WPF 截屏软件开发
最近由于工程需要开始研发基于Windows的自动录屏软件,很多细节很多功能需要处理,毕竟一个完美的录屏软件不是你随随便便就可以写出来的。首先参考了大部分的录屏软件,在研发的过程中遇到了很多的问题;比如-视频加载、麦克风加载、麦克风音量调节、视频播放进度控、视频音量控制、等等很多细节部分都需要好好规划才能开始做。录屏采用的是视频帧的思维逻辑进行编写的。
目前已经基本上成型,基于WPF采用了Model - View框架进行动态加载,每个线程与线程之间采用Async异步执行,并使用线程等待;录屏基本功能包含了(展示历史录屏记录、删除、录屏、视频编码、视频播放及删除、麦克风调用(音量调节-跟随系统)、加载视频(拖拉-旋转)、系统遮罩 等);编码的核心是采用FFMPEG(这个工具真的非常强大);
这边提供几个核心代码仅供参考:
1-难点:系统遮罩核心方法(使用Windows API):
- /// <summary>
- /// 视图模型属性改变
- /// </summary>
- /// <param name="sender">
- /// The sender.
- /// </param>
- /// <param name="propertyChangedEventArgs">
- /// 属性改变事件参数
- /// </param>
- private void ViewModelOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
- {
- if (propertyChangedEventArgs.PropertyName == "IsRecording")
- {
- this.Locked = this.ViewModel.IsRecording;
- if (this.ViewModel.IsRecording)
- {
- var hwnd = new WindowInteropHelper(this).Handle;
- NativeWindowHelper.SetWindowExTransparent(hwnd);
- }
- }
- if (propertyChangedEventArgs.PropertyName == "IsFullScreen")
- {
- this.IsFullScreen = this.ViewModel.IsFullScreen;
- }
- }
改变属性的时候触发
- #region Constants
- /// <summary>
- /// The gw l_ exstyle.
- /// </summary>
- [SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:FieldNamesMustNotContainUnderscore",
- Justification = "Reviewed. Suppression is OK here.")]
- private const int GWL_EXSTYLE = -;
- /// <summary>
- /// The w s_ e x_ transparent.
- /// </summary>
- [SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:FieldNamesMustNotContainUnderscore",
- Justification = "Reviewed. Suppression is OK here.")]
- private const int WS_EX_TRANSPARENT = 0x00000020;
- #endregion
- #region Public Methods and Operators
- /// <summary>
- /// 窗口前置透明设置命令
- /// </summary>
- /// <param name="hwnd">
- /// The hwnd.
- /// </param>
- public static void SetWindowExTransparent(IntPtr hwnd)
- {
- var extendedStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
- SetWindowLong(hwnd, GWL_EXSTYLE, extendedStyle | WS_EX_TRANSPARENT);
- }
- #endregion
- #region Methods
- /// <summary>
- /// The get window long.
- /// </summary>
- /// <param name="hwnd">
- /// The hwnd.
- /// </param>
- /// <param name="index">
- /// The index.
- /// </param>
- /// <returns>
- /// The <see cref="int"/>.
- /// </returns>
- [DllImport("user32.dll")]
- private static extern int GetWindowLong(IntPtr hwnd, int index);
- /// <summary>
- /// The set window long.
- /// </summary>
- /// <param name="hwnd">
- /// The hwnd.
- /// </param>
- /// <param name="index">
- /// The index.
- /// </param>
- /// <param name="newStyle">
- /// The new style.
- /// </param>
- /// <returns>
- /// The <see cref="int"/>.
