[LeetCode] 348. Design Tic-Tac-Toe 设计井字棋游戏
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block.
Once a winning condition is reached, no more moves is allowed.
A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n^2) per move() operation?
Hint:
Could you trade extra space such that move() operation can be done in O(1)?
You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
解法1: 暴力解法,每走一步,对所走点的水平,竖直,对角线,反对角线进行检查是否满足条件。
解法2: 根据提示,分别建立水平,竖直两个数组,以及对角线,反对角线两个变量。每走一步分别对这几个进行判断,一个玩家加1,一个玩家-1,如果下棋子的点的水平或者垂直数组里的元素的值等于n, 或者对角线的值的绝对值等于n,那么就返回此时下棋子的选手赢。
Java:
public class TicTacToe { int[][] matrix; /** Initialize your data structure here. */
public TicTacToe(int n) {
matrix = new int[n][n];
} /** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
matrix[row][col]=player; //check row
boolean win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[row][i]!=player){
win=false;
break;
}
} if(win) return player; //check column
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][col]!=player){
win=false;
break;
}
} if(win) return player; //check back diagonal
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][i]!=player){
win=false;
break;
}
} if(win) return player; //check forward diagonal
win=true;
for(int i=0; i<matrix.length; i++){
if(matrix[i][matrix.length-i-1]!=player){
win=false;
break;
}
} if(win) return player; return 0;
}
}
Java:
public class TicTacToe {
int[] rows;
int[] cols;
int dc1;
int dc2;
int n;
/** Initialize your data structure here. */
public TicTacToe(int n) {
this.n=n;
this.rows=new int[n];
this.cols=new int[n];
} /** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
int val = (player==1?1:-1); rows[row]+=val;
cols[col]+=val; if(row==col){
dc1+=val;
}
if(col==n-row-1){
dc2+=val;
} if(Math.abs(rows[row])==n
|| Math.abs(cols[col])==n
|| Math.abs(dc1)==n
|| Math.abs(dc2)==n){
return player;
} return 0;
}
}
Python:
class TicTacToe(object): def __init__(self, n):
"""
Initialize your data structure here.
:type n: int
"""
self.__size = n
self.__rows = [[0, 0] for _ in xrange(n)]
self.__cols = [[0, 0] for _ in xrange(n)]
self.__diagonal = [0, 0]
self.__anti_diagonal = [0, 0] def move(self, row, col, player):
"""
Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins.
:type row: int
:type col: int
:type player: int
:rtype: int
"""
i = player - 1
self.__rows[row][i] += 1
self.__cols[col][i] += 1
if row == col:
self.__diagonal[i] += 1
if col == len(self.__rows) - row - 1:
self.__anti_diagonal[i] += 1
if any(self.__rows[row][i] == self.__size,
self.__cols[col][i] == self.__size,
self.__diagonal[i] == self.__size,
self.__anti_diagonal[i] == self.__size):
return player return 0
C++:
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
board.resize(n, vector<int>(n, 0));
} int move(int row, int col, int player) {
board[row][col] = player;
int i = 0, j = 0, n = board.size();
for (j = 1; j < n; ++j) {
if (board[row][j] != board[row][j - 1]) break;
}
if (j == n) return player;
for (i = 1; i < n; ++i) {
if (board[i][col] != board[i - 1][col]) break;
}
if (i == n) return player;
if (row == col) {
for (i = 1; i < n; ++i) {
if (board[i][i] != board[i - 1][i - 1]) break;
}
if (i == n) return player;
}
if (row + col == n - 1) {
for (i = 1; i < n; ++i) {
if (board[n - i - 1][i] != board[n - i][i - 1]) break;
}
if (i == n) return player;
}
return 0;
} private:
vector<vector<int>> board;
};
C++:
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n): rows(n), cols(n), N(n), diag(0), rev_diag(0) {} int move(int row, int col, int player) {
int add = player == 1 ? 1 : -1;
rows[row] += add;
cols[col] += add;
diag += (row == col ? add : 0);
rev_diag += (row == N - col - 1 ? add : 0);
return (abs(rows[row]) == N || abs(cols[col]) == N || abs(diag) == N || abs(rev_diag) == N) ? player : 0;
} private:
vector<int> rows, cols;
int diag, rev_diag, N;
};
类似题目:
[LeetCode] Valid Tic-Tac-Toe State 验证井字棋状态
[LeetCode] 79. Word Search 单词搜索
All LeetCode Questions List 题目汇总
[LeetCode] 348. Design Tic-Tac-Toe 设计井字棋游戏的更多相关文章
- [LeetCode] Design Tic-Tac-Toe 设计井字棋游戏
Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the fol ...
