用drawRect以及CAReplicatorLayer绘制动态水波纹
用drawRect以及CAReplicatorLayer绘制动态水波纹

大大简化了写水波纹效果的难度,你可以根据示例自己组装水波纹效果,本设计是几个工具组合在一起完成的效果, DrawRectObject 以及 ReplicatorLineAnimationView 均可以独立完成更复杂的功能.
说明
1. 用sine计算正玄曲线
2. 用CAReplicatorLayer实现重复移动的效果
效果

源码
https://github.com/YouXianMing/UI-Component-Collection 中的 DrawRectObject
//
// WaveView.h
// DrawRectObject
//
// Created by YouXianMing on 16/8/1.
// Copyright © 2016年 YouXianMing. All rights reserved.
// #import "CustomDrawingView.h" typedef enum : NSUInteger { kStrokeWave = 1 << 2,
kFillWave = 1 << 3 , } EWaveViewType; @interface WaveView : CustomDrawingView /**
* Wave type, default is kFillWave.
*/
@property (nonatomic) EWaveViewType type; /**
* Sine phase, default is 0.
*/
@property (nonatomic) CGFloat phase; /**
* Wave crest height, Default is 10.
*/
@property (nonatomic) CGFloat waveCrest; /**
* Full wave count, default is 1.
*/
@property (nonatomic) NSInteger waveCount; /**
* The fill style.
*/
@property (nonatomic, strong) DrawingStyle *fillStyle; /**
* The stroke style.
*/
@property (nonatomic, strong) DrawingStyle *strokeStyle; @end
//
// WaveView.m
// DrawRectObject
//
// Created by YouXianMing on 16/8/1.
// Copyright © 2016年 YouXianMing. All rights reserved.
// #import "WaveView.h" @implementation WaveView - (instancetype)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.waveCrest = 10.f;
self.waveCount = 1;
self.phase = 0.f;
self.type = kFillWave; DrawingStyle *fillStyle = [DrawingStyle new];
fillStyle.fillColor = [DrawingColor colorWithUIColor:[[UIColor redColor] colorWithAlphaComponent:0.5f]];
self.fillStyle = fillStyle; DrawingStyle *strokeStyle = [DrawingStyle new];
strokeStyle.strokeColor = [DrawingColor colorWithUIColor:[UIColor redColor]];
strokeStyle.lineWidth = 0.5f;
self.strokeStyle = strokeStyle;
} return self;
} - (void)drawRect:(CGRect)rect { NSParameterAssert(self.fillStyle);
NSParameterAssert(self.strokeStyle); [super drawRect:rect]; CGFloat width = self.frame.size.width;
CGFloat height = self.frame.size.height; if (self.type & kFillWave) { [self.drawRectObject useDrawingStyle:_fillStyle drawFillBlock:^(DrawRectObject *drawRectObject) { for (CGFloat x = 0; x <= width; x++) { if (x == 0) { [drawRectObject moveToStartPoint:CGPointMake(x, _waveCrest * sin((2 * M_PI) * _waveCount / width * x + _phase) + height / 2.f)];
continue; } else { [drawRectObject addLineToPoint:CGPointMake(x, _waveCrest * sin((2 * M_PI) * _waveCount / width * x + _phase) + height / 2.f)];
}
} [drawRectObject addLineToPoint:CGPointMake(width, height)];
[drawRectObject addLineToPoint:CGPointMake(0, height)];
[drawRectObject addLineToPoint:CGPointMake(0, _waveCrest * sin((2 * M_PI) * _waveCount / width * 0 + _phase) + height / 2.f)];
}];
} if (self.type & kStrokeWave) { [self.drawRectObject useDrawingStyle:_strokeStyle drawStrokeBlock:^(DrawRectObject *drawRectObject) { for (CGFloat x = 0; x <= width; x++) { if (x == 0) { [drawRectObject moveToStartPoint:CGPointMake(x, _waveCrest * sin((2 * M_PI) * _waveCount / width * x + _phase) + height / 2.f)];
continue; } else { [drawRectObject addLineToPoint:CGPointMake(x, _waveCrest * sin((2 * M_PI) * _waveCount / width * x + _phase) + height / 2.f)];
}
}
}];
}
} @end
//
// ViewController.m
// DrawRectObject
//
// Created by YouXianMing on 16/7/30.
