BNU 4260 ——Trick or Treat——————【三分求抛物线顶点】
None
Graph Theory
2-SAT
Articulation/Bridge/Biconnected Component
Cycles/Topological Sorting/Strongly Connected Component
Shortest Path
Bellman Ford
Dijkstra/Floyd Warshall
Euler Trail/Circuit
Heavy-Light Decomposition
Minimum Spanning Tree
Stable Marriage Problem
Trees
Directed Minimum Spanning Tree
Flow/Matching
Graph Matching
Bipartite Matching
Hopcroft–Karp Bipartite Matching
Weighted Bipartite Matching/Hungarian Algorithm
Flow
Max Flow/Min Cut
Min Cost Max Flow
DFS-like
Backtracking with Pruning/Branch and Bound
Basic Recursion
IDA* Search
Parsing/Grammar
Breadth First Search/Depth First Search
Advanced Search Techniques
Binary Search/Bisection
Ternary Search
Geometry
Basic Geometry
Computational Geometry
Convex Hull
Pick's Theorem
Game Theory
Green Hackenbush/Colon Principle/Fusion Principle
Nim
Sprague-Grundy Number
Matrix
Gaussian Elimination
Matrix Exponentiation
Data Structures
Basic Data Structures
Binary Indexed Tree
Binary Search Tree
Hashing
Orthogonal Range Search
Range Minimum Query/Lowest Common Ancestor
Segment Tree/Interval Tree
Trie Tree
Sorting
Disjoint Set
String
Aho Corasick
Knuth-Morris-Pratt
Suffix Array/Suffix Tree
Math
Basic Math
Big Integer Arithmetic
Number Theory
Chinese Remainder Theorem
Extended Euclid
Inclusion/Exclusion
Modular Arithmetic
Combinatorics
Group Theory/Burnside's lemma
Counting
Probability/Expected Value
Others
Tricky
Hardest
Unusual
Brute Force
Implementation
Constructive Algorithms
Two Pointer
Bitmask
Beginner
Discrete Logarithm/Shank's Baby-step Giant-step Algorithm
Greedy
Divide and Conquer
Dynamic Programming
Tag it!
Johnny and his friends have decided to spend Halloween night doing the usual candy collection from the households of their village. As the village is too big for a single group to collect the candy from all houses sequentially, Johnny and his friends have decided to split up so that each of them goes to a different house, collects the candy (or wreaks havoc if the residents don't give out candy), and returns to a meeting point arranged in advance.
There are n houses in the village, the positions of which can be identified with their Cartesian coordinates on the Euclidean plane. Johnny's gang is also made up of n people (including Johnny himself). They have decided to distribute the candy after everybody comes back with their booty. The houses might be far away, but Johnny's interest is in eating the candy as soon as possible.
Keeping in mind that, because of their response to the hospitality of some villagers, some children might be wanted by the local authorities, they have agreed to fix the meeting point by the river running through the village, which is the line y = 0. Note that there may be houses on both sides of the river, and some of the houses may be houseboats (y = 0). The walking speed of every child is 1 meter per second, and they can move along any direction on the plane.
At exactly midnight, each child will knock on the door of the house he has chosen, collect the candy instantaneously, and walk back along the shortest route to the meeting point. Tell Johnny at what time he will be able to start eating the candy.
Input
Each test case starts with a line indicating the number n of houses ( 1<=n<=50 000). The next n lines describe the positions of the houses; each of these lines contains two floating point numbers x and y ( -200 000 <= x, y <= 200 000), the coordinates of a house in meters. All houses are at different positions.
A blank line follows each case. A line with n = 0 indicates the end of the input; do not write any output for this case.
Output
For each test case, print two numbers in a line separated by a space: the coordinate x of the meeting point on the line y = 0 that minimizes the time the last child arrives, and this time itself (measured in seconds after midnight). Your answer should be accurate to within an absolute or relative error of 10-5.
Sample Input
2
1.5 1.5
3 0 1
0 0 4
1 4
4 4
-3 3
2 4 5
4 7
-4 0
7 -6
-2 4
8 -5 0
Sample Output
1.500000000 1.500000000
0.000000000 0.000000000
1.000000000 5.000000000
3.136363636 7.136363636 题目大意:有n个人要回到x上的某个聚集点,问所有人都回到该点的最短时间。
解题思路:利用三分,求出x点坐标,最后求出最远的点到该点的距离。
#include<bits/stdc++.h>
using namespace std;
struct Cor{
double x,y;
}cor[55000];
#define mid (L+R)/2.0
#define mid_L (mid+L)/2.0
const double eps=1e-10;
const double INF=1e9;
int n;
double dis(Cor a,Cor b){
return (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y);
}
double calcu(double tx){
double ret=-INF;
Cor tmp_;
tmp_.x=tx,tmp_.y=0;
for(int i=0;i<n;i++){
if(ret<dis(cor[i],tmp_)){
ret=dis(cor[i],tmp_);
}
}
return sqrt(ret);
}
double three_div(double L,double R){
while(R-L>eps){
if(calcu(mid)>calcu(mid_L)){
R=mid;
}else{
L=mid_L;
}
}
return mid;
}
int main(){
while(scanf("%d",&n)!=EOF&&n){
for(int i=0;i<n;i++){
scanf("%lf%lf",&cor[i].x,&cor[i].y);
}
double ans_x,ans_d;
ans_x= three_div(-200000.0,200000.0);
ans_d=calcu(ans_x);
printf("%.9lf %.9lf\n",ans_x,ans_d);
}
return 0;
}
BNU 4260 ——Trick or Treat——————【三分求抛物线顶点】的更多相关文章
- Gym 2009-2010 ACM ICPC Southwestern European Regional Programming Contest (SWERC 2009) A. Trick or Treat (三分)
题意:在二维坐标轴上给你一堆点,在x轴上找一个点,使得该点到其他点的最大距离最小. 题解:随便找几个点画个图,不难发现,答案具有凹凸性,有极小值,所以我们直接三分来找即可. 代码: int n; lo ...