- /// </returns>
- [DllImport("user32.dll")]
- private static extern int SetWindowLong(IntPtr hwnd, int index, int newStyle);
- #endregion
API方法
2-难点:麦克风获取及控制
- <Slider x:Name="volumeSlider" Grid.Column="" Grid.ColumnSpan="" Grid.Row="" Width="" Height="" Minimum="" Maximum="" Value="" VerticalAlignment="Center" />
- //定义一个获取之前拉动时候的value值,然后跟当前的value对比,选择触发
- private bool isUserChangeVolume = true;
- private VolumeControl volumeControl;
- //private DispatcherTimer volumeControlTimer;
- /// <summary>
- /// 加载拖动条的事件
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void volumeSlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
- {
- if (isUserChangeVolume)
- {
- volumeControl.MasterVolume = volumeSlider.Value;
- }
- }
- private void InitializeAudioControl()
- {
- volumeControl = VolumeControl.Instance;
- volumeControl.OnAudioNotification += volumeControl_OnAudioNotification;
- volumeControl_OnAudioNotification(null, new AudioNotificationEventArgs() { MasterVolume = volumeControl.MasterVolume });
- //volumeControlTimer = new DispatcherTimer();
- //volumeControlTimer.Interval = TimeSpan.FromTicks(150);
- //volumeControlTimer.Tick += volumeControlTimer_Tick;
- }
- void volumeControl_OnAudioNotification(object sender, AudioNotificationEventArgs e)
- {
- this.isUserChangeVolume = false;
- try
- {
- this.Dispatcher.Invoke(new Action(() => { volumeSlider.Value = e.MasterVolume; }));
- }
- catch { }
- this.isUserChangeVolume = true;
- }
- void volumeControlTimer_Tick(object sender, EventArgs e)
- {
- //获取系统主声道、左声道、右声道音量值
- //double[] information = volumeControl.AudioMeterInformation;
- //mMasterPBar.Value = information[0];
- //mLeftPBar.Value = information[1];
- //mRightPBar.Value = information[2];
- }
3-难点:系统遮罩(其实也不能算难点,这个是API调用的时候颜色控制);
4-难点:视频旋转核心代码(已更新为方法8)
- /// <summary>
- /// 旋转视频
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void RotateCamera_bt(object sender, RoutedEventArgs e)
- {
- if (AnAngle > || AnAngle == )
- {
- AnAngle = ;
- }
- TransformGroup transformGroup = new TransformGroup();
- ScaleTransform scaleTransform = new ScaleTransform();
- scaleTransform.ScaleX = -;
- transformGroup.Children.Add(scaleTransform);
- RotateTransform rotateTransform = new RotateTransform(AnAngle);
- transformGroup.Children.Add(rotateTransform);
- videoPlayer.RenderTransform = transformGroup;
- AnAngle += ;
- }
旋转视频代码
5-难点:录屏核心代码(这部分代码视频格式可以自行调整,颜色代码原理已经理解。)--已更新为方法10
- /// <summary>
- /// Starts the recording.
- /// </summary>
- public void StartRecording()
- {
- this.notifyIcon.HideBalloonTip();
- this.IsRecording = true;
- var fileName = string.Format("Recording {0}.mp4", DateTime.Now.ToString("yy-MM-dd HH-mm-ss"));
- var outputFilePath = Path.Combine(this.settings.StoragePath, fileName);
- this.fileViewModel = new ScreenGunFileViewModel(outputFilePath, RecordingStage.DoingNothing);
- var opts = new ScreenRecorderOptions(this.RecordingRegion)
- {
- DeleteMaterialWhenDone = true,
- OutputFilePath = outputFilePath,
- RecordMicrophone = this.UseMicrophone,
- AudioRecordingDeviceNumber = this.settings.RecordingDeviceNumber
- };
- var progress = new Progress<RecorderState>(state => this.fileViewModel.RecordingStage = state.Stage);
- this.recorder.Start(opts, progress);
- }
录屏代码
6-难点:屏幕画框代码(采集X,Y坐标及遮幕的宽,高)
- /// <summary>
- /// 设置初始区域
- /// </summary>
