pat 1042 Shuffling Machine(20 分)
1042 Shuffling Machine(20 分)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.
The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:
S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2
where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.
Input Specification:
Each input file contains one test case. For each case, the first line contains a positive integer K (≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.
Output Specification:
For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.
Sample Input:
2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
Sample Output:
S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5
#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cstring>
#include <map>
#include <stack>
#include <vector>
#include <queue>
#include <set>
#define LL long long
using namespace std;
const int MAX = ; int n, A[MAX]; char s[MAX][] = {" ", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "S10", "S11", "S12", "S13",
"H1", "H2", "H3", "H4", "H5", "H6", "H7", "H8", "H9", "H10", "H11", "H12", "H13",
"C1", "C2", "C3", "C4", "C5", "C6", "C7", "C8", "C9", "C10", "C11", "C12", "C13",
"D1", "D2", "D3", "D4", "D5", "D6", "D7", "D8", "D9", "D10", "D11", "D12", "D13",
"J1", "J2"
};
char buf[MAX][]; int main()
{
// freopen("Date1.txt", "r", stdin);
scanf("%d", &n);
for (int i = ; i <= ; ++ i)
scanf("%d", &A[i]); for (int i = ; i <= n; ++ i)
{
for (int j = ; j <= ; ++ j)
strcpy(buf[A[j]], s[j]);
for (int j = ; j <= ; ++ j)
strcpy(s[j], buf[j]);
} for (int i = ; i <= ; ++ i)
printf("%s ", s[i]);
printf("%s\n", s[]);
return ;
}
pat 1042 Shuffling Machine(20 分)的更多相关文章
- PAT 1042 Shuffling Machine (20 分)
1042 Shuffling Machine (20 分) Shuffling is a procedure used to randomize a deck of playing cards. ...
- PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642
PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...
- PAT 甲级 1042 Shuffling Machine (20 分)(简单题)
1042 Shuffling Machine (20 分) Shuffling is a procedure used to randomize a deck of playing cards. ...
- PAT 1042. Shuffling Machine (20)
1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...
- PAT Advanced 1042 Shuffling Machine (20 分)(知识点:利用sstream进行转换int和string)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- 1042 Shuffling Machine (20分)(水)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
- 【PAT甲级】1042 Shuffling Machine (20 分)
题意: 输入洗牌次数K(<=20),输入54张牌每次洗入的位置(不是交换的位置),输出洗好的牌. AAAAAccepted code: #define HAVE_STRUCT_TIMESPEC ...
- PAT 1042 Shuffling Machine[难]
1042 Shuffling Machine (20)(20 分) Shuffling is a procedure used to randomize a deck of playing cards ...
- PAT(A) 1042. Shuffling Machine (20)
Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...
随机推荐
- Python开发【第九篇】字典
字典 字典是一种可变的容器,可以存储任意类型的数据 字典中的每个数据都是用键进行索引,而不像序列容器(str,list,tuole)可以用整数进行索引 字典中的数据没有先后顺序,字典的存储是无序的 字 ...
- Hello World ! 节日快乐!
节日快乐! 世界你好,Hello World Java public class HelloWorld{ public static void main(String[] args) { System ...
- java集合之HashSet哈希SET基础
hashSet实现set接口.serializable.cloneable接口.不允许有重复值,但可以null,不保证与插入顺序一致. HashSet迭代的时间与HashSet实例的大小(元素的数量) ...
- python属性的默认值
python类的构造函数中属性可以设置默认值,实例化出来的对象如果属性使用默认值,默认值的地址是相同的. class A: def __init__(self, name = []): self.__ ...
- FTPClient连续读取文件
最近在使用FTPClient连续读取ftp上的多个文件内容时,遇到了两个问题: 1. 在for循环中,FTPClient只能读取到第一个文件内容,读取第二个时遇到NPE问题. 2. 遇到程序锁死. 下 ...
- python使用input().split()接收多个用户输入
1.input() 接收多个用户输入需要与split()结合使用 host, port, username, passwd, dbname = input("请输入服务器地址,端口号,用户名 ...
- 【笔记】关于N-Way K-Shot 分类问题的理解
Time: 2019年10月27日 Author:Veagau 在看讲Repitle的论文[On First-Order Meta-Learning Algorithm]时,实验环节对N-Way K- ...
- LeetCode初级算法--设计问题02:最小栈
LeetCode初级算法--设计问题02:最小栈 搜索微信公众号:'AI-ming3526'或者'计算机视觉这件小事' 获取更多算法.机器学习干货 csdn:https://blog.csdn.net ...
- .NET如何将字符串分隔为字符
.NET如何将字符串分隔为字符 如果这是一道面试题,答案也许非常简单:.ToCharArray(),这基本正确-- 我们以"AB吉
- WebApi HttpUtils
public class HttpUtils { private static final String TAG = "uploadFile"; * ;//超时时间 /** * 通 ...