For those goals, I honestly do not understand why people keep telling you that you need the encodings. You certainly do NOT need to worry about encodings for this.

Just do this instead:

static byte[] GetBytes(string str)
{
byte[] bytes = new byte[str.Length * sizeof(char)];
System.Buffer.BlockCopy(str.ToCharArray(), , bytes, , bytes.Length);
return bytes;
} static string GetString(byte[] bytes)
{
char[] chars = new char[bytes.Length / sizeof(char)];
System.Buffer.BlockCopy(bytes, , chars, , bytes.Length);
return new string(chars);
}

As long as your program (or other programs) don't try to interpret the bytes somehow, which you obviously didn't mention you intend to do, then there is nothing wrong with this approach! Worrying about encodings just makes your life more complicated for no real reason.

Additional benefit to this approach:

It doesn't matter if the string contains invalid characters, because you can still get the data and reconstruct the original string anyway!

It will be encoded and decoded just the same, because you are just looking at the bytes.

If you used a specific encoding, though, it would've given you trouble with encoding/decoding invalid characters.

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