工程如下,看来sendNotification是像comand和mediator发消息的

package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField; public class Main extends Sprite
{
public var txt:TextField;
public var btn:MyButton;
public function Main()
{
if(stage) init();
else addEventListener(Event.ADDED_TO_STAGE,init);
}
private function init(e:Event=null):void
{
this.removeEventListener(Event.ADDED_TO_STAGE,init);
txt = new TextField();
txt.text = "hellopuremvc";
this.addChild(txt);
btn = new MyButton();
btn.y = 90;
this.addChild(btn) MyFacade.getInstance().startup(this);
}
}
}
package
{
import controller.MyCommand;
import org.puremvc.as3.interfaces.IFacade;
import org.puremvc.as3.patterns.facade.Facade;
public class MyFacade extends Facade implements IFacade
{
public static const STARTUP:String = "startup";
public static const CHANGETEXT:String = "changetext";
public static const CHANGECOMMAND:String = "changecommand";
public function MyFacade()
{
}
public static function getInstance():MyFacade
{
if(instance == null){
instance = new MyFacade();
}
return instance as MyFacade;
}
override protected function initializeController():void
{
super.initializeController();
registerCommand(STARTUP,MyCommand); }
public function startup(_main:Main):void
{
//启动puremvc环境
sendNotification(STARTUP,_main);
}
}
}
package controller
{
import org.puremvc.as3.interfaces.INotification;
import org.puremvc.as3.patterns.command.SimpleCommand; public class ChangeCommand extends SimpleCommand
{
public function ChangeCommand()
{
super();
}
override public function execute(note:INotification):void{
trace("ChangeCommand执行了");
}
}
}
package controller
{
import model.MyProxy;
import org.puremvc.as3.interfaces.INotification;
import org.puremvc.as3.patterns.command.SimpleCommand;
import view.BtnMediator;
import view.TextMediator; public class MyCommand extends SimpleCommand
{
public function MyCommand()
{
super();
}
override public function execute(note:INotification):void
{
var _main:Main = note.getBody() as Main;
this.facade.registerProxy(new MyProxy());
this.facade.registerMediator(new TextMediator(_main.txt));
this.facade.registerMediator(new BtnMediator(_main.btn));
this.facade.registerCommand(MyFacade.CHANGECOMMAND,ChangeCommand);
}
}
}
package model
{
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.net.URLLoader;
import flash.net.URLRequest;
import org.puremvc.as3.interfaces.IProxy;
import org.puremvc.as3.patterns.proxy.Proxy; public class MyProxy extends Proxy implements IProxy
{
public static const NAME:String = "MyProxy";
public function MyProxy(proxyName:String = null,data:Object = null)
{
super(NAME,data);
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE,onComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR,onError);
loader.load(new URLRequest("data.xml"));
}
private function onComplete(e:Event):void
{
var xml:XML = XML(e.target.data);
this.setData(xml);
}
private function onError(e:IOErrorEvent):void
{
trace("数据获取失败");
}
}
}
package view
{
import flash.display.SimpleButton;
import flash.events.MouseEvent; import org.puremvc.as3.interfaces.IMediator;
import org.puremvc.as3.patterns.mediator.Mediator; public class BtnMediator extends Mediator implements IMediator
{
public static const NAME:String = "BtnMediator";
public function BtnMediator(viewComponent:SimpleButton)
{
super(NAME,viewComponent);
btn.addEventListener(MouseEvent.CLICK,onClick);
}
private function onClick(evt:MouseEvent):void
{
sendNotification(MyFacade.CHANGETEXT);
sendNotification(MyFacade.CHANGECOMMAND);
//sendNotification 看来是给command和mediator发消息的
}
public function get btn():SimpleButton
{
return viewComponent as SimpleButton;
}
}
}
package view
{
import flash.text.TextField; import model.MyProxy; import org.puremvc.as3.interfaces.IMediator;
import org.puremvc.as3.interfaces.INotification;
import org.puremvc.as3.patterns.mediator.Mediator; public class TextMediator extends Mediator implements IMediator
{
public static const NAME:String = "TextMediator";
public function TextMediator(viewComponent:TextField)
{
super(NAME,viewComponent);
}
override public function listNotificationInterests():Array
{
return [MyFacade.CHANGETEXT,MyFacade.CHANGECOMMAND];//对MyFacade.CHANGETEXT感兴趣
}
override public function handleNotification(note:INotification):void
{
switch(note.getName()){
case MyFacade.CHANGETEXT:
var proxy:MyProxy = facade.retrieveProxy(MyProxy.NAME) as MyProxy;
var xml:XML = XML(proxy.getData());
txt.text = xml.msg; break;
case MyFacade.CHANGECOMMAND:
trace("mediator侦听command的命令也执行了");
break;
}
}
public function get txt():TextField
{
return viewComponent as TextField;
}
}
}

最简puremvc的更多相关文章

  1. CSharpGL(28)得到高精度可定制字形贴图的极简方法

    CSharpGL(28)得到高精度可定制字形贴图的极简方法 回顾 以前我用SharpFont实现了解析TTF文件从而获取字形贴图的功能,并最终实现了用OpenGL渲染文字. 使用SharpFont,美 ...

