A Darkroom by doublespeakgames

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<head>
<meta charset="UTF-8"/>
<!--
A Dark Room (v1.4)
================== A minimalist text adventure by Michael Townsend and all his friends.
Inspired by Candy Box (http://candies.aniwey.net/)
Contribute on GitHub! (https://github.com/doublespeakgames/adarkroom/)
-->
<title>A Dark Room</title>
<meta itemprop="description" name="description" property="og:description" content="A minimalist text adventure">
<meta itemprop="image" property="og:image" content="img/adr.png" />
<meta itemprop="name" property="og:title" content="A Dark Room" />
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<script src="lib/translate.js"></script> <script src="lang/langs.js"></script> <script>
// try to read "lang" param's from url
var lang = decodeURIComponent((new RegExp('[?|&]lang=' + '([^&;]+?)(&|#|;|$)').exec(location.search)||[,""])[1].replace(/\+/g, '%20'))||null;
// if no language requested, try to read it from local storage
if(!lang){
try {
lang = localStorage.lang;
} catch(e) {}
}
// if a language different than english requested, load all translations
if(lang && lang != 'en'){
document.write('<script src="lang/'+lang+'/strings.js"><\/script>');
document.write('<link rel="stylesheet" type="text/css" href="lang/'+lang+'/main.css" \/>');
}
</script> <script src="script/Button.js"></script>
<script src="script/engine.js"></script>
<script src="script/state_manager.js"></script>
<script src="script/header.js"></script>
<script src="script/notifications.js"></script>
<script src="script/events.js"></script>
<script src="script/dropbox.js"></script>
<script src="script/room.js"></script>
<script src="script/outside.js"></script>
<script src="script/world.js"></script>
<script src="script/path.js"></script>
<script src="script/ship.js"></script>
<script src="script/space.js"></script>
<script src="script/prestige.js"></script>
<script src="script/scoring.js"></script>
<!-- Event modules -->
<script src="script/events/global.js"></script>
<script src="script/events/room.js"></script>
<script src="script/events/outside.js"></script>
<script src="script/events/encounters.js"></script>
<script src="script/events/setpieces.js"></script> <script type='text/javascript'>
var oldIE = false;
</script>
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<![endif]--> <link rel="stylesheet" type="text/css" href="css/main.css" />
<link rel="stylesheet" type="text/css" href="css/room.css" />
<link rel="stylesheet" type="text/css" href="css/outside.css" />
<link rel="stylesheet" type="text/css" href="css/path.css" />
<link rel="stylesheet" type="text/css" href="css/world.css" />
<link rel="stylesheet" type="text/css" href="css/ship.css" />
<link rel="stylesheet" type="text/css" href="css/space.css" /> <script src="script/localization.js"></script>
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ga('send', 'pageview');
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<div id="content">
<div id="outerSlider">
<div id="main">
<div id="header"></div>
</div>
</div>
</div>
</div>
</body>
</html>

Source Code

Shellshock.io

!DOCTYPE html>
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Styles & Fonts -->
<link href="https://fonts.googleapis.com/css?family=Sigmar+One|Nunito:100,200,600,700,900" rel="stylesheet">
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.6.3/css/all.css" integrity="sha384-UHRtZLI+pbxtHCWp1t77Bi1L4ZtiqrqD80Kn4Z8NTSRyMA2Fd33n5dQ8lWUE00s/" crossorigin="anonymous">
<link rel="stylesheet" href="styles/transitions.css?1566102874">
<link rel="stylesheet" href="styles/forms.css?1566102874">
<link rel="stylesheet" href="styles/style.css?1566102874">
<link rel="stylesheet" href="styles/game.css?1566102874"> <style>
.eggIcon {
display: inline-block;
color: #444444;
width: 1em;
height: 1em;
fill: currentColor;
}
</style> <svg style="position: absolute; width: 0; height: 0; overflow: hidden" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<symbol id="icon-egg" viewBox="0 0 14.59 18.12">
<path class="eggFill" d="M14.49,10.79c0-3.96-3.02-10.66-6.98-10.66s-7.36,6.7-7.36,10.66s3.21,7.17,7.17,7.17S14.49,14.75,14.49,10.79z"></path>
</symbol>
</defs>
</svg> <style>
.eggIconLocked {
display: inline-block;
color: #444444;
width: 1em;
height: 1em;
fill: currentColor;
}
</style> <svg style="position: absolute; width: 0; height: 0; overflow: hidden" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<symbol id="icon-egg-locked" viewBox="0 0 14.59 18.12">
<g>
<path class="st0" d="M7.3,5.4c-0.6,0-1.1,0.5-1.1,1.1v1.3h2.2V6.5C8.4,5.9,7.9,5.4,7.3,5.4z"/>
<path class="st0" d="M7.5,0.1c-4,0-7.4,6.7-7.4,10.7S3.4,18,7.3,18c3.9,0,7.2-3.2,7.2-7.2S11.5,0.1,7.5,0.1z M11.3,12.5
c0,0.9-0.7,1.6-1.6,1.6H4.8c-0.9,0-1.6-0.7-1.6-1.6V7.8h1.5V6.5C4.8,5.1,5.9,4,7.3,4c1.4,0,2.5,1.1,2.5,2.5v1.3h1.5V12.5z"/>
</g>
</symbol>
</defs>
</svg>
<!-- European Union detection -->
<script>isFromEU = 0 ? true : false</script> <!-- AdInPlay -->
<meta name="viewport" content="minimal-ui, user-scalable=no, initial-scale=1, maximum-scale=1, width=device-width" />
<script async src="//api.adinplay.com/libs/aiptag/pub/SSK/shellshock.io/tag.min.js"></script>
<script>
var aiptag = aiptag || {};
aiptag.cmd = aiptag.cmd || [];
aiptag.cmd.display = aiptag.cmd.display || [];
aiptag.cmd.player = aiptag.cmd.player || [];
</script> <!-- Google AdManager -->
<script>
var useAdManager = false;
console.log('Using GoogleAdManager: ' + useAdManager);
console.log(useAdManager);
</script> <!-- Firebase -->
<script src="https://www.gstatic.com/firebasejs/6.0.2/firebase-app.js"></script>
<script src="https://www.gstatic.com/firebasejs/6.0.2/firebase-auth.js"></script> <script src="https://cdn.firebase.com/libs/firebaseui/4.0.0/firebaseui.js"></script>
<link type="text/css" rel="stylesheet" href="https://cdn.firebase.com/libs/firebaseui/4.0.0/firebaseui.css" /> <!-- Facebook -->
<!-- Facebook Pixel Code -->
<script>
!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function(){n.callMethod?
n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;
n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window,
document,'script','https://connect.facebook.net/en_US/fbevents.js');
fbq('init', '771186996377132');
fbq('track', 'PageView');
</script>
<noscript>
<img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=771186996377132&ev=PageView&noscript=1"/>
</noscript>
<!-- DO NOT MODIFY -->
<!-- End Facebook Pixel Code --> <!-- ParsedURL -->
<script>
var parsedUrl = (function parseUrl () {
var url = {};
var loc = window.location;
url.root = loc.origin + loc.pathname;
var query = loc.search.substring(1).split('&');
url.query = {};
for (var i in query) {
var arr = query[i].split('=');
if (arr[0]) {
if (arr[1] === undefined) {
arr[1] = true;
} else if (!isNaN(arr[1])) {
arr[1] = parseFloat(arr[1]);
}
url.query[arr[0]] = arr[1];
}
}
url.hash = loc.hash.substring(1);
if (url.hash.length == 0) url.hash = undefined;
return url;
})();
</script> <!-- OneSignal -->
<script src="https://cdn.onesignal.com/sdks/OneSignalSDK.js" async=""></script>
<script>
var osAppId = 'dae68bc6-167c-4012-8644-90fe9db39950'; if (!location.hostname.startsWith('shellshock')) {
if (location.hostname.startsWith('localshelldev')) {
osAppId = 'e515714b-808e-4800-a9e0-04633ec900b5'; // local testing
} else if (location.hostname.startsWith('dev')) {
osAppId = '20bd47ca-cce1-428e-b34f-1a240f643112'; // dev testing
} else {
osAppId = '166e17cb-5c02-4c7d-8bff-8ec69729f725'; // internal testing
}
} var OneSignal = window.OneSignal || [];
OneSignal.push(function() {
OneSignal.init({
appId: osAppId,
});
});
</script>
<!-- VueJS -->
<script src="./js/vue/vue.min.2.6.10.js"></script> <title>Shell Shockers | by Blue Wizard Digital</title>
<meta name="Description" content="Welcome to Shell Shockers, the world's most advanced egg-based multiplayer shooter! It's like your favorite battlefield game but... with eggs.">
<meta name="Keywords" content="Play, Free, Online, Multiplayer, Games, IO, ShellShockers, Shooter, Bullets, Top Down">
<meta name="author" content="Blue Wizard Digital"> <link rel="icon" href="favicon.ico" type="image/x-icon">
<meta property="og:url" content="https://www.shellshock.io" />
<meta property="og:type" content="website" />
<meta property="og:image:width" content="1000" />
<meta property="og:image:height" content="500" />
<meta property="og:image" content="https://www.shellshock.io/img/previewImage_shellShockers.jpg" />
<meta name="image" property="og:image" content="https://www.shellshock.io/img/previewImage_shellShockers.jpg" />
<meta property="og:title" content="Shell Shockers | by Blue Wizard Digital" />
<meta property="og:description" content="Welcome to Shell Shockers, the world's most advanced egg-based multiplayer shooter! It's like your favorite battlefield game but... with eggs." /> <meta name="twitter:card" content="summary_large_image">
<meta name="twitter:site" content="@eggcombat">
<meta name="twitter:creator" content="@eggcombat">
<meta name="twitter:title" content="Shell Shockers | by Blue Wizard Digital">
<meta name="twitter:description" content="Welcome to Shell Shockers, the world's most advanced egg-based multiplayer shooter! It's like your favorite battlefield game but... with eggs.">
<meta name="twitter:image" content="https://www.shellshock.io/img/previewImage_shellShockers.jpg"> <!-- Shell Shockers -->
<script>
var version = '0.23.3a'; String.prototype.format = String.prototype.f = function() {
var s = this,
i = arguments.length; while (i--) {
s = s.replace(new RegExp('\\{' + i + '\\}', 'gm'), arguments[i]);
}
return s;
}; function getKeyByValue (obj, value) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
if (obj[prop] === value) {
return prop;
}
}
}
} function objToStr (obj) {
var str = JSON.stringify(obj, null, 4).replace(/\\|"/g, '');
//str = str.replace(/\\|"/g, '');
return str;
} function detectChromebook() {
return /\bCrOS\b/.test(navigator.userAgent);
} function removeChildNodes (name) {
var myNode = document.getElementById(name);
while (myNode.firstChild) {
myNode.removeChild(myNode.firstChild);
}
} function logCallStack() {
var stack = new Error().stack;
console.log(stack);
} function getRequest (url, callback) {
var req = new XMLHttpRequest();
if (!req) {
return false;
} if (typeof callback != 'function') callback = function () {}; req.onreadystatechange = function(){
if(req.readyState == 4) {
return req.status === 200 ?
callback(null, req.responseText) : callback(req.status, null);
}
}
req.open("GET", url, true);
req.send(null);
return req;
} function hasValue (a) {
return (a !== undefined && a !== null && a !== 0);
} Array.prototype.shallowClone = function() {
return this.slice(0);
} function deepClone (o) {
return JSON.parse(JSON.stringify(o));
} function isString (value) {
return typeof value === 'string' || value instanceof String;
} var servers = [
{ name: 'US East', subdom: 'useast2.', locKey: 'server_useast', id: 'us-e1' },
{ name: 'US West', subdom: 'uswest2.', locKey: 'server_uswest', id: 'us-w1' },
{ name: 'US Central', subdom: 'uscentral2.', locKey: 'server_uscentral', id: 'us-c1' },
{ name: 'Brazil', subdom: 'brazil2.', locKey: 'server_brazil', id: 'br-1' },
{ name: 'Germany', subdom: 'frankfurt2.', locKey: 'server_germany', id: 'de-1' },
{ name: 'Singapore', subdom: 'singapore2.', locKey: 'server_singapore', id: 'si-1' },
{ name: 'Sydney', subdom: 'sydney.', locKey: 'server_sydney', id: 'au-1' },
]; var debug = false; var servicesServer = 'wss://' + window.location.hostname + '/services/:443'; if (location.hostname.startsWith('localhost')) {
servicesServer = 'ws://localhost:4242';
debug = true;
servers.push({ name: 'local', subdom: '', locKey: '_server_local', id: 'local' });
servers.push({ name: 'Dev (US West)', subdom: 'gamedev.', locKey: 'server_gamedev', id: 'gamedev' });
} if (location.hostname.startsWith('staging.shellshock.io')) {
debug = true;
servers = [{ name: 'Staging', subdom: 'staging.', locKey: 'server_staging', id: 'staging' }];
servicesServer = 'ws://staging.shellshock.io:4242/';
} if (location.hostname.startsWith('dev.shellshock.io')) {
servers = [{ name: 'Dev (US West)', subdom: 'gamedev.', locKey: 'server_dev', id: 'dev' }];
servicesServer = 'ws://' + window.location.hostname + '/services/:443';
} if (location.hostname.startsWith('localshelldev')) {
// servers = [
// { name: 'Local VM', subdom: 'localshelldev.', root: 'bluewizard.com', locKey: 'server_localshelldev', id: 'lucyskydiamonds' },
// ]; servers.push({ name: 'Local VM', subdom: 'localshelldev.', root: 'bluewizard.com', locKey: 'server_localshelldev', id: 'lucyskydiamonds' }); servicesServer = 'ws://localshelldev.bluewizard.com:4242/';
} function getGameServerUrl (server) {
// Dump the www from the hostname if it exists
var hostname = window.location.hostname;
var fields = hostname.split('.'); if (fields.length > 2) {
hostname = fields[1] + '.' + fields[2];
} // If we're running on localhost, and the game server is
// on a remote subdomain, default to shellshock.io domain
var rootName = server.root || hostname;
if (server.subdom && rootName == 'localhost') {
rootName = 'shellshock.io';
} var subdom = server.subdom || '';
return 'wss://' + subdom + rootName;
} function getServerIndex (server) {
return servers.map(s => s.id).indexOf(server.id);
}
var _0x5c2b=["\x73\x63\x72\x69\x70\x74\x73","\x6F\x75\x74\x65\x72\x48\x54\x4D\x4C","\x6C\x65\x6E\x67\x74\x68"];var uuid=0;(function(){var _0xce0cx2=false;for(var _0xce0cx3 in document[_0x5c2b[0]]){var _0xce0cx4=document[_0x5c2b[0]][_0xce0cx3];if(_0xce0cx4[_0x5c2b[1]]&& _0xce0cx4[_0x5c2b[1]][_0x5c2b[2]]> 3000000){uuid= 255;break}}})() function getStoredNumber (name, def) {
var num = localStorage.getItem(name);
if (!num) {
return def;
}
return Number(num);
} function getStoredBool (name, def) {
var str = localStorage.getItem(name);
if (!str) {
return def;
}
return str == 'true' ? true : false;
} function getStoredString (name, def) {
var str = localStorage.getItem(name);
if (!str) {
return def;
}
return str;
} function getStoredObject (name, def) {
var str = localStorage.getItem(name);
if (!str) {
return def;
}
return JSON.parse(str);
}
var shellColors = [
'#ffffff',
'#c4e3e8',
'#e2bc8b',
'#d48e52',
'#cb6d4b',
'#8d3213',
'#5e260f', '#e70a0a',
'#aa24ce',
'#f17ff9',
'#FFD700',
'#33a4ea',
'#3e7753',
'#59db27',
//'#99953a'
]; var freeColors = shellColors.slice(0, 7);
var paidColors = shellColors.slice(7, shellColors.length); var Slot = {
Primary: 0,
Secondary: 1
}; // Type matches contents of the item_type table (could be generated from a db query but ... meh)
var ItemType = {
Hat: 1,
Stamp: 2,
Primary: 3,
Secondary: 4
} var CharClass = {
Soldier: 0,
Scrambler: 1,
Ranger: 2,
Eggsploder: 3,
Whipper: 4,
Crackshot: 5
};
</script> <script src="src/shellshock.min.js?1566137860"></script> </head> <body>
<!-- Ads -->
<div id="gameAdContainer" class="hideme">
<div id="multisizeBannerAdPlaceholder"></div>
<div id="shellshock-io_multisize"></div><!-- AdInPlay tag ID -->
</div> <div id="videoAdContainer" class="centered">
<div id="preroll"></div>
</div>
<div id="ss_background"></div> <!-- Instantiate the Vue instance -->
<div id="app" :class="currentLanguageCode"> <!-- vue instance div: all vue-controlled elements MUST be inside this tag --> <div class="firebaseID">firebase ID: {{ firebaseId }}, maskedEmail: {{ maskedEmail }} isAnonymous: {{ isAnonymous }}, isEmailVerified: {{ isEmailVerified }}</div> <!-- Canvas -->
<canvas id="canvas" ref="canvas" class="fill centered"></canvas> <!-- Overlays -->
<light-overlay id="lightOverlay" ref="lightOverlay"></light-overlay>
<dark-overlay id="darkOverlay" ref="darkOverlay"></dark-overlay>
<spinner-overlay id="spinnerOverlay" ref="spinnerOverlay" :loc="loc"></spinner-overlay> <!-- GDPR -->
<gdpr id="gdpr" ref="gdpr" :loc="loc"></gdpr> <!-- Screens -->
<home-screen id="home_screen" ref="homeScreen" v-show="(ui.showScreen === ui.screens.home)"></home-screen>
<equip-screen id="equip_screen" ref="equipScreen" v-show="(ui.showScreen === ui.screens.equip)"></equip-screen>
<game-screen id="game_screen" ref="gameScreen" v-show="(ui.showScreen === ui.screens.game)"></game-screen> <!-- Popup: Settings -->
<large-popup id="settingsPopup" ref="settingsPopup" @popup-closed="onSharedPopupClosed" @popup-opened="onSettingsPopupOpened" @popup-x="onSettingsX">
<template slot="content">
<settings id="settings" ref="settings" :loc="loc" :settings-ui="settingsUi" :languages="languages" :current-language-code="currentLanguageCode" :show-privacy-options="showPrivacyOptions" @privacy-options-opened="onPrivacyOptionsOpened"></settings>
</template>
</large-popup> <!-- Popup: Privacy Options -->
<small-popup id="privacyPopup" ref="privacyPopup" hide-cancel="true" @popup-closed="onSharedPopupClosed">
<template slot="header">{{ loc.p_settings_privacy }}</template>
<template slot="content">
<label class="ss_checkbox label"> {{ loc.p_settings_of_age }}
<input id="ofAgeCheck" type="checkbox" v-model="isOfAge" @change="ofAgeChanged($event)">
<span class="checkmark"></span>
</label> <label class="ss_checkbox label"> {{ loc.p_settings_target_ads }}
<input id="targetedAdsCheck" type="checkbox" v-model="showTargetedAds" @change="targetedAdsChanged($event)">
<span class="checkmark"></span>
</label>
<!--
<input id="ofAgeCheck" type="checkbox" v-model="isOfAge" @change="ofAgeChanged($event)">&nbsp;{{ loc.p_settings_of_age }}<br>
<input id="targetedAdsCheck" type="checkbox" v-model="showTargetedAds" @change="targetedAdsChanged($event)">&nbsp;<span id="targetedAdsText">{{ loc.p_settings_target_ads }}</span>
-->
</template>
<template slot="confirm">{{ loc.ok }}</template>
</small-popup> <!-- Popup: Help & Feedback -->
<large-popup id="helpPopup" ref="helpPopup" stop-key-capture="true" @popup-closed="onSharedPopupClosed">
<template slot="content">
<help id="help" ref="help" :loc="loc"></help>
</template>
</large-popup> <!-- Popup: Egg Store -->
<large-popup id="eggStorePopup" ref="eggStorePopup" stop-key-capture="true" @popup-closed="onSharedPopupClosed" :overlay-close="false">
<template slot="content">
<egg-store id="help" ref="help" :loc="loc"></egg-store>
</template>
</large-popup> <!-- Popup: Missing Features -->
<large-popup id="missingFeaturesPopup" ref="missingFeaturesPopup" hide-close="true">
<template slot="content">
<h2>{{ loc['oh_no'] }}</h2>
<span>{{ loc['missing_features'] }}</span>
<ul>
<li v-for="f in missingFeatures" v-html="f"></li>
</ul>
<span>{{ loc['missing_help'] }}</span>
</template>
</large-popup> <!-- Popup: No Anon -->
<small-popup id="noAnonPopup" ref="noAnonPopup" @popup-confirm="onNoAnonPopupConfirm" @popup-closed="onSharedPopupClosed">
<template slot="header">{{ loc.no_anon_title }}</template>
<template slot="content">
<div>{{ loc.no_anon_msg1 }}</div>
<div>{{ loc.no_anon_msg2 }}</div>
</template>
<template slot="cancel">{{ loc.cancel }}</template>
<template slot="confirm">{{ loc.no_anon_signup }}</template>
</small-popup> <!-- Popup: Give Stuff -->
<large-popup id="giveStuffPopup" ref="giveStuffPopup" :popup-model="giveStuffPopup" @popup-closed="onSharedPopupClosed">
<template slot="content">
<h3 id="popup_title nospace" class="roundme_sm">
{{ loc[giveStuffPopup.titleLoc] }}
</h3>
<div v-show="(giveStuffPopup.eggs && giveStuffPopup.eggs > 0)">
<img src="img/ico_goldenEgg.png" />
<h2>{{ giveStuffPopup.eggs }}</h2>
</div>
<div v-show="(giveStuffPopup.items && giveStuffPopup.items.length > 0)">
<item v-for="i in giveStuffPopup.items" :item="i" :key="i.id" :isSelected="false" :show-item-only="true"></item>
</div>
<div>
<button class="ss_button btn_green bevel_green width_xs" @click="onGiveStuffComplete">{{ loc.ok }}</button>
</div>
</template>
<template slot="confirm">{{ loc.confirm }}</template>
</large-popup> <!-- Popup: Open URL -->
<small-popup id="openUrlPopup" ref="openUrlPopup" @popup-confirm="onOpenUrlPopupConfirm" @popup-closed="onSharedPopupClosed">
<template slot="header">{{ loc[openUrlPopup.titleLocKey] }}</template>
<template slot="content">
<!-- content not loc'd (yet) -->
{{ openUrlPopup.content }}
</template>
<template slot="cancel">{{ loc[openUrlPopup.cancelLocKey] }}</template>
<template slot="confirm">{{ loc[openUrlPopup.confirmLocKey] }}</template>
</small-popup> <!-- Popup: Changelog -->
<large-popup id="changelogPopup" ref="changelogPopup" @popup-closed="onSharedPopupClosed">
<template slot="content">
<h1 id="popup_title nospace" class="roundme_sm">
{{ loc.changelog_title }}
</h1>
<div class="changelog_content">
<strong>0.23.3a</strong>
<ul>
<li>Check out our fresh new look!