- 1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果
1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 4 ...
- HLJU 1221: 高考签到题 (三分求极值)
1221: 高考签到题 Time Limit: 1 Sec Memory Limit: 128 MBSubmit: 9 Solved: 4 [Submit][id=1221">St ...
- hihocoder 1142 三分求极值【三分算法 模板应用】
#1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一 ...
- 「USACO08DEC」「LuoguP2921」在农场万圣节Trick or Treat on the Farm(tarjan
题意翻译 题目描述 每年,在威斯康星州,奶牛们都会穿上衣服,收集农夫约翰在N(1<=N<=100,000)个牛棚隔间中留下的糖果,以此来庆祝美国秋天的万圣节. 由于牛棚不太大,FJ通过指定 ...
- C++ 洛谷 P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 题解
P2921 [USACO08DEC]在农场万圣节Trick or Treat on the Farm 分析: 这棵树上有且仅有一个环 两种情况: 1.讨论一个点在环上,如果在则答案与它指向点相同, 2 ...
- Hihocoder #1142 : 三分·三分求极值
1142 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个 ...
- hihocoder 1142 三分·三分求极值(三分)
题目1 : 三分·三分求极值 时间限制:10000ms 单点时限:1000ms 内存限制:256MB 描述 这一次我们就简单一点了,题目在此: 在直角坐标系中有一条抛物线y=ax^2+bx+c和一个点 ...
- BZOJ1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果
1589: [Usaco2008 Dec]Trick or Treat on the Farm 采集糖果 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 4 ...
随机推荐
- 以太坊系列之十七: 使用web3进行合约部署调用以及监听
以太坊系列之十七: 使用web3进行智能合约的部署调用以及监听事件(Event) 上一篇介绍了使用golang进行智能合约的部署以及调用,但是使用go语言最大的一个问题是没法持续监听事件的发生. 比如 ...
- Quicksort------代码之美
#include<iostream> #include<cstdlib> #include<time.h> using namespace std; void sw ...
- 「BZOJ 2342」「SHOI 2011」双倍回文「Manacher」
题意 记\(s_R\)为\(s\)翻转后的串,求一个串最长的形如\(ss_Rss_R\)的子串长度 题解 这有一个复杂度明显\(O(n)\)的做法,思路来自网上某篇博客 一个双倍回文串肯定当且仅当本身 ...
- kali linux之netcat
网络工具中的瑞士军刀----体积小,功能强大 侦听模式/传输模式 telnet/获取banner信息 传输文本信息,文件,目录 加密传输文件,远程控制/木马,加密所有流量(来做远程控制是非常理想的选择 ...
- C语言数据结构-链式队列的实现-初始化、销毁、清空、长度、队列头元素、插入、删除、显示操作
1.数据结构-链式队列的实现-C语言 typedef struct QNode { int data; struct QNode *next; }QNode,*QueuePtr; typedef st ...
- Nagios监控平台搭建及配置文件详解
Nagios是一款开源的免费网络监视工具,能有效监控Windows.Linux和Unix的主机状态,交换机路由器等网络设置,打印机等.在系统或服务状态异常时发出邮件或短信报警第一时间通知网站运维人员, ...
- Array数组结构底层实现复习
Array数组结构底层实现复习 内容待总结: size capacity length
- redis读取自增时候指定的key问题
首先,此文章是接了如下文章写的 Spring boot redis自增编号控制 踩坑 上面这个问题解决后,公司这边功能其实已经实现了,但是考虑到一种情况,因为我们这边号的生成就是根据上面的自增编号来的 ...
- docker 安装 redis
docker拉去镜像以及配置生成容器的步骤几乎和之前的nginx安装一样,直接写下面的命令了 1. docker pull redis 2. docker run -p 6379:6379 -v /U ...
- Ubuntu Server 中实际内存与物理内存不相等的问题
记录 来源 v2ex,提到了一个平时不是很起眼的问题,Ubuntu Server 中系统默认会占用 128M 内存,用于 CVM 内部的 kdump 服务. 科普 查看 CVM 所拥有的物理内存 通过 ...