JavaScript Module Pattern: In-Depth
2010-03-12
JavaScript Module Pattern: In-Depth
The module pattern is a common JavaScript coding pattern. It’s generally well understood, but there are a number of advanced uses that have not gotten a lot of attention. In this article, I’ll review the basics and cover some truly remarkable advanced topics, including one which I think is original.
The Basics
We’ll start out with a simple overview of the module pattern, which has been well-known since Eric Miraglia (of YUI) firstblogged about it three years ago. If you’re already familiar with the module pattern, feel free to skip ahead to “Advanced Patterns”.
Anonymous Closures
This is the fundamental construct that makes it all possible, and really is the single best feature of JavaScript. We’ll simply create an anonymous function, and execute it immediately. All of the code that runs inside the function lives in a closure, which provides privacy and state throughout the lifetime of our application.
(function () {
// ... all vars and functions are in this scope only
// still maintains access to all globals
}());
Notice the ()
around the anonymous function. This is required by the language, since statements that begin with the tokenfunction
are always considered to be function declarations. Including ()
creates a function expression instead.
Global Import
JavaScript has a feature known as implied globals. Whenever a name is used, the interpreter walks the scope chain backwards looking for a var
statement for that name. If none is found, that variable is assumed to be global. If it’s used in an assignment, the global is created if it doesn’t already exist. This means that using or creating global variables in an anonymous closure is easy. Unfortunately, this leads to hard-to-manage code, as it’s not obvious (to humans) which variables are global in a given file.
Luckily, our anonymous function provides an easy alternative. By passing globals as parameters to our anonymous function, we import them into our code, which is both clearer and faster than implied globals. Here’s an example:
(function ($, YAHOO) {
// now have access to globals jQuery (as $) and YAHOO in this code
}(jQuery, YAHOO));
Module Export
Sometimes you don’t just want to use globals, but you want to declare them. We can easily do this by exporting them, using the anonymous function’s return value. Doing so will complete the basic module pattern, so here’s a complete example:
var MODULE = (function () {
var my = {},
privateVariable = 1; function privateMethod() {
// ...
} my.moduleProperty = 1;
my.moduleMethod = function () {
// ...
}; return my;
}());
Notice that we’ve declared a global module named MODULE
, with two public properties: a method namedMODULE.moduleMethod
and a variable named MODULE.moduleProperty
. In addition, it maintains private internal stateusing the closure of the anonymous function. Also, we can easily import needed globals, using the pattern we learned above.
Advanced Patterns
While the above is enough for many uses, we can take this pattern farther and create some very powerful, extensible constructs. Lets work through them one-by-one, continuing with our module named MODULE
.
Augmentation
One limitation of the module pattern so far is that the entire module must be in one file. Anyone who has worked in a large code-base understands the value of splitting among multiple files. Luckily, we have a nice solution to augment modules. First, we import the module, then we add properties, then we export it. Here’s an example, augmenting our MODULE
from above:
var MODULE = (function (my) {
my.anotherMethod = function () {
// added method...
}; return my;
}(MODULE));
We use the var
keyword again for consistency, even though it’s not necessary. After this code has run, our module will have gained a new public method named MODULE.anotherMethod
. This augmentation file will also maintain its own private internal state and imports.
Loose Augmentation
While our example above requires our initial module creation to be first, and the augmentation to happen second, that isn’t always necessary. One of the best things a JavaScript application can do for performance is to load scripts asynchronously. We can create flexible multi-part modules that can load themselves in any order with loose augmentation. Each file should have the following structure:
var MODULE = (function (my) {
// add capabilities... return my;
}(MODULE || {}));
In this pattern, the var
statement is always necessary. Note that the import will create the module if it does not already exist. This means you can use a tool like LABjs and load all of your module files in parallel, without needing to block.
Tight Augmentation
While loose augmentation is great, it does place some limitations on your module. Most importantly, you cannot override module properties safely. You also cannot use module properties from other files during initialization (but you can at run-time after intialization). Tight augmentation implies a set loading order, but allows overrides. Here is a simple example (augmenting our original MODULE
):
var MODULE = (function (my) {
var old_moduleMethod = my.moduleMethod; my.moduleMethod = function () {
// method override, has access to old through old_moduleMethod...