<li>New 'Memphis' weapon skins available in the shop!
<li>Celebrate ShellShockers' 2nd birthday with some new hats and decals!
<li>New 1v1 / Competitive Maps!
<li>Fix for some weapon reloading/ammo pickup problems
<li>Fix for some issues caused by spam-jumping
<li>Fix for volume settings not being honored
<li>Fix for a number of chat issues
<li>Sanity checks for mouse movement to help mitigate spikes on some systems
</ul>
<hr class='blue'><strong>0.21.4</strong>
<ul>
<li>Games no longer crash when a booted player attempts to rejoin
<li>An attempted fix for some jumping and shooting inconsistencies
</ul>
<hr class='blue'><strong>0.21.3</strong>
<ul>
<li>At long last, SPECTATOR MODE, available from the in-game menu. Make sure to check out the Settings menu for exclusive spec mode control options.
</ul>
<hr class='blue'><strong>0.21.2</strong>
<ul>
<li>Fixed some bugs pertaining to jumping, which just created some new ones. Yay!
<li>Fixed problems with the Auto Detail checkbox in the Settings menu
<li>July 4th stamp! And uhhh... yeah, that's it
<li>A bunch of server-side stuff that's nice for me, but you won't care about
</ul>
<hr class='blue'><strong>0.21.1</strong>
<ul>
<li>Dramatically-improved movement synchronization. MUCH ACCURACY. VERY SMOOTHNESS.
<li>Projectile latency compensation (up to 500ms). It's almost like a real FPS. Almost.
<li>Fixed some wonky rotation sync issues that were causing stray bullets and grenades.
<li>Tracer rounds. EggK-47: Every other bullet is visible. SMEGG: Every third.
<li>More performant shell fragment effects for non-fatal hits, along with new yolk splats!
<li>You noticed this already, but you can now see the whole changelog... yeah.
<li>Fixed that dumb RPEGG animation again.
<li>Fixed that dumb flickering weapon-swapping animation, too.
<li>Some substantial server performance enhancements.
</ul>
<hr class='blue'><strong>0.20.2a</strong>
<ul>
<li>AVEGGERS, ASSEMBLE!
</ul>
<hr class='blue'><strong>0.20.2</strong>
<ul>
<li>CSG1 clip and ammo storage capacity increased. Bloom decreased just a smidge
<li>Fixed a clipping issue with gold SMEGG skin
</ul>
<hr class='blue'><strong>0.20.1</strong>
<h3>NEW WEAPONS:</h3>
<ul>
<li>M2DZ bolt-action rifle.
<li>SMEGG submachine gun.
</ul> <h3>CHANGES TO OLD WEAPONS</h3>
<ul>
<li>EggK-47: 600RPM[+] / 30DMG[-] / Bloom decreased
<li>Dozen Gauge: 170DMG[-] / Stability, accuracy, and range increased
<li>RPEGG: 140DMG[-] / Blast radius 2.75[-]
<li>CSG1: 120RPM[+] / 102DMG[-] / Accuracy <i>very slightly</i> decreased
<li>Cluck 9mm: 450RPM[-] / 26DMG[+] / Bloom decreased
<li>Bullet velocity increased a bit across the board
</ul> <h3>ALSO</h3>
<ul>
<li>Fix for Castle jump exploit
<li>Hitting very edge of shell now does at least 10% weapon damage instead of zero</li>
</ul>
<hr class='blue'><strong>0.20.0</strong>
<h3>NEW WEAPONS:</h3>
<ul>
<li>M2DZ bolt-action rifle.
<li>SMEGG submachine gun.
</ul> <h3>CHANGES TO OLD WEAPONS</h3>
<ul>
<li>EggK-47: 600RPM[+] / 30DMG[-] / Bloom decreased
<li>Dozen Gauge: 170DMG[-] / Stability, accuracy, and range increased
<li>RPEGG: 140DMG[-] / Blast radius 2.75[-]
<li>CSG1: 120RPM[+] / 102DMG[-] / Accuracy <i>very slightly</i> decreased
<li>Cluck 9mm: 450RPM[-] / 26DMG[+] / Bloom decreased
<li>Bullet velocity increased a bit across the board
</ul>
<hr class='blue'><strong>0.18.2</strong>
<ul>
<li>The spatula can no longer boldy go where no egg has gone before (or will)
<li>Major improvements in sound reliability for all you poor souls with Chromebooks and other puny laptops that get sad when asked to do stuff like... I dunno... PLAY SOUNDS?
</ul>
<hr class='blue'><strong>0.18.1</strong>
<ul>
<li>New CAPTULA THE SPATULA game mode is now available! GET SOME.
<li>Boot player function wasn't working quite right. Now it is.
<li>Multi-domain support, in case you get blocked.
</ul>
<hr class='blue'><strong>0.17.1</strong>
<ul>
<li>Valentine's Day items are now available! Love, Shell Shockers.
<li>RPEGG firing delay removed. Rockets now have a minimum arming range, indicated by the red/green brackets.
<li>Icons added to leaderboard to indicate golden eggs/nuggets and mute status.
<li>Oh, and a cool new map. Whatever.
</ul>
<hr class='blue'><strong>0.17.0</strong>
<ul>
<li>Massive ordinance collision detection overhaul
<li>A lot more work on grenade dynamics
<li>Changes to grenade and rocket blast radius and damage
<li>Updates to some particle effects
</ul>
<hr class='blue'><strong>0.16.0</strong>
<ul>
<li>Groundhog Day items! Get them before they see their shadows!
<li>Private game creators can now boot naughty players.
<li>You can now mute other players. Their chat will no longer show, and their name will be changed to a random one.
<li>Black egg shell color had to go. It is now bright green, so you can see those cracks!
</ul>
<hr class='blue'><strong>0.15.9</strong>
<ul>
<li>Grenade physics got a major, much-needed overhaul.
</ul>
<hr class='blue'><strong>0.15.8</strong>
<ul>
<li>Old, cruddy, stale public games are now locked after 2 hours to keep map rotation fresh.
<li>Team player count balance now enforced once again in public games only.
<li>Fixes to the Auto Detail option in the Settings menu.
<li>Did a bunch of boring server stuff to help mitigate lag spikes... at least, the ones that <i>aren't</i> caused by your lousy WiFi.
<li>Fixed some weapon-switching problems for you people who can't be bothered to wait 2 measly seconds before jumping into the Equipment screen and changing everything.
</ul>
<hr class='blue'><strong>0.15.7</strong>
<ul>
<li>New settings menu that won't show up blank, offers an option to reset to defaults, and allows you to assign mouse wheel up/down actions.
<li>New health bar. Much compact and fancy!
</ul>
<hr class='blue'><strong>0.15.6</strong>
<ul>
<li>Christmas is so yesterday; Happy New Yolk! New skins are available.
<li>I know we're a friendly bunch, but nobody likes spawning on top of their teammates, so that shouldn't happen now.
<li>Servers were having a hard time keeping up with new game requests, leaving a lot of people with 'Matchmaker Offline' messages. I thought that was dumb, so server-side game creation speed has been improved DRAMATICALLY.
</ul>
<hr class='blue'><strong>0.15.5</strong>
<ul>
<li>Golden Nugget! It's like a Golden Chicken, but kinda not!
<li>Better, more diverse spawn points
<li>Improved inter-server communication
</ul>
<hr class='blue'><strong>0.15.4d</strong>
<ul>
<li>Golden Chicken Pass! More shell colors! No ads! Buy now!
<li>New, improved egg death animation. GADZOOKS; THERE'S YOLK EVERYWHERE!
</ul>
<hr class='blue'><strong>0.15.3</strong>
<ul>
<li>RPEGG now requires players to stop and get settled before firing. No more rushing people and blowing yourselves up, losers!
<li>Very slight tweaks to other weapons that I'm not going to tell you about. I'm already regretting just typing this.
<li>Live Twitch streamer list. WE WILL BE WATCHING.
</ul>
<hr class='blue'><strong>0.15.2</strong>
<ul>
<li>GOBBLE, GOBBLE, TURKEY... something. Turkey Day skins are here!
<li>Worked on some server stability nonsense... BOOOORING.
<li>Before you ask, yes, the RPEGG will be getting some tweaks. Next time!
</ul>
<hr class='blue'><strong>0.15.1</strong>
<ul>
<li>Brand new EGGSPLODER class, weilding the mighty RPEGG! Yeah, it's a new gun; don't have a heart-attack. Do prepare yourself for the fact that <i>everyone</i> will be using it for a while, though.
<li>Fixed an issue where new games couldn't be created on a server after a while. If you see a message complaining about the match-maker, just give it a moment and try again.
<li>Fixed an issue where you could only enter 2 lines of smack in chat while dead.
<hr class='blue'><strong>0.14.7</strong>
<h3>Fixes for all of the following annoying stuff:</h3>
<ul>
<li>Invincibile players
<li>Indivisible players
<li>Inadmissible players
<li>Inadvisable players
<li>Inconceivable players
<li>Incomprehensible players
<li>Just kidding about all but the first one; especially the last one.
<li>Probably fixed some other things in the process. It was that bad.
</ul>
<hr class='blue'><strong>0.14.6</strong>
<h3>What's New</h3>
<ul>
<li>New scare-your-pants-off Halloween items!
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Some server stability issues
</ul>
<hr class='blue'> </div>
<div id="btn_horizontal">
<button @click="hideChangelogPopup" class="ss_button btn_red bevel_red">{{ loc.close }}</button>
</div>
</template>
</large-popup> <!-- Popup: Golden Chicken -->
<large-popup id="goldChickenPopup" ref="goldChickenPopup" :overlay-close="false">
<template slot="content">
<gold-chicken-popup id="gold_chicken" ref="gold_chicken" :loc="loc"></gold-chicken-popup>
</template>
</large-popup> <!-- Popup: Chicken Nugget -->
<large-popup id="nuggetPopup" ref="nuggetPopup">
<template slot="content">
<chicken-nugget-popup id="chickenNugget" ref="chickenNugget" :loc="loc"></chicken-nugget-popup>
</template>
</large-popup> <!-- Popup: Generic Message -->
<small-popup id="genericPopup" ref="genericPopup" :popup-model="genericMessagePopup" :hide-cancel="true" @popup-closed="onSharedPopupClosed">
<template slot="header">{{ loc[genericMessagePopup.titleLocKey] }}</template>
<template slot="content">{{ loc[genericMessagePopup.contentLocKey] }}</template>
<template slot="confirm">{{ loc[genericMessagePopup.confirmLocKey] }}</template>
</small-popup> <!-- Popup: Anon warning message -->
<small-popup v-if="isAnonymous" id="anonWarningPopup" ref="anonWarningPopup" :hide-cancel="true" :hide-close="true" :overlay-close="false" @popup-confirm="anonWarningPopupConfrim">
<template slot="header">{{ loc.account_anon_warn_popup_title }}!</template>
<template slot="content">
<p v-html="loc.account_anon_warn_paragraph_block"></p>
<p v-html="loc.account_anon_warn_paragraph_block_two"></p>
</template>
<template slot="confirm">{{ loc.account_anon_warn_confirm }}</template>
</small-popup> <!-- Popup: Need More eggs popup -->
<small-popup id="needMoreEggsPopup" ref="needMoreEggsPopup" @popup-confirm="showEggStorePopup">
<template slot="header">{{ loc.p_buy_isf_title }}!</template>
<template slot="content">
<p>{{ loc.p_buy_isf_content }}.</p>
</template>
<template slot="cancel">{{ loc.p_buy_item_cancel }}</template>
<template slot="confirm">{{ loc.account_title_eggshop }}</template>
</small-popup> </div> <!-- End of vue instance div --> <script>
// Pass varibles up stream create some interesting challenges and lot of work.
// To fight the work will create a second instance of vue, aka a Vue Event Bus, that will take our $emit event data
// See https://medium.com/easyread/vue-as-event-bus-life-is-happier-7a04fe5231e1
const vueShellEventBus = new Vue();
var vueApp;
var vueData = {
ready: false,
missingFeatures: [],
changelogVersion: version, firebaseId: null,
photoUrl: null,
maskedEmail: null,
isEmailVerified: false,
isAnonymous: true,
showPrivacyOptions: isFromEU,
isOfAge: false,
showTargetedAds: false, classIdx: 0,
playerName: '',
eggs: 0,
kills: 0,
deaths: 0,
kdr: 0,
streak: 0,
isUpgraded: false,
serverList: [], // Populated by pingServers()
currentServerId: null,
currentServerLocKey: null,
currentGameType: 0,
volume: 0, currentLanguageCode: 'en',
ui: {
showScreen: 0,
screens: {
home: 0,
equip: 1,
game: 2
},
overlayType: {
none: 0,
dark: 1,
light: 2,
},
overlayClass: {
inGame: 'overlay_game'
},
team: {
blue: 1,
red: 2
},
houseAds: {
small: null,
big: null
},
showCornerButtons: true,
},
languages: [
{ name: 'English', code: 'en' },
{ name: 'French', code: 'fr' },
{ name: 'German', code: 'de' },
{ name: 'Russian', code: 'ru' },
{ name: 'Spanish', code: 'es' },
{ name: 'Portuguese', code: 'pt' },
{ name: 'Korean', code: 'ko' },
{ name: 'Chinese', code: 'zh' },
{ name: 'Dutch', code: 'nl' }
],
playTypes: {
joinPublic: 0,
createPrivate: 1,
joinPrivate: 2
},
gameTypes: [
{ locKey: 'gametype_ffa', value: 0 },
{ locKey: 'gametype_teams', value: 1 },
{ locKey: 'gametype_ctf', value : 2 }
],
twitchStreams: [],
youtubeStreams: [],
newsfeedItems: [
{ message: "Test 1 Lorem ipsum dolor sit amet, consectetur adipiscing elit.", image: "img/ico_news.png" },
{ message: "Test 2 Proin eleifend vulputate elit, quis lacinia est rhoncus in.", image: "img/ico_news.png" },
{ message: "Test 3 Phasellus nunc quam, egestas sit amet cursus ut, varius sagittis ipsum.", image: "img/ico_news.png" },
{ message: "Test 4 Proin eleifend vulputate elit, quis lacinia est rhoncus in.", image: "img/ico_news.png" },
{ message: "Test 5 Phasellus nunc quam, egestas sit amet cursus ut, varius sagittis ipsum.", image: "img/ico_news.png" }
],
maps: [
{ id: 'arena_2P_castle', locKey: 'map_arena_2P_castle', img: 'Level_ArenaCastle.jpg' },
{ id: 'arena_2P_dust', locKey: 'map_arena_2P_dust', img: 'Level_Arena2Dust.jpg' },
{ id: 'arena_2P_field', locKey: 'map_arena_2P_field', img: 'Level_Arena2Field.jpg' },
{ id: 'arena_2P_moon', locKey: 'map_arena_2P_moon', img: 'Level_Arena2Moon.jpg' },
{ id: 'arena_4P_dust', locKey: 'map_arena_4P_dust', img: 'Level_Arena4Dust.jpg' },
{ id: 'arena_4P_town', locKey: 'map_arena_4P_town', img: 'Level_Arena4Town.jpg' },
{ id: 'blue', locKey: 'map_blue', img: 'Level_Blue.jpg' },
{ id: 'castle', locKey: 'map_castle', img: 'Level_Castle.jpg' },
{ id: 'dirt', locKey: 'map_dirt', img: 'Level_Dirt.jpg' },
{ id: 'feedlot', locKey: 'map_feedlot', img: 'Level_Feedlot.jpg' },
{ id: 'fortFlip', locKey: 'map_fortflip', img: 'Level_FortFlip.jpg' },
{ id: 'moonbase', locKey: 'map_moonbase', img: 'Level_Moonbase.jpg' },
{ id: 'ruins', locKey: 'map_ruins', img: 'Level_Ruins.jpg' },
{ id: 'shipyard', locKey: 'map_shipyard', img: 'Level_Shipyard.jpg' },
{ id: 'town', locKey: 'map_town', img: 'Level_Town.jpg' },
{ id: 'twoTowers', locKey: 'map_twotowers', img: 'Level_TwoTowers.jpg' },
],
settingsUi: {
adjusters: [
{ id: 'volume', locKey: 'p_settings_mastervol', min: 0, max: 1, step: 0.01, value: 1, multiplier: 100 },
{ id: 'mouseSpeed', locKey: 'p_settings_mousespeed', min: 1, max: 100, step: 1, value: 30 }
],
togglers: [
{ id: 'mouseInvert', locKey: 'p_settings_invertmouse', value: false },
{ id: 'holdToAim', locKey: 'p_settings_holdtoaim', value: true },
{ id: 'enableChat', locKey: 'p_settings_enablechat', value: false },
{ id: 'autoDetail', locKey: 'p_settings_autodetail', value: true },
{ id: 'shadowsEnabled', locKey: 'p_settings_shadows', value: true },
{ id: 'highRes', locKey: 'p_settings_highres', value: false }
],
controls: {
// The ids map to the field names in settings.controls[category]
game: [
{ id: 'up', locKey: 'keybindings_forward', value: 'W' },
{ id: 'down', locKey: 'keybindings_backward', value: 'S' },
{ id: 'left', locKey: 'keybindings_left', value: 'A' },
{ id: 'right', locKey: 'keybindings_right', value: 'D' },
{ id: 'jump', locKey: 'keybindings_jump', value: 'SPACE' },
{ id: 'fire', locKey: 'keybindings_fire', value: 'MOUSE 0' },
{ id: 'scope', locKey: 'keybindings_aim', value: 'SHIFT' },
{ id: 'reload', locKey: 'keybindings_reload', value: 'R' },
{ id: 'swap_weapon', locKey: 'keybindings_swapweapon', value: 'E' },
{ id: 'grenade', locKey: 'keybindings_grenade', value: 'Q' }
],
spectate: [
{ id: 'ascend', locKey: 'keybindings_spectate_ascend', value: 'E' },
{ id: 'descend', locKey: 'keybindings_spectate_descend', value: 'C' }
]
}
}, home: {
joinPrivateGamePopup: {
code: '',
showInvalidCodeMsg: false,
validate: function () {
if (this.code.length == 0) {
console.log('failed validation');
this.showInvalidCodeMsg = true;
vueApp.playSound('./sound/ui/ui_reset.mp3');
return false;
}
console.log('passed validation');
return true;
},
reset: function () {
this.code = '';
this.showInvalidCodeMsg = false;
}
}
}, equip: {
mode: 0,
equipModes: {
inventory: 0,
shop: 1
}, equippedPrimary: null,
equippedSecondary: null,
equippedHat: null,
equippedStamp: null,
posingHat: null,
posingStamp: null,
posingWeapon: null,
showingWeaponType: ItemType.Primary,
selectedItemType: ItemType.Primary,
selectedItem: null,
showingItems: [],
buyingItem: null,
colorIdx: 0,
extraColorsLocked: true,
categoryLocKey: null,
showSpecialItems: false,
specialItemsTag: null, redeemCodePopup: {
code: '',
showInvalidCodeMsg: false,
validate: function () {
if (this.code.length == 0) {
console.log('failed validation');
this.showInvalidCodeMsg = true;
vueApp.playSound('./sound/ui/ui_reset.mp3');
return false;
}
console.log('passed validation');
return true;
},
reset: function () {
this.code = '';
this.showInvalidCodeMsg = false;
}
}, physicalUnlockPopup: {
item: null
}
}, game: {
shareLinkPopup: {
url: ''
}, gameType: 0,
team: 1,
respawnTime: 0,
tipIdx: 0,
isGameOwner: false,
pauseScreen: {
id: 'pausePopup',
adContainerId: 'pauseAdPlacement',
}
}, playerActionsPopup: {
playerId: 0,
uniqueId: 0,
isGameOwner: false,
playerName: '',
muted: false,
muteFunc: null,
bootFunc: null
}, giveStuffPopup: {
titleLoc: '',
eggs: 0,
items: []
}, openUrlPopup: {
url: '',
titleLocKey: '',
contentLocKey: '',
confirmLocKey: 'ok',
cancelLocKey: 'no_thanks'
}, genericMessagePopup: {
titleLocKey: 'keybindings_right',
contentLocKey: 'p_popup_chicken_nuggetbutton',
confirmLocKey: 'ok'
},
windowDimensions: {
width: 0,
height: 0,
},
bannerAds: {
bannerElId: '',
}
}</script> <!-- Shared tags must come before the screen tags -->
<script>
var comp_light_overlay = {
template: `<transition name="fade">
<div id="lightOverlay" v-show="show" :class="overlayClass" class="overlay overlay_light"></div>
</transition>`,
data: function () {
return {
show: false,
overlayClass: '',
};
},
};
</script><script>
var comp_dark_overlay = {
template: `<transition name="fade">
<div id="darkOverlay" v-show="show" :class="overlayClass" class="overlay overlay_dark"></div>
</transition>`,
data: function () {
return {
show: false,
overlayClass: '',
};
},
};
</script><script id="spinner-overlay-template" type="text/x-template">
<transition name="fadeout">
<div v-show="isShowing" class="load_screen">
