出处: http://blog.csdn.net/mad2man/article/details/17260887
 

//动画播放完之后不恢复初始状态

baseAnimation.removedOnCompletion = NO;

       baseAnimation.fillMode = kCAFillModeForwards;
 
现在明白了,要做动画。需要用到CATransition类!
那就学习一下吧!
 

CATransition 动画主要作用在一个视图上

[aView.layer addAnimation:myCAAnimation];
那么说明, 他是作用在aView上
 
先贴一个入门代码!

[_imgPic setImage:image];// 设置新的图片

CATransition *animation = [CATransition animation];

[animation setDuration:1.0];

[animation setFillMode:kCAFillModeForwards];

[animation setTimingFunction:[CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseOut]];

[animation setType:@"rippleEffect"];// rippleEffect

[animation setSubtype:kCATransitionFromTop];

[_imgPic.layer addAnimation:animation forKey:nil];

 
实现功能就是,在UIImageView换新图片的时候,做相应的动画效果!好让,UIImageView转化时,不至于太单调!
 
第一句,就让我很困惑!
CATransition *animation = [CATransition animation];
+ (id)animation方法
创建一个CATransition对象。但是CATransition并没有animation方法?!
 

@interface CATransition : CAAnimation

原来如此,CATransition是CAAnimation的子类
 
骑驴看唱本吧!
 
CAAnimation类
 
CAAnimation类,是一个抽象类。遵循CAMediaTiming协议和CAAction协议!
 
CAAnimation is an abstract animation class. It provides the basic support for the CAMediaTiming and CAActionprotocols.
 

CAMediaTiming协议

可以调整时间,包括持续时间,速度,重复次数。

CAAction协议

可以通过响应动作的方式来显示动画。

 

CAAnimation有很多派生类

CATransition 提供渐变效果:(推拉push效果,消退fade效果,揭开reveal效果)。

CAAnimationGroup 允许多个动画同时播放。

CABasicAnimation 提供了对单一动画的实现。

CAKeyframeAnimation 关键桢动画,可以定义行动路线。

CAConstraint 约束类,在布局管理器类中用它来设置属性。

CAConstraintLayoutManager 约束布局管理器,是用来将多个CALayer进行布局的.各个CALayer是通过名称来区分,而布局属性是通过CAConstraint来设置的。

CATransaction 事务类,可以对多个layer的属性同时进行修改.它分隐式事务,和显式事务。

 CAAnimation属性

delegate

@property(retain) id delegate
为CAAnimation设置代理。默认为nil。
注意:一个CAAnimation实例,不能设置delegate为self。会引起循环引用。
 

removedOnCompletion

 
@property(getter=isRemovedOnCompletion) BOOL removedOnCompletion
设置是否动画完成后,动画效果从设置的layer上移除。默认为YES。
 
timingFunction
@property(retain) CAMediaTimingFunction *timingFunction
设置动画的“时机”效果。就是动画自身的“节奏”:比如:开始快,结束时变慢;开始慢,结束时变快;匀速;等,在动画过程中的“时机”效果。
 
animation
+ (id)animation
创建并返回一个CAAnimation实例。

defaultValueForKey

+ (id)defaultValueForKey:(NSString *)key
根据属性key,返回相应的属性值。
 
CAAnimation实例方法

shouldArchiveValueForKey

- (BOOL)shouldArchiveValueForKey:(NSString *)key
返回指定的属性值是否可以归档。
key:指定的属性。
YES:指明该属性可以被归档;NO:不能被归档。
 
CAAnimation协议方法

animationDidStart

- (void)animationDidStart:(CAAnimation *)theAnimation
动画开始时,执行的方法。
theAnimation:正在执行动画的CAAnimation实例。

animationDidStop:finished

- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
动画执行完成或者动画为执行被删除时,执行该方法。
theAnimation:完成或者被删除的动画实例
flag:标志该动画是执行完成或者被删除:YES:执行完成;NO:被删除。
 
只是生硬的翻译了一下CAAnimation类。毕竟该类是其他动画的父类。
先休息!来日再战!

