Programs take input and produce output. The output is the result of doing something with the input. Input, transform, output, done.

This pattern is easy to see when the program is a UNIX tool. Take a string, count the words, print out the result. But it’s a lot harder to see when we’re writing an iOS app with a UI, lots of different features, periodic tasks, etc.

What’s the input and output?

The output is often a change in the app’s UI. A switch is toggled or a list gets a new item. Or it could be more than that. It could be a new file on the device’s disk, or it could be an API request. These things are the outputs of the app.

But unlike the classic input/output design, this input and output happens more than once. It’s not just a single input → work → output—the cycle continues while the app is open. The app is always consuming inputs and producing outputs based on them.

So why should we care? Because fresh perspectives are powerful and good and necessary and cool. And in this case, it gives us a fantastic new tool.

State

There’s no intrinsic idea of state from this perspective. There’s just a change in an input resulting in a new output. State might be an implementation detail with how the app handles its inputs, but it’s not necessary. It’s not intrinsic to the idea.

Most problems worth solving have some intrinsic state. State can be essential. But that’s not how we treat it. We solve everything with state. Because we treat all the inputs to our app as different things—a touch event here, a web response there—we can’t combine them in any meaningful way. We can’t transform them uniformly. And so our only tool for dealing with all these different things is state. When our only tool is state, every problem looks like a stateful nail.

 We’re in the habit of constantly introducing more state into our app. New feature? New state. New complexity. New bugs.

But happily this perspective of our app’s output as a function of its inputs over time gives us a new tool: functional reactive programming. Functional reactive programming (FRP) is a paradigm built around the idea of time-varying values produced by time-varying functions.

Time

“Time-varying values” might sound like a bit of sleight-of-hand. Isn’t that just another way of saying “state?” They’re both trying to capture the same idea—that things change as the program runs. But by formalizing and reifying time variance, we can reason about change safely.

Time-varying values can be derived from other time-varying values, which are themselves derived from the time-varying inputs to the app(多条平行线的多个信号源). So while traditional state places the burden of ensuring our app is always in a known consistent state on us, the programmers, FRP lets us define our app in terms of the time-varying values and ensures changes propagate as needed.

Before, state was discrete pieces of data all moving independently. But time-varying values are cogs all fitting together in a gear. When one turns, it turns all its connected cogs, which turns their cogs, which turns… and ends up running the entire mechanism all by themselves.

It’s beautiful.5

There are a lot of other things that behave like time-varying values. The result of asynchronous work is really just a time-varying value that only has a value once the work is done.6 Or a UI element’s value could be seen as a time-varying value that changes as the user interacts with it. If my app is running on a mobile device, the device’s GPS coordinates is a time-varying value.

 State, inputs, and outputs.

Fin

That’s a small, practical example of the principles of FRP in an imperative language. The whole example view is on GitHub: RACSignupDemo.

Functional reactive programming offers a way to once again view our programs as simply input and output. We get to minimize state while also embracing a unified view of what our app is doing. It’s all just inputs and outputs.

http://joshaber.github.io/2013/02/11/input-and-output/

Input and Output-The input is all the sources of action for your app的更多相关文章

  1. [20160704]Addition program that use JOptionPane for input and output

    //Addition program that use JOptionPane for input and output. import javax.swing.JOptionPane; public ...

  2. Python Tutorial 学习(七)--Input and Output

    7. Input and Output Python里面有多种方式展示程序的输出.或是用便于人阅读的方式打印出来,或是存储到文件中以便将来使用.... 本章将对这些方法予以讨论. 两种将其他类型的值转 ...

  3. [Python] Print input and output in table

    Print the input and output in a table using prettyTable. from prettytable import PrettyTable import ...

  4. Input and Output File

    Notes from C++ Primer File State Condition state is used to manage stream state, which indicates if ...

  5. [20171128]rman Input or output Memory Buffers.txt

    [20171128]rman Input or output Memory Buffers.txt --//做一个简单测试rman 的Input or output Memory Buffers. 1 ...

  6. Angular4学习笔记(六)- Input和Output

    概述 Angular中的输入输出是通过注解@Input和@Output来标识,它位于组件控制器的属性上方. 输入输出针对的对象是父子组件. 演示 Input 新建项目connInComponents: ...

  7. Python - 3. Input and Output

    from:http://interactivepython.org/courselib/static/pythonds/Introduction/InputandOutput.html Input a ...

  8. Java中的IO流,Input和Output的用法,字节流和字符流的区别

    Java中的IO流:就是内存与设备之间的输入和输出操作就成为IO操作,也就是IO流.内存中的数据持久化到设备上-------->输出(Output).把 硬盘上的数据读取到内存中,这种操作 成为 ...

  9. NET中调用存储过程(Output、Input)

    NET中调用存储过程(Output.Input) .NET中调用存储过程(Output.Input) 带输入输出参数的存储过程 带输入输出参数的存储过程 create procedure itemCo ...

随机推荐

  1. Java - 枚举与注解

    Enumeration 于Java 1.5增加的enum type... enum type是由一组固定的常量组成的类型,比如四个季节.扑克花色. 在出现enum type之前,通常用一组int常量表 ...

  2. WCF 创建WCF

    一.概述 Windows Communication Foundation(WCF)是由微软发展的一组数据通信的应用程序开发接口,可以翻译为Windows通讯接口,它是.NET框架的一部分.由 .NE ...

  3. GraphQL介绍&使用nestjs构建GraphQL查询服务

    GraphQL介绍&使用nestjs构建GraphQL查询服务(文章底部附demo地址) GraphQL一种用为你 API 而生的查询语言.出自于Facebook,GraphQL非常易懂,直接 ...

  4. EF fluent API如何配置主键不自动增长

    在Dbcontext中作如下添加: protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilde ...

  5. Java 锁机制总结

    锁的种类 独享锁 VS 共享锁 独享锁:锁只能被一个线程持有(synchronized) 共享锁:锁可以被多个程序所持有(读写锁) 乐观锁 VS 悲观锁 乐观锁:每次去拿数据的时候都乐观地认为别人不会 ...

  6. 关于一次美团java程序员招聘面试的经历

    美团一面: 中间省略掉大概几个问题,因为我不记得了,下面记得的基本都是我没怎么答好的. 1.了解SOA,微服务吗? 2.分布式系统如何负载均衡?如何确定访问的资源在哪个服务器上? 一.轮询.二.随机. ...

  7. PowerDesigner16使用方法

    网上下载一个破解版的PowerDesigner https://www.cnblogs.com/longshiyVip/p/4643871.html 1.新建一个Physical Data Model ...

  8. HTML5触摸事件演化tap事件

    触摸事件是移动浏览器特有的HTML5事件,虽然click事件在pc和移动端更通用,但是在移动端会出现300ms延迟,较为影响用户体验,300ms延迟来自判断双击和长按,因为只有默认等待时间结束以确定没 ...

  9. CSS3字体火焰燃烧效果

    动画的CSS: // fire @keyframes fireDiv { 0% { text-shadow: 0 0 4px white, 0 -5px 4px #ff3, 2px -10px 6px ...

  10. WinAPI: WinExec - 运行外部程序

    原文:http://www.cnblogs.com/del/archive/2008/02/13/1067871.html //声明 WinExec(   lpCmdLine: LPCSTR; {文件 ...