}; return my;
}(MODULE));
Here we’ve overridden MODULE.moduleMethod
, but maintain a reference to the original method, if needed.
Cloning and Inheritance
var MODULE_TWO = (function (old) {
var my = {},
key; for (key in old) {
if (old.hasOwnProperty(key)) {
my[key] = old[key];
}
} var super_moduleMethod = old.moduleMethod;
my.moduleMethod = function () {
// override method on the clone, access to super through super_moduleMethod
}; return my;
}(MODULE));
This pattern is perhaps the least flexible option. It does allow some neat compositions, but that comes at the expense of flexibility. As I’ve written it, properties which are objects or functions will not be duplicated, they will exist as one object with two references. Changing one will change the other. This could be fixed for objects with a recursive cloning process, but probably cannot be fixed for functions, except perhaps with eval
. Nevertheless, I’ve included it for completeness.
Cross-File Private State
One severe limitation of splitting a module across multiple files is that each file maintains its own private state, and does not get access to the private state of the other files. This can be fixed. Here is an example of a loosely augmented module that will maintain private state across all augmentations:
var MODULE = (function (my) {
var _private = my._private = my._private || {},
_seal = my._seal = my._seal || function () {
delete my._private;
delete my._seal;
delete my._unseal;
},
_unseal = my._unseal = my._unseal || function () {
my._private = _private;
my._seal = _seal;
my._unseal = _unseal;
}; // permanent access to _private, _seal, and _unseal return my;
}(MODULE || {}));
Any file can set properties on their local variable _private
, and it will be immediately available to the others. Once this module has loaded completely, the application should call MODULE._seal()
, which will prevent external access to the internal _private
. If this module were to be augmented again, further in the application’s lifetime, one of the internal methods, in any file, can call _unseal()
before loading the new file, and call _seal()
again after it has been executed. This pattern occurred to me today while I was at work, I have not seen this elsewhere. I think this is a very useful pattern, and would have been worth writing about all on its own.
Sub-modules
Our final advanced pattern is actually the simplest. There are many good cases for creating sub-modules. It is just like creating regular modules:
MODULE.sub = (function () {
var my = {};
// ... return my;
}());
While this may have been obvious, I thought it worth including. Sub-modules have all the advanced capabilities of normal modules, including augmentation and private state.
Conclusions
Most of the advanced patterns can be combined with each other to create more useful patterns. If I had to advocate a route to take in designing a complex application, I’d combine loose augmentation, private state, and sub-modules.
I haven’t touched on performance here at all, but I’d like to put in one quick note: The module pattern is good for performance. It minifies really well, which makes downloading the code faster. Using loose augmentation allows easy non-blocking parallel downloads, which also speeds up download speeds. Initialization time is probably a bit slower than other methods, but worth the trade-off. Run-time performance should suffer no penalties so long as globals are imported correctly, and will probably gain speed in sub-modules by shortening the reference chain with local variables.
To close, here’s an example of a sub-module that loads itself dynamically to its parent (creating it if it does not exist). I’ve left out private state for brevity, but including it would be simple. This code pattern allows an entire complex heirarchical code-base to be loaded completely in parallel with itself, sub-modules and all.
var UTIL = (function (parent, $) {
var my = parent.ajax = parent.ajax || {}; my.get = function (url, params, callback) {
// ok, so I'm cheating a bit :)
return $.getJSON(url, params, callback);
}; // etc... return parent;
}(UTIL || {}, jQuery));
I hope this has been useful, and please leave a comment to share your thoughts. Now, go forth and write better, more modular JavaScript!
This post was featured on Ajaxian.com, and there is a little bit more discussion going on there as well, which is worth reading in addition to the comments below.
filed under javascript and module pattern
JavaScript Module Pattern: In-Depth的更多相关文章
- JavaScript module pattern精髓
JavaScript module pattern精髓 avaScript module pattern是一种常见的javascript编码模式.这种模式本身很好理解,但是有很多高级用法还没有得到大家 ...