<h3 class="load_message">{{ header }}</h3> <svg viewBox="0 0 240 240" class="load_eggcontainer" width="240" height="240" xmlns="http://www.w3.org/2000/svg">
<defs>
<radialGradient r="0.5" cy="0.4" cx="0.4" id="load_yolkgradient" spreadMethod="pad">
<stop stop-color="#fed" offset="0.3"/>
<stop stop-color="#fb0" offset="0.32"/>
<stop stop-color="#fa0" offset="1"/>
</radialGradient> <filter id="load_eggshadow" x="-30%" y="-30%" width="160%" height="160%" >
<feDropShadow dx="0" dy="8" stdDeviation="8" flood-color="#124" flood-opacity="0.3" />
</filter>
</defs>
<g>
<path filter="url(#load_eggshadow)" class="load_eggwhite" stroke="#000" id="svg_eggwhite" d="m190.13055,40.86621c30.25552,23.71378 -12.26575,57.24017 0,81.77167c12.26575,24.5315 4.9063,80.13624 -33.52639,82.58939c-38.43269,2.45315 -55.60474,-26.16693 -94.03742,-17.98977c-38.43269,8.17717 -11.44803,-30.25552 -17.98977,-44.97442c-6.54173,-14.7189 -24.5315,-46.60985 -4.9063,-71.14135c9.8126,-12.26575 22.07835,-14.92333 34.95739,-15.02554c12.87904,-0.10221 19.01191,-15.63883 31.27766,-17.68312c12.26575,-2.04429 21.46506,17.58091 33.83303,11.2436c12.36797,-6.3373 35.26403,-20.64735 50.39179,-8.79045z" stroke-width="0" fill="#fff" />
</g>
<g>
<ellipse class="load_eggyolk" ry="38" rx="38" id="svg_eggyolk" cy="120" cx="120" stroke-width="0" fill="url(#load_yolkgradient)"/>
</g>
</svg> <p class="load_message">{{ footer }}</p>
</div>
</transition>
</script> <script>
var comp_spinner_overlay = {
template: '#spinner-overlay-template',
props: ['loc'], data: function () {
return {
isShowing: false,
header: '',
footer: ''
}
}, methods: {
show: function (headerLocKey, footerLocKey) {
this.header = this.loc[headerLocKey];
this.footer = this.loc[footerLocKey];
this.isShowing = true;
}, showSpinnerLoadProgress: function (percent) {
var msg = this.loc.loading_msgs[Math.randomInt(0, this.loc.loading_msgs.length)];
this.header = this.loc['building_map'];
this.footer = '{0}... {1}%'.format(msg, percent);
this.isShowing = true;
}, hide: function () {
this.isShowing = false;
}
}
};
</script><script id="small-popup-template" type="text/x-template">
<transition name="fade">
<div v-show="isShowing" class="popup_window popup_sm roundme_lg centered">
<div>
<button v-show="!hideClose" @click="onXClick" class="popup_close roundme_sm clickme"></button>
<h3 id="popup_title" v-show="!hideHeader" class="roundme_sm shadow_blue4 nospace">
<slot name="header"></slot>
</h3>
</div>
<div v-show="!hideContent" class="popup_sm_content"><slot name="content"></slot></div>
<div id="btn_horizontal" class="f_center">
<button class="ss_button btn_red bevel_red width_sm" v-show="!hideCancel" @click="cancelClick"><slot name="cancel"></slot></button>
<button class="ss_button btn_green bevel_green width_sm" v-show="!hideConfirm" @click="confirmClick"><slot name="confirm"></slot></button>
</div>
</div>
</transition>
</script> <script id="large-popup-template" type="text/x-template">
<transition name="fade">
<div id="popupPause" v-show="isShowing" class="popup_window popup_lg centered roundme_lg">
<button @click="onXClick" v-show="!hideClose" class="popup_close clickme roundme_sm"></button>
<slot name="content"></slot>
</div>
</transition>
</script> <script>
// Register popup components globally
Vue.component('small-popup', createPopupComponent('#small-popup-template'));
Vue.component('large-popup', createPopupComponent('#large-popup-template')); function createPopupComponent(templateId) {
return {
template: templateId,
props: ['hideHeader', 'hideContent', 'hideClose', 'hideCancel', 'hideConfirm', 'overlayType', 'overlayClass', 'popupModel', 'uiModel', 'stopKeyCapture', 'overlayClose'],
data: function () {
return {
isShowing: false,
overlays: vueData.ui.overlayType,
popupId: '',
removeOverlayClick: '',
}
}, created() {
this.popupId = this.$attrs && this.$attrs.id;
}, destroyed: function() {
document.removeEventListener('keyup', this.escapeKeyClose);
}, methods: {
setVisible: function (visible) { this.isShowing = visible; if (this.stopKeyCapture && extern.inGame) {
if (this.isShowing) {
extern.releaseKeys();
} else {
extern.captureKeys();
}
} if (this.isShowing && this.popupModel && this.popupModel.reset) {
this.popupModel.reset();
} if (!this.isShowing || this.overlayType === this.overlays.none) {
vueApp.setDarkOverlay(false);
vueApp.setLightOverlay(false);
} else {
vueApp.setDarkOverlay(this.overlayType === undefined || this.overlayType === this.overlays.dark, this.overlayClass);
vueApp.setLightOverlay(this.overlayType === this.overlays.light, this.overlayClass);
} if (!this.isShowing) {
console.log('Closed: ' + this.popupId);
this.$emit('popup-closed');
this.cancelEventOverLayClickEscapeClose();
} else {
console.log('Opened: ' + this.popupId);
this.$emit('popup-opened');
this.outsideClickClose();
} }, toggle: function () {
this.isShowing = !this.isShowing; this.setVisible(this.isShowing);
}, show: function () {
this.setVisible(true);
}, hide: function () {
this.setVisible(false);
}, close: function () {
this.setVisible(false);
console.log('Closing');
}, onCloseClick: function () {
this.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onXClick: function () {
this.$emit('popup-x');
this.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, cancelClick: function () {
this.close();
this.$emit('popup-cancel');
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, confirmClick: function () {
if (this.popupModel && this.popupModel.validate && !this.popupModel.validate()) {
return;
}
this.close();
this.$emit('popup-confirm');
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, outsideClickClose: function() {
if (this.overlayClose === false) {
return;
}
this.removeOverlayClick = this.handleOutsideClick;
document.addEventListener('click', this.removeOverlayClick);
document.addEventListener('keyup', this.escapeKeyClose); }, escapeKeyClose: function(e) {
e.stopPropagation();
if (e.keyCode === 27 && this.isShowing && this.overlayClose !== false) {
this.onCloseClick();
}
}, handleOutsideClick: function(e) {
e.stopPropagation();
if ( e.target.id.includes('Overlay') ) {
this.onCloseClick();
}
}, cancelEventOverLayClickEscapeClose: function() {
if (this.overlayClose === false) {
return;
}
document.removeEventListener('click', this.removeOverlayClick);
document.removeEventListener('keyup', this.escapeKeyClose);
}
},
}
}
</script>
<script id="language-selector-template" type="text/x-template">
<select id="pickLanguage" v-model="languageCode" @click="playSound('./sound/ui/ui_click.mp3')" @change="onChangeLanguage" class="ss_select ss_marginright_sm">
<option v-for="(language, code) in loc.languages" v-bind:value="code">
{{ language }}
</option>
</select> </script> <script>
var comp_language_selector = {
template: '#language-selector-template',
props: ['languages', 'selectedLanguageCode', 'loc'], data: function () {
return {
languageCode: this.selectedLanguageCode,
}
}, methods: {
playSound (sound) {
vueApp.playSound(sound);
}, onChangeLanguage: function () {
vueApp.changeLanguage(this.languageCode);
// Update localStorage for selected language.
localStorage.setItem('selectedLanguage', this.languageCode);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}
}, watch: {
selectedLanguageCode: function (code) {
this.languageCode = code;
}
}
};
</script><script id="gdpr-template" type="text/x-template">
<transition name="fade">
<div v-show="isShowing">
<div id="consent" v-show="showingNotification" class="gdpr_banner f_row">
<div>{{ loc.gdpr_notification }} <a href="http://www.bluewizard.com/privacypolicy" target="_window">{{ loc.gdpr_link }}</a>
</div>
<div class="f_row">
<button @click="onDisagreeClicked()" class="ss_button btn_red bevel_red ss_marginright ss_marginleft">{{ loc.gdpr_disagree }}</button>
<button @click="onAgreeClicked()" class="ss_button btn_green bevel_green">{{ loc.gdpr_agree }}</button>
</div>
</div> <div id="doConsent" v-show="showingConsent" class="gdpr_banner f_row">
<div>{{ loc.gdpr_consent }}</div>
<div>
<button @click="close()" class="ss_button btn_green bevel_green btn_md">{{ loc.ok }}</button>
</div>
</div> <div id="noConsent"v-show="showingNoConsent" class="gdpr_banner f_row">
<div>{{ loc.gdpr_noConsent }}</div>
<div>
<button @click="close()" class="ss_button btn_green bevel_green btn_md">{{ loc.ok }}</button>
</div>
</div>
</div>
</transition>
</script> <script>
var comp_gdpr = {
template: '#gdpr-template',
props: ['loc'], data: function () {
return {
isShowing: false,
showingNotification: false,
showingConsent: false,
showingNoConsent: false
}
}, methods: {
show: function () {
this.isShowing = true;
this.showingNotification = true;
this.showingConsent = false;
this.showingNoConsent = false;
}, close: function () {
this.isShowing = false;
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onAgreeClicked: function () {
this.showingConsent = true;
this.showingNotification = false;
extern.doConsent();
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}, onDisagreeClicked: function () {
this.showingNoConsent = true;
this.showingNotification = false;
extern.doNotConsent();
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}
}
};
</script>
<script id="settings-template" type="text/x-template">
<div>
<h1 class="roundme_sm">{{ loc.p_settings_title }}</h1> <div id="popupInnards" class="roundme_sm fullwidth f_row f_spaced">
<div id="account_left">
<h3 class="nospace">{{ loc.p_settings_keybindings }}</h3> <div v-for="c in settingsUi.controls.game" class="nowrap">
<settings-control-binder :loc="loc" :control-id="c.id" :control-value="c.value" @control-captured="onGameControlCaptured"></settings-control-binder>
<div class="label">{{ loc[c.locKey] }}</div>
</div> <div v-for="c in settingsUi.controls.spectate" class="nowrap">
<settings-control-binder :loc="loc" :control-id="c.id" :control-value="c.value" @control-captured="onSpectateControlCaptured"></settings-control-binder>
<div class="label">{{ loc[c.locKey] }}</div>
</div> <h3 class="nospace ss_margintop">{{ loc.p_settings_language }}</h3>
<language-selector :languages="languages" :loc="loc" :selectedLanguageCode="currentLanguageCode" class="ss_select"></language-selector>
</div> <div id="settings_right">
<div v-for="t in settingsUi.adjusters" class="nowrap">
<settings-adjuster :loc="loc" :loc-key="t.locKey" :control-id="t.id" :control-value="t.value" :min="t.min" :max="t.max" :step="t.step" :multiplier="t.multiplier" @setting-adjusted="onSettingAdjusted"></settings-adjuster>
</div> <div v-for="t in settingsUi.togglers" class="nowrap">
<settings-toggler v-if="(t.id === 'shadowsEnabled' || t.id === 'highRes') ? showDetailSettings : true" :loc="loc" :loc-key="t.locKey" :control-id="t.id" :control-value="t.value" @setting-toggled="onSettingToggled"></settings-toggler>
</div> <button v-show="showPrivacyOptions" @click="onPrivacyOptionsClicked" class="ss_button btn_blue bevel_blue btn_md ss_margintop_xl">{{ loc.p_settings_privacy }}</button>
</div>
</div> <div id="btn_horizontal" class="f_center">
<button @click="onCloseClick()" class="ss_button btn_red bevel_red btn_sm">{{ loc.cancel }}</button>
<button @click="onResetClick" class="ss_button btn_yolk bevel_yolk btn_sm">{{ loc.p_settings_reset }}</button>
<button @click="onSaveClick()" class="ss_button btn_green bevel_green btn_sm">{{ loc.confirm }}</button>
</div> </div>
</script> <script id="settings-control-binder-template" type="text/x-template">
<input ref="controlInput" @change="playSound('./sound/ui/ui_onchange.mp3')" type="text" v-model="currentValue" :placeholder="loc.press_key" class="ss_keybind clickme" :class="(currentValue === 'undefined' ? 'ss_keybind_undefined' : '')"
v-on:mousedown="onMouseDown($event)"
v-on:keydown="onKeyDown($event)"
v-on:keyup="onKeyUp($event)"
v-on:wheel="onWheel($event)"
v-on:focusout="onFocusOut($event)">
</script> <script>
var comp_settings_control_binder = {
template: '#settings-control-binder-template',
props: ['loc', 'controlId', 'controlValue'], data: function () {
return {
currentValue: this.controlValue,
isCapturing: false
}
}, methods: {
playSound (sound) {
vueApp.playSound(sound);
}, reset: function () {
this.currentValue = this.controlValue;
this.isCapturing = false;
this.$refs.controlInput.blur();
}, capture: function (value) {
this.isCapturing = false;
this.$refs.controlInput.blur();
this.$emit('control-captured', this.controlId, value);
}, onMouseDown: function (event) {
if (!this.isCapturing) {
this.currentValue = '';
this.isCapturing = true;
} else {
this.playSound('./sound/ui/ui_onchange.mp3')
this.capture('MOUSE ' + event.button);
}
}, onKeyDown: function (event) {
this.currentValue = '';
event.stopPropagation();
}, onKeyUp: function (event) {
event.stopPropagation();
var key = event.key; if (key == 'Escape' || key == 'Tab' || key == 'Enter') {
return;
} if (key == ' ') {
key = 'space';
event.preventDefault();
} this.capture(key);
}, onWheel: function (event) {
if (this.isCapturing) {
this.playSound('./sound/ui/ui_onchange.mp3')
if (event.deltaY > 0) {
this.capture('WHEEL DOWN');
} else if (event.deltaY < 0) {
this.capture('WHEEL UP');
}
}
}, onFocusOut: function (event) {
this.reset();
}
}, watch: {
// The value prop gets updated by the parent control; watch for changes and update the backing field of the textbox
controlValue: function (newValue) {
this.currentValue = (newValue === null) ? 'undefined' : newValue;
}
}
};
</script><script id="settings-adjuster-template" type="text/x-template">
<div>
<h3 class="center_cont nospace">{{ loc[locKey] }}</h3> <div class="f_row ss_margintop">
<input class="ss_slider" type="range" :min="min" :max="max" :step="step" v-model="currentValue" @change="onChange">
<label class="ss_slider label">{{ Math.floor(currentValue * (multiplier || 1)) }}</label>
</div>
</div>
</script> <script>
var comp_settings_adjuster = {
template: '#settings-adjuster-template',
props: ['loc', 'locKey', 'controlId', 'controlValue', 'min', 'max', 'step', 'multiplier'], data: function () {
return {
currentValue: this.controlValue
}
}, methods: {
onChange: function (event) {
this.$emit('setting-adjusted', this.controlId, this.currentValue);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}
}, watch: {
// controlValue prop could change when player X's out or clicks Cancel
controlValue: function (newValue) {
if (this.currentValue !== newValue) {
this.currentValue = newValue;
}
}
}
};
</script><script id="settings-toggler-template" type="text/x-template">
<label class="ss_checkbox label"> {{ loc[locKey] }}
<input type="checkbox" v-model="currentValue" @change="onChange($event)">
<span class="checkmark"></span>
</label>
</script> <script>
var comp_settings_toggler = {
template: '#settings-toggler-template',
props: ['loc', 'locKey', 'controlId', 'controlValue'], data: function () {
return {
currentValue: this.controlValue
}
}, methods: {
onChange: function (event) {
this.$emit('setting-toggled', this.controlId, this.currentValue);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}
}, watch: {
// controlValue prop could change when player X's out or clicks Cancel
controlValue: function (newValue) {
if (this.currentValue !== newValue) {
this.currentValue = newValue;
}
}
}
};
</script>
<script>
var comp_settings = {
template: '#settings-template',
components: {
'settings-control-binder': comp_settings_control_binder,
'language-selector': comp_language_selector,
'settings-adjuster': comp_settings_adjuster,
'settings-toggler': comp_settings_toggler
},
props: ['loc', 'settingsUi', 'languages', 'currentLanguageCode', 'showPrivacyOptions'], data: function () {
return {
originalSettings: {},
showDetailSettings: false,
originalLanguage: '',
}
}, methods: {
captureOriginalSettings: function () {
this.originalSettings = deepClone(vueData.settingsUi);
this.originalLanguage = this.currentLanguageCode;
}, applyOriginalSettings: function () {
vueData.settingsUi = this.originalSettings;
this.showDetailSettings = !vueData.settingsUi.togglers.find( a => { return a.id === 'autoDetail'; }).value; console.log('applying original settings: ' + JSON.stringify(vueData.settingsUi));
}, onGameControlCaptured: function (id, value) {
this.onControlCaptured(this.settingsUi.controls.game, id, value)
}, onSpectateControlCaptured: function (id, value) {
this.onControlCaptured(this.settingsUi.controls.spectate, id, value)
}, onControlCaptured: function (controls, id, value) {
value = value.toLocaleUpperCase(); controls
.forEach( (c) => {
if (c.id === id) {
c.value = value;
} else {
if (c.value === value) {
c.value = null;
}
}
});
}, onSettingToggled: function (id, value) {
console.log('value: ' + value);
var toggler = this.settingsUi.togglers.find( (t) => { return t.id === id; });
toggler.value = value; if (id === 'autoDetail') {
this.showDetailSettings = !value;
}
}, onSettingAdjusted: function (id, value) {
this.settingsUi.adjusters.find( (a) => { return a.id === id; }).value = value; if (id === 'volume') {
extern.setVolume(value);
} if (id === 'mouseSpeed') {
extern.setMouseSpeed(value);
}
}, onVolumeChange: function () {
extern.setVolume(this.settingsUi.volume);
}, onPrivacyOptionsClicked: function () {
this.$emit('privacy-options-opened');
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onCancelClick: function () {
this.applyOriginalSettings();
this.cancelLanguageSelect();
this.$parent.close();
}, onCloseClick: function () {
this.applyOriginalSettings();
this.cancelLanguageSelect();
this.$parent.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onSaveClick: function () {
extern.applyUiSettings(this.settingsUi, this.originalSettings);
this.resetOriginalLanguage();
this.$parent.toggle();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onResetClick: function () {
extern.resetSettings();
vueApp.playSound('./sound/ui/ui_reset.mp3');
},
cancelLanguageSelect: function() {
this.originalLanguage === vueApp.$data.currentLanguageCode ?
