.value = add(that.value, that.value);
};
helper();
// Invoke helper as a function.
};
// Invoke double as a method.
myObject.double();
console.log(myObject.value);

This

var add = function (a, b) {
if (typeof a !== 'number' || typeof b !== 'number') {
throw {
name: 'TypeError',
message: 'add needs numbers'
};
}
return a + b;
} var try_it = function () {
try {
add("seven");
} catch (e) {
console.log(e.name + ': ' + e.message);
}
} try_it();

Try Catch

var myObject = (function () {
var value = 0;
return {
increment: function (inc) {
value += typeof inc === 'number' ? inc : 1;
},
getValue: function () {
return value;
}
};
}()); myObject.increment(45);
myObject.increment(25);
console.log(myObject.getValue());

Return an Object containing methods

var fade = function (node) {
var level = 1;
var step = function () {
var hex = level.toString(16);
node.style.backgroundColor = '#FFFF' + hex + hex;
if (level < 15) {
level += 1;
setTimeout(step, 100);
}
};
setTimeout(step, 100);
}; fade(document.body); <html>
<body>
<pre>
<script src="program.js"></script>
</pre>
</body>
</html>

Fade

var i, word,
text = "This oracle of comfort has so pleased me, " +
"That when I am in heaven I shall desire " +
"To see what this child does, " +
"and praise my Constructor."; var words = text.toLowerCase().split(/[\s,.]+/);
var count = {};
for (i = 0; i < words.length; i += 1) {
word = words[i];
if (typeof count[word] === 'number') { // Do not use if (count[word]) here, because count inherited “constructor” from Object. += does concatenation when its operators are not numbers.
count[word] += 1;
} else {
count[word] = 1;
}
} for (var prop in count) {
console.log(prop + ": " + count[prop]);
}

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