CopyTransform
// TransformCopier.cs v 1.1
// homepage: http://wiki.unity3d.com/index.php/CopyTransform using UnityEngine;
using UnityEditor;
using System.Collections; public class TransformCopier : ScriptableObject { private static Vector3 position;
private static Quaternion rotation;
private static Vector3 scale;
private static string myName; [MenuItem ("Window/Transform Copier/Copy",false,)]
static void DoRecord () {
position = Selection.activeTransform.localPosition;
rotation = Selection.activeTransform.localRotation;
scale = Selection.activeTransform.localScale;
myName = Selection.activeTransform.name;
EditorUtility.DisplayDialog("Transform Copy", "Local position, rotation, & scale of "+myName +" copied relative to parent.", "OK", "");
} // PASTE POSITION:
[MenuItem ("Window/Transform Copier/Paste Position",false,)]
static void DoApplyPositionXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = position;
} [MenuItem ("Window/Transform Copier/Paste Position X",false,)]
static void DoApplyPositionX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(position.x, selection.localPosition.y, selection.localPosition.z);
} [MenuItem ("Window/Transform Copier/Paste Position Y",false,)]
static void DoApplyPositionY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, position.y, selection.localPosition.z);
} [MenuItem ("Window/Transform Copier/Paste Position Z",false,)]
static void DoApplyPositionZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localPosition = new Vector3(selection.localPosition.x, selection.localPosition.y, position.z);
} // PASTE ROTATION:
[MenuItem ("Window/Transform Copier/Paste Rotation",false,)]
static void DoApplyRotationXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = rotation;
} [MenuItem ("Window/Transform Copier/Paste Rotation X",false,)]
static void DoApplyRotationX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(rotation.eulerAngles.x, selection.localRotation.eulerAngles.y, selection.localRotation.eulerAngles.z);
} [MenuItem ("Window/Transform Copier/Paste Rotation Y",false,)]
static void DoApplyRotationY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, rotation.eulerAngles.y, selection.localRotation.eulerAngles.z);
} [MenuItem ("Window/Transform Copier/Paste Rotation Z",false,)]
static void DoApplyRotationZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = Quaternion.Euler(selection.localRotation.eulerAngles.x, selection.localRotation.eulerAngles.y, rotation.eulerAngles.z);
} // PASTE SCALE:
[MenuItem ("Window/Transform Copier/Paste Scale",false,)]
static void DoApplyScaleXYZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = scale;
} [MenuItem ("Window/Transform Copier/Paste Scale X",false,)]
static void DoApplyScaleX () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(scale.x, selection.localScale.y, selection.localScale.z);
} [MenuItem ("Window/Transform Copier/Paste Scale Y",false,)]
static void DoApplyScaleY () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, scale.y, selection.localScale.z);
} [MenuItem ("Window/Transform Copier/Paste Scale Z",false,)]
static void DoApplyScaleZ () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3(selection.localScale.x, selection.localScale.y, scale.z);
} // CHANGE LOCAL ROTATION :
[MenuItem ("Window/Transform Copier/localRotation.x + 90",false,)]
static void localRotateX90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(90f,0f,0f);
} [MenuItem ("Window/Transform Copier/localRotation.y + 90",false,)]
static void localRotateY90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,90f,0f);
} [MenuItem ("Window/Transform Copier/localRotation.z + 90",false,)]
static void localRotateZ90 () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localRotation = selection.localRotation*Quaternion.Euler(0f,0f,90f);
} // SWAP:
[MenuItem ("Window/Transform Copier/Swap Y and Z Scale", false, )]
static void SwapYZScale () {
Transform[] selections = Selection.transforms;
foreach (Transform selection in selections) selection.localScale = new Vector3 (selection.localScale.x,selection.localScale.z,selection.localScale.y);
}
}
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