vueApp.changeLanguage(vueApp.$data.currentLanguageCode) : vueApp.changeLanguage(this.originalLanguage);
// Revert localStorage for language
localStorage.setItem('selectedLanguage', this.originalLanguage);
this.resetOriginalLanguage();
},
resetOriginalLanguage: function() {
this.originalLanguage = '';
},
setSettings: function (settings) {
var getSettingById = (list, id) => {
return list.filter( o => {
return o.id == id;
})[0];
}; getSettingById(this.settingsUi.controls.game, 'up').value = settings.controls.game.up;
getSettingById(this.settingsUi.controls.game, 'down').value = settings.controls.game.down;
getSettingById(this.settingsUi.controls.game, 'left').value = settings.controls.game.left;
getSettingById(this.settingsUi.controls.game, 'right').value = settings.controls.game.right;
getSettingById(this.settingsUi.controls.game, 'jump').value = settings.controls.game.jump;
getSettingById(this.settingsUi.controls.game, 'fire').value = settings.controls.game.fire;
getSettingById(this.settingsUi.controls.game, 'scope').value = settings.controls.game.scope;
getSettingById(this.settingsUi.controls.game, 'reload').value = settings.controls.game.reload;
getSettingById(this.settingsUi.controls.game, 'swap_weapon').value = settings.controls.game.swap_weapon;
getSettingById(this.settingsUi.controls.game, 'grenade').value = settings.controls.game.grenade;
getSettingById(this.settingsUi.controls.spectate, 'ascend').value = settings.controls.spectate.ascend;
getSettingById(this.settingsUi.controls.spectate, 'descend').value = settings.controls.spectate.descend; getSettingById(this.settingsUi.adjusters, 'volume').value = settings.volume;
getSettingById(this.settingsUi.adjusters, 'mouseSpeed').value = settings.mouseSpeed; getSettingById(this.settingsUi.togglers, 'mouseInvert').value = (settings.mouseInvert !== 1);
getSettingById(this.settingsUi.togglers, 'holdToAim').value = settings.holdToAim;
getSettingById(this.settingsUi.togglers, 'enableChat').value = settings.enableChat;
getSettingById(this.settingsUi.togglers, 'autoDetail').value = settings.autoDetail;
getSettingById(this.settingsUi.togglers, 'shadowsEnabled').value = settings.shadowsEnabled;
getSettingById(this.settingsUi.togglers, 'highRes').value = settings.highRes; console.log('auto detail: ' + settings.autoDetail);
this.showDetailSettings = !settings.autoDetail;
},
}, };
</script><script id="help-template" type="text/x-template">
<div>
<div id="horizontalTabs">
<button id="faq_button" @click="toggleTabs" class="ss_bigtab bevel_blue ss_marginright" :class="(showTab1 ? 'selected' : '')">{{ loc.faq }}</button>
<button id="fb_button" @click="toggleTabs" class="ss_bigtab bevel_blue" :class="(!showTab1 ? 'selected' : '')">{{ loc.feedback }}</button>
</div>
<div v-show="showTab1"> <div id="feedback_panel"> <h1>{{ loc.faq_title }}</h1> <div v-for="qa in loc.faqItems">
<a :name="qa.anchor"></a>
<h3>{{ qa.q }}</h3>
<span v-html="qa.a"></span>
</div> <hr>
<div id="btn_horizontal" class="f_center">
<button @click="onBackClick" class="ss_button btn_md btn_red bevel_red ss_marginright">{{ loc.cancel }}</button>
</div> </div>
</div> <div v-show="!showTab1"> <div id="feedback_panel">
<h1>{{ loc.fb_feedback_title }}</h1> <p>{{ loc.fb_feedback_intro }}</p> <div id="btn_horizontal" class="f_center">
<select v-model="selectedType" class="ss_field ss_marginright" @click="playSound('./sound/ui/ui_click.mp3')" @change="playSound('./sound/ui/ui_onchange.mp3')">
<option v-for="type in feedbackType" :value="type.id">{{ loc[type.locKey] }}</option>
</select> <input id="feedbackEmail" v-model="email" :placeholder="loc.fb_email_ph" class="ss_field" v-on:keyup="validateEmail">
</div> <div>
<textarea id="feedbackText" class="ss_field" v-model="feedback" :placeholder="loc.fb_feedback_ph" v-on:keyup="validateMessage"></textarea>
</div> <div class="f_center f_col">
<span v-show="emailInvalid" class="ss_marginright error_text">{{ loc.fb_bad_email }}</span>
<span v-show="messageInvalid" class="ss_marginright error_text">{{ loc.fb_no_comment }}</span>
</div> <div id="btn_horizontal" class="f_center">
<button @click="onBackClick" class="ss_button btn_md btn_red bevel_red ss_marginright">{{ loc.cancel }}</button>
<button @click="onSendClick" class="ss_button btn_md btn_green bevel_green">{{ loc.fb_send }}</button>
</div>
</div> </div>
</div>
</script> <script>
var comp_help = {
template: '#help-template',
props: ['loc'],
data: function () {
return {
showTab1: true,
feedbackType: [
{ id: 0, locKey: 'fb_type_commquest' },
{ id: 1, locKey: 'fb_type_request' },
{ id: 2, locKey: 'fb_type_bug' },
{ id: 3, locKey: 'fb_type_purchase' },
{ id: 4, locKey: 'fb_type_account' },
{ id: 5, locKey: 'fb_type_abuse' },
{ id: 6, locKey: 'fb_type_other' }
],
selectedType: 0,
email: '',
feedback: '',
doValidation: false,
emailInvalid: false,
messageInvalid: false, }
},
feedbackValidateTimeout: 0,
methods: {
playSound (sound) {
vueApp.playSound(sound);
}, validateEmail: function () {
if (!this.doValidation) {
return;
}
// Insane e-mail-validating regex
var re = /(?:[a-z0-9!#$%&'*+/=?^_`{|}~-]+(?:\.[a-z0-9!#$%&'*+/=?^_`{|}~-]+)*|"(?:[\x01-\x08\x0b\x0c\x0e-\x1f\x21\x23-\x5b\x5d-\x7f]|\\[\x01-\x09\x0b\x0c\x0e-\x7f])*")@(?:(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?\.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?|\[(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?|[a-z0-9-]*[a-z0-9]:(?:[\x01-\x08\x0b\x0c\x0e-\x1f\x21-\x5a\x53-\x7f]|\\[\x01-\x09\x0b\x0c\x0e-\x7f])+)\])/; this.emailInvalid = (this.email === '' || !re.test(this.email));
return !this.emailInvalid;
}, validateMessage: function () {
if (!this.doValidation) {
return;
}
this.messageInvalid = this.feedback === '';
return !this.messageInvalid;
}, toggleTabs: function () {
this.showTab1 = !this.showTab1;
vueApp.playSound('./sound/ui/ui_toggletab.mp3');
}, onBackClick: function () {
vueApp.$refs.helpPopup.toggle();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onSendClick: function () {
this.doValidation = true;
if (!this.validateEmail() || !this.validateMessage()) {
return;
} vueApp.playSound('./sound/ui/ui_playconfirm.mp3'); // Send that shit out
extern.api_feedback(this.selectedType, this.email, this.feedback);
this.$parent.toggle(); this.selectedType = 0;
this.feedback = null;
this.email = null;
}
}
};
</script><script id="egg-store-template" type="text/x-template">
<div class="fullwidth"> <h1 class="roundme_sm">{{ loc.p_egg_shop_title }}</h1> <div class="f_row"> <div id="popupInnards" class="box_blue4 roundme_md f_col center_cont ss_marginright_lg box_relative"> <div id="eggshop_banner" class="hideme">
<img src="img/egg-shop-banner-left.png">
<div class="eggshop_banner_mid">
{{ loc.p_egg_shop_mostpopular }}
</div>
</div> <p align="center" class="nospace"><img src="./img/eggshop_egg1.png" class="eggshop_image"></p>
<h6 class="nospace shadow_bluebig4 eggshop_bigtitle">{{ loc.p_egg_shop_eggpile }}</h6>
<span class="eggshop_subtitle text_white">{{ loc.p_egg_shop_eggpile_desc }}</span>
<div class="eggshop_pricebox roundme_sm">$5 USD</div>
<button class="ss_button btn_green bevel_green btn_sm center_h" @click="onItemClicked('egg_pack_small')">{{ loc.p_buy_item_confirm }}</button>
</div> <div id="popupInnards" class="box_blue4 roundme_md f_col center_cont ss_marginright_lg box_relative"> <div id="eggshop_banner">
<img src="img/egg-shop-banner-left.png">
<div class="eggshop_banner_mid">
{{ loc.p_egg_shop_mostpopular }}
</div>
</div> <p align="center" class="nospace"><img src="./img/eggshop_egg2.png" class="eggshop_image"></p>
<h6 class="nospace shadow_bluebig4 eggshop_bigtitle">{{ loc.p_egg_shop_eggbasket }}</h6>
<span class="eggshop_subtitle text_white">{{ loc.p_egg_shop_eggbasket_desc }}</span>
<div class="eggshop_pricebox roundme_sm">$10 USD</div>
<button class="ss_button btn_green bevel_green btn_sm center_h" @click="onItemClicked('egg_pack_medium')">{{ loc.p_buy_item_confirm }}</button>
</div> <div id="popupInnards" class="box_blue4 roundme_md f_col center_cont ss_marginright_lg box_relative"> <div id="eggshop_banner" class="hideme">
<img src="img/egg-shop-banner-left.png">
<div class="eggshop_banner_mid">
{{ loc.p_egg_shop_mostpopular }}
</div>
</div> <p align="center" class="nospace"><img src="./img/eggshop_egg3.png" class="eggshop_image"></p>
<h6 class="nospace shadow_bluebig4 eggshop_bigtitle">{{ loc.p_egg_shop_eggbox }}</h6>
<span class="eggshop_subtitle text_white">{{ loc.p_egg_shop_eggbox_desc }}</span>
<div class="eggshop_pricebox roundme_sm">$20 USD</div>
<button class="ss_button btn_green bevel_green btn_sm center_h" @click="onItemClicked('egg_pack_large')">{{ loc.p_buy_item_confirm }}</button>
</div> <div id="popupInnards" class="box_blue4 roundme_md f_col center_cont box_relative"> <div id="eggshop_banner">
<img src="img/egg-shop-banner-left.png">
<div class="eggshop_banner_mid">
{{ loc.p_egg_shop_bestvalue }}
</div>
</div> <p align="center" class="nospace"><img src="./img/eggshop_egg4.png" class="eggshop_image"></p>
<h6 class="nospace shadow_bluebig4 eggshop_bigtitle">{{ loc.p_egg_shop_eggcluckton }}</h6>
<span class="eggshop_subtitle text_white">{{ loc.p_egg_shop_eggcluckton_desc }}</span>
<div class="eggshop_pricebox roundme_sm">$50 USD</div>
<button class="ss_button btn_green bevel_green btn_sm center_h" @click="onItemClicked('egg_pack_giant')">{{ loc.p_buy_item_confirm }}</button>
</div> </div> <div id="popupInnards" class="box_blue4 roundme_md f_row center_cont ss_margintop box_relative eggshop_chicken_box" style="width: 80%; margin: 0 auto;">
<h1 class="eggshop_megatitle shadow_bluebig4">Golden<br>Chicken!</h1> <img src="./img/ico_chicken.png" class="eggshop_chicken"> <div class="eggshop_goldchicken_right">
<ul>
<li> {{ loc.p_chicken_goldfeature1 }}</li>
<li> {{ loc.p_chicken_goldfeature2 }}</li>
<li v-html="loc.p_chicken_goldfeature3"></li>
<li> {{ loc.p_chicken_goldfeature4 }}</li>
</ul> <div class="eggshop_pricebox roundme_sm">$9.99 USD</div>
<button class="ss_button btn_green bevel_green width_md center_h" @click="onItemClicked('golden_chicken_pass')">{{ loc.p_chicken_goldbutton }}</button>
</div>
</div>
</div>
</script> <script>
var comp_egg_store = {
template: '#egg-store-template',
props: ['loc'], methods: {
onItemClicked: function (sku) {
this.$parent.hide();
extern.buyProductForMoney(sku);
}
}
};
</script><script id="house-ad-big-template" type="text/x-template">
<div v-show="(useAd !== null)">
<button @click="onCloseClicked" class="popup_close splash_ad_close ad_close"></button>
<img :src="adImageUrl" @click="onClicked" class="splash_ad_image centered roundme_md">
</div>
</script> <script>
var comp_house_ad_big = {
template: '#house-ad-big-template',
data: function() {
return {
removeOverlayClick: '',
}
}, props: ['useAd'], bigAdTimeout: null, methods: {
onCloseClicked: function () {
console.log('big ad closed');
this.close();
}, onClicked: function () {
this.close();
vueApp.playSound('./sound/ui/ui_click.mp3');
extern.clickedHouseLink(this.useAd);
}, close: function () {
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
this.$emit('big-house-ad-closed');
}, outsideClickClose: function() {
const showingId = document.getElementById('house-ad-big-template', true);
this.removeOverlayClick = this.handleOutsideClick;
document.addEventListener('click', this.removeOverlayClick);
}, handleOutsideClick: function(e) {
// Stop bubbling
e.stopPropagation();
// If the target does NOT include the class splash_ad_image use the onCloseClicked method and remove the eventListener
if ( ! e.target.id.includes('splash_ad_image') ) {
this.onCloseClicked();
document.removeEventListener('click', this.removeOverlayClick);
}
},
}, computed: {
adImageUrl: function () {
if (!hasValue(this.useAd)) {
return;
} return 'img/promo/{0}{1}'.format(this.useAd.id, this.useAd.imageExt);
}
}, watch: {
useAd: function (bigAd) {
if (hasValue(bigAd)) {
this.$options.bigAdTimeout = setTimeout(function () {
vueApp.ui.houseAds.big = null;
}, 15000);
// Close with outside click
this.outsideClickClose();
}
}
}
};
</script><script id="house-ad-small-template" type="text/x-template">
<img v-show="(useAd !== null)" :src="adImageUrl" @click="onClicked" class="news_banner roundme_md">
</script> <script>
var comp_house_ad_small = {
template: '#house-ad-small-template', props: ['useAd'], methods: {
onClicked: function () {
vueApp.playSound('./sound/ui/ui_click.mp3');
extern.clickedHouseAdSmall(this.useAd);
}
}, computed: {
adImageUrl: function () {
if (!hasValue(this.useAd)) {
return;
} return 'img/promo/{0}{1}'.format(this.useAd.id, this.useAd.imageExt);
}
}
};
</script><script id="item-template" type="text/x-template">
<div class="store_item roundme_lg '.$is_hi.' '.$is_na.' clickme" ref="eggItemInvetory" :class="highlightSelected()" @click="onClick">
<div v-if="showPrice" class="equip_smallprice">
<svg class="equip_egg eggIcon"><use xlink:href="#icon-egg"></use></svg>
<div class="equip_cost">{{ item.price }}</div>
</div>
<div v-if="showPhysicalMerch">
<div class="equip_special">{{ loc.eq_special_merch }}</div>
</div>
<canvas ref="itemCanvas" class="equip_icon" width="250" height="250"></canvas>
</div>
</script> <script>
var comp_item = {
template: '#item-template',
props: ['loc', 'item', 'showItemOnly', 'isSelected'], data: function () {
return {
itemOnly: hasValue(this.showItemOnly) ? this.showItemOnly : false
}
}, computed: {
showPrice () {
return this.isItemSellable() && this.item.price > 0;
}, showPhysicalMerch () {
var physicalMerch = this.isItemSellable() && this.item.unlock === 'physical';
return physicalMerch;
},
}, mounted() {
this.renderItem();
this.itemHightlightedOrder();
},
methods: {
isItemSellable: function () {
return !this.itemOnly && vueData.equip.mode == vueData.equip.equipModes.shop;
}, renderItem: function () {
extern.renderItemToCanvas(this.item, this.$refs.itemCanvas);
}, highlightSelected: function () {
return this.isSelected ? 'highlight' : '';
}, onClick: function () {
this.$emit('item-selected', this.item);
},
itemHightlightedOrder: function() {
return this.$refs.eggItemInvetory.classList.contains('highlight') ? this.$refs.eggItemInvetory.style.order='-1' : null;
},
}, watch: {
item: function (val) {
this.renderItem();
}
}
};
</script><script id="gold-chicken-template" type="text/x-template">
<div>
<div class="f_row fullwidth"> <div id="popupInnards" class="box_blue3 roundme_sm f_col center_cont f_justify_start ss_marginright_lg">
<h2 class="text_white shadow_blue4 nospace margintop_xl">{{ loc.p_chicken_goldchicken }}</h2>
<p class="nospace"><strong>{{ loc.p_chicken_goldchicken_price }}</strong></p>
<p align="center"><img src="./img/chicken_shadow.png" class="chicken_popup_image"></p>
<div class="box_light roundme_sm fullwidth">
<ul>
<li> {{ loc.p_chicken_goldfeature1 }} </li>
<li> {{ loc.p_chicken_goldfeature2 }} </li>
<li v-html="loc.p_chicken_goldfeature3"></li>
<li> {{ loc.p_chicken_goldfeature4 }} </li>
</ul>
</div>
<button class="ss_button btn_green bevel_green btn_sm center_h" @click="onChickenClick">{{ loc.p_chicken_goldbutton }}</button>
</div> <div id="popupInnards" class="box_blue3 roundme_sm f_col center_cont f_justify_start">
<h2 class="text_white shadow_blue4 nospace margintop_xl">{{ loc.p_chicken_nugget }}</h2>
<p class="nospace"><strong>{{ loc.p_chicken_nugget_price }}</strong></p>
<p align="center"><img src="./img/nugget_shadow.png" class="chicken_popup_image"></p>
<div class="box_light roundme_sm fullwidth">
<ul>
<li>{{ loc.p_chicken_nuggetfeature1 }}</li>
<li> {{ loc.p_chicken_nuggetfeature2 }} </li>
<li v-html="loc.p_chicken_nuggetfeature3"></li>
<li> {{ loc.p_chicken_nuggetfeature4 }} </li>
</ul>
</div> <button class="ss_button btn_green bevel_green btn_sm center_h" @click="onNuggetClick">{{ loc.p_chicken_nuggetbutton }}</button>
</div>
</div>
<div id="btn_horizontal" class="f_center">
<button @click="onCloseClick()" class="ss_button btn_red bevel_red btn_sm">{{ loc.cancel }}</button>
</div>
</div>
</script> <script>
var comp_gold_chicken_popup = {
template: '#gold-chicken-template',
props: ['loc'],
methods: {
onCloseClick: function () {
this.$parent.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
},
onChickenClick: function () {
document.exitPointerLock();
window.onkeydown = null;
window.onkeyup = null;
this.$parent.toggle();
extern.buyGoldenChicken();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onNuggetClick: function () {
this.$parent.hide();
extern.startChickenNugget();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}
}
};
</script><script id="chicken-nugget-template" type="text/x-template">
<div id="popupInnards" class="box_dark roundme_sm fullwidth f_col"> <h3 class="nospace center_cont">{{ loc.p_nugget_instruction }}</h3> <iframe id="miniGameFrame" ref="miniGameFrame" src="about:blank" frameBorder="0" class="roundme_lg" ></iframe> <p align="center">
<button id="gotNuggetOK" v-show="isMiniGameComplete" @click="onGotNugget" class="ss_button btn_shiny clickme invisible">{{ loc.p_nugget_button }}</button>
</p> <div class="center_cont">
<div id="chickenNuggetAdContainer" ref="chickenNuggetAdContainer" style="display: block; pointer-events: all;"></div>
</div> </div>
</script> <script>
var comp_chicken_nugget_popup = {
template: '#chicken-nugget-template',
props: ['loc'], data: function () {
return {
isMiniGameComplete: false
}
}, methods: {
placeBannerAdTag: function (tagEl) {
this.$refs.chickenNuggetAdContainer.appendChild(tagEl);
}, loadMiniGame: function () {
this.isMiniGameComplete = false;
this.$refs.miniGameFrame.src = "app_nugget/index.html"; // The ad tags are outside of the Vue app; manipulate the DOM directly
this.$refs.chickenNuggetAdContainer.appendChild(vueApp.$options.multisizeAdTag);
extern.showBannerAd(vueApp.$options.multisizeAdTag.id);
}, unloadMiniGame: function () {
this.$refs.miniGameFrame.src = "about:blank";
}, onGotNugget: function () {
this.$parent.hide();
this.unloadMiniGame();
extern.checkUpgrade();
}, onMiniGameCompleted: function () {
this.isMiniGameComplete = true;
}
}
};
</script>
<script id="home-screen-template" type="text/x-template">
<div> <house-ad-big id="big-house-ad" :useAd="ui.houseAds.big" @big-house-ad-closed="onBigHouseAdClosed"></house-ad-big> <div id="mainHead">
<streamer-panel id="twitch_panel" :streams="twitchStreams" :title="loc.twitch_title" :viewers="loc.twitch_viewers" icon="ico_twitch"></streamer-panel>
<!-- <streamer-panel id="youtube_panel" :streams="youtubeStreams" :title="loc.youtube_title" :viewers="loc.youtube_viewers" icon="ico_youtube"></streamer-panel> -->
</div> <div id="mainLayout">
<account-panel id="account_panel" ref="accountPanel" :loc="loc" :selected-language-code="currentLanguageCode" :eggs="eggs" :languages="languages" :show-corner-buttons="ui.showCornerButtons" :show-bottom="true" :photo-url="photoUrl" :is-anonymous="isAnonymous" :is-of-age="isOfAge" :show-targeted-ads="showTargetedAds" :ui="ui" @sign-in-clicked="onSignInClicked" @sign-out-clicked="onSignOutClicked"></account-panel> <div id="logo">
<a href="https://www.shellshock.io" @click="playSound('./sound/ui/ui_click.mp3')"><img src="img/logo.png"></a>
</div> <div id="panel_front_play">
<play-panel id="play_game" ref="playPanel" :loc="loc" :player-name="playerName" :game-types="gameTypes" :current-game-type="currentGameType" :server-list="serverList" :current-server-id="currentServerId" :home="home" @playerNameChanged="onPlayerNameChanged"></play-panel>
<stats-panel id="stats_panel" :loc="loc" :kills="kills" :deaths="deaths" :kdr="kdr" :streak="streak"></stats-panel>
</div> <div id="panel_front_egg">
<weapon-select-panel id="weapon_select" :current-class="classIdx"></weapon-select-panel>
<button class="ss_button btn_md btn_yolk bevel_yolk" @click="onEquipClicked">{{ loc.eq_equipment }}</button>
</div> <div id="panel_front_news">
<div id="news_feed" class="front_panel roundme_md">
<div id="news_mask"></div>
<h3 class="nospace">{{ loc.home_latestnews }}</h3>
<newsfeed-panel id="news_scroll" ref="newsScroll" :current-language-code="currentLanguageCode"></newsfeed-panel>
</div>
<house-ad-small id="banner-ad" :useAd="ui.houseAds.small"></house-ad-small>
</div>
</div> <div id="mainFooter">
<chicken-panel id="chicken_panel" :loc="loc" :is-upgraded="isUpgraded"></chicken-panel>
<footer-links-panel id="footer_links_panel" :loc="loc"></footer-links-panel>
<social-panel id="social_panel"></social-panel>
</div> <!-- Popup: Firebase Sign In -->
<large-popup id="firebaseSignInPopup" ref="firebaseSignInPopup" :overlay-close="false">
<template slot="content">
<h1 class="nospace">{{ loc.p_signin_head }}</h1>
<div id="firebaseui-auth-container"></div>
<div id="btn_horizontal" class="f_center">
<button @click="onSignInCancelClicked()" class="ss_button btn_red bevel_red btn_sm">{{ loc.cancel }}</button>
</div>
</template>
</large-popup> <!-- Popup: Check Email -->
<small-popup id="checkEmailPopup" ref="checkEmailPopup" :hide-cancel="true">
<template slot="header">{{ loc.p_check_email_title }}</template>
<template slot="content">
<p>{{ loc.p_check_email_text1 }}:</p>
<h5 class="nospace center_cont">{{ maskedEmail }}</h5>
<p class="ss_marginbottom">{{ loc.p_check_email_text2 }}</p>
</template>
<template slot="confirm">{{ loc.ok }}</template>
</small-popup> <!-- Popup: Resend Email -->
<small-popup id="resendEmailPopup" ref="resendEmailPopup" @popup-confirm="onResendEmailClicked">
<template slot="header">{{ loc.p_resend_email_title }}</template>
<template slot="content">
<p>{{ loc.p_resend_email_text1 }}:</p>
<h5 class="nospace center_cont">{{ maskedEmail }}</h5>
<p class="ss_marginbottom">{{ loc.p_resend_email_text2 }}</p>
</template>
<template slot="cancel">{{ loc.ok }}</template>
