原文

BoundedContext

Bounded Context is a central pattern in Domain-Driven Design. It is the focus of DDD's strategic design section which is all about dealing with large models and teams.

DDD deals with large models by dividing them into different Bounded Contexts and being explicit about their interrelationships.

DDD is about designing software based on models of the underlying domain.

A model acts as a Ubiquitous Language to help communication between software developers and domain experts. It also acts as the conceptual foundation for the design of the software itself - how it's broken down into objects or functions.

To be effective, a model needs to be unified - that is to be internally consistent so that there are no contradictions within it.

As you try to model a larger domain, it gets progressively harder to build a single unified model.

Different groups of people will use subtly different vocabularies in different parts of a large organization. The precision of modeling rapidly runs into this, often leading to a lot of confusion. Typically this confusion focuses on the central concepts of the domain.

Early in my career I worked with a electricity utility - here the word "meter" meant subtly different things to different parts of the organization: was it the connection between the grid and a location, the grid and a customer, the physical meter itself (which could be replaced if faulty).

These subtle polysemes could be smoothed over in conversation but not in the precise world of computers. Time and time again I see this confusion recur with polysemes like "Customer" and "Product".

In those younger days we were advised to build a unified model of the entire business, but DDD recognizes that we've learned that "total unification of the domain model for a large system will not be feasible or cost-effective" [1]. So instead DDD divides up a large system into Bounded Contexts, each of which can have a unified model - essentially a way of structuring MultipleCanonicalModels.

Bounded Contexts have both unrelated concepts (such as a support ticket only existing in a customer support context) but also share concepts (such as products and customers).

Different contexts may have completely different models of common concepts with mechanisms to map between these polysemic concepts for integration. Several DDD patterns explore alternative relationships between contexts.

Various factors draw boundaries between contexts.

Usually the dominant one is human culture, since models act as Ubiquitous Language, you need a different model when the language changes.

You also find multiple contexts within the same domain context, such as the separation between in-memory and relational database models in a single application. This boundary is set by the different way we represent models.

DDD's strategic design goes on to describe a variety of ways that you have relationships between Bounded Contexts. It's usually worthwhile to depict these using a context map.

Further Reading

The canonical source for DDD is Eric Evans's book. It isn't the easiest read in the software literature, but it's one of those books that amply repays a substantial investment. Bounded Context opens part IV (Strategic Design).

Vaughn Vernon's Implementing Domain-Driven Design focuses on strategic design from the outset. Chapter 2 talks in detail about how a domain is divided into Bounded Contexts and Chapter 3 is the best source on drawing context maps.

I love software books that are both old and still-relevant. One of my favorite such books is William Kent's Data and Reality. I still remember his short description of the polyseme of Oil Wells.

Eric Evans describes how an explicit use of a bounded context can allow teams to graft new functionality in legacy systems using a bubble context. The example illustrates how related Bounded Contexts have similar yet distinct models and how you can map between them.

Notes

1: Eric Evans in Domain-Driven Design

DDD之BoundedContext的更多相关文章

  1. DDD:小议 BoundexContext 设计

    背景 看了这篇文章:Coding for Domain-Driven Design: Tips for Data-Focused Devs,对 BoundedContext 的设计有了一点新的体会,记 ...

  2. 在单体应用的一些DDD实践经验

    阅读此文需要一定的DDD基础,如果你是第一次接触DDD读者,建议先去阅读一些DDD相关的书籍或者文章之后再来阅读本文. 背景 自从我在团队中推行DDD以来,我们团队经历了一系列的磨难--先是把核心项目 ...

  3. 如何一步一步用DDD设计一个电商网站(九)—— 小心陷入值对象持久化的坑

    阅读目录 前言 场景1的思考 场景2的思考 避坑方式 实践 结语 一.前言 在上一篇中(如何一步一步用DDD设计一个电商网站(八)—— 会员价的集成),有一行注释的代码: public interfa ...

  4. 如何一步一步用DDD设计一个电商网站(八)—— 会员价的集成

    阅读目录 前言 建模 实现 结语 一.前言 前面几篇已经实现了一个基本的购买+售价计算的过程,这次再让售价丰满一些,增加一个会员价的概念.会员价在现在的主流电商中,是一个不大常见的模式,其带来的问题是 ...