2.CABasicAnimation

CABasicAnimation animationWithKeyPath 一些规定的值

CABasicAnimation animationWithKeyPath Types

When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath.  This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class.  I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library.  Hope this helps save someone time, at least it will for me.

画图动作: strokeEnd

CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60];
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值: transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度 margin
zPosition backgroundColor cornerRadius
borderWidth bounds
contents contentsRect
cornerRadius
frame hidden mask masksToBounds
opacity position shadowColor shadowOffset shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations]; CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pulse.duration = 0.5 + (rand() % 10) * 0.05;
pulse.repeatCount = 1;
pulse.autoreverses = YES;
pulse.fromValue = [NSNumber numberWithFloat:.8];
pulse.toValue = [NSNumber numberWithFloat:1.2];
[self.ui_View.layer addAnimation:pulse forKey:nil]; // bounds CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
anim.duration = 1.f;
anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds];
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = 1;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil];
//cornerRadius CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
anim2.duration = 1.f;
anim2.fromValue = [NSNumber numberWithFloat:0.f];
anim2.toValue = [NSNumber numberWithFloat:20.f];
anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim2.repeatCount = CGFLOAT_MAX;
anim2.autoreverses = YES; [ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"]; //contents CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
anim.duration = 1.f;
anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
// anim.byValue = (id)[UIImage imageNamed:@"3.png"].CGImage;
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; [ui_View.layer setShadowOffset:CGSizeMake(2,2)];
[ui_View.layer setShadowOpacity:1];
[ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
//
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
anim.duration = 1.f;
anim.toValue = (id)[UIColor redColor].CGColor;
anim.fromValue = (id)[UIColor blackColor].CGColor; anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES; [ui_View.layer addAnimation:anim forKey:nil]; CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
_anim.duration = 1.f;
_anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
_anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)]; _anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim.repeatCount = CGFLOAT_MAX;
_anim.autoreverses = YES; [ui_View.layer addAnimation:_anim forKey:nil]; CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
_anim1.duration = 1.f;
_anim1.fromValue = [NSNumber numberWithFloat:0.5];
_anim1.toValue = [NSNumber numberWithFloat:1]; _anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim1.repeatCount = CGFLOAT_MAX;
_anim1.autoreverses = YES; [ui_View.layer addAnimation:_anim1 forKey:nil]; CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
_anim2.duration = 1.f;
_anim2.fromValue = [NSNumber numberWithFloat:10];
_anim2.toValue = [NSNumber numberWithFloat:5]; _anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim2.repeatCount = CGFLOAT_MAX;
_anim2.autoreverses = YES; [ui_View.layer addAnimation:_anim2 forKey:nil];

几个可以用来实现热门APP应用PATH中menu效果的几个方法

+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.0];

animation.autoreverses=YES;

animation.duration=time;

animation.repeatCount=FLT_MAX;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];

animation.fromValue=[NSNumber numberWithFloat:1.0];

animation.toValue=[NSNumber numberWithFloat:0.4];

animation.repeatCount=repeatTimes;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=YES;

return  animation;

}

+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];

animation.toValue=x;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.toValue=y;

animation.duration=time;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animation.fromValue=orginMultiple;

animation.toValue=Multiple;

animation.duration=time;

animation.autoreverses=YES;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画

{

CAAnimationGroup *animation=[CAAnimationGroup animation];

animation.animations=animationAry;

animation.duration=time;

animation.repeatCount=repeatTimes;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画

{

CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];

animation.path=path;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

animation.autoreverses=NO;

animation.duration=time;

animation.repeatCount=repeatTimes;

return animation;

}

+(CABasicAnimation *)movepoint:(CGPoint )point //点移动

{

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];

animation.toValue=[NSValue valueWithCGPoint:point];

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

return animation;

}

+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转

{

CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);

CABasicAnimation* animation;

animation = [CABasicAnimation animationWithKeyPath:@"transform"];

animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];

animation.duration= dur;

animation.autoreverses= NO;

animation.cumulative= YES;

animation.removedOnCompletion=NO;

animation.fillMode=kCAFillModeForwards;

animation.repeatCount= repeatCount;

animation.delegate= self;

return animation;