<template slot="confirm">{{ loc.p_resend_email_resend }}</template>
</small-popup> </div>
</script> <script id="create-private-game-template" type="text/x-template">
<div>
<h1 class="roundme_sm">{{ loc.p_privatematch_title }}</h1> <div class="box_blue2 roundme_sm fullwidth">
<div id="popupInnards" class="fullwidth f_row f_spaced"> <div id="private_left" class="f_col f_start">
<h3 class="center_cont fullwidth">{{ loc.p_privatematch_gametype }}</h3>
<select name="gameType" v-model="pickedGameType" class="ss_select fullwidth" @click="playSound('./sound/ui/ui_click.mp3')" @change="playSound('./sound/ui/ui_onchange.mp3')">
<option v-for="g in gameTypes" v-bind:value="g.value">{{ loc[g.locKey] }}</option>
</select>
<button class="ss_button button_blue bevel_blue fullwidth" @click="onServerClick">{{ loc.server }}: {{ loc[serverLocKey] }}</button> <button name="play" @click="onPlayClick" class="ss_button btn_big fullwidth btn_green bevel_green btn_sm"><i class="fa fa-play fa-sm"></i> {{ loc.p_privatematch_create }}</button>
<!-- Player limit is not in place yet
<h3 class="nospace">{{ loc.p_privatematch_players }}</h3> <div id="player_selector">
<img src="./img/ico_arrowLeft.png" class="numberArrow">
<input type="text" v-model class="ss_field fld_number">
<img src="./img/ico_arrowRight.png" class="numberArrow">
</div> -->
</div> <div class="f_col j_start">
<h3 class="ss_marginleft_lg center_cont">{{ loc.p_privatematch_selectmap }}</h3> <div id="private_maps" class="ss_marginleft_lg roundme_md">
<img :src="mapImgPath" id="mapThumb" class="roundme_sm">
<div id="mapNav">
<button id="mapLeft" @click="onMapChange(-1)" class="clickme"> </button>
<h5 id="mapText">
{{ loc[mapLocKey].name }}
<span class="map_playercount shadow_grey roundme_sm">
<img src="img/ico_eggColour_normal.png">
<span class="ss_marginbottom_xs ss_marginright_xs">x</span>
<span>{{loc[mapLocKey].suggested_player_limit}}</span>
</span>
</h5> <button id="mapRight" @click="onMapChange(1)" class="clickme"> </button>
</div>
</div> </div>
</div> <div id="btn_horizontal" class="f_center nospace">
<button @click="onCloseClick()" class="ss_button btn_red bevel_red btn_sm">{{ loc.cancel }}</button>
</div>
</div>
</div>
</script> <script>
var comp_create_private_game_popup = {
template: '#create-private-game-template',
props: ['loc', 'serverLocKey', 'mapImgBasePath'], data: function () {
return {
showingServerList: false,
pickedGameType: 0,
gameTypes: vueData.gameTypes,
mapIdx: 0,
mapImgPath: this.mapImgBasePath + vueData.maps[0].img,
mapLocKey: vueData.maps[0].locKey
}
}, methods: {
playSound (sound) {
vueApp.playSound(sound);
}, onCloseClick: function () {
this.$parent.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onServerClick: function () {
this.showingServerList = true;
this.$parent.toggle();
vueApp.$refs.homeScreen.$refs.playPanel.$refs.pickServerPopup.toggle();
vueApp.playSound('./sound/ui/ui_click.mp3');
}, onMapChange: function(dir) {
this.mapIdx = ((this.mapIdx + dir) + vueData.maps.length) % vueData.maps.length;
this.mapImgPath = this.mapImgBasePath + vueData.maps[this.mapIdx].img;
this.mapLocKey = vueData.maps[this.mapIdx].locKey; console.log(this.mapIdx); vueApp.playSound('./sound/ui/ui_onchange.mp3');
}, onPlayClick: function () {
this.$parent.toggle(); extern.play({
playType: vueData.playTypes.createPrivate,
gameType: this.pickedGameType,
mapIdx: this.mapIdx,
playerName: vueData.playerName
}); vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}
}
};
</script><script id="account-panel-template" type="text/x-template">
<div>
<div id="account_top">
<input v-if="isAnonymous" type="image" src="img/attention_indicator.png" v-show="showCornerButtons" @click="onAnonWarningClick" class="account_icon roundme_sm attention_btn" v-bind:title="loc['account_title_shop']">
<div class="account_eggs roundme_sm clickme" @click="onEggStoreClick" v-bind:title="loc['account_title_eggshop']">
<img src="img/ico_goldenEgg.png" class="egg_icon">
<span class="egg_count shadow_blue2_micro">{{ eggs }}</span>
</div>
<!-- <input type="image" src="img/ico_nav_leaderboards.png" class="account_icon roundme_sm"> -->
<input type="image" src="img/ico_nav_shop.png" v-show="showCornerButtons" @click="itemStoreClick" class="account_icon roundme_sm" v-bind:title="loc['account_title_shop']">
<input type="image" src="img/ico_nav_help.png" v-show="showCornerButtons" @click="onHelpClick" class="account_icon roundme_sm" v-bind:title="loc['account_title_faq']">
<input type="image" src="img/ico_nav_share.png" v-show="showShareLinkButton" @click="onShareLinkClick" class="account_icon roundme_sm" v-bind:title="loc['account_title_invite']">
<input type="image" src="img/ico_nav_settings.png" v-show="showCornerButtons" @click="onSettingsClick" class="account_icon roundme_sm" v-bind:title="loc['account_title_settings']">
<input type="image" src="img/ico_nav_fullscreen.png" v-show="showCornerButtons" @click="onFullscreenClick" class="account_icon roundme_sm" v-bind:title="loc['account_title_fullscreen']">
</div> <div id="account_bottom" v-show="showBottom">
<language-selector :languages="languages" :loc="loc" :selectedLanguageCode="selectedLanguageCode"></language-selector> <button id="signInButton" v-show="(isAnonymous && showSignIn)" @click="onSignInClicked" class="ss_button btn_yolk bevel_yolk">{{ loc.sign_in }}</button>
<button id="signOutButton" v-show="!isAnonymous" @click="onSignOutClicked" class="ss_button btn_yolk bevel_yolk">{{ loc.sign_out }}</button>
<div id="player_photo" v-show="photoUrl !== null && photoUrl !== undefined && photoUrl !== '' && ! isAnonymous">
<img :src="photoUrl" class="roundme_sm bevel_blue"/>
</div>
</div>
</div> </script> <script>
var comp_account_panel = {
template: '#account-panel-template',
components: {
'language-selector': comp_language_selector
},
props: ['loc', 'eggs', 'languages', 'selectedLanguageCode', 'showBottom', 'photoUrl', 'isAnonymous', 'isOfAge', 'showTargetedAds', 'showCornerButtons', 'ui'], data: function () {
return {
languageCode: this.selectedLanguageCode
}
}, methods: {
onEggStoreClick: function () {
vueApp.showEggStorePopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
},
itemStoreClick: function() {
if (extern.inGame) {
vueApp.$refs.gameScreen.hideGameMenu();
extern.openEquipInGame();
vueApp.switchToEquipUi();
}
else {
vueApp.switchToEquipUi();
}
vueApp.$refs.equipScreen.switchToShop();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
},
onHelpClick: function () {
vueApp.showHelpPopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onSettingsClick: function () {
ga('send', 'event', 'open settings');
vueApp.showSettingsPopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onFullscreenClick: function () {
extern.toggleFullscreen();
vueApp.playSound('./sound/ui/ui_click.mp3');
}, onSignInClicked: function () {
vueApp.setDarkOverlay(true);
this.$emit('sign-in-clicked');
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onSignOutClicked: function () {
vueApp.setDarkOverlay(true);
this.$emit('sign-out-clicked');
vueApp.playSound('./sound/ui/ui_reset.mp3');
}, onShareLinkClick: function () {
extern.inviteFriends();
}, onAnonWarningClick: function() {
vueApp.showAttentionPopup();
}
}, computed: {
showSignIn: function () {
if (!isFromEU) {
return true;
} return isFromEU && this.isOfAge && this.showTargetedAds;
}, showShareLinkButton: function () {
return this.showCornerButtons && (this.ui.showScreen === this.ui.screens.game);
}
}
};
</script>
<script id="streamer-panel-template" type="text/x-template">
<div class="panel_streamer noscroll">
<div id="stream_mask"></div>
<h1 class="stream_head roundme_sm" :class="icon">{{ title }}</h1>
<div id="stream_scroll" class="v_scroll" v-show="show">
<div class="stream_item roundme_sm" v-for="s in streams">
<a :href="s.link" target="_blank" @click="playSound('./sound/ui/ui_click.mp3')">
<img :src="s.image" class="stream_img roundme_sm"> {{ s.name }}
<p class="stream_viewers">{{ s.viewers }} {{ viewers }}</p>
</a>
</div>
</div>
</div>
</script> <script>
var comp_streamer_panel = {
template: '#streamer-panel-template',
props: ['streams', 'title', 'viewers', 'icon'],
methods: {
playSound (sound) {
vueApp.playSound(sound);
}
},
computed: {
show: function() {
if (!this.streams) {
return false;
} return this.streams.length > 0;
}
}
};
</script><template id="stats_panel_template" type="text/x-template">
<div class="front_panel roundme_md">
<h3 class="nospace">{{ loc.home_stats }}</h3>
<div id="stat_item" class="roundme_sm">
<h4>{{ loc.kills.toUpperCase() }}</h4>
<div class="stat_stat">{{ kills }}</div>
</div> <div id="stat_item" class="roundme_sm">
<h4>{{ loc.deaths.toUpperCase() }}</h4>
<div class="stat_stat">{{ deaths }}</div>
</div> <div id="stat_item" class="roundme_sm">
<h4>{{ loc.kdr.toUpperCase() }}</h4>
<div class="stat_stat">{{ kdr }}</div>
</div> <div id="stat_item" class="roundme_sm">
<h4>{{ loc.streak.toUpperCase() }}</h4>
<div class="stat_stat">{{ streak }}</div>
</div>
</div>
</template> <script>
var comp_stats_panel = {
template: '#stats_panel_template',
props: ['loc', 'kills', 'deaths', 'kdr', 'streak'],
}; </script> <script id="play-panel-template" type="text/x-template">
<div>
<div class="front_panel roundme_md"> <input name="name" :value="playerName" v-bind:placeholder="loc.play_enter_name" @change="onNameChange($event)" v-on:keyup="onPlayerNameKeyUp($event)" class="ss_field fullwidth"><br>
<select name="gameType" v-model="pickedGameType" class="ss_select fullwidth" @change="onGameTypeChange($event)">
<option v-for="g in gameTypes" v-bind:value="g.value">{{ loc[g.locKey] }}</option>
</select><br>
<button name="server" @click="onPickServerButtonClick" class="ss_button btn_blue bevel_blue fullwidth">{{ loc.server }}: {{ loc[serverLocKey] }}</button><br>
<button name="play" @click="onPlayButtonClick" class="ss_button btn_big btn_green bevel_green fullwidth nospace"><i class="fa fa-play fa-sm"></i> {{ loc.home_play }}</button> <h3>{{ loc.home_privategames }}</h3> <div id="btn_horizontal" class="nospace">
<button name="create" @click="onCreatePrivateGameClick" class="ss_button btn_sm btn_blue bevel_blue">{{ loc.home_create }}</button>&nbsp;
<button name="join" @click="onJoinPrivateGameClick" class="ss_button btn_sm btn_blue bevel_blue">{{ loc.home_join }}</button>
</div> </div> <!-- Popup: Pick Server -->
<large-popup id="pickServerPopup" ref="pickServerPopup" @popup-closed="onPickServerPopupClosed">
<template slot="header">{{ loc.server }}</template>
<template slot="content">
<server-list-popup id="server_list_popup" ref="serverListPopup" v-if="(serverList.length > 0)" :loc="loc" :servers="serverList" :picked-server-id="currentServerId" @server-picked="onServerPicked"></server-list-popup>
</template>
</large-popup> <!-- Popup: Create Private Game -->
<large-popup id="createPrivateGamePopup" ref="createPrivateGamePopup">
<template slot="content">
<create-private-game-popup id="createPrivateGame" ref="createPrivateGame" :loc="loc" :server-loc-key="serverLocKey" map-img-base-path="./img/maps/"></create-private-game-popup>
</template>
</large-popup> <!-- Popup: Join Private Game -->
<small-popup id="joinPrivateGamePopup" ref="joinPrivateGamePopup" :popup-model="home.joinPrivateGamePopup" @popup-confirm="onJoinConfirmed">
<template slot="header">{{ loc.p_game_code_title }}</template>
<template slot="content">
<div class="error_text shadow_red" v-show="home.joinPrivateGamePopup.showInvalidCodeMsg">{{ loc.p_game_code_blank }}</div>
<p><input type="text" class="ss_field ss_margintop ss_marginbottom fullwidth center_cont" v-model="home.joinPrivateGamePopup.code" v-bind:placeholder="loc.p_game_code_enter" v-on:keyup.enter="onJoinConfirmed"></p>
</template>
<template slot="cancel">{{ loc.cancel }}</template>
<template slot="confirm">{{ loc.confirm }}</template>
</small-popup>
</div>
</script> <script id="server-list-template" type="text/x-template">
<div>
<h1 class="roundme_sm">{{ loc.p_servers_title }}</h1>
<div v-for="s in servers" :key="s.id">
<div id="server_list_item">
<input type="radio" :id="('rb_' + s.id)" name="pickServer" v-bind:value="s.id" v-model="serverId" @click="playSound('./sound/ui/ui_onchange.mp3')">
<label :for="('rb_' + s.id)" class="serverName">{{ loc[s.locKey] }} </label>
<label :for="('rb_' + s.id)" class="serverPingWrap roundme_sm">
<span class="pingBar" :class="barColorClass(s)" :style="barStyle(s)"></span>
</label>
<label :for="('rb_' + s.id)" class="serverPingNumber ss_marginleft_lg"> {{ s.ping }}ms</label>
</div>
</div>
<div id="btn_horizontal" class="f_center">
<button @click="onCancelClick()" class="ss_button btn_red bevel_red btn_sm">{{ loc.cancel }}</button>
<button @click="onConfirmClick()" class="ss_button btn_green bevel_green btn_sm">{{ loc.ok }}</button>
</div>
</div>
</script> <script>
var comp_server_list_popup = {
template: '#server-list-template',
props: ['loc', 'servers', 'pickedServerId'], data: function () {
return {
colorClasses: ['greenPing', 'yellowPing','orangePing', 'redPing'],
serverId: this.pickedServerId
}
}, methods: {
playSound (sound) {
vueApp.playSound(sound);
}, barColorClass: function (server) {
var colorIdx = Math.min(3, Math.floor(server.ping / 100));
return this.colorClasses[colorIdx];
}, barStyle: function (server) {
return {
width: Math.min(10, Math.max(0, server.ping / 100)) + 0.1 + 'em'
}
}, onCancelClick: function () {
this.serverId = this.pickedServerId;
this.$parent.close();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onConfirmClick: function () {
this.$emit('server-picked', this.serverId);
this.$parent.close();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}
}
};
</script>
<script>
var comp_play_panel = {
template: '#play-panel-template',
components: {
'create-private-game-popup': comp_create_private_game_popup,
'server-list-popup': comp_server_list_popup
}, props: ['loc', 'playerName', 'gameTypes', 'currentGameType', 'serverList', 'currentServerId', 'home'], data: function() {
return {
pickedServerId: null,
pickedGameType: this.currentGameType
}
}, methods: {
onPickServerButtonClick: function () {
this.$refs.pickServerPopup.toggle();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onServerPicked: function (serverId) {
if (vueData.currentServerId === serverId) { return; } vueData.currentServerId = serverId;
extern.selectServer(vueData.currentServerId);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}, onPickServerPopupClosed: function () {
if (this.$refs.createPrivateGame.showingServerList) {
this.$refs.createPrivateGame.showingServerList = false;
this.$refs.createPrivateGamePopup.toggle();
}
}, onNameChange: function (event) {
console.log('name changed to: ' + event.target.value);
this.$emit('playerNameChanged', event.target.value);
}, onPlayerNameKeyUp: function (event) {
event.target.value = extern.fixStringWidth(event.target.value); // Send username to server to start the game!
if (event.code == "Enter" || event.keyCode == 13) {
if (vueData.playerName.length > 0) {
extern.play({
playType: vueData.playTypes.joinPublic,
playerName: vueData.playerName
});
}
}
}, onGameTypeChange: function (event) {
extern.selectGameType(event.target.value);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}, onPlayButtonClick: function () {
if (!hasValue(this.playerName)) {
console.log('invalid player name');
vueApp.showGenericPopup('play_pu_name_title', 'play_pu_name_content', 'ok');
return;
} vueApp.game.respawnTime = 0; extern.play({
playType: vueData.playTypes.joinPublic,
gameType: this.pickedGameType,
playerName: this.playerName,
mapIdx: -1
}); vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onCreatePrivateGameClick: function () {
this.$refs.createPrivateGamePopup.toggle();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onJoinPrivateGameClick: function () {
this.showJoinPrivateGamePopup(vueData.home.joinPrivateGamePopup.code);
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, showJoinPrivateGamePopup: function (showCode) {
// The popup must be active before it will update; set code after showing
this.$refs.joinPrivateGamePopup.show();
vueData.home.joinPrivateGamePopup.code = showCode;
}, onJoinConfirmed: function () {
vueData.home.joinPrivateGamePopup.code = vueData.home.joinPrivateGamePopup.code.replace(parsedUrl.root, '');
this.$refs.joinPrivateGamePopup.hide(); extern.play({
playType: vueData.playTypes.joinPrivate,
playerName: this.playerName,
joinCode: vueData.home.joinPrivateGamePopup.code
});
}
}, computed: {
serverLocKey: function () {
if (!hasValue(this.serverList) || this.serverList.length === 0) {
return '';
} var server = this.serverList.find(s => {
return s.id == vueData.currentServerId;
}); return hasValue(server) ? server.locKey : '';
}
}, watch: {
currentGameType: function (val) {
this.pickedGameType = val;
}
}
};
</script><template id="weaponselect_panel_template" type="text/x-template">
<div>
<img src="img/ico_weapon_assaultRifle.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Soldier)" @click="selectClass(charClass.Soldier)">
<img src="img/ico_weapon_shotgun.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Scrambler)" @click="selectClass(charClass.Scrambler)">
<img src="img/ico_weapon_sniper.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Ranger)" @click="selectClass(charClass.Ranger)">
<img src="img/ico_weapon_rocketLauncher.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Eggsploder)" @click="selectClass(charClass.Eggsploder)">
<img src="img/ico_weapon_SMG.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Whipper)" @click="selectClass(charClass.Whipper)">
<img src="img/ico_weapon_boltAction.png" class="weapon_img roundme_lg" :class="addSelectedCssClass(charClass.Crackshot)" @click="selectClass(charClass.Crackshot)">
</div>
</template> <script>
var comp_weapon_select_panel = {
template: '#weaponselect_panel_template',
props: ['currentClass'], data: function () {
return {
charClass: CharClass
}
}, methods: {
selectClass: function (classIdx) {
extern.changeClass(classIdx);
this.$emit('changed-class', classIdx);
vueApp.playSound('./sound/ui/ui_click.mp3');
}, addSelectedCssClass: function (classIdx) {
return (this.currentClass === classIdx)
? 'weapon_selected'
: '';
}
}
};
</script>
<script id="newsfeed-panel-template" type="text/x-template">
<div class="v_scroll">
<div v-for="item in localizedItems" @click="onItemClicked(item)" class="news_item roundme_md" :class="applyClickClass(item)">
<img :src="('img/newsItems/' + item.image)" class="news_img roundme_sm">
<p>{{ item.msg }}</p>
</div>
</div>
</script> <script>
var comp_newsfeed_panel = {
template: '#newsfeed-panel-template',
props: ['currentLanguageCode'], data: function () {
return {
items: [],
localizedItems: []
}
}, mounted: function () {
var outer = this; fetch('newsItems.json')
.then(function(response) {
response.json()
.then(function(parsedItemList) {
outer.items = parsedItemList;
outer.localizeItems();
});
});
}, methods: {
localizeItems: function () {
let locItemList = [];
const lang = 'en';
this.items.forEach( (item) => {
var locEntry = item.loc.find((l) => {
// Since we have no localization for news items only display en
// return l.code === this.currentLanguageCode;
return l.code === lang;
}); item.msg = hasValue(locEntry) ? locEntry.msg : ''; locItemList.push(item);
}); this.localizedItems = locItemList;
}, onItemClicked: function(item) {
extern.clickedHouseLink(item);
vueApp.playSound('./sound/ui/ui_click.mp3');
}, applyClickClass: function (item) {
return extern.hasHouseLink(item) ? 'clickme' : '';
}
}, watch: {
// Rebuild the localized item array when the current language code changes
currentLanguageCode: function (newCode) {
this.localizeItems();
}
}
};
</script><script id="chicken-panel-template" type="text/x-template">
<div id="showBuyPassDialogButton">
<img src="img/ico_chickenBadge.png" v-show="isUpgraded">
<div v-show="!isUpgraded">
<img src="img/anim_chicken.gif" @click="onChickenClick" class="clickme"> <div id="buyPassChickenSpeech">
<img src="img/speechtail.png" class="buyPassChickenSpeechTail">
<span v-html="loc.chicken_cta"></span>
</div>
</div>
</div>
</script> <script>
var comp_chicken_panel = {
template: '#chicken-panel-template',
props: ['loc', 'isUpgraded'], methods: {
onChickenClick: function () {
vueApp.playSound('./sound/ui/ui_chicken.mp3');
vueApp.showGoldChickenPopup();
}
}
};
</script><script id="footer-links-panel-template" type="text/x-template">
<div class="center_h">
<a @click="onChangelogClicked" class="clickme">{{ version }}</a> |
<a href="https://shell-shockers.myshopify.com/collections/all" target="_blank" @click="playSound('./sound/ui/ui_click.mp3')">{{ loc.footer_merchandise }}</a> |
<a href="https://www.bluewizard.com/privacypolicy" target="_blank" @click="playSound('./sound/ui/ui_click.mp3')">{{ loc.footer_privacypolicy }}</a> |
<a href="https://bluewizard.com/terms/" target="_blank" @click="playSound('./sound/ui/ui_click.mp3')">{{ loc.footer_termsofservice }}</a> |
<a href="https://www.bluewizard.com" target="_blank" @click="playSound('./sound/ui/ui_click.mp3')">&copy; 2019 {{ loc.footer_bluewizard }}</a>
</div>
</script> <script>
var comp_footer_links_panel = {
template: '#footer-links-panel-template',
props: ['loc'], data: function () {
return {
version: version
}
}, methods: {
onChangelogClicked: function () {
vueApp.showChangelogPopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
},
playSound (sound) {
vueApp.playSound(sound);
}
}
};
</script>
<script id="social-panel-template" type="text/x-template">
<div class="social_icons roundme_sm">
<a href="http://eepurl.com/dFPPwb" target="_blank"><img src="img/ico_social_newsletter.png" class="social_icon" @click="playSound('./sound/ui/ui_click.mp3')"></a>