  5. 如何一步一步用DDD设计一个电商网站(十)—— 一个完整的购物车

     阅读目录 前言 回顾 梳理 实现 结语 一.前言 之前的文章中已经涉及到了购买商品加入购物车,购物车内购物项的金额计算等功能.本篇准备把剩下的购物车的基本概念一次处理完. 二.回顾 在动手之前我对之 ...

  6. 如何一步一步用DDD设计一个电商网站(一)—— 先理解核心概念

    一.前言     DDD(领域驱动设计)的一些介绍网上资料很多,这里就不继续描述了.自己使用领域驱动设计摸滚打爬也有2年多的时间,出于对知识的总结和分享,也是对自我理解的一个公开检验,介于博客园这个平 ...

  7. 如何一步一步用DDD设计一个电商网站(七)—— 实现售价上下文

    阅读目录 前言 明确业务细节 建模 实现 结语 一.前言 上一篇我们已经确立的购买上下文和销售上下文的交互方式,传送门在此:http://www.cnblogs.com/Zachary-Fan/p/D ...

  8. 如何一步一步用DDD设计一个电商网站(六)—— 给购物车加点料,集成售价上下文

    阅读目录 前言 如何在一个项目中实现多个上下文的业务 售价上下文与购买上下文的集成 结语 一.前言 前几篇已经实现了一个最简单的购买过程,这次开始往这个过程中增加一些东西.比如促销.会员价等,在我们的 ...

  9. 如何一步一步用DDD设计一个电商网站(五)—— 停下脚步,重新出发

    阅读目录 前言 单元测试 纠正错误,重新出发 结语 一.前言 实际编码已经写了2篇了,在这过程中非常感谢有听到观点不同的声音,借着这个契机,今天这篇就把大家提出的建议一个个的过一遍,重新整理,重新出发 ...

随机推荐

  1. postgresql数据库和mysql数据库的对比分析

    1.Posgresql是进程模式,多进程,单线程,类似的还有Oracle.而MYSQL采用的是线程模式,单进程,多线程,对此,大家在运行数据库的时候可以查看任务管理器,SQL Server也是如此. ...

  2. win10下Redis安装

    环境:win64 1.因为Redis官方不支持Windows,所在只能在GitHub上下载,下载地址:https://github.com/ServiceStack/redis-windows/blo ...

  3. kubernetes组成

    kubernetes组成 k8s主要包括: kubectl 客户端命令行工具: 将接收的命令,发送给kube-apiserver,作为对整个平台操作的入口. kube-apiserver REST A ...

  4. ES6中Set 和 Map用法

    JS中Set与Map用法 一.Set 1.基本用法 ES6 提供了新的数据结构 Set.它类似于数组,但是成员的值都是唯一的,没有重复的值. Set 本身是一个构造函数,用来生成 Set 数据结构. ...

  5. 查看Sql Server 数据库的内存使用情况

    -- 查询SqlServer总体的内存使用情况 select type , sum(virtual_memory_reserved_kb) VM_Reserved , sum(virtual_memo ...

  6. 目标检测(七)YOLOv3: An Incremental Improvement

    项目地址 Abstract 该技术报告主要介绍了作者对 YOLOv1 的一系列改进措施(注意:不是对YOLOv2,但是借鉴了YOLOv2中的部分改进措施).虽然改进后的网络较YOLOv1大一些,但是检 ...

  7. Elasticsearch学习笔记(六)核心概念和分片shard机制

    一.核心概念 1.近实时(Near Realtime NRT) (1)从写入数据到数据可以被搜索到有一个小延迟(大概1秒): (2)基于es执行搜索和分析可以达到秒级 2.集群(Cluster) 一个 ...

  8. Spring Boot核心注解@SpringBootApplication

    一.作用   @SpringBootApplication是一个组合注解,用于快捷配置启动类. 二.用法   可配置多个启动类,但启动时需选择以哪个类作为启动类来启动项目. 三.拆解 1.拆解     ...

  9. vue中使用mui滑动条无法正常滑动

    需要引入 `mui.min.js`  引入之后浏览器会报错,mui.min.js中的'caller', 'callee', and 'arguments'是不严格模式的js,而webpack中是严格模 ...

  10. VUE—打印(原生态网页打印)

    //打印触发的方法 print(e){ let subOutputRankPrin = document.getElementById('printcode'); var options = { fo ...