}

实现view放大再缩小的效果

- (void)viewDidLoad {

    [super viewDidLoad];

layer=[CALayer layer];

layer.frame=CGRectMake(50, 200, 50, 50);

layer.backgroundColor=[UIColor orangeColor].CGColor;

layer.cornerRadius=8.0f;

CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];

animation.duration=4.0f;

animation.autoreverses=NO;

animation.repeatCount=1;

animation.toValue=[NSNumber numberWithInt:-10];

animation.fromValue=[NSNumber numberWithInt:200];

animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animationZoomIn.duration=2.0f;

animationZoomIn.autoreverses=NO;

animationZoomIn.repeatCount=1;

animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];

animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];

animationZoomOut.beginTime=2.0f;

animationZoomOut.duration=2.0f;

animationZoomOut.autoreverses=NO;

animationZoomOut.repeatCount=1;

animationZoomOut.toValue=[NSNumber numberWithFloat:.01];

animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];

CAAnimationGroup *group=[CAAnimationGroup animation];

group.duration=4.0f;

group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];

group.removedOnCompletion=NO;

group.fillMode=kCAFillModeForwards;

[layer addAnimation:group forKey:nil];

[self.view.layer addSublayer:layer];

//layer.hidden=YES;

}

3.CATransition的type

1.#define定义的常量 
     kCATransitionFade   交叉淡化过渡 
     kCATransitionMoveIn 新视图移到旧视图上面 
     kCATransitionPush   新视图把旧视图推出去 
     kCATransitionReveal 将旧视图移开,显示下面的新视图 
  
 2.用字符串表示 
     pageCurl            向上翻一页 
     pageUnCurl          向下翻一页 
     rippleEffect        滴水效果 
     suckEffect          收缩效果,如一块布被抽走 
     cube                立方体效果

  flip      左右翻转
     oglFlip             上下翻转效果

示例:

CATransition *animation=[CATransition animation];
 animation.delegate=self;
 animation.duration=1.0f;

animation.timingFunction=UIViewAnimationCurveEaseInOut;

animation.type=kCATransitionMoveIn;
 animation.subtype=kCATransitionFromTop;
 
 
 [myView.layer addAnimation:animation forKey:@"move in"];

 CGMutablePathRef path2 = CGPathCreateMutable();
CGPathAddArc(path2, NULL, , , , M_PI, * M_PI , NO);
CAShapeLayer *shapeLayer22 = [CAShapeLayer layer];
shapeLayer22.path = path2;
shapeLayer22.strokeColor = [UIColor greenColor].CGColor;
shapeLayer22.fillColor = [UIColor clearColor].CGColor;
shapeLayer22.lineWidth = ; CABasicAnimation *basicAnimation2 = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
basicAnimation2.duration = ;
basicAnimation2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
basicAnimation2.removedOnCompletion = NO;
basicAnimation2.fromValue = [NSNumber numberWithFloat:];
basicAnimation2.toValue = [NSNumber numberWithFloat:];
[shapeLayer22 addAnimation:basicAnimation2 forKey:@"basicAnimation2"]; CGPathRelease(path2);
[self.layer addSublayer:shapeLayer22];

动画浅析-CAAnimation和CATransition的更多相关文章

  1. COCOS2D-X中UI动画导致闪退与UI动画浅析

    前两天和同事一起查一个游戏的闪退问题,log日志显示最后挂在CCNode* ActionNode::getActionNode()函数中的首行CCNode* cNode = dynamic_cast& ...

  2. iOS:核心动画的详解介绍:CAAnimation(抽象类)及其子类

    核心动画的详解介绍:CAAnimation(抽象类)   1.核心动画基本概念 Core Animation是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果,而且往往是事半功倍! 使用它 ...

  3. 核心动画 CAAnimation 进阶

    转载自:http://www.cofcool.net/development/2015/06/20/ios-study-note-nine-CoreAnimation/ Core Animation, ...