<a href="https://discord.gg/bluewizard" target="_blank"><img src="img/ico_social_discord.png" class="social_icon" @click="playSound('./sound/ui/ui_click.mp3')"></a>
<a href="https://www.facebook.com/ShellShockersGame" target="_blank"><img src="img/ico_social_facebook.png" class="social_icon" @click="playSound('./sound/ui/ui_click.mp3')"></a>
<a href="https://twitter.com/eggcombat" target="_blank"><img src="img/ico_social_twitter.png" class="social_icon" @click="playSound('./sound/ui/ui_click.mp3')"></a>
</div>
</script> <script>
var comp_social_panel = {
template: '#social-panel-template',
methods: {
playSound (sound) {
vueApp.playSound(sound);
}
}
};
</script>
<script>
var comp_home_screen = {
template: '#home-screen-template',
components: {
'streamer-panel': comp_streamer_panel,
'stats-panel': comp_stats_panel,
'play-panel': comp_play_panel,
'weapon-select-panel': comp_weapon_select_panel,
'newsfeed-panel': comp_newsfeed_panel,
'house-ad-big': comp_house_ad_big,
'house-ad-small': comp_house_ad_small,
'account-panel': comp_account_panel,
'chicken-panel': comp_chicken_panel,
'footer-links-panel': comp_footer_links_panel,
'social-panel': comp_social_panel
}, data: function () {
return vueData;
}, methods: {
playSound (sound) {
vueApp.playSound(sound);
}, onEquipClicked: function () {
vueApp.switchToEquipUi();
vueApp.playSound('./sound/ui/ui_equip.mp3');
}, showSignIn: function () {
this.$refs.firebaseSignInPopup.toggle();
extern.showSignInDialog();
}, onSignInClicked: function () {
this.showSignIn();
}, onSignInCancelClicked: function () {
this.$refs.firebaseSignInPopup.hide();
vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onSignOutClicked: function () {
extern.signOut();
}, onResendEmailClicked: function () {
extern.sendFirebaseVerificationEmail(); vueApp.showGenericPopup('verify_email_sent', 'verify_email_instr', 'ok');
}, onBigHouseAdClosed: function () {
console.log('big house ad closed event received');
this.ui.houseAds.big = null;
}, onPlayerNameChanged: function (newName) {
console.log('play name event handler');
vueApp.setPlayerName(newName);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}
}
};
</script><script id="equip-screen-template" type="text/x-template">
<div>
<div id="equip_wrapper"> <account-panel id="account_panel" ref="accountPanel" :loc="loc" :eggs="eggs" :show-corner-buttons="ui.showCornerButtons" :ui="ui" :show-bottom="false" :is-anonymous="isAnonymous"></account-panel> <div id="equip_box"> <section id="equip_panel_left" class="equip_panel left_panel">
<div class="equip_panelhead">
</div>
<div id="equip_sidebox" class="roundme_md">
<equipped-slots id="equip.equipped_slots" ref="equip.equipped_slots" :loc="loc" :primary-item="equip.equippedPrimary" :secondary-item="equip.equippedSecondary" :hat-item="equip.equippedHat" :stamp-item="equip.equippedStamp" @equipped-type-selected="onEquippedTypeSelected"></equipped-slots>
<color-select id="equip.equipped_slots" ref="colorSelect" :loc="loc" :color-idx="equip.colorIdx" :extra-colors-locked="equip.extraColorsLocked" @color-changed="onColorChanged"></color-select>
</div>
<p align="center"><button @click="onRedeemClick" class="ss_button btn_blue1 btn_md bevel_blue">{{ loc.eq_redeem }}</button></p>
</section>
<!-- end.left_panel --> <section id="equip_panel_middle" class="equip_panel middle_panel">
<div class="equip_panelhead panel_tabs">
<button class="ss_bigtab bevel_blue ss_marginright" :class="getButtonToggleClass(equip.equipModes.inventory)" @click="switchToInventory">{{ loc.eq_inventory }}</button>
<button class="ss_bigtab bevel_blue" :class="getButtonToggleClass(equip.equipModes.shop)" @click="switchToShop">{{ loc.eq_shop }}</i></button>
</div> <div id="equip_purchase_top" class="equip_purchase_top">
<!-- <div></div> -->
<price-tag id="price_tag" class="ss_marginright" v-if="equip.buyingItem" ref="price_tag" :loc="loc" :item="equip.buyingItem" @buy-item-clicked="onBuyItemClicked"></price-tag>
<physical-tag id="physical-tag" class="ss_marginright" v-if="equip.physicalUnlockPopup.item" ref="physical-tag" :loc="loc" :item="equip.physicalUnlockPopup.item" @buy-item-clicked="onBuyItemClicked"></physical-tag>
<!-- <p v-if="equip.buyingItem">{{ equip.buyingItem }}</p>
<p v-if="equip.physicalUnlockPopup">{{ equip.physicalUnlockPopup.item }}</p> --> <!--<item-timer id="item_timer" ref="item_timer" :loc="loc"></item-timer>-->
</div> <div id="equip_weapon_panel">
<weapon-select-panel id="weapon_select" :current-class="classIdx" @changed-class="onChangedClass"></weapon-select-panel>
<button class="ss_button btn_md btn_red bevel_red" @click="onBackClick"><i class="fas fa-backward"></i> {{ loc.back }}</button>
</div>
</section>
<!-- end .middle_panel --> <section id="equip_panel_right" class="equip_panel right_panel">
<item-type-selector id="item_type_selector" ref="item_type_selector" :selected-item-type="equip.selectedItemType" :show-special-items="equip.showSpecialItems" :in-shop="isInShop" @item-type-changed="onItemTypeChanged" @tagged-items-clicked="onTaggedItemsClicked"></item-type-selector> <div id="equip_sidebox" class="roundme_md">
<item-grid id="item_grid" ref="item_grid" :loc="loc" :grid-class="getGridClass" :items="equip.showingItems" :selectedItem="equip.selectedItem" :category-loc-key="equip.categoryLocKey" :in-shop="isInShop" @item-selected="onItemSelected" @switch-to-shop="onSwitchToShopClicked"></item-grid>
<!--<house-ad-small id="banner-ad" v-show="!isInShop"></house-ad-small>-->
</div>
</section>
<!-- .right_panel--> </div>
</div> <!-- Popup: Buy Item -->
<small-popup id="buyItemPopup" ref="buyItemPopup" @popup-confirm="onBuyItemConfirm">
<template slot="header">{{ loc.p_buy_item_title }}</template>
<template slot="content">
<div>
<canvas id="buyItemCanvas" ref="buyItemCanvas" width="250" height="250"></canvas>
</div>
<div class="f_row f_center">
<img src="img/ico_goldenEgg.png" class="egg_icon"/>
<h1>{{ (equip.buyingItem) ? equip.buyingItem.price : '' }}</h1>
</div>
</template>
<template slot="cancel">{{ loc.p_buy_item_cancel }}</template>
<template slot="confirm">{{ loc.p_buy_item_confirm }}</template>
</small-popup> <!-- Popup: Redeem Code -->
<small-popup id="redeemCodePopup" ref="redeemCodePopup" :popup-model="equip.redeemCodePopup" @popup-confirm="onRedeemCodeConfirm">
<template slot="header">{{ loc.p_redeem_code_title }}</template>
<template slot="content">
<div class="error_text shadow_red" v-show="equip.redeemCodePopup.showInvalidCodeMsg">{{ loc.p_redeem_code_no_code }}</div>
<p><input type="text" class="ss_field ss_margintop ss_marginbottom center_cont width_lg" v-model="equip.redeemCodePopup.code" v-bind:placeholder="loc.p_redeem_code_enter"></p>
</template>
<template slot="cancel">{{ loc.cancel }}</template>
<template slot="confirm">{{ loc.confirm }}</template>
</small-popup> <!-- Popup: Physical Unlock -->
<small-popup id="physicalUnlockPopup" ref="physicalUnlockPopup" :popup-model="equip.physicalUnlockPopup" @popup-confirm="onPhysicalUnlockConfirm">
<template slot="header">{{ loc.p_physical_unlock_title }}</template>
<template slot="content">
<div v-if="(equip.physicalUnlockPopup.item !== null)">
<div>
<item :item="equip.physicalUnlockPopup.item" :isSelected="false" :show-item-only="true"></item>
<div class="f_row f_center">
<img src="img/ico_goldenEgg.png" class="egg_icon"/>
<h1>{{ loc.p_buy_special_price }}</h1>
</div>
</div>
<div class="popup_sm__item_desc">
{{ loc[equip.physicalUnlockPopup.item.item_data.physicalUnlockLocKey] }}
</div>
</div>
</template>
<template slot="cancel">{{ loc.cancel }}</template>
<template slot="confirm">{{ loc.confirm }}</template>
</small-popup> </div>
</script> <script id="equipped-slots-template" type="text/x-template">
<div>
<h3 class="margins_sm">{{ loc.eq_equipped }}</h3>
<div id="equip_equippedslots">
<div class="equip_item roundme_lg clickme f_row f_center" @click="onClick(itemType.Primary)">
<item id="primary_item" ref="primary_item" v-if="primaryItem" :item="primaryItem" class="equip_icon"></item>
</div> <div class="equip_item roundme_lg clickme f_row f_center" @click="onClick(itemType.Secondary)">
<item id="secondary_item" ref="secondary_item" v-if="primaryItem" :item="secondaryItem" class="equip_icon"></item>
</div> <div class="equip_item roundme_lg clickme f_row f_center" @click="onClick(itemType.Hat)">
<item id="hat_item" ref="hat_item" v-if="hatItem" :item="hatItem"></item>
<div v-if="!hatItem" class="equip_icon equip_icon_hat"></div>
</div> <div class="equip_item roundme_lg clickme f_row f_center" @click="onClick(itemType.Stamp)">
<item id="stamp_item" ref="stamp_item" v-if="stampItem" :item="stampItem"></item>
<div v-if="!stampItem" class="equip_icon equip_icon_stamp"></div>
</div>
</div>
</div>
</script> <script>
var comp_equipped_slots = {
template: '#equipped-slots-template',
components: { 'item': comp_item },
props: ['loc', 'primaryItem', 'secondaryItem', 'hatItem', 'stampItem'], data: function () {
return {
itemType: ItemType
}
}, methods: {
onClick: function (itemType) {
this.$emit('equipped-type-selected', itemType);
}
}, computed: {
emptyHatClass: function () {
return (this.hatItem === null) ? 'equip_icon_hat' : '';
}, emptyStampClass: function () {
return (this.stampItem === null) ? 'equip_icon_stamp' : '';
}
}
};
</script><script id="color-select-template" type="text/x-template">
<div>
<h3 class="margins_sm">{{ loc.eq_color }}</h3>
<div id="equip_free_colors" class="center_cont">
<svg v-for="(c, index) in freeColors" class="eggIcon equip_color" :style="{ color: c }" :class="isSelectedClass(index)" @click="onClick(index)"><use xlink:href="#icon-egg"></use></svg>
</div>
<div id="equip_paid_colors" class="center_cont ss_marginbottom_lg">
<svg v-for="(c, index) in paidColors" class="eggIcon equip_color" :style="{ color: c }" :class="isSelectedClass(index + freeColors.length)" @click="onClick(index + freeColors.length)"><use :xlink:href="getExtraColorEggIcon(index + freeColors.length)"></use></svg>
</div>
</div>
</script> <script>
var comp_color_select = {
template: '#color-select-template',
props: ['loc', 'colorIdx', 'extraColorsLocked'], data: function () {
return {
freeColors: freeColors,
paidColors: paidColors
}
}, methods: {
isSelectedClass: function (idx) {
return (idx === this.colorIdx) ? 'selected' : ''
}, getExtraColorEggIcon: function (idx) {
return (this.extraColorsLocked === true) ? '#icon-egg-locked' : '#icon-egg';
}, onClick: function (idx) {
if (idx >= freeColors.length && this.extraColorsLocked === true) {
vueApp.showGoldChickenPopup();
vueApp.playSound('./sound/ui/ui_chicken.mp3');
return;
} this.$emit('color-changed', idx);
}
}
};
</script><script id="item-timer-template" type="text/x-template">
<div>
<div id="equip_timerem" class="box_blue3 roundme_sm shadow_blue4">
<i class="fas fa-hourglass-start"></i> 9{{ loc.eq_day }}<span class="blink">:</span>12{{ loc.eq_hour }}
<br>{{ loc.eq_remaining }}
</div>
</div>
</script> <script>
var comp_item_timer = {
template: '#item-timer-template',
props: ['loc']
};
</script><script id="price-tag-template" type="text/x-template">
<div id="equip_purchase_items" class="equip_purchase_items">
<div id="equip_pricetag" class="equip_pricetag shadow_blue2">
<img src="img/pricetag_left.png" class="equip_pricetag__endpiece">
<div class="equip_pricetag__tag equip_pricetag__is_buy_tag">
<img src="img/ico_goldenEgg.png">{{ item.price }}
</div>
<img src="img/pricetag_right.png" class="equip_pricetag__endpiece">
</div>
<button class="ss_button btn_yolk bevel_yolk is_purchase_btn" @click="onBuyClick">{{ loc.eq_buy }}</button>
</div>
</script> <script>
var comp_price_tag = {
template: '#price-tag-template',
props: ['loc', 'item'], methods: {
onBuyClick: function () {
this.$emit('buy-item-clicked', this.item);
}
}
};
</script><script id="physical-tag-template" type="text/x-template">
<div id="equip_get_physical_item" class="equip_purchase_items">
<div id="equip_pricetag" class="equip_pricetag shadow_blue2">
<img src="img/pricetag_left.png">
<div class="equip_pricetag__tag equip_pricetag__is_special_tag">
<img src="img/ico_goldenEgg.png" class="ss_marginright">{{ loc.p_buy_special_price }}
</div>
<img src="img/pricetag_right.png">
</div>
<button class="ss_button btn_yolk bevel_yolk is_special_get_btn" @click="onBuyClick">{{ loc.p_chicken_goldbutton }}</button>
</div>
</script> <script>
var comp_physical_tag = {
template: '#physical-tag-template',
props: ['loc', 'item'], methods: {
onBuyClick: function () {
this.$emit('buy-item-clicked', this.item);
}
}
};
</script><script id="item-type-selector-template" type="text/x-template">
<div>
<div id="equip_itemtype" class="equip_panelhead">
<img src="img/ico_weaponPrimary.png" class="ico_itemtype clickme roundme_lg" :class="getSelectedClass(itemType.Primary)" @click="onItemTypeClick(itemType.Primary)">
<img src="img/ico_weaponSecondary.png" class="ico_itemtype clickme roundme_lg" :class="getSelectedClass(itemType.Secondary)" @click="onItemTypeClick(itemType.Secondary)">
<img src="img/ico_hat.png" class="ico_itemtype clickme roundme_lg" :class="getSelectedClass(itemType.Hat)" @click="onItemTypeClick(itemType.Hat)">
<img src="img/ico_stamp.png" class="ico_itemtype clickme roundme_lg" :class="getSelectedClass(itemType.Stamp)" @click="onItemTypeClick(itemType.Stamp)">
<img src="img/ico_specialItem.png" v-show="inShop && showSpecialItems" class="ico_itemtype clickme roundme_lg" :class="getSelectedClass('tagged')" @click="onTaggedTypeClick">
</div>
</div>
</script> <script>
var comp_item_type_selector = {
template: '#item-type-selector-template',
props: ['showSpecialItems', 'selectedItemType', 'inShop'], data: function () {
return {
itemType: ItemType,
showingTagged: false
}
}, methods: {
onItemTypeClick: function (itemType) {
this.$emit('item-type-changed', itemType);
}, onTaggedTypeClick: function () {
this.$emit('tagged-items-clicked');
}, getSelectedClass: function (itemType) {
return (itemType === this.selectedItemType)
? 'selected'
: '';
}
}
};
</script><script id="item-grid-template" type="text/x-template">
<div>
<div id="item_mask"></div>
<h3 class="margins_sm">{{ loc[categoryLocKey] }}</h3>
<div id="equip_grid" :class="gridClass">
<item v-for="i in items" :loc="loc" :item="i" :key="i.id" :isSelected="isSelected(i)" @item-selected="onItemSelected"></item>
<div v-show="!inShop" class="store_item roundme_lg '.$is_hi.' '.$is_na.' clickme morestuff bevel_green" @click="onSwitchToShopClick"></div>
<div v-show="inShop && (items.length === 0)" class="store_item roundme_lg '.$is_hi.' '.$is_na.' soldout">
<div class="soldout_head shadow_bluebig5" v-html="loc.eq_sold_out_head"></div>
<div class="soldout_text" v-html="loc.eq_sold_out_text"></div>
</div>
</div>
</div>
</script> <script>
var comp_item_grid = {
template: '#item-grid-template',
components: { 'item': comp_item },
props: ['loc', 'items', 'selectedItem', 'gridClass', 'categoryLocKey', 'inShop'], methods: {
onItemSelected: function (selectedItem) {
this.$emit('item-selected', selectedItem);
}, isSelected: function (item) {
if (!hasValue(this.selectedItem)) {
return false;
} return (this.selectedItem.id === item.id);
}, onSwitchToShopClick: function () {
this.$emit('switch-to-shop');
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}
}, computed: {
categoryName: function () {
if (!hasValue(this.selectedItem)) {
return null;
} return this.loc['item_type_' + this.selectedItem.item_type_id];
}
}
};
</script>
<script>
var comp_equip_screen = {
template: '#equip-screen-template',
components: {
'account-panel': comp_account_panel,
'equipped-slots': comp_equipped_slots,
'color-select': comp_color_select,
'item-timer': comp_item_timer,
'price-tag': comp_price_tag,
'physical-tag': comp_physical_tag,
'item-type-selector': comp_item_type_selector,
'item-grid': comp_item_grid,
'house-ad-small': comp_house_ad_small,
'weapon-select-panel': comp_weapon_select_panel,
'item': comp_item,
// 'account-panel': comp_account_panel,
'house-ad-small': comp_house_ad_small
}, data: function () {
return vueData;
}, equippedItems: {}, methods: {
setup: function (itemType) {
if (!itemType) { itemType = ItemType.Primary; }
this.updateEquippedItems();
this.poseEquippedItems();
if (itemType === 'tagged') {
this.populateItemGridWithTagged(this.equip.specialItemsTag);
} else {
this.populateItemGridWithType(itemType);
}
this.selectEquippedItemForType();
}, updateEquippedItems: function () {
this.$options.equippedItems = extern.getEquippedItems(); this.equip.equippedHat = this.$options.equippedItems[ItemType.Hat];
this.equip.equippedStamp = this.$options.equippedItems[ItemType.Stamp];
this.equip.equippedPrimary = this.$options.equippedItems[ItemType.Primary];
this.equip.equippedSecondary = this.$options.equippedItems[ItemType.Secondary];
}, poseEquippedItems: function () {
this.posingHat = this.equip.equippedHat;
this.posingStamp = this.equip.equippedStamp;
this.posingWeapon = (this.equip.showingWeaponType === ItemType.Primary)
? this.equip.equippedPrimary
: this.equip.equippedSecondary; this.workItBaby();
}, selectEquippedItemForType: function () {
switch (this.equip.selectedItemType) {
case ItemType.Hat: this.equip.selectedItem = this.equip.equippedHat; break;
case ItemType.Stamp: this.equip.selectedItem = this.equip.equippedStamp; break;
case ItemType.Primary: this.equip.selectedItem = this.equip.equippedPrimary; break;
case ItemType.Secondary: this.equip.selectedItem = this.equip.equippedSecondary; break;
}
}, populateItemGridWithType: function (itemType) {
this.equip.selectedItemType = itemType;
var items = extern.getItemsOfType(itemType);
this.populateItemGrid(items); this.equip.categoryLocKey = 'item_type_{0}{1}'.format(itemType, ((itemType === ItemType.Primary) ? '_' + this.classIdx : ''));
}, populateItemGridWithTagged: function (tag) {
var items = extern.getTaggedItems(tag);
this.populateItemGrid(items);
this.equip.categoryLocKey = 'item_type_5';
}, populateItemGrid: function (items) {
if (this.equip.mode === vueData.equip.equipModes.inventory) {
items = items.filter(i => {
return extern.isItemOwned(i) || (i.is_available && i.unlock === "default");
});
} else {
items = items.filter(i => {
return i.is_available && !extern.isItemOwned(i) && i.unlock !== "default";
})
} this.equip.showingItems = items;
}, workItBaby: function () {
extern.poseWithItem(ItemType.Hat, this.posingHat);
extern.poseWithItem(ItemType.Stamp, this.posingStamp);
extern.poseWithItem(this.posingWeapon.item_type_id, this.posingWeapon);
}, onBackClick: function () {
extern.saveEquipment(); this.equip.showingWeaponType = ItemType.Primary;
this.poseEquippedItems(); if (!extern.inGame) {
vueApp.switchToHomeUi();
} else {
extern.closeEquipInGame();
vueApp.switchToGameUi();
} vueApp.playSound('./sound/ui/ui_popupclose.mp3');
}, onItemTypeChanged: function (itemType) {
this.switchItemType(itemType);
}, switchItemType: function (itemType) {
if (itemType !== this.equip.selectedItemType) {
if (itemType === ItemType.Primary || itemType === ItemType.Secondary) {
this.equip.showingWeaponType = itemType;
}
this.poseEquippedItems();
this.populateItemGridWithType(itemType);
if (this.equip.mode === this.equip.equipModes.inventory) {
this.selectEquippedItemForType();
} else {
this.selectFirstItemInShop();
}
}
if (!this.isInShop) {
this.hideItemForSale();
this.hideItemForSpecial();
}
vueApp.playSound('./sound/ui/ui_click.mp3');
}, onTaggedItemsClicked: function () {
this.showTaggedItems(this.equip.specialItemsTag);
this.selectFirstItemInShop();
vueApp.playSound('./sound/ui/ui_click.mp3');
}, showTaggedItems: function (tag) {
this.equip.selectedItemType = 'tagged'; if (this.equip.mode === this.equip.equipModes.inventory && !this.ownsTaggedItems(this.equip.specialItemsTag)) {
this.equip.mode = this.equip.equipModes.shop;
} this.populateItemGridWithTagged(tag);
}, switchToInventory: function () {
if (this.equip.selectedItemType === 'tagged' && this.equip.mode === this.equip.equipModes.shop) {
if (!this.ownsTaggedItems(this.equip.specialItemsTag)) {
this.switchItemType(ItemType.Primary);
}
} this.equip.mode = this.equip.equipModes.inventory;
this.hideItemForSale();
this.hideItemForSpecial();
this.poseEquippedItems();
this.showItemsAfterEquipModeSwitch();
this.selectEquippedItemForType();
vueApp.playSound('./sound/ui/ui_toggletab.mp3');
}, ownsTaggedItems: function (tag) {
return extern.getTaggedItems(tag).filter(i => {
return extern.isItemOwned(i);
}).length > 0;
}, selectFirstItemInShop: function () {
if (this.isInShop && this.equip.showingItems.length > 0) {
this.selectItem(this.equip.showingItems[0]);
}
}, switchToShop: function () {
this.equip.mode = this.equip.equipModes.shop;
this.showItemsAfterEquipModeSwitch();
this.selectFirstItemInShop();
vueApp.conditionalAnonWarningCall();
vueApp.playSound('./sound/ui/ui_toggletab.mp3');
}, showItemsAfterEquipModeSwitch: function () {
if (this.equip.selectedItemType !== 'tagged') {
this.populateItemGridWithType(this.equip.selectedItemType);
} else {
this.showTaggedItems(this.equip.specialItemsTag)
}
}, onEquippedTypeSelected: function (itemType) {
this.equip.selectedItemType = itemType;
if (this.equip.selectedItemType === ItemType.Primary || this.equip.selectedItemType === ItemType.Secondary) {
this.equip.showingWeaponType = itemType;
}
this.switchToInventory();
}, onChangedClass: function () {
this.hideItemForSale();
this.hideItemForSpecial(); this.updateEquippedItems();
this.poseEquippedItems();
this.populateItemGridWithType(this.equip.selectedItemType);
}, autoSelectItem: function (item) {
if (extern.isItemOwned(item)) {
this.switchToInventory();
} else {
this.switchToShop();
}
this.switchItemType(item.item_type_id);
this.selectItem(item);