- 玩转JavaScript module pattern精髓
JavaScript module pattern是一种常见的javascript编码模式.这种模式本身很好理解,但是有很多高级用法还没有得到大家的注意.本文,我们将回顾这种设计模式,并且介绍一些高级 ...
- Javascript Module pattern template. Shows a class with a constructor and public/private methods/properties. Also shows compatibility with CommonJS(eg Node.JS) and AMD (eg requireJS) as well as in a br
/** * Created with JetBrains PhpStorm. * User: scotty * Date: 28/08/2013 * Time: 19:39 */ ;(function ...
- Learning JavaScript Design Patterns The Module Pattern
The Module Pattern Modules Modules are an integral piece of any robust application's architecture an ...
- JavaScript Patterns 5.4 Module Pattern
MYAPP.namespace('MYAPP.utilities.array'); MYAPP.utilities.array = (function () { // dependencies var ...
- Understanding the Module Pattern in JavaScript
Understanding the Module Pattern in JavaScript Of all the design patterns you are likely to encounte ...
- [Javascript ] Array methods in depth - sort
Sort can automatically arrange items in an array. In this lesson we look at the basics including how ...
- javascript module system all in one
javascript module system all in one AMD & CMD https://github.com/amdjs/amdjs-api/wiki/AMD http:/ ...
- JavaScript基础对象创建模式之模块模式(Module Pattern)(025)
模块模式可以提供软件架构,为不断增长的代码提供组织形式.JavaScript没有提供package的语言表示,但我们可以通过模块模式来分解并组织 代码块,这些黑盒的代码块内的功能可以根据不断变化的软件 ...
随机推荐
- VS中Qt的探索02
边看C++ GUI QT4教程,边在VS2010中进行编程学习探索. 在使用Qt设计师时,其中每一个对象的ObjectName属性是非常重要的,在程序功能的实现过程中,需要不断的使用该变量名. 当所有 ...
- 有用的css片段
1.背景渐变动画 CSS中最具诱惑的一个功能是能添加动画效果,除了渐变,你可以给背景色.透明度.元素大小添加动画.目前,你不能为渐变添加动画,但下面的代码可能有帮助.它通过改变背景位置,让它看起来有动 ...
- 【J-meter】变量加密之Bean shell使用
参考资料: http://www.cnblogs.com/puresoul/p/4915350.html http://www.cnblogs.com/tester-hehehe/p/5466364. ...
- C++对于大型图片的加载缩放尝试
Qt对于图片的操作主要集中在这几个类 QImage ,QImageReader ,QPixmap 其中QImage这个类对图片的缩放有几个很不错的技巧,不过对于大图片却并不好使,当我们去看QImage ...
- python【4】-函数
一. 定义函数 定义一个函数要使用def语句,依次写出函数名.括号.括号中的参数和冒号:,然后,在缩进块中编写函数体,函数的返回值用return语句返回.如果没有return语句,函数执行完毕后也会返 ...
- 在Mac上安装Sublime Text3的插件
首先安装插件管理器Package Control 打开Sublime, 按下快捷键 ctrl+', 然后粘贴下面的代码,然后按回车键: import urllib.request,os; pf = ' ...
- 30 天精通 Git 版本控管
https://github.com/doggy8088/Learn-Git-in-30-days
- NoSQL生态系统——类似Bigtable列存储,或者Dynamo的key存储(kv存储如BDB,结构化存储如redis,文档存储如mongoDB)
摘自:http://www.ituring.com.cn/article/4002# NoSQL系统的数据操作接口应该是非SQL类型的.但在NoSQL社区,NoSQL被赋予了更具有包容性的含义,其意为 ...
- dstoon系统中学习
$r = $db->get_one("SELECT * FROM {$DT_PRE}company WHERE username='$pay_user'");注意:usern ...
- merge,join,concat
merge交集 join并集 concat axis=0 竖着连 axis=1 横着连