  2. Lua pureMVC

    分享一个lua语言版本的pureMVC. 这个是一个根据AS3(ActionScript 3) pureMVC而转换过来的lua pureMVC.所有的接口完全跟AS3版本一致,本来是想用在项目之中的 ...

  3. 简析.NET Core 以及与 .NET Framework的关系

    简析.NET Core 以及与 .NET Framework的关系 一 .NET 的 Framework 们 二 .NET Core的到来 1. Runtime 2. Unified BCL 3. W ...

  4. 第三十章 elk(1) - 第一种架构(最简架构)

    软件版本: es:2.4.0 logstash:2.4.0 kibana:4.6.1 一.logstash安装(收集.过滤日志.构建索引) 1.下载:https://www.elastic.co/do ...

  5. 简析 .NET Core 构成体系

    简析 .NET Core 构成体系 Roslyn 编译器 RyuJIT 编译器 CoreCLR & CoreRT CoreFX(.NET Core Libraries) .NET Core 代 ...

  6. 《大道至简》第一章读后感--JAVA语言伪代码形式

    import.java.大道至简.*; //一·愚公移山 import.java.愚公移山.*; public class YuGongYiShan { //原始需求:惩山北之塞,出入之迂 //项目沟 ...

  7. iOS离屏渲染简书

    更详细地址https://zsisme.gitbooks.io/ios-/content/chapter15/offscreen-rendering.html(包含了核心动画) GPU渲染机制: CP ...

  8. .NET简谈接口

    自从面向对象开发方式的出现,抽象的概念就开始日新月异的发展,面向对象编程.面向接口编程.面向组件编程等等:这一系列的概念都是软件工程所追求的思想范畴,高类聚低耦合. 今天我要简谈的是面向对象里面非常重 ...

  9. 《大道至简》第一章——编程的精义_读后感(Java伪代码形式)

    <大道至简>第一章——编程的精义_读后感(Java伪代码形式)1.愚公移山//愚公为团体的项目组织者.团体经理.编程人员.技术分析师等//子孙荷担者三人为三名技术人员//遗男为外协//目标 ...

随机推荐

  1. hdu 1025 dp 最长上升子序列

    //Accepted 4372 KB 140 ms //dp 最长上升子序列 nlogn #include <cstdio> #include <cstring> #inclu ...

  2. WPF 中动态创建、删除控件,注册控件名字,根据名字查找控件

    动态创建控件 1.容器控件.RegisterName("Name",要注册的控件)   //注册控件 2.容器控件.FindName("Name") as  控 ...

  3. Ogre中OctreeSceneManager

    转自:http://blog.csdn.net/yanonsoftware/article/details/1067265 既然前面分析Mesh(Entity,SceneNode)的渲染时已经看到了O ...

  4. php空心菱形

    <?php for($i=1;$i<=9;$i++){ for($j=1;$j<=9-$i;$j++){ echo " "; } for($k=1;$k<= ...

  5. MySQL内置函数

    MySQL中的内置系统函数 用在SELECT语句,以及字句where  order by   having 中UPDTE   DELETE 函数中可以将字段名作为变量来用,变量的值就是这个列对应的每一 ...

  6. 【LeetCode OJ】Insertion Sort List

    Problem: Sort a linked list using insertion sort. The node of the linked list is defined as: /** * D ...

  7. .NET的语法优化

    1.多参数 判断 条件 //判断 var fileKey = new { DateStart = search.DateStart.IsNull(), //关开始时间 DateEnd = search ...

  8. Redis - Keepalived + redis 主备热备切换

    1. 热备方案 硬件:server两台,分别用于master-redis及slave-redis 软件:redis.keepalived 实现目标: 由keepalived对外提供虚拟IP(VIP)进 ...

  9. C#导入、导出功能

    //导出功能 protected void btnExport(object sender, EventArgs e) { //用来打开下载窗口 string fileName = "中心联 ...

  10. 阅读<构建之法>第13、14、15、16、17章 与 《一个程序员的生命周期》读后感

    第十三章   软件测试 这一章介绍了很多关于测试的方法,比如说单元测试,代码覆盖率测试,构建验证测试,验收测试等,我有一个很纠结的问题,如果我开发软件,是把这么多测试全做完,还是挑一些测试来进行呢?如 ...