- [Swift]LeetCode348. 设计井字棋游戏 $ Design Tic-Tac-Toe
Design a Tic-tac-toe game that is played between two players on a n x n grid. You may assume the fol ...
- [CareerCup] 17.2 Tic Tac Toe 井字棋游戏
17.2 Design an algorithm to figure out if someone has won a game oftic-tac-toe. 这道题让我们判断玩家是否能赢井字棋游戏, ...
- 井字棋游戏升级版 - TopTicTacToe项目 简介
一.游戏简介 井字棋是一款世界闻名的游戏,不用我说,你一定知道它的游戏规则. 这款游戏简单易学,玩起来很有意思,不过已经证明出这款游戏如果两个玩家都足够聪明的话, 是很容易无法分出胜负的,即我们得到的 ...
- JavaFX 井字棋游戏
利用JavaFX设计一个井字棋游戏,其中包括了能够与玩家对战的AI.AI的实现相比五子棋来说要简单得多,可以保证AI在后手情况下绝对不会输,具体实现如下: /* * To change this li ...
- C++井字棋游戏,DOS界面版
据说有一个能保证不败的算法.明天看看先再写个PVC版的. 正题.今天无聊写了个井字棋游戏,顺便逐渐让自己习惯良好的代码风格,放上来给新手学习学习. jzq2.cpp /* N字棋游戏PVP版,DOS版 ...
- Java井字棋游戏
试着写了一个井字棋游戏,希望各位能给予一些宝贵的建议. 一.棋盘类 package 井字棋游戏; public class ChessBoard { private int number; Perso ...
- [C++] 井字棋游戏源码
TicTac.h #define EX 1 //该点左鼠标 #define OH 2 //该点右鼠标 class CMyApp : public CWinApp { public: virtual B ...
- Raptor井字棋游戏
作为大学第一个小作品,记录一下,也给那些想接触到Raptor游戏的人一个小小的参考QAQ至于Raptor的语法和使用,可以参考一下他的帮助手册,看不懂英文的话可以复制放到翻译上看. 以上是主函数 以下 ...
随机推荐
- PAT甲级1012题解——选择一种合适数据存储方式能使题目变得更简单
题目分析: 本题的算法并不复杂,主要是要搞清楚数据的存储方式(选择一种合适的方式存储每个学生的四个成绩很重要)这里由于N的范围为10^6,故选择结构体来存放对应下标为学生的id(N只有2000的范围, ...
- python学习类与方法的调用规则
1类方法的特点是类方法不属于任何该类的对象,只属于类本身 2类的静态方法类似于全局函数,因为静态方法既没有实例方法的self参数也没有类方法的cls参数,谁都可以调用 3.实例方法只属于实例,是实例化 ...
- Laravel —— 多模块开发
Laravel 框架比较庞大,更适用于比较大的项目. 为了整个项目文件结构清晰,不同部分分为不同模块很有必要. 一.安装扩展包 1.根据不同 Laravel 版本,选择扩展包版本. packagest ...
- Spring框架的JDBC模板技术和事物
Spring框架的JDBC模板技术 技术分析之Spring框架的JDBC模板技术概述 1. Spring框架中提供了很多持久层的模板类来简化编程,使用模板类编写程序会变的简单 ...
- How to Close Frozen Applications in macOS
How to Close Frozen Applications in macOS By Zeeshan Akram - February 18, 2019 0 436 Oftenly, y ...
- zabbix显示 get value from agent failed:cannot connetct to xxxx:10050:[4] interrupted system call
在阿里云上部署的两台云主机,从server上 agent.ping不通agent10050端口,在agent上使用firewalld-cmd 添加了10050端口还不行,关闭了防火墙和selinux也 ...
- siblings() 方法
siblings([selected]) 简介: 给定一个表示一组DOM元素的jQuery对象,该.siblings()方法允许我们在DOM树中搜索这些元素的兄弟节点,并从匹配的元素构造一 ...
- 安卓入门教程(十四)-菜单,ActionBar,对话框
已经发表个人公众号 菜单类型 选项菜单(OptionMenu) 子菜单(SubMenu) 上下文菜单(ContextMenu) 方法: public boolean onCreateOptionsMe ...
- tensorflow学习(一)
今天开始学习tensorflow框架,从极客学院下载了官方中文教程(15年翻译的),第一天开始学习第一章ng基本流程和原理,作为前奏.然后写了代码,验证一下,准确率确实非常高,非常好用.把代码上传,作 ...
- mysql rtrim() 函数
mysql> select rtrim(" cdcdcd "); +--------------------+ | rtrim(" cdcdcd ") | ...