1.Interrupt:

The occurrence of an event is usually signaled by aninterrupt from either the hardware or thesoftware. Hardware may trigger an interrupt at any time by sending a signal to the CPU,usually by way thesystem bus. Software may trigger an interrupt by executing a special

operation called a system call(also called a monitor call).

2.storage:

The CPU can load instructions only from memory, so any programs to run must be stored there.General-purpose computers run most of their programs from rewriteabe memory,called main memory(also called random-access memory or RAM). The bootstrap program is typically stored in read-only memory(ROM) or electrically erasable programmable read-only memory (EEPROM). Because ROM cannot be changed,only static

programs are stored there. The unchangeable nature of ROM is of use in game cartridges(盒式磁盘),so manufacturers can distribute games that cannot be modified.

All forms of memory provide an array of words, or storage units.Each word has its own address. Interaction is achieved through a sequence of load or store instructions to specific memory addresses. The load instruction moves a word from main memory to an internal register within the CPU, whereas the store instruction moves the content of a register to main memory.Aside from explicit loads and stores, the CPU automatically loads instructions from main memory for execution.

3.von Neumann's Architecture:

Most modern computer system are based on the von Neumann architecture . In such an architecture, both programs and data are stored in main memory, which is managed by a CPU. A typical instruction-execution cycle ,as executed on such a system, first fetches an instruction from memory and stores that instruction in the instruction register.The instruction is then decoded and may cause operands(操作数) to be fetched from memory and stored in

some internal register. After the instruction on the operands has been executed, the result may be stored back in memory. Notice that the memory unit sees only a stream of memory addresses; it does not know how they are generated or what they are for. Accordingly, we can ignore how a memory address is generated by a program. we are interested only in the sequence of memory addresses generated by the running program.

Ideally, we want the programs and data to reside in main memory permanently. This arrangement usually is not possible, for two reasons:

1. Main memory is usually too small to store all needed programs and data permanently.

2. Main memory is a volatile(挥发性的,不稳定的) storage device that loses its contents when power is turned off or otherwise lost.

Thus, most computer systems provide secondary storage as an extension of main memory. The main requirement for secondary storage is that it be able to hold large quantities of data permanently. The most common secondary-storage device is a magnetic disk,which provides storage for both programs and data. Most programs (system and application) are stored on a disk until they are loaded into memory. Many programs then use the disk as both the source and the destination of their processing.

4.DMA (direct memory access)

To start an I/O operation, the device driver loads the appropriate registers within the device controller. The device controller, in turn, examines the contents of these registers to determine what action to take (such as“read a character from the  keyboard”). The controller starts the transfer of data from the device to its local buffer. Once the transfer of data is complete, the device controller informs the device driver via an interrupt that it has finished its operation. The device driver then returns control to the operating system, possibly returning the data or a pointer to the data if the operation was a read. For other operations, the device driver returns status information.

This form of interrupt-driven I/O is fine for moving small amounts of data but can produce high overhead when used for bulk data movement such as disk I/O. To solve this problem,direct memory access (DMA)is used. After setting up buffers, pointers, and counters for the I/O device, the device controller transfers an entire block of data directly to or from its own buffer storage to memory, with no intervention by the CPU. Only one interrupt is generated per block, to tell the device driver that the operation has completed, rather than the one interrupt per byte generated for low-speed devices. While the device
controller is performing these operations, the CPU is available to accomplish other work.

Some high-end systems use switch rather than bus architecture. On these systems, multiple components can talk to other components concurrently, rather than competing for cycles on a shared bus. In this case,DMA is even more effective. Figure 1.5 shows theinterplay of all components of a computer system.

interrupt & storage & DMA的更多相关文章

  1. STM32 HAL drivers < STM32F7 >

    Overview of HAL drivers The HAL drivers were designed to offer a rich set of APIs and to interact ea ...

  2. 八、mini2440裸机程序之UART(1)简单介绍【转】

    转自:http://blog.csdn.net/shengnan_wu/article/details/8298869 一.概述          S3C2440通用异步接收和发送(UART)提供了三 ...