- private void SetupInitialRegion()
- {
- var cursorPos = System.Windows.Forms.Cursor.Position;
- foreach (var screen in Screen.AllScreens)
- {
- if (screen.Bounds.Contains(cursorPos) == false)
- {
- continue;
- }
- var regionWidth = (double)screen.Bounds.Width / ;
- var regionHeight = (double)screen.Bounds.Height / ;
- double x = ((double)screen.Bounds.Width / ) - (regionWidth / );
- double y = ((double)screen.Bounds.Height / ) - (regionHeight / );
- x -= this.virtualScreen.X - screen.Bounds.X;
- y -= this.virtualScreen.Y - screen.Bounds.Y;
- this.startPosition = new Point(x, y);
- this.endPosition = new Point(x + regionWidth, y + regionHeight);
- this.UpdatePosition();
- break;
- }
- }
7-放大缩小(根据屏幕大小范围随意拉伸缩小) 核心代码如下:
当你有摄像头长跟宽不一样的时候,旋转-缩小-放大然后根据给定的边缘坐标是一个非常头疼的事情,单单这个问题就使我加班到凌晨4点了,不过最终还是解决了;
- void resizer_Resize(object sender, ControlResizeEventArgs e)
- {
- if (!this.RectangleU.IsMouseCaptured) return;
- if (AnAngle == || AnAngle == )
- {
- #region --竖直拉伸--
- double Image_xx = ;
- double Image_yy = ;
- double point_xx = ;
- double point_yy = ;
- double point_center = Math.Abs(this.MainGrid.Width / - this.MainGrid.Height / );//当前中心点值
- double actual_center = Math.Abs(this.videoPlayer.MinWidth / - this.videoPlayer.MinHeight / );//实际中心点,用于比较初始值
- if (Math.Abs(Image_PointX) == )
- {
- point_xx = -;//初始化原点未动
- }
- else
- {
- //拖动到其他位置时偏移量(必须是固定值)
- if (Image_PointX < -)
- {
- point_xx = -;
- }
- else
- {
- point_xx = Image_PointX;
- }
- }
- if (Math.Abs(Image_PointY) == )
- {
- point_yy = -;//初始化原点未动
- }
- else
- {
- //拖动到其他位置时偏移量(必须是固定值)
- if (Image_PointY < -)
- {
- point_yy = -;
- }
- else
- {
- point_yy = Image_PointY;
- }
- }
- if (Math.Abs(point_xx) == )
- {
- Image_xx = videoPlayer.ActualHeight;
- }
- else
- {
- Image_xx = videoPlayer.ActualHeight + Math.Abs(Image_PointX) - ;
- }
- if (Math.Abs(point_yy) == )
- {
- Image_yy = videoPlayer.ActualWidth;
- }
- else
- {
- Image_yy = Math.Abs(Image_PointY) + videoPlayer.ActualWidth - ;
- }
- //左右拉伸(只能往右拉伸)
- if (e.LeftDirection.HasValue)
- {
- var value = videoPlayer.Height + e.HorizontalChange;
- if (value > videoPlayer.MinHeight)
- {
- videoPlayer.Height = value;
- MainGrid.Height = value;
- if (videoPlayer.ActualHeight < value)
- {
- MainGrid.Height = videoPlayer.ActualHeight;
- }
- if (Image_xx >= RecordingArea.Width)
- {
- MainGrid.Height = videoPlayer.ActualHeight;
- videoPlayer.Height = videoPlayer.ActualHeight;
- }
- }
- }
- //上下拉伸(只能往上拉伸)
- if (e.TopDirection.HasValue)
- {
- var value = videoPlayer.Width + e.VerticalChange;
- if (value > videoPlayer.MinWidth)
- {
- videoPlayer.Width = value;
- MainGrid.Width = value;
- if (videoPlayer.ActualWidth < value)
- {
- MainGrid.Width = videoPlayer.ActualWidth;
- }
- if (Image_yy >= RecordingArea.Height)
- {
- MainGrid.Width = videoPlayer.ActualWidth;
- videoPlayer.Width = videoPlayer.ActualWidth;
- }
- }
- }
- #region 调整位置
- Matrix m = MainGrid.RenderTransform.Value;
- //初始值(-25,-25)-->(x,y)
- if ((Image_xx >= RecordingArea.Width) || Image_yy >= RecordingArea.Height)
- {
- }
- else
- {
- if (point_center >= actual_center)
- {
- // (point_center - actual_center)为x-y轴偏移量
- //point_xx--point_yy为当前x,y轴坐标
- m.OffsetX = point_xx - (point_center - actual_center);
- m.OffsetY = point_yy - (point_center - actual_center);
- }
- }
