Lua is distributed in source form. You need to build it before using it. Building Lua should be straightforward because Lua is implemented in pure ANSI C and compiles unmodified in all known platforms that have an ANSI C compiler. Lua also compiles unmodified as C++. The instructions given below for building Lua are for Unix-like platforms. See also instructions for other systems and customization options.

If you don't have the time or the inclination to compile Lua yourself, get a binary from LuaBinaries. Try also Lua for Windows, an easy-to-use distribution of Lua that includes many useful libraries.

Building Lua

In most Unix-like platforms, simply do "make" with a suitable target. Here are the details.

  1. Open a terminal window and move to the top-level directory, which is named lua-5.2.3. The Makefile there controls both the build process and the installation process.
  2. Do "make" and see if your platform is listed. The platforms currently supported are:

    aix ansi bsd freebsd generic linux macosx mingw posix solaris

    If your platform is listed, just do "make xxx", where xxx is your platform name.

    If your platform is not listed, try the closest one or posix, generic, ansi, in this order.

  3. The compilation takes only a few moments and produces three files in the src directory: lua (the interpreter), luac (the compiler), and liblua.a (the library).
  4. To check that Lua has been built correctly, do "make test" after building Lua. This will run the interpreter and print its version string.

If you're running Linux and get compilation errors, make sure you have installed the readline development package. If you get link errors after that, then try "make linux MYLIBS=-ltermcap".

Installing Lua

Once you have built Lua, you may want to install it in an official place in your system. In this case, do "make install". The official place and the way to install files are defined in the Makefile. You'll probably need the right permissions to install files.

To build and install Lua in one step, do "make xxx install", where xxx is your platform name.

To install Lua locally, do "make local". This will create a directory install with subdirectories bin, include, lib, man, and install Lua as listed below. To install Lua locally, but in some other directory, do "make install INSTALL_TOP=xxx", where xxx is your chosen directory.

bin:
lua luac
include:
lua.h luaconf.h lualib.h lauxlib.h lua.hpp
lib:
liblua.a
man/man1:
lua.1 luac.1

These are the only directories you need for development. If you only want to run Lua programs, you only need the files in bin and man. The files in include and lib are needed for embedding Lua in C or C++ programs.

Customization

Three kinds of things can be customized by editing a file:

  • Where and how to install Lua — edit Makefile.
  • How to build Lua — edit src/Makefile.
  • Lua features — edit src/luaconf.h.

You don't actually need to edit the Makefiles because you may set the relevant variables in the command line when invoking make. Nevertheless, it's probably best to edit and save the Makefiles to record the changes you need.

On the other hand, if you need to customize some Lua features, you'll need to edit src/luaconf.h before building and installing Lua. The edited file will be the one installed, and it will be used by any Lua clients that you build, to ensure consistency. Further customization is available to experts by editing the Lua sources.

We strongly recommend that you enable dynamic loading in src/luaconf.h. This is done automatically for all platforms listed above that have this feature and also for Windows.

Building Lua on other systems

If you're not using the usual Unix tools, then the instructions for building Lua depend on the compiler you use. You'll need to create projects (or whatever your compiler uses) for building the library, the interpreter, and the compiler, as follows:

library:
lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c lauxlib.c lbaselib.c lbitlib.c lcorolib.c ldblib.c liolib.c lmathlib.c loslib.c lstrlib.c ltablib.c loadlib.c linit.c
interpreter:
library, lua.c
compiler:
library, luac.c

To use Lua as a library in your own programs you'll need to know how to create and use libraries with your compiler. Moreover, to dynamically load C libraries for Lua you'll need to know how to create dynamic libraries and you'll need to make sure that the Lua API functions are accessible to those dynamic libraries — but don't link the Lua library into each dynamic library. For Unix, we recommend that the Lua library be linked statically into the host program and its symbols exported for dynamic linking; src/Makefile does this for the Lua interpreter. For Windows, we recommend that the Lua library be a DLL.

As mentioned above, you may edit src/luaconf.h to customize some features before building Lua.

Installing Lua in Mac的更多相关文章

  1. Installing Hadoop on Mac OSX Yosemite Tutorial Part 1.

    Installing Hadoop on Mac OSX Yosemite Tutorial Part 1. September 23, 2014 Marek 68 Comments Install ...