  3. 阅读ARm芯片手册 阅读方法

    一 overview 1 table of contents -*** 2 product overview -***  芯片概述 3 feature  ***    每一个功能的特点 4 block ...

  4. S3C2410中文芯片手册-11.串口

    目录 11 UART Overview Featrues UART Operation Data Transmission Data Reception Auto Flow Control(AFC) ...

  5. 基于ARM的SoC设计入门[转]

    原文:基于ARM的SoC设计入门 我们跳过所有对ARM介绍性的描述,直接进入工程师们最关心的问题.要设计一个基于ARM的SoC,我们首先要了解一个基于ARM的SoC的结构.图1是一个典型的SoC的结构 ...

  6. Qemu/kvm虚拟化源码解析学习视频资料

    地址链接:tao宝搜索:Linux云计算KVM Qemu虚拟化视频源码讲解+实践​https://item.taobao.com/item.htm?ft=t&id=646300730262 L ...

  7. 【SPI】Polling Interrupt DMA

    三種將資料在I/O間傳送的方法有 1. Polling2. Interrupt-driven I/O3. DMA(Direct Memory Access) Polling:最簡單的方式讓I/O de ...

  8. 第九章 Mass Storage设备

    9.1 Mass Storage设备介绍 USB的Mass Storage类是USB大容量储存设备类(Mass Storage Device Class).专门用于大容量存储设备,比如U盘.移动硬盘. ...

  9. Optimizing TLB entries for mixed page size storage in contiguous memory

    A system and method for accessing memory are provided. The system comprises a lookup buffer for stor ...

随机推荐

  1. 嵌入式设备web服务器比较

    目录(?)[-] Boa Thttpd Mini_httpd Shttpd Lighttpd Goahead AppWeb Apache 开发语言和开发工具 结论 备注   现在在嵌入式设备中所使用的 ...

  2. Computer Vision Algorithm Implementations

    Participate in Reproducible Research General Image Processing OpenCV (C/C++ code, BSD lic) Image man ...

  3. centos升级openssh的两种方式

    此文介绍的是服务器在有网络和无网络情况下升级openssh方式. 一.首先介绍一个无网络如何升级: 1.准备相关的包 openssh下载地址:  http://mirror.internode.on. ...

  4. Windows下移动硬盘无法识别但是Mac下可以识别

    今天遇到一个问题,具体如下: 在Mac下正常使用的移动硬盘,在Windows下无法识别,打开显示"磁盘结构损坏且无法读取" 分析:Mac下既然能够正常使用,那么硬盘就应该是正常的, ...

  5. python 发送邮件例子

    想到用python发送邮件 主要是服务器 有时候会产生coredump文件  ,然后因为脚本重启原因,服务器coredump产生后会重启 但是没有主动通知开发人员 想了下可以写个脚本一旦产生cored ...

  6. poj1003

    题目大意:超越悬挂 你可以把卡片最远堆到距离桌子多远?如果你有一张卡片,你可以堆卡片长度的一半如果有两张卡片那么可以堆1/2+1/3=5/6,如果有n张卡片那么可以堆1/2+1/3+1/4+..... ...

  7. C - How Many Tables - HDU-1213

    某个人举办生日宴会邀请了很多人来参加,不过呢,这些人有个毛病他们只会与熟悉人的坐在一起,当然他们也信奉朋友的朋友也是朋友这一法则,所以问最少需要多少张桌子...... 好吧我承认这才是裸并查集.... ...

  8. Tomcat Server Locations

  9. Mybatis-Generator 详解 http://www.cnblogs.com/jtzfeng/p/5254798.html

    Mybatis-Generator 自动生成Dao.Model.Mapping相关文档 最近在学习mybatis,结果在写Mapping的映射文件时insert语句一直报错,于是想看看标准的映射文件是 ...

  10. setState的同步更新

    react中的setState特点: 是异步操作函数: 组件在还没有渲染之前, this.setState 还没有被调用: 批量执行 State 转变时让 DOM 渲染更快(相对比一个一个的setSt ...