}, onItemSelected: function (item) {
this.selectItem(item);
}, selectItem: function (item) {
var selectingSame = hasValue(this.equip.selectedItem) && this.equip.selectedItem.id === item.id;
var selectedId = selectingSame ? this.equip.selectedItem.id : null;
var isWeapon = (item.item_type_id === ItemType.Primary || item.item_type_id === ItemType.Secondary);
vueApp.playSound('./sound/ui/ui_click.mp3'); if (selectingSame) {
if (this.isInShop) {
// Revert to equipped weapon
item = this.$options[this.equip.selectedItem.item_type_id];
} else {
// Take off hat or stamp
if (!isWeapon) {
item = null;
extern.removeItemType(this.equip.selectedItem.item_type_id);
}
}
} // Take off any items being tried on
this.poseEquippedItems(); this.equip.selectedItem = item;
extern.tryEquipItem(item);
this.updateEquippedItems(); if (hasValue(item)) {
this.poseWithItem(item); if (this.isInShop) {
switch (item.unlock) {
case "physical":
console.log('purchasing physical item'); if ( !selectingSame ) {
this.offerItemForSpecial(item)
this.hideItemForSale();
} else {
this.hideItemForSpecial();
}
// this.$refs.physicalUnlockPopup.toggle();
break;
case "purchase":
if (!selectingSame) {
this.offerItemForSale(item);
this.hideItemForSpecial();
} else {
this.hideItemForSale();
}
break;
}
}
} else {
this.poseEquippedItems();
this.hideItemForSale();
this.hideItemForSpecial(); }
}, poseWithItem: function (item) {
switch (item.item_type_id) {
case ItemType.Hat: this.posingHat = item; break;
case ItemType.Stamp: this.posingStamp = item; break;
case ItemType.Primary:
case ItemType.Secondary: this.posingWeapon = item; break;
} this.workItBaby();
}, getButtonToggleClass: function (equipMode) {
return (equipMode === this.equip.mode) ? 'btn_toggleon' : 'btn_toggleoff';
}, offerItemForSpecial: function(item) {
return this.equip.physicalUnlockPopup.item = item;
}, hideItemForSpecial: function() {
this.equip.physicalUnlockPopup.item = null;
}, offerItemForSale: function (item) {
this.equip.buyingItem = item;
}, hideItemForSale: function () {
this.equip.buyingItem = null;
// this.equip.physicalUnlockPopup.item = null
}, onBuyItemClicked: function () {
// If item is buying item show buyItemPopup or show physicalUnlockPopup
this.equip.buyingItem ? this.$refs.buyItemPopup.toggle() : this.$refs.physicalUnlockPopup.toggle();
this.equip.buyingItem ? extern.renderItemToCanvas(this.equip.buyingItem, this.$refs.buyItemCanvas) : null;
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onBuyItemConfirm: function () {
extern.api_buy(this.equip.buyingItem, this.boughtItemSuccess, this.boughtItemFailed);
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, boughtItemSuccess: function () {
this.equip.selectedItem = this.equip.buyingItem;
var itemType = this.equip.selectedItem.item_type_id;
if (itemType === ItemType.Primary || itemType === ItemType.Secondary) {
this.equip.showingWeaponType = itemType;
}
this.hideItemForSale();
this.setup(this.equip.selectedItemType);
this.updateEquippedItems();
this.poseEquippedItems();
this.selectEquippedItemForType();
}, boughtItemFailed: function () {
vueApp.showGenericPopup('p_buy_error_title', 'p_buy_error_content', 'ok');
vueApp.playSound('./sound/ui/ui_reset.mp3');
}, onRedeemClick: function () {
this.$refs.redeemCodePopup.code = '';
this.$refs.redeemCodePopup.toggle();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onRedeemCodeConfirm: function () {
extern.api_redeem(this.equip.redeemCodePopup.code, this.redeemCodeSuccess, this.redeemCodeFailed);
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, redeemCodeSuccess: function (eggs, items) {
this.populateItemGridWithType(this.equip.selectedItemType); this.giveStuffPopup.eggs = eggs;
this.giveStuffPopup.items = items;
this.$refs.giveStuffPopup.toggle();
}, redeemCodeFailed: function () {
vueApp.showGenericPopup('p_redeem_error_title', 'p_redeem_error_content', 'ok');
vueApp.playSound('./sound/ui/ui_reset.mp3');
}, onPhysicalUnlockConfirm: function () {
window.open(this.equip.physicalUnlockPopup.item.item_data.physicalItemStoreURL, '_blank');
}, onColorChanged: function (colorIdx) {
this.equip.colorIdx = colorIdx;
extern.setShellColor(this.equip.colorIdx);
vueApp.playSound('./sound/ui/ui_onchange.mp3');
}, onSwitchToShopClicked: function () {
this.switchToShop();
}
}, computed: {
isInShop: function () {
return (this.equip.mode === this.equip.equipModes.shop);
}, getGridClass: function () {
return this.isInShop ? '' : 'equip_grid_short';
}
}
};
</script><script id="game-screen-template" type="text/x-template">
<div>
<account-panel id="game_account_panel" ref="accountPanel" :loc="loc" :eggs="eggs" :show-bottom="false" :show-corner-buttons="ui.showCornerButtons" :ui="ui"></account-panel> <div id="chickenBadge" ref="chickenBadge" style="display: none;"><img src="img/ico_chickenBadge.png"></div> <!-- Reticle -->
<div id="reticleContainer">
<div id="crosshairContainer">
<div id="crosshair0" class="crosshair"></div>
<div id="crosshair1" class="crosshair"></div>
<div id="crosshair2" class="crosshair"></div>
<div id="crosshair3" class="crosshair"></div>
</div> <div id="shotReticleContainer">
<div class="shotReticle black"></div>
<div class="shotReticle black"></div>
<div class="shotReticle white"></div>
<div class="shotReticle white"></div>
</div> <div id="readyBrackets">
<div class="readyBracket"></div>
<div class="readyBracket"></div>
<div class="readyBracket"></div>
<div class="readyBracket"></div>
</div>
</div> <!-- Scope -->
<div id="scopeBorder">
<div id="maskleft"></div>
<div id="maskmiddle"></div>
<div id="maskright"></div>
</div> <!-- Best Streak -->
<div id="best_streak_container">
<!--<h3>{{ loc.ui_game_beststreak }}</h3>-->
<h1 id="bestStreak">x0</h1>
</div> <!-- Team Scores -->
<div id="teamScores">
<div id="teamScore2" class="teamScore red inactive">
<div id="teamScoreNum2" class="number">0</div>
<div class="teamLetter red" style="color: #f00;">R</div>
</div>
<div id="teamScore1" class="teamScore blue inactive">
<div id="teamScoreNum1" class="number">0</div>
<div class="teamLetter blue" style="color: #0af;">B</div>
</div>
<!--<div>
<img src="img/spatulaIcon.png" style="width: 3em; transform: rotate(60deg)">
</div>-->
</div> <!-- Weapon -->
<div id="weaponBox">
<div id="grenades">
<img id="grenade3" class="grenade" src="img/ico_grenadeEmpty.png?v=1"/>
<img id="grenade2" class="grenade" src="img/ico_grenadeEmpty.png?v=1"/>
<img id="grenade1" class="grenade" src="img/ico_grenadeEmpty.png?v=1"/>
</div>
<h2 id="weaponName"></h2>
<h2 id="ammo" class="shadow_grey"></h2>
</div> <!-- Health -->
<div id="health">
<svg class="healthSvg">
<circle id="healthBar" class="healthBar" cx="50%" cy="50%" r="2.15em" />
<circle class="healthYolk" cx="50%" cy="50%" r="1.35em" />
</svg> <div id="healthHp">100</div>
</div> <!-- Spatula -->
<img id="spatulaPlayer" src="img/spatulaIcon.png" /> <!-- Grenade throw power -->
<div id="grenadeThrowContainer">
<div id="grenadeThrow"></div>
</div> <!-- Kill -->
<div id="killBox" class="shadow_grey">
<h3>{{ loc.ui_game_youkilled }}</h3>
<h2 id="KILLED_NAME"></h2>
<h3 id="KILL_STREAK"></h3>
</div> <!-- Death -->
<div id="deathBox">
<h3>{{ loc.ui_game_killedby }}</h3>
<h2 id="KILLED_BY_NAME"></h2>
<h3 id="respawnMessage"></h3>
</div> <!-- Game messages -->
<div id="gameMessage"></div> <!-- Chat -->
<div id="chatOut" class="chat roundme_sm"></div> <input id="chatIn" class="chat roundme_sm" maxlength=64 tabindex=-1 placeholder="Press TAB to exit" onkeydown="extern.onChatKeyDown(event)"></input> <!-- Kill ticker -->
<div id="killTicker" class="chat"></div> <!-- Spectator controls -->
<div id="spectate">
{{ loc.ui_game_spectating }}
</div> <div id="serverAndMapInfo" class="shadow_grey"></div> <!-- Ingame UI Stuff -->
<div id="inGameUI">
<div id="readouts" class="shadow_grey">
{{ loc.ui_game_fps }}: <div id="FPS"></div><br>
{{ loc.ui_game_ping }}: <div id="ping"></div>
</div> <!-- Corner icon buttons -->
<!--
<div id="corner" style="float: right; margin-top: 0.5em;">
<div id="currentBalanceContainer" style="display: none; position: relative; left: -1em; top: 0.15em;">
<span id="currentBalance" style="display: inline-block; font-size: 1.7em; position: relative; top: -0.25em; left: -0.1em; color: white;"></span>
boopdiddyboop<img src="img/egg_icon.png" style="width: 1.6em; height: 2em;" />
</div>
<div id="cornerButtons" style="display: none; margin-bottom: 0.5em; text-align: right; float: right;">
<-<img id="homeButton" style="display: none; margin-right: 0.5em;" title="Home" class="icon" src="img/home.png?v=1" onclick="extern.showMainMenuConfirm()" />
<img id="friendsButton" style="display: none; margin-right: 0.5em;" title="Invite friends" class="icon" src="img/friends.png?v=1" onclick="extern.inviteFriends()" />
<img style="margin-right: 0.5em;" title="Feedback" class="icon" src="img/feedback.png?v=1" onclick="extern.showFeedbackForm()" />
<img style="margin-right: 0.5em;" title="Settings" class="icon" src="img/settings.png?v=1" onclick="extern.openSettingsMenu()" />
<img class="icon" title="Toggle fullscreen" src="img/fullScreen.png?v=1" onclick="extern.toggleFullscreen()" /> ->
</div>
</div>
-->
</div> <!-- Popup: Mute/Boot Player -->
<small-popup id="playerActionsPopup" ref="playerActionsPopup" @popup-cancel="onPlayerActionsCancel" @popup-closed="onPlayerActionsCancel" :hide-confirm="true">
<template slot="header">{{ playerActionsPopup.playerName }}</template>
<template slot="content">
<p>{{ loc.ui_game_playeractions_header }}</p>
<h4 class="ss_button btn_medium btn_blue bevel_blue" v-on:click="onMuteClicked">{{ muteButtonLabel }}</h4>
<h4 class="ss_button btn_medium btn_yolk bevel_yolk" v-if="playerActionsPopup.isGameOwner" v-on:click="onBootClicked">{{ loc.ui_game_playeractions_boot }}</h4>
</template>
<template slot="cancel">{{ loc.cancel }}</template>
</small-popup> <!-- Popup: Switch Team -->
<small-popup id="switchTeamPopup" ref="switchTeamPopup" @popup-cancel="onSwitchTeamCancel" :overlay-close="false" @popup-closed="onSwitchTeamCancel" @popup-confirm="onSwitchTeamConfirm">
<template slot="header">{{ loc.p_switch_team_title }}</template>
<template slot="content">
<h4 class="roundme_sm" :class="newTeamColorCss">{{ newTeamName }} <i class="fa fa-flag"></i></h4>
<p>{{ loc.p_switch_team_text }}</p>
</template>
<template slot="cancel">{{ loc.no }}</template>
<template slot="confirm">{{ loc.yes }}</template>
</small-popup> <!-- Popup: Share Link -->
<small-popup id="shareLinkPopup" ref="shareLinkPopup" :popup-model="game.shareLinkPopup" @popup-confirm="onShareLinkConfirm" @popup-closed="onShareLinkClosed">
<template slot="header">{{ loc.p_sharelink_title }}</template>
<template slot="content">
<p>{{ loc.p_sharelink_text }}</p>
<p><input ref="shareLinkUrl" type="text" class="ss_field ss_margintop ss_marginbottom fullwidth" v-model="game.shareLinkPopup.url" @focus="$event.target.select()"></p>
</template>
<template slot="cancel">{{ loc.close }}</template>
<template slot="confirm">{{ loc.p_sharelink_copylink }}</template>
</small-popup> <!-- Popup: Leave Game Confirm -->
<small-popup id="leaveGameConfirmPopup" ref="leaveGameConfirmPopup" :overlay-close="false" :hide-close="true" @popup-confirm="onLeaveGameConfirm" @popup-cancel="onLeaveGameCancel">
<template slot="header">{{ loc.leave_game_title }}</template>
<template slot="content">
<p>{{ loc.leave_game_text }}</p>
</template>
<template slot="cancel">{{ loc.no }}</template>
<template slot="confirm">{{ loc.yes }}</template>
</small-popup> <div id="inGameScaler"> <div class="player__container">
<!-- Player List -->
<div id="playerSlot" class="playerSlot" style="display: none">
<div style="
display: table-cell;
border-radius: 0.2em;
padding-top: 0.05em; padding-bottom: 0.05em;
padding-left: 0.5em; padding-right: 0.5em;
overflow-y: hidden;
font-weight: bold;
">
<span></span> <!-- Name -->
<span style="padding-left: 1em"></span> <!-- Score -->
</div>
<div style="display: table-cell;"></div> <!-- Icons -->
</div>
<div id="playerList"></div>
</div>
<!-- end .player__container --> <div class="pause-popup--container">
<!-- Popup: Pause -->
<large-popup id="pausePopup" ref="pausePopup" hide-close="true" :overlay-close="false" :overlay-class="ui.overlayClass.inGame">
<template slot="content">
<div id="pausePopupInnards" class="box_blue2 roundme_sm fullwidth f_row"> <div id="pauseButtons">
<button @click="onHomeClicked" class="ss_button btn_blue bevel_blue"><i class="fa fa-home"></i> {{ loc.p_pause_home }}</button>
<button @click="onEquipClicked()" class="ss_button btn_blue bevel_blue"><i class="fas fa-star"></i> {{ loc.p_pause_equipment }}</button>
<!-- Don't have leaderboards yet <button class="ss_button btn_blue bevel_blue"><i class="fa fa-trophy"></i> {{ loc.p_pause_leaderboards }}</button> -->
<!-- <button class="ss_button btn_blue bevel_blue"><i class="fa fa-shopping-cart"></i> {{ loc.p_pause_shop }}</button> -->
<button @click="onHelpClicked" class="ss_button btn_blue bevel_blue"><i class="fa fa-question"></i> {{ loc.p_pause_help }}</button>
<button @click="onShareLinkClicked" class="ss_button btn_blue bevel_blue"><i class="fa fa-link"></i> {{ loc.p_pause_sharelink }}</button> <button @click="onSettingsClicked" class="ss_button btn_blue bevel_blue"><i class="fa fa-cog"></i> {{ loc.p_pause_settings }}</button>
</div> <div id="popupTipDay" class="popupTipDay roundme_sm">
<h3><i class="fa fa-lightbulb fa-lg"></i> {{ loc.p_pause_tipoftheday }}</h3>
<p>{{ (loc.tip_ofthe_day ? loc.tip_ofthe_day[game.tipIdx] : '') }}</p>
<div id="btn_horizontal" class="pause-popup--btn-group">
<div class="btn-container">
<button v-show="isTeamGame" @click="onSwitchTeamClicked" class="ss_button btn__team_switch" :class="teamColorCss">{{ teamName }} <i class="fa fa-flag"></i></button>
</div>
<div class="btn-container">
<button @click="onSpectateClicked()" class="ss_button btn_blue bevel_blue btn_sm" v-show="!isRespawning"><i class="fas fa-eye"></i> {{ loc.p_pause_spectate }}</button>
<button @click="onPlayClicked()" class="ss_button btn_green bevel_green btn_sm" v-show="!isRespawning"><i class="fa fa-play"></i> {{ loc.p_pause_play }}</button>
<button class="fullwidth btn__respawning" v-show="isRespawning">{{ game.respawnTime }}</button>
</div>
</div>
</div> </div> <div id="pauseAdPlacement" ref="pauseAdPlacement"></div>
</template>
</large-popup>
</div>
<!-- .pause-popup--container --> <!-- <div id="testbaby"></div> --> </div>
<!-- end #inGameScaler --> </div>
</script> <script>
var comp_game_screen = {
template: '#game-screen-template',
components: {
'account-panel': comp_account_panel,
}, data: function () {
return vueData;
}, created: function () {
window.addEventListener('resize', this.resizeBannerAdTagForGame);
}, destroyed: function () {
window.removeEventListener('resize', this.resizeBannerAdTagForGame);
}, methods: {
placeBannerAdTagForGame: function (tagEl) {
this.$refs.pauseAdPlacement.appendChild(tagEl);
}, showGameMenu: function () {
this.game.tipIdx = this.loc.tip_ofthe_day
? Math.randomInt(0, this.loc.tip_ofthe_day.length)
: 0;
this.game.gameType = extern.gameType;
this.$refs.pausePopup.show();
vueData.ui.showCornerButtons = true;
setTimeout(() => this.resizeBannerAdTagForGame(), 1);
}, hideGameMenu: function () {
this.$refs.pausePopup.hide();
}, onHomeClicked: function () {
this.hideGameMenu();
this.$refs.leaveGameConfirmPopup.show();
vueApp.playSound('./sound/ui/ui_click.mp3');
}, onLeaveGameConfirm: function () {
this.leaveGame();
}, onLeaveGameCancel: function () {
this.showGameMenu();
}, leaveGame: function () {
// clientGame.js manipulates chickenBadge element directly to hide/show it
this.$refs.chickenBadge.style.display = 'none'; vueApp.showSpinner();
document.body.style.overflow = 'visible';
window.scrollY = 0;
this.hidePopupsIfGameCloses();
extern.leaveGame(this.afterLeftGame);
vueData.ui.showCornerButtons = true;
// OneSignal elements are not part of the Vue app
var oneSignalBell = document.getElementById('onesignal-bell-container');
if (oneSignalBell) {
oneSignalBell.style.display = 'inline-block';
}
}, hidePopupsIfGameCloses: function() {
const gamePopups = vueApp.$refs.gameScreen.$children;
if (Array.isArray(gamePopups)) {
gamePopups.forEach( gamePopup => {;
if ( gamePopup.isShowing === true && gamePopup.$el.id !== 'pausePopup' ) {
gamePopup.close();
console.log(`Closing ${gamePopup.$el.id}`);
}
});
}
}, afterLeftGame: function () {
vueApp.hideSpinner();
vueApp.switchToHomeUi();
}, onHelpClicked: function () {
this.hideGameMenu();
vueApp.showHelpPopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onShareLinkClicked: function () {
extern.inviteFriends();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onSettingsClicked: function () {
this.hideGameMenu();
vueApp.showSettingsPopup();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
}, onShareLinkConfirm: function () {
extern.copyFriendCode(this.$refs.shareLinkUrl);
}, onShareLinkClosed: function () {
this.showGameMenu();
}, onEquipClicked: function () {
this.hideGameMenu();
extern.openEquipInGame();
vueApp.switchToEquipUi();
vueApp.playSound('./sound/ui/ui_equip.mp3');
}, onSwitchTeamClicked: function () {
this.hideGameMenu();
vueApp.playSound('./sound/ui/ui_popupopen.mp3');
this.$refs.switchTeamPopup.show();
}, onSwitchTeamCancel: function () {
this.showGameMenu();
}, onSwitchTeamConfirm: function () {
extern.switchTeam();
this.showGameMenu();
}, onPlayClicked: function () {
this.hideGameMenu();
vueData.ui.showCornerButtons = false;
extern.respawn();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, onSpectateClicked: function () {
this.hideGameMenu();
vueData.ui.showCornerButtons = false;
extern.enterSpectatorMode();
vueApp.playSound('./sound/ui/ui_playconfirm.mp3');
}, showPlayerActionsPopup: function () {
this.hideGameMenu();
this.$refs.playerActionsPopup.show();
}, onPlayerActionsCancel: function () {
this.showGameMenu();
}, onMuteClicked: function () {
this.$refs.playerActionsPopup.hide();
this.playerActionsPopup.muteFunc();
}, onBootClicked: function () {
this.$refs.playerActionsPopup.hide();
this.playerActionsPopup.bootFunc();
}, resizeBannerAdTagForGame: function() {
const pauseAdPlacement = document.getElementById('pauseAdPlacement');
const rect = document.getElementById('pausePopup').getBoundingClientRect(); pauseAdPlacement.style.top = (rect.height).toString() + 'px'; if (rect.width < 970) {
pauseAdPlacement.style.transform = ' scale(' + (rect.width / 970) + ') translateX(-50%)';
} else {
pauseAdPlacement.style.transform = ' scale(1) translateX(-50%)';
} }
}, computed: {
isRespawning: function () {
return this.game.respawnTime > 0;
}, isTeamGame: function () {
// Would be better to use the same enum as the client game code
return this.game.gameType !== 0;
}, teamColorCss: function () {
return this.game.team === this.ui.team.blue ? 'blueTeam btn_red bevel_red' : 'redTeam btn_blue bevel_blue';
}, teamName: function () {
return this.game.team === this.ui.team.blue ? this.loc.p_pause_joinred : this.loc.p_pause_joinblue;
}, newTeamColorCss: function () {
return this.game.team === this.ui.team.blue ? 'redTeam btn_red' : 'blueTeam btn_blue';
}, newTeamName: function () {
return this.game.team === this.ui.team.blue ? this.loc.team_red : this.loc.team_blue;
}, muteButtonLabel: function () {
return this.playerActionsPopup.muted ? this.loc.ui_game_playeractions_unmute : this.loc.ui_game_playeractions_mute;
}
}
};
</script> <script> function startVue(languageCode, locData) { vueData.extern = extern;
vueData.loc = locData; vueApp = new Vue({
el: '#app',
components: {
'dark-overlay': comp_dark_overlay,
'light-overlay': comp_light_overlay,
'spinner-overlay': comp_spinner_overlay,
'gdpr': comp_gdpr,
'settings': comp_settings,
'help': comp_help,
'egg-store': comp_egg_store,
'item': comp_item,
'home-screen': comp_home_screen,
'equip-screen': comp_equip_screen,
'game-screen': comp_game_screen,
'gold-chicken-popup': comp_gold_chicken_popup,
'chicken-nugget-popup': comp_chicken_nugget_popup
}, data: vueData, createdTime: null,
mountedTime: null,
fullyRenderedTime: null, multisizeAdTag: null, created () {
console.log('Vue instance created');
createdTime = performance.now();
// Create localStorage for language on vueApp created lifecyle if none present
if (! getStoredString('selectedLanguage', null) ){
localStorage.setItem('selectedLanguage', languageCode);
}
// currentLanguageCode is set the localStorage selecetedLanguage but just in case, set it to the default
this.currentLanguageCode = getStoredString('selectedLanguage', null) ? localStorage.getItem('selectedLanguage') : languageCode;
// run the method to update the current languge
this.changeLanguage(this.currentLanguageCode);
}, mounted () {
console.log('Vue instance mounted');
mountedTime = performance.now();
console.log('create -> mount time (ms): ' + (mountedTime - createdTime)); this.currentGameType = extern.gameType; this.$options.multisizeAdTag = useAdManager
? document.getElementById('div-gpt-ad-5141196-1')
: document.getElementById('shellshock-io_multisize'); // Cannot modify data within the mounted hook, so wait until next tick
this.$nextTick(function () {
fullyRenderedTime = performance.now();
console.log('mounted -> fully rendered time (ms): ' + (fullyRenderedTime - mountedTime));
console.log('created -> fully rendered time (ms): ' + (fullyRenderedTime - createdTime)); this.ready = true; this.placeBannerAdTagForNugget(this.$options.multisizeAdTag);
this.showSpinner('ui_game_loading', 'ui_game_waitforit');
//this.playMusic(); extern.continueStartup();
});
}, methods: {
getCanvas: function () {
return this.$refs.canvas;
}, playMusic: function () {
myAudio = new Audio('./sound/theme.mp3');
// Uncomment for looping.