// Copyright © 2016年 YouXianMing. All rights reserved.
// #import "ViewController.h"
#import "WaveView.h"
#import "ReplicatorLineAnimationView.h"
#import "UIView+SetRect.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Wave 1
{
WaveView *waveView = [[WaveView alloc] initWithFrame:CGRectMake(0, 0, Width, Height)];
waveView.phase = 0.f;
waveView.waveCrest = 5.f;
waveView.waveCount = 1;
waveView.type = kStrokeWave | kFillWave; {
DrawingStyle *fillStyle = [DrawingStyle new];
fillStyle.fillColor = [DrawingColor colorWithUIColor:[[UIColor redColor] colorWithAlphaComponent:0.25f]];
waveView.fillStyle = fillStyle; DrawingStyle *strokeStyle = [DrawingStyle new];
strokeStyle.strokeColor = [DrawingColor colorWithUIColor:[[UIColor redColor] colorWithAlphaComponent:0.5f]];
strokeStyle.lineWidth = 0.5f;
waveView.strokeStyle = strokeStyle;
} ReplicatorLineAnimationView *replicatorLineView = [[ReplicatorLineAnimationView alloc] initWithFrame:waveView.bounds];
replicatorLineView.direction = kReplicatorLeft;
replicatorLineView.speed = 0.1f;
replicatorLineView.contentView = waveView;
[replicatorLineView startAnimation];
[self.view addSubview:replicatorLineView];
} // Wave 2
{
WaveView *waveView = [[WaveView alloc] initWithFrame:CGRectMake(0, 0, Width, Height)];
waveView.phase = 0.f;
waveView.waveCrest = 10.f;
waveView.waveCount = 1;
waveView.type = kStrokeWave | kFillWave; {
DrawingStyle *fillStyle = [DrawingStyle new];
fillStyle.fillColor = [DrawingColor colorWithUIColor:[[UIColor redColor] colorWithAlphaComponent:0.5f]];
waveView.fillStyle = fillStyle; DrawingStyle *strokeStyle = [DrawingStyle new];
strokeStyle.strokeColor = [DrawingColor colorWithUIColor:[UIColor redColor]];
strokeStyle.lineWidth = 0.5f;
waveView.strokeStyle = strokeStyle;
} ReplicatorLineAnimationView *replicatorLineView = [[ReplicatorLineAnimationView alloc] initWithFrame:waveView.bounds];
replicatorLineView.direction = kReplicatorLeft;
replicatorLineView.speed = 0.3f;
replicatorLineView.contentView = waveView;
[replicatorLineView startAnimation];
[self.view addSubview:replicatorLineView];
} // Wave 3
{
WaveView *waveView = [[WaveView alloc] initWithFrame:CGRectMake(0, 0, Width, Height)];
waveView.phase = 10.f;
waveView.waveCrest = 15.f;
waveView.waveCount = 1;
waveView.type = kFillWave; {
DrawingStyle *fillStyle = [DrawingStyle new];
fillStyle.fillColor = [DrawingColor colorWithUIColor:[UIColor redColor]];
waveView.fillStyle = fillStyle;
} ReplicatorLineAnimationView *replicatorLineView = [[ReplicatorLineAnimationView alloc] initWithFrame:waveView.bounds];
replicatorLineView.direction = kReplicatorLeft;
replicatorLineView.speed = 0.5f;
replicatorLineView.contentView = waveView;
[replicatorLineView startAnimation];
[self.view addSubview:replicatorLineView];
}
} @end
用drawRect以及CAReplicatorLayer绘制动态水波纹的更多相关文章
- 自定义view实现水波纹效果
水波纹效果: 1.标准正余弦水波纹: 2.非标准圆形液柱水波纹: 虽说都是水波纹,但两者在实现上差异是比较大的,一个通过正余弦函数模拟水波纹效果,另外一个会运用到图像的混合模式(PorterDuffX ...
- Android 自定义view实现水波纹效果
http://blog.csdn.net/tianjian4592/article/details/44222565 在实际的开发中,很多时候还会遇到相对比较复杂的需求,比如产品妹纸或UI妹纸在哪看了 ...
- 用path动画绘制水波纹
用path动画绘制水波纹 效果 源码 // // ViewController.m // PathAnimation // // Created by YouXianMing on 15/7/3. / ...
