POJ-1324-Holedox Moving(BFS)
Description
Holedox is a special snake, but its body is not very long. Its lair is like a maze and can be imagined as a rectangle with n*m squares. Each square is either a stone or a vacant place, and only vacant places allow Holedox to move in. Using ordered pair of row
and column number of the lair, the square of exit located at (1,1).
Holedox's body, whose length is L, can be represented block by block. And let B1(r1,c1) B2(r2,c2) .. BL(rL,cL) denote its L length body, where Bi is adjacent to Bi+1 in the lair for 1 <= i <=L-1, and B1 is its head, BL is its tail.
To move in the lair, Holedox chooses an adjacent vacant square of its head, which is neither a stone nor occupied by its body. Then it moves the head into the vacant square, and at the same time, each other block of its body is moved into the square occupied
by the corresponding previous block.
For example, in the Figure 2, at the beginning the body of Holedox can be represented as B1(4,1) B2(4,2) B3(3,2)B4(3,1). During the next step, observing that B1'(5,1) is the only square that the head can be moved into, Holedox moves its head into B1'(5,1),
then moves B2 into B1, B3 into B2, and B4 into B3. Thus after one step, the body of Holedox locates in B1(5,1)B2(4,1)B3(4,2) B4(3,2) (see the Figure 3).
Given the map of the lair and the original location of each block of Holedox's body, your task is to write a program to tell the minimal number of steps that Holedox has to take to move its head to reach the square of exit (1,1).
Input
next L lines contain a pair of row and column number each, indicating the original position of each block of Holedox's body, from B1(r1,c1) to BL(rL,cL) orderly, where 1<=ri<=n, and 1<=ci<=m,1<=i<=L. The next line contains an integer K, representing the number
of squares of stones in the lair. The following K lines contain a pair of row and column number each, indicating the location of each square of stone. Then a blank line follows to separate the cases.
The input is terminated by a line with three zeros.
Note: Bi is always adjacent to Bi+1 (1<=i<=L-1) and exit square (1,1) will never be a stone.
Output
Sample Input
5 6 4
4 1
4 2
3 2
3 1
3
2 3
3 3
3 4 4 4 4
2 3
1 3
1 4
2 4
4 2 1
2 2
3 4
4 2 0 0 0
Sample Output
Case 1: 9
Case 2: -1
Hint
Source
思路:从头部開始想尾部走,不同方向代表不同的值,就得到蛇的状态,然后就是普通的BFS,还要注意不能咬到自己,首尾相连也不行。
#include <stdio.h> struct S{
int step,x[9],y[9],head;
}que[1000000]; bool vis[20][20][16384];
int mp[20][20],nxt[4][2]={{1,0},{0,-1},{0,1},{-1,0}},mi[8]={1,4,16,64,156,1024,4096,16384}; int main()
{
int n,m,l,i,j,k,x,y,head,temp,lx,ly,tl,valx,valy,casenum=1,top,bottom; while(~scanf("%d%d%d",&n,&m,&l) && n)
{
for(i=0;i<l;i++)
{
scanf("%d%d",&x,&y); que[0].x[i]=x-1;
que[0].y[i]=y-1;
} for(i=0;i<n;i++) for(j=0;j<m;j++) mp[i][j]=1;
for(i=0;i<n;i++) for(j=0;j<m;j++) for(k=0;k<mi[l-1];k++) vis[i][j][k]=0; scanf("%d",&k); while(k--)
{
scanf("%d%d",&x,&y); mp[x-1][y-1]=0;
} que[0].step=0;
que[0].head=0; top=0;
bottom=1; while(top<bottom)
{
if(!que[top].x[que[top].head] && !que[top].y[que[top].head])
{
printf("Case %d: %d\n",casenum++,que[top].step); break;
} head=que[top].head-1; if(head==-1) head=l; que[top].step++; for(i=0;i<4;i++)
{
x=que[top].x[head]=que[top].x[que[top].head]+nxt[i][0];
y=que[top].y[head]=que[top].y[que[top].head]+nxt[i][1]; if(x>=0 && x<n && y>=0 && y<m && mp[x][y])
{
temp=0; lx=x;
ly=y; tl=0; for(j=que[top].head;tl<l;j++)
{
if(j==l+1) j=0; if(que[top].x[j]==x && que[top].y[j]==y) break;//假设会咬到自己 if(tl<l-1)//计算状态
{
valx=lx-que[top].x[j];
valy=ly-que[top].y[j]; if(valx==0 && valy==1) temp=temp<<2;
else if(valx==1 && valy==0) temp=temp<<2|1;
else if(valx==-1 && valy==0) temp=temp<<2|2;
else if(valx==0 && valy==-1) temp=temp<<2|3; lx=que[top].x[j];
ly=que[top].y[j];
} tl++;
} if(tl==l && !vis[x][y][temp])//假设不会咬到自己而且该状态没有訪问过
{
vis[x][y][temp]=1; que[top].head--; if(que[top].head==-1) que[top].head=l; que[top].x[head]=x;
que[top].y[head]=y; que[bottom++]=que[top]; que[top].head++; if(que[top].head==l+1) que[top].head=0;
}
}
} top++;
} if(top==bottom) printf("Case %d: -1\n",casenum++);
}
}
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