  4. iOS开发之各种动画各种页面切面效果

    因工作原因,有段时间没发表博客了,今天就发表篇博客给大家带来一些干货,切勿错过哦.今天所介绍的主题是关于动画的,在之前的博客中也有用到动画的地方,今天就好好的总结一下iOS开发中常用的动画.说道动画其 ...

  5. 李洪强iOS经典面试题143-绘图与动画

    李洪强iOS经典面试题143-绘图与动画   绘图与动画 CAAnimation的层级结构 CAPropertyAnimation是CAAnimation的子类,也是个抽象类,要想创建动画对象,应该使 ...

  6. Core Animation - 核心动画

    CAAnimation类,是一个抽象类.遵循CAMediaTiming协议和CAAction协议! CAMediaTiming协议 可以调整时间,包括持续时间,速度,重复次数. CAAction协议  ...

  7. iOS关于CoreAnimation动画知识总结

    一:UIKit动画 在介绍CoreAnimation动画前先简单介绍一下UIKit动画,大部分简单的动画都可以使用UIKit动画实现,如果想实现更复杂的效果,则需要使用Core Animation了: ...

  8. iOS 核心动画

    核心动画(Core Animation) : •CoreAnimation是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果,而且往往是事半功倍,使用它需要先添加QuartzCore.fr ...

  9. [iOS UI进阶 - 6.1] 核心动画CoreAnimation

    A.基本知识 1.概念 Core Animation是一组非常强大的动画处理API,使用它能做出非常炫丽的动画效果,而且往往是事半功倍,使用它需要先添加QuartzCore.framework和引入对 ...

随机推荐

  1. Currency Exchange(最短路)

    poj—— 1860 Currency Exchange Time Limit: 1000MS   Memory Limit: 30000K Total Submissions: 29851   Ac ...

  2. Spring自带mock测试Controller

    原文:http://blog.csdn.net/yin_jw/article/details/24726941 准备SpringMVC环境 注意:使用mock测试需要引入spring-test包 Ba ...

  3. JS--截取字符串常用方法详细

    使用 substring()或者slice() 函数:split() 功能:使用一个指定的分隔符把一个字符串分割存储到数组 例子: str=”jpg|bmp|gif|ico|png”; arr=the ...

  4. BUPT复试专题—奇偶求和(2014软件)

    题目描述 给出N个数,求出这N个数,奇数的和以及偶数的和. 输入 第一行为测试数据的组数T(1<=T<=50).请注意,任意两组测试数据之间是相互独立的. 每组数据包括两行: 第一行为一个 ...

  5. Solidworks如何绘制文字

    1 新建草图,并点击工具-草图绘制实体,文本   2 在弹出的窗口中输入文字,并设置文字的字体和样式   3 画好之后效果如下图所示   4 使用拉伸或者拉升切除来得到凸面的文字或者凹面的文字.   ...

  6. AAuto如何发布EXE文件

    1 如下图所示,谷歌翻译是AAuto提供的源码,我们现在把它做成软件.点击编译,注意看底部状态栏提示,编译之后的谷歌翻译还是aau格式的,双击可以直接运行.但是体积变大了,而且已经是二进制文件,无法再 ...

  7. 基于SpringMVC框架使用ECharts3.0实现折线图,柱状图,饼状图,的绘制(上篇)

    页面部分 <%@ page language="java" pageEncoding="UTF-8"%> <!DOCTYPE html> ...

  8. poj3253 Fence Repair【哈夫曼树+优先队列】

    Description Farmer John wants to repair a small length of the fence around the pasture. He measures ...

  9. OpenStack IceHouse版cinder模块新添加功能

    感谢朋友支持本博客.欢迎共同探讨交流.因为能力和时间有限.错误之处在所难免,欢迎指正! 假设转载,请保留作者信息. 博客地址:http://blog.csdn.net/gaoxingnengjisua ...

  10. [Pyhton]weakref 弱引用

    文档中的解释: https://docs.python.org/2/library/weakref.html wiki 中的解释: 在计算机程序设计中,弱引用.与强引用相对.是指不能确保其引用的对象不 ...