- MainGrid.RenderTransform = new MatrixTransform(m);//重新定位
- #endregion
- #endregion
- }
- else
- {
- #region --正常拉伸--
- //左右拉伸(只能往右拉伸)
- if (e.LeftDirection.HasValue)
- {
- var value = videoPlayer.Width + e.HorizontalChange;
- if (value > videoPlayer.MinWidth)
- {
- videoPlayer.Width = value;
- MainGrid.Width = value;
- if (videoPlayer.ActualWidth < value)
- {
- MainGrid.Width = videoPlayer.ActualWidth;
- }
- if (Image_PointX + videoPlayer.ActualWidth >= RecordingArea.Width)
- {
- MainGrid.Width = videoPlayer.ActualWidth;
- videoPlayer.Width = videoPlayer.ActualWidth;
- }
- }
- }
- //上下拉伸(只能往上拉伸)
- if (e.TopDirection.HasValue)
- {
- var value = videoPlayer.Height + e.VerticalChange;
- if (value > videoPlayer.MinHeight)
- {
- videoPlayer.Height = value;
- MainGrid.Height = value;
- if (videoPlayer.ActualHeight < value)
- {
- MainGrid.Height = videoPlayer.ActualHeight;
- }
- if (Math.Abs(Image_PointY) + videoPlayer.ActualHeight >= RecordingArea.Height)
- {
- MainGrid.Height = videoPlayer.ActualHeight;
- videoPlayer.Height = videoPlayer.ActualHeight;
- }
- }
- }
- #endregion
- }
- }
放大缩小-分长宽不一致情况
8-旋转,核心代码如下:
- private void RotateCamera_bt(object sender, RoutedEventArgs e)
- {
- if (MainGrid.ActualWidth > SystemParameters.PrimaryScreenHeight)
- {
- return;
- }
- if (AnAngle > || AnAngle == )
- {
- AnAngle = ;
- }
- TransformGroup transformGroup = new TransformGroup();
- RotateTransform rotateTransform = new RotateTransform(AnAngle);
- transformGroup.Children.Add(rotateTransform);
- MainGrid.RenderTransform = transformGroup;
- #region 特殊四个角反转需要变换长跟宽
- //重新调整坐标坐标位置
- Matrix m = MainGrid.RenderTransform.Value;
- //求出中心点坐标
- double point_xx = (this.MainGrid.ActualWidth) / - (this.MainGrid.ActualHeight) / ;
- // Image_PointX,Image_Point为当前坐标
- if (AnAngle == || AnAngle == )
- {
- if (AnAngle == )
- {
- RectangleU.VerticalAlignment = VerticalAlignment.Bottom;
- RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
- RectangleU.BorderThickness = new Thickness(, , , );
- RectangleU.CornerRadius = new CornerRadius(, , , );
- }
- else
- {
- RectangleU.VerticalAlignment = VerticalAlignment.Top;
- RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
- RectangleU.BorderThickness = new Thickness(, , , );
- RectangleU.CornerRadius = new CornerRadius(, , , );
- }
- if (!IschangeAngle)
- {
- if (Image_PointX <= -point_xx)
- {
- m.OffsetX = -point_xx;
- }
- else
- {
- m.OffsetX = Image_PointX - point_xx;
- }
- if (Image_PointY >= -point_xx)
- {
- m.OffsetY = -point_xx;
- }
- else
- {
- m.OffsetY = Image_PointY + point_xx;
- }
- if (m.OffsetX >= this.RecordingArea.Width - this.videoPlayer.Width - point_xx)
- {
- m.OffsetX = m.OffsetX + point_xx * ;
- }
- if (m.OffsetY >= -point_xx)
- {
- m.OffsetY = -point_xx;
- }
- }
- else
- {
- //旋转为竖直拉到某个坐标时触发
- if (Image_PointX <= -point_xx)
- {
- m.OffsetX = -point_xx;
- }
- else
- {
- m.OffsetX = Image_PointX;
- }
- if (Image_PointY >= point_xx)
- {
- m.OffsetY = -point_xx;
- }
- else
- {
- m.OffsetY = Image_PointY;
- }
- }
- if (this.MainGrid.Width >= this.RecordingArea.Height)
- {
- //触发
- //相对于屏幕的x,y轴不变
- m.OffsetX = -point_xx;
- m.OffsetY = -point_xx;
- }
- }
- else
- {
- if (AnAngle == )
- {
- RectangleU.VerticalAlignment = VerticalAlignment.Bottom;
- RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
- RectangleU.BorderThickness = new Thickness(, , , );