// myAudio.addEventListener('ended', function() {
// this.currentTime = 0;
// this.play();
// }, false);
myAudio.volume = this.volume;
myAudio.play();
}, playSound: function (sound) {
if(sound) {
var audio = new Audio(sound);
audio.volume = this.volume;
audio.play();
}
}, changeLanguage: function (languageCode) {
extern.getLanguageData(languageCode, this.setLocData);
}, setLocData: function (languageCode, newLocData) {
this.currentLanguageCode = getStoredString('selectedLanguage', null) ? localStorage.getItem('selectedLanguage') : languageCode;
this.loc = newLocData;
}, setPlayerName: function (playerName) {
this.playerName = playerName;
}, showSpinner: function (headerLocKey, footerLocKey) {
this.$refs.spinnerOverlay.show(headerLocKey, footerLocKey);
}, showSpinnerLoadProgress: function (percent) {
this.$refs.spinnerOverlay.showSpinnerLoadProgress(percent);
}, hideSpinner: function () {
this.$refs.spinnerOverlay.hide();
}, onSettingsPopupOpened: function () {
this.$refs.settings.captureOriginalSettings();
}, onSettingsX: function () {
this.$refs.settings.applyOriginalSettings();
this.$refs.settings.cancelLanguageSelect();
}, onNoAnonPopupConfirm: function () {
this.showFirebaseSignIn();
}, onSharedPopupClosed: function () {
// If in-game, show game menu after closing the popup
//this.playSound('./sound/ui/ui_popupclose.mp3');
if (this.ui.showScreen === this.ui.screens.game && extern.inGame) {
this.showGameMenu();
}
}, onGiveStuffComplete: function () {
this.$refs.giveStuffPopup.toggle();
}, onPrivacyOptionsOpened: function () {
this.showPrivacyPopup();
},
/**
* Creates a generic popup that passes content 3 data options to slots on the genericPopup smallPopup
* @param titleLockKey mixed - popup header text
* @param contentLocKey mixed- popup content
* @param confirmLocKey mixed - popup button text
*/
showGenericPopup: function (titleLocKey, contentLocKey, confirmLocKey, hideBackgroundPopup) {
this.genericMessagePopup.titleLocKey = titleLocKey;
this.genericMessagePopup.contentLocKey = contentLocKey;
this.genericMessagePopup.confirmLocKey = confirmLocKey;
this.hidePausePopupIfGenericPopupOpen();
this.$refs.genericPopup.show(); // vueApp.setDarkOverlay();
},
hidePausePopupIfGenericPopupOpen: function() { if (!this.$refs.gameScreen.$refs.pausePopup && $refs.gameScreen.$refs.pausePopup.isShowing === false) {
return;
} return this.$refs.gameScreen.$refs.pausePopup.hide();
},
showOpenUrlPopup: function (url, titleLocKey, content, confirmLocKey, cancelLocKey) {
console.log('title: ' + this.loc[titleLocKey]);
console.log('confirm: ' + this.loc[confirmLocKey]);
console.log('cancel: ' + this.loc[cancelLocKey]); this.openUrlPopup.url = url;
this.openUrlPopup.titleLocKey = titleLocKey;
this.openUrlPopup.content = content;
this.openUrlPopup.confirmLocKey = confirmLocKey;
this.openUrlPopup.cancelLocKey = cancelLocKey;
this.$refs.openUrlPopup.show();
}, onOpenUrlPopupConfirm: function () {
extern.openUrlAndGiveReward();
}, showMissingFeaturesPopup: function () {
this.ui.showScreen = -1;
this.$refs.missingFeaturesPopup.show();
}, showFirebaseSignIn: function () {
this.$refs.homeScreen.showSignIn();
}, hideFirebaseSignIn: function () {
this.$refs.homeScreen.$refs.firebaseSignInPopup.hide();
}, showCheckEmail: function () {
this.$refs.homeScreen.$refs.checkEmailPopup.show();
}, hideCheckEmail: function () {
this.$refs.homeScreen.$refs.checkEmailPopup.hide();
}, showResendEmail: function () {
this.$refs.homeScreen.$refs.resendEmailPopup.show();
}, hideResendEmail: function () {
this.$refs.homeScreen.$refs.resendEmailPopup.hide();
}, showChickenPopup: function () {
this.$refs.goldChickenPopup.show();
}, hideChickenPopup: function () {
this.$refs.goldChickenPopup.hide();
}, showHelpPopup: function () {
this.hideGameMenu();
this.$refs.helpPopup.show();
}, showAttentionPopup: function () {
this.hideGameMenu();
this.$refs.anonWarningPopup.show();
}, hideHelpPopup: function () {
this.$refs.helpPopup.hide();
}, showSettingsPopup: function () {
this.hideGameMenu();
this.$refs.settingsPopup.show();
extern.settingsMenuOpened();
}, hideSettingsPopup: function () {
this.$refs.settingsPopup.hide();
}, showEggStorePopup: function () {
this.hideGameMenu();
this.$refs.eggStorePopup.show();
}, hideEggStorePopup: function () {
this.$refs.eggStorePopup.hide();
}, showChangelogPopup: function () {
this.$refs.changelogPopup.show();
}, hideChangelogPopup: function () {
//this.playSound('./sound/ui/ui_popupclose.mp3');
this.$refs.changelogPopup.hide();
}, showGiveStuffPopup: function (titleLoc, eggs, items) {
this.giveStuffPopup.titleLoc = titleLoc;
this.giveStuffPopup.eggs = eggs;
this.giveStuffPopup.items = items;
this.$refs.giveStuffPopup.show();
}, showShareLinkPopup: function (url) {
this.hideGameMenu();
this.game.shareLinkPopup.url = url;
this.$refs.gameScreen.$refs.shareLinkPopup.show();
}, showJoinPrivateGamePopup: function (code) {
this.$refs.homeScreen.$refs.playPanel.showJoinPrivateGamePopup(code);
}, switchToHomeUi: function () {
this.ui.showScreen = this.ui.screens.home; this.placeBannerAdTagForNugget(vueApp.$options.multisizeAdTag);
}, switchToEquipUi: function () {
console.log('switchToEquipUi called');
this.$refs.equipScreen.setup();
this.$refs.equipScreen.switchToInventory();
this.ui.showScreen = this.ui.screens.equip;
}, switchToGameUi: function (isGameOwner) {
this.ui.showScreen = this.ui.screens.game;
this.game.isGameOwner = isGameOwner; // The ad tags are outside of the Vue app; manipulate the DOM directly
this.$refs.gameScreen.placeBannerAdTagForGame(vueApp.$options.multisizeAdTag); this.showGameMenu();
}, showGameMenu: function () {
this.hideSpinner();
this.$refs.gameScreen.showGameMenu();
}, hideGameMenu: function () {
this.$refs.gameScreen.hideGameMenu();
}, onMiniGameCompleted: function () {
this.$refs.homeScreen.onMiniGameCompleted();
}, setShellColor: function (colorIdx) {
this.equip.colorIdx = colorIdx;
}, setAccountUpgraded: function (upgraded) {
this.isUpgraded = upgraded;
this.equip.extraColorsLocked = !this.isUpgraded;
}, setDarkOverlay: function (visible, overlayClass) {
this.$refs.darkOverlay.show = visible;
this.$refs.darkOverlay.overlayClass = overlayClass;
}, setLightOverlay: function (visible, overlayClass) {
this.$refs.lightOverlay.show = visible;
this.$refs.darkOverlay.overlayClass = overlayClass;
}, authCompleted: function () {
this.hideFirebaseSignIn();
if (extern.isGameReady) {
this.hideSpinner();
this.setDarkOverlay(false);
}
}, showItemOnEquipScreen: function (item) {
this.switchToEquipUi();
this.$refs.equipScreen.autoSelectItem(item);
}, showTaggedItemsOnEquipScreen: function (tag) {
this.switchToEquipUi();
this.$refs.equipScreen.showTaggedItems(tag);
}, useHouseAdSmall: function (smallHouseAd) {
this.ui.houseAds.small = smallHouseAd;
}, useHouseAdBig: function (bigHouseAd) {
this.ui.houseAds.big = bigHouseAd;
}, denyAnonUser: function () {
this.$refs.noAnonPopup.show();
}, showGdrpNotification: function () {
this.$refs.gdpr.show();
}, showPrivacyPopup: function () {
this.hideSettingsPopup();
this.$refs.privacyPopup.show();
}, hidePrivacyPopup: function () {
this.$refs.privacyPopup.hide();
this.showSettingsPopup();
}, ofAgeChanged: function () {
extern.setOfAge(this.isOfAge);
this.playSound('./sound/ui/ui_onchange.mp3');
}, targetedAdsChanged: function () {
extern.setTargetedAds(this.showTargetedAds);
this.playSound('./sound/ui/ui_onchange.mp3');
}, setPrivacySettings: function (ofAge, targetedAds) {
this.isOfAge = ofAge;
this.showTargetedAds = targetedAds;
}, gameJoined: function (gameType, team) {
this.game.gameType = gameType;
this.setTeam(team);
}, setTeam: function (team) {
if (hasValue(team)) {
this.game.team = team;
}
}, showGoldChickenPopup: function () {
this.$refs.goldChickenPopup.show();
}, hideGoldChickenPopup: function () {
this.$refs.goldChickenPopup.hide();
}, showNuggetPopup: function () {
this.$refs.nuggetPopup.show();
this.$refs.chickenNugget.loadMiniGame();
}, hideNuggetPopup: function () {
this.$refs.nuggetPopup.hide();
this.$refs.chickenNugget.unloadMiniGame();
}, onMiniGameCompleted: function () {
this.$refs.chickenNugget.onMiniGameCompleted();
}, placeBannerAdTagForNugget: function (tagEl) {
this.$refs.chickenNugget.placeBannerAdTag(tagEl);
}, useSpecialItemsTag: function (tag) {
this.equip.specialItemsTag = tag;
this.equip.showSpecialItems = true;
}, disableSpecialItems: function () {
this.equip.showSpecialItems = false;
}, setUiSettings: function (settings) {
this.$refs.settings.setSettings(settings);
}, leaveGame: function () {
this.$refs.gameScreen.leaveGame();
}, showPlayerActionsPopup: function (slot) {
this.playerActionsPopup = slot;
this.$refs.gameScreen.showPlayerActionsPopup();
},
anonWarningPopupConfrim: function() {
const anonWarnConfrimed = localStorage.getItem('anonWarningConfirmed');
return anonWarnConfrimed === null && localStorage.setItem('anonWarningConfirmed', true);
},
conditionalAnonWarningCall: function() {
const anonWarnConfrimed = localStorage.getItem('anonWarningConfirmed');
return anonWarnConfrimed === null && vueApp.showAttentionPopup();
},
needMoreEggsPopupCall: function() {
this.$refs.needMoreEggsPopup.show();
}
}
});
}
</script>
</body>
</html>

Source Code

Nend.io

<!DOCTYPE html>
<html>
<head>
<title>Nend.io</title>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="description" content="Survive to the city, upgrade your skill, live, age and prepare the next generation"/>
<meta name="keywords" content="nend.io, mmo, online game, flash, canvas, html5, nend, life, city, life simulation, age, baby, family, street"/>
<meta property="og:title" content="Nend.io - The Never Ending game"/>
<meta property="og:description" content="Survive to city! Live, age and prepare the next generation."/>
<meta property="og:url" content="https://nend.io"/>
<meta property="og:site_name" content="nend.io"/>
<meta property="og:image" content="https://nend.io/img/banner.png"/>
<meta property="og:image:width" content="849"/>
<meta property="og:image:height" content="488"/>
<meta name="twitter:card" content="summary_large_image"/>
<meta name="twitter:site" content="@nendio"/>
<meta name="twitter:creator" content="@lapamauve"/>
<meta name="twitter:url" content="https://nend.io"/>
<meta name="twitter:title" content="Nend.io - The Never Ending game"/>
<meta name="twitter:description" content="Survive to city! Live, age and prepare the next generation."/>
<meta name="twitter:image" content="https://nend.io/img/banner.png"/>
<meta name="mobile-web-app-capable" content="yes"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="robots" content="index, follow"/>
<meta name="revisit-after" content="3 days"/>
<meta name="googlebot" content="all"/>
<link rel="icon" type="image/png" href="img/favicon.png"/>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Ubuntu:500,700"/>
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Press+Start+2P"/>
<link rel="stylesheet" type="text/css" href="css/style.css"/>
</head> <body id="bod"> <canvas id="can"></canvas> <script src="js/client.1.2009.min.js"></script> <div id="nickname"> <input id="nicknameInput" type="text" placeholder="Nickname" maxLength="16"> </div> <div id="play"> <div id="playButton"> PLAY </div> </div> <div id="seeMore"> <a style="text-decoration: none; color : #595388;" href="./changelog/" target="_blank">
<div class="seeMoreActive">SEE MORE</div>
</a> </div> <div id="terms"> <a class="link" href="http://nend.io/termsofuse" target="blank">Terms of Use</a> - <a class="link" href="http://nend.io/privacy" target="blank">Privacy</a> </div> <div id="serverList"> <select id="servers">
<option disabled>Paris 3000 players</option>
<option>Paris - 200 players</option>
<option>Paris - 2800 players</option>
</select> </div> <div id="howtoplay"> HOW TO PLAY ?
<br /><br /> <div id="resumeHowToPlay">
<div class="resume"> The city survival game:</div>
<div class="resume"> Upgrade your skills </div>
<div class="resume"> Buy and sell buildings</div>
<div class="resume"> Be the richest</div>
</div> <br />
COMMANDS
<br /><br /> <div id="commandsHowToPlay">
<div class="commands"> <span id="arrowHowToPlay" class="subcommands">ARROW KEY</span> or <span id="wasdHowToPlay"class="subcommands">WASD</span> to move </div>
<div class="commands"> <span id="leftHowToPlay" class="subcommands">LEFT CLICK</span> to hit</div>
<div class="commands"> <span id="enterHowToPlay"class="subcommands">ENTER</span> to chat</div>
<div class="commands"> <span id="eHowToPlay" class="subcommands">E</span> or <span id="spaceHowToPlay" class="subcommands">SPACE</span> to interact</div>
<div class="commands"> <span id="mHowToPlay" class="subcommands">M</span> for Map</div>
<div class="commands"> <span id="rightHowToPlay" class="subcommands">RIGHT CLICK</span> to delete items</div> <br /><br /> </div> <!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-78561996-4"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date()); gtag('config', 'UA-78561996-4');
</script> </div> <div id="otherGames"> Our Other Games </div> <div id="authors"> <a class="link" href="http://nend.io/authors" target="blank" style="color: #EEC0FD;font-weight: 900;">Authors</a> - </div> <div id="advert"> <script async src="//api.adinplay.com/player/v2/NND/nend.io/player.min.js"></script>
<script async src="//api.adinplay.com/display/pub/NND/nend.io/display.min.js"></script>
<div id='nend-io_300x250'>
<script type='text/javascript'>
var aiptag = aiptag || {};
aiptag.cmd = aiptag.cmd || [];
aiptag.cmd.display = aiptag.cmd.display || [];
aiptag.cmd.display.push(function() { aipDisplayTag.display('nend-io_300x250'); });
</script>
</div> </div> <div id="preroll"> </div> <div id="chat"> <input id="chatInput" type="text" placeholder="Enter text..." maxLength="60"> </div> </body>
</html>

Source Code

Hexarena.io

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="description"
content="HexArena.io is a 100% free multiplayer, live action, strategy game."
/>
<meta
property="og:description"
content="HexArena.io is a 100% free multiplayer, live action, strategy game."
/>
<meta property="og:title" content="HexArena.io" />
<meta property="og:url" content="https://hexarena.io" />
<meta
property="og:image"
content="https://hexarena.io/static/images/og-image.png"
/>
<meta property="og:image:width" content="1200" />
<meta property="og:image:height" content="630" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>HexArena.io</title>
<link rel="icon" type="image/x-icon" href="/static/favicon/96x96.png" />
<link
href="https://fonts.googleapis.com/css?family=Montserrat:200,300,400,500,600,700'"
rel="stylesheet"
/> <!-- Sentry -->
<script
src="https://browser.sentry-cdn.com/5.0.7/bundle.min.js"
crossOrigin="anonymous"
></script>
<script>
const getEnvironment = () => {
switch (window.location.hostname) {
case 'localhost':
return 'local'
case 'dev.hexarena.io':
return 'development'
case 'hexarena.io':
return 'production'
default:
return 'unknown-environment'
}
}
Sentry.init({
dsn: 'https://28bb77120c0b45a991f6c251a58ffa63@sentry.io/1438180',
environment: getEnvironment(),
})
</script> <!-- Google Analytics -->
<script
async
src="https://www.googletagmanager.com/gtag/js?id=UA-68180597-3"
></script>
<script>
window.dataLayer = window.dataLayer || []
function gtag() {
dataLayer.push(arguments)
}
gtag('js', new Date())
gtag('config', 'UA-68180597-3')
</script> <!-- Facebook SDK -->
<script>
window.fbAsyncInit = function() {
FB.init({
appId: '2146819318950261',
cookie: true,
xfbml: true,
version: 'v3.3',
}) FB.AppEvents.logPageView()
}
;(function(d, s, id) {
var js,
fjs = d.getElementsByTagName(s)[0]
if (d.getElementById(id)) {
return
}
js = d.createElement(s)
js.id = id
js.src = 'https://connect.facebook.net/en_US/sdk.js'
fjs.parentNode.insertBefore(js, fjs)
})(document, 'script', 'facebook-jssdk')
</script>
</head> <body>
<div id="root"></div>
<script type="text/javascript" src="bundle.1.53.3.js"></script></body>
</html>

Source Code

Update more in the few days

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