  2. Cocos2d-x lua游戏开发之安装Lua到mac系统

    注意:mac ox .lua version :5.15 下载lua官网的lua, 注意:最好是5.15下面.5.2的lua不支持table的getn()方法,这让我情何以堪.(获取table长度.相 ...

  3. 如何在Mac OS X 中运行Lua (Running Lua on Mac OS X)

    参考文章:1) http://www.oschina.net/question/12_769552) http://rudamoura.com/luaonmacosx.html 最近在为iOS开发游戏 ...

  4. Lua for Mac环境搭建

    1⃣️在Mac上安装Lua的运行环境再简单不过了,如果你的Mac Terminal上安装了Homebrew的话,只需要键入`brew install lua`即可. longsl-mac:~ long ...

  5. Installing XGBoost on Mac OSX

      0. Get gcc with open mp.  Just paste and execute the following command in your terminal, once Home ...

  6. Mac 下纯lua(一)

    Lua 介绍 什么是lua - lua是一种跨平台开发脚本语言. Lua 历史 学校 University of Rio de Janeiro 国家 巴西 作者 Roberto Ierusalimsc ...

  7. 转载 ----MAC 上搭建lua

    MAC 上搭建lua   其实mac上搭建lua环境,google上大把资料,我只是整合一下,因为小弟搭建的时候确实碰到一些问题. 下载和安装lua:(转自这里) 1.  下载最新版的lua-5.2. ...

  8. Mac配置一些开发环境(随时补充)

    Mac安装mysql并启动 brew install mysql mysql.server start /usr/local/Cellar/mysql/5.6.10/support-files/mys ...

  9. mac下使用glew库,方法

    mac下使用glew库,方法 分类: OpenGL2015-01-15 15:52 210人阅读 评论(0) 收藏 举报   目录(?)[+]   主要参考http://www.cnblogs.com ...

随机推荐

  1. 10款强大的jQuery/HTML5应用新鲜出炉

    1.CSS3/jQuery自定义弹出窗口 多种弹出动画 这是一款利用jQuery和CSS3实现的自定义弹出窗口,这可比浏览器默认的弹出窗口漂亮多了.弹出窗口中可以自定义html,十分灵活.另外最重要的 ...

  2. 1 . Robberies (hdu 2955)

    The aspiring Roy the Robber has seen a lot of American movies, and knows that the bad guys usually g ...

  3. .NET中的 枚举

    我理解的枚举就是编程中约定的一个"可选值":例如QQ的在线状态,分别有    在线,Q我吧,隐身,忙碌等等...我觉得这就是一个枚举. 1.普通枚举 1) 实例 public en ...

  4. Java操作MongoDB

    上一篇文章: http://www.cnblogs.com/hoojo/archive/2011/06/01/2066426.html 介绍到了在MongoDB的控制台完成MongoDB的数据操作,通 ...

  5. PHP类的自动载入机制

    php的自动加载: 在php5以前,我们要用某个类或类的方法,那必须include或者require,之后才能使用,每次用一个类,都需要写一条include,麻烦 php作者想简单点,最好能引用一个类 ...

  6. Oracle bbed使用说明2---常用命令

    一.BBED常用命令说明 先看帮助的说明 BBED> help all SET DBA [ dba | file#, block# ] SET FILENAME 'filename' SET F ...

  7. Linux进程操作信息

    Linux进程操作简单小结 linux上进程有5种状态: 1. 运行(正在运行或在运行队列中等待) 2. 中断(休眠中, 受阻, 在等待某个条件的形成或接受到信号) 3. 不可中断(收到信号不唤醒和不 ...

  8. 在wamp下PHP5.5安装php-redis扩展

    windows下开发用的xampp集成的环境,想装个php-redis扩展,扩展的github地址: https://github.com/nicolasff/phpredis 描述里找到window ...

  9. html笔记 仅适用于个人

    如何使图片与文本框上下对齐 其实就给<img>加一个属性 align="absmiddle" <form method="post" acti ...

  10. How to: Add Missing ContentPlaceHolder

    In Microsoft SharePoint Server 2010, the BlueBand master page is not supported in the Search Center ...