- RectangleU.CornerRadius = new CornerRadius(, , , );
- }
- else
- {
- RectangleU.VerticalAlignment = VerticalAlignment.Top;
- RectangleU.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
- RectangleU.BorderThickness = new Thickness(, , , );
- RectangleU.CornerRadius = new CornerRadius(, , , );
- }
- if (IschangeAngle)
- {
- if (this.MainGrid.Width >= this.RecordingArea.Height)
- {
- Image_PointX = ;
- }
- else
- {
- if (Image_PointX + this.videoPlayer.Width > this.RecordingArea.Width)
- {
- m.OffsetX = Image_PointX - point_xx;
- }
- else
- {
- m.OffsetX = Image_PointX + point_xx;
- }
- }
- //旋转为竖直拉到某个坐标时触发
- if (Image_PointY >= -point_xx)
- {
- m.OffsetY = ;
- }
- else
- {
- m.OffsetY = Image_PointY - point_xx;
- }
- }
- else
- {
- if (this.MainGrid.Width >= this.RecordingArea.Width)
- {
- m.OffsetX = ;
- m.OffsetY = ;
- }
- else
- {
- //正常情况
- if (Image_PointX <= )
- {
- m.OffsetX = ;
- }
- else
- {
- m.OffsetX = Image_PointX;
- }
- if (Image_PointY >= )
- {
- m.OffsetY = ;
- }
- else
- {
- m.OffsetY = Image_PointY;
- }
- }
- }
- }
- //IschangeAngle = false;
- //更换坐标位置
- MainGrid.RenderTransform = new MatrixTransform(m);
- var x = Math.Min(this.startPosition.X, this.endPosition.X);
- var y = Math.Min(this.startPosition.Y, this.endPosition.Y);
- if (AnAngle == || AnAngle == )
- {
- if (this.MainGrid.Width >= this.RecordingArea.Height)
- {
- this.relativeRecordingArea = new Rect(x, y, this.MainGrid.Height, this.MainGrid.Width);
- this.UpdateUI();
- }
- }
- else
- {
- if (this.MainGrid.Width >= this.RecordingArea.Width)
- {
- this.relativeRecordingArea = new Rect(x, y, this.MainGrid.Width, this.MainGrid.Height);
- this.UpdateUI();
- }
- }
- //UpdatePosition();
- AnAngle += ;
- #endregion
- }
旋转代码-分长宽不一致情况
9-不同屏幕百分比自适应边框-采用DPIX
这个稍微简单点:只要获取出每个屏幕差值即可。
dpiX = graphics.DpiX / 96;//当前屏幕的DPI然后除以正常值96得出的值即为扩展百分比
10-录屏核心代码:(不采用之前的位图编译,直接通过引用第三方插件)
通过AForge对FFMPEG进行录屏封装,我们可以轻松的录制想要录制的内容,关于录屏时间上则采用的是异步执行Timer。
- private void video_NewFrame(object sender, NewFrameEventArgs e)
- {
- //if (this.IScreenRecording)
- //{
- this.videoWriter.WriteVideoFrame(e.Frame);
- //异步执行时间
- this.stopWatchLabel.Dispatcher.Invoke(new Action
- (() => this.stopWatchLabel.Text = string.Format
- (@"{0}", this.stopWatch.Elapsed.ToString("hh\\:mm\\:ss"))));
- //}
- //else
- //{
- // stopWatch.Reset();
- // videoStreamer.Stop();
- // videoWriter.Close();
- //}
- }
11-比较重要的一步:任何商用的录屏软件都需要实现播放、暂停、继续功能,这款软件也不例外:
- /// <summary>
- /// 点击之后更换图标并判断是否需要停止or启用
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void PauseOrRecording_Checked(object sender, RoutedEventArgs e)
- {
- //暂停计时
- //暂停保存图片
- //暂停保存麦克风
- if (IScreenRecording)
- {
- this.stopWatch.Stop();//时间表
- //this.videoStreamer.Stop();
- this.videoStreamer.SignalToStop();
- if (PassMediaMessage.IsrecordingSound)
- {
- //暂停
- PassMediaMessage.IsrecordingSound = false;
- PassMediaMessage.Is_Recording = false;
- }
- IScreenRecording = false;
- }
- else
- {
- if (this.IsMicrophone.IsChecked == true)
- {
- PassMediaMessage.IsrecordingSound = true;
- PassMediaMessage.Is_Recording = true;
- }
- //启用(只是暂停并没有真正的释放)
- this.stopWatch.Start();//时间表
- this.videoStreamer.Start();
- IScreenRecording = true;
- }
- }
12-由于我们软件是面向世界的,所以必须有增加世界12国语言支持,这边就不再详细贴出代码了。
13-整体效果展示:
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