- 手把手教你画一个 逼格满满圆形水波纹loadingview Android
才没有完结呢o( ̄︶ ̄)n .大家好,这里是番外篇. 拜读了爱哥的博客,又学到不少东西.爱哥曾经说过: 要站在巨人的丁丁上. 那么今天,我们就站在爱哥的丁丁上来学习制作一款自定义view(开个玩笑,爱 ...
- Android -- 贝塞尔实现水波纹动画(划重点!!)
1,昨天看到了一个挺好的ui效果,是使用贝塞尔曲线实现的,就和大家来分享分享,还有,在写博客的时候我经常会把自己在做某种效果时的一些问题给写出来,而不是像很多文章直接就给出了解决方法,这里给大家解释一 ...
- Android特效专辑(一)——水波纹过渡特效(首页)
Android特效专辑(一)--水波纹过渡特效(首页) 也是今天看到的一个特效,感觉挺漂亮的,最近也一直在筹划一个APP,就想把他当做APP的首页,然后加些处理,关于首页APP的特效等我完工了再贴出来 ...
- 适配移动端的在图片上生成水波纹demo
<!DOCTYPE html> <html lang="zh"> <head> <meta charset="UTF-8&q ...
- Android自定义控件-Path之贝赛尔曲线和手势轨迹、水波纹效果
从这篇开始,我将延续androidGraphics系列文章把图片相关的知识给大家讲完,这一篇先稍微进阶一下,给大家把<android Graphics(二):路径及文字>略去的quadTo ...
- 三角函数之美-水波纹载入LoadingView
一.前言 学习是要总结的.近期几天学习了画图相关的,可是使用的机会较少,如今又快要遗忘了,这次看了水波纹的绘制.认为十分有意思,还是 把实现的方法记录下来.技术无他,为手熟尔.还是要多练习,空淡误国, ...
随机推荐
- [USACO14MAR]破坏Sabotage
还是二分答案,发现我的$check$函数不太一样,来水一发题解 列一下式子 $$\frac{sum-sum[l,r]}{n-(r-l+1)}<=ans$$ 乘过去 $$sum-sum[l,r]& ...
- HTML5+ App开发入门
HTML5 Plus应用概述 HTML5 Plus移动App,简称5+App,是一种基于HTML.JS.CSS编写的运行于手机端的App,这种App可以通过扩展的JS API任意调用手机的原生能力,实 ...
- SqlServer共用表达式(CTE)With As
共用表表达式(CTE)可以看成是一个临时的结果集,可以再SELECT,INSERT,UPDATE,DELETE,MARGE语句中多次引用. 一好处:使用共用表表达式可以让语句更加清晰简练. 1.可以定 ...
- hdu 1272 判断所给的图是不是生成树 (并查集)
判断所给的图是不是生成树,如果有环就不是,如果没环但连通分量大于1也不是 find函数 用递归写的话 会无限栈溢出 Orz要加上那一串 手动扩栈 Sample Input6 8 5 3 5 2 6 4 ...
- 【BZOJ】3640: JC的小苹果
题解 我们考虑列出期望方程组,\(dp[i][j]\)表示在第\(i\)个点血量为\(j\)的时候到达\(N\)点的概率,所有的\(dp[N][j]\)都是1,所有\(j < 0\)都是0 答案 ...
- 【Java】 大话数据结构(18) 排序算法(5) (直接插入排序)
本文根据<大话数据结构>一书,实现了Java版的直接插入排序. 更多:数据结构与算法合集 基本概念 直接插入排序思路:类似扑克牌的排序过程,从左到右依次遍历,如果遇到一个数小于前一个数,则 ...
- 010 innerHtml的使用
1.程序 <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <titl ...
- sublime text3快速生成html头部信息(转)
sublime text3快速生成html头部信息 https://blog.csdn.net/sunshinegirl_7/article/details/49802579 经常见别人创建新的ht ...
- grep 详解
grep 是一种强大的文本搜索工具,它能使用正则表达式搜索文本,并把匹配的行打印出来.(global search regular expression(RE) and print out the l ...
- ZOJ Monthly, March 2018 题解
[题目链接] A. ZOJ 4004 - Easy Number Game 首先肯定是选择值最小的 $2*m$ 进行操作,这些数在操作的时候每次取一个最大的和最小的相乘是最优的. #include & ...