顶点数据的生成

 bool                        YfBuildFunVertices
(
Yreal radius,
Yreal degree,
Yreal height,
Yuint slices,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (degree < || degree > || !pVerticesBuffer)
{
return false;
}
if (slices < || !pVerticesBuffer)
{
return false;
} Yuint numVertices = (slices + ) * ; char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; Yreal originOffsetY = 0.0f;
if (originPose == YE_ORIGIN_POSE_TOP)
{
originOffsetY = -height;
}
else if (originPose == YE_ORIGIN_POSE_CENTER)
{
originOffsetY = -height * 0.5f;
} // 柱顶顶点赋值
{
nOffset = ;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = 0.0f;
} // 柱底顶点赋值
{
nOffset = (numVertices - ) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = 0.0f;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = 0.0f;
} Yreal radian = YD_DEGREE_TO_RADIAN(degree);
Yreal angleXZ;
Yreal posX, posZ;
for (Yuint i = ; i < slices; i++)
{
angleXZ = radian * i / (slices - );
posX = yf_sin(angleXZ);
posZ = yf_cos(angleXZ); // 上顶点
{
nOffset = ( + i) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = radius * posX;
curVertexPtr->y = height + originOffsetY;
curVertexPtr->z = radius * posZ;
} // 下顶点
{
nOffset = ( + slices + i) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = radius * posX;
curVertexPtr->y = originOffsetY;
curVertexPtr->z = radius * posZ;
}
} return true;
}

三角形索引数据的生成

 bool                        YfBuildFunTriIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (slices < || !pTriIndicesBuffer)
{
return false;
} Yuint numVertices = (slices + ) * ;
Yuint numTriangles = slices * ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL;
for (Yuint i = ; i < slices - ; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + i + ;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = + i + ;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + i + ;
} nOffset = ((slices - ) * ) * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = + slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = slices;
triIndexPtr->index2 = numVertices - ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = slices;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = numVertices - ;
}
else
{
YsTriIndex32* triIndexPtr = NULL;
for (Yuint i = ; i < slices - ; i++)
{
nOffset = (i * ) * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = + i;
triIndexPtr->index2 = + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = numVertices - ;
triIndexPtr->index1 = + slices + i + ;
triIndexPtr->index2 = + slices + i; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + i;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = + i + ;
triIndexPtr->index1 = + slices + i;
triIndexPtr->index2 = + slices + i + ;
} nOffset = ((slices - ) * ) * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = + slices; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = ;
triIndexPtr->index1 = slices;
triIndexPtr->index2 = numVertices - ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = slices;
triIndexPtr->index1 = numVertices - ;
triIndexPtr->index2 = numVertices - ;
} return true;
}

线框索引数据的生成

 bool                        YfBuildFunWireIndices
(
Yuint slices,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (slices < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = (slices + ) * ;
Yuint numLines = slices + (slices-) * + ;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} // 索引赋值
char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ;
if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL;
for (Yuint i = ; i < slices - ; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + i + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + i + ;
} nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices;
lineIndexPtr->index1 = *slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = *slices + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = *slices + ;
lineIndexPtr->index1 = slices + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = *slices + ;
lineIndexPtr->index1 = *slices;
}
else
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i= ; i < slices; i++)
{
YsLineIndex32* lineIndexPtr = NULL;
for (Yuint i = ; i < slices - ; i++)
{
nOffset = (i * ) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + slices + i; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + i;
lineIndexPtr->index1 = + i + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = + slices + i;
lineIndexPtr->index1 = + slices + i + ;
} nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = slices;
lineIndexPtr->index1 = *slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = *slices + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = ;
lineIndexPtr->index1 = slices; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = *slices + ;
lineIndexPtr->index1 = slices + ; nOffset += indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = *slices + ;
lineIndexPtr->index1 = *slices;
}
} return true;
}

[12] 扇形体(Fan)图形的生成算法的更多相关文章

  1. [20] 鼓状物(Drum)图形的生成算法

    顶点数据的生成 bool YfBuildDrumVertices ( Yreal radius, Yreal assistRadius, Yuint slices, Yuint stacks, YeO ...

  2. [17] 楼梯(Stairs)图形的生成算法

    感觉这图形怎么看怎么像搓衣板. 顶点数据的生成 bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint ...

  3. [19] 半球形(Hemisphere)图形的生成算法

    顶点数据的生成 bool YfBuildHemisphereVertices ( Yreal radius, Yuint slices, Yuint stacks, YeOriginPose orig ...

  4. [18] 螺旋楼梯(Spiral Stairs)图形的生成算法

    顶点数据的生成 bool YfBuildSpiralStairsVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint sli ...

  5. [16] 螺旋面(Spire)图形的生成算法

    顶点数据的生成 bool YfBuildSpireVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, Yu ...

  6. [15] 星星(Star)图形的生成算法

    顶点数据的生成 bool YfBuildStarVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices, YeO ...

  7. [14] 齿轮(Gear Wheel)图形的生成算法

    顶点数据的生成 bool YfBuildGearwheelVertices ( Yreal radius, Yreal assistRadius, Yreal height, Yuint slices ...

  8. [13] 弧面(Arc)图形的生成算法

    顶点数据的生成 bool YfBuildArcVertices ( Yreal radius, Yreal degree, Yreal height, Yuint slices, Yuint stac ...

  9. [11] 楔形体(Wedge)图形的生成算法

    顶点数据的生成 bool YfBuildWedgeVertices ( Yreal width, Yreal length, Yreal height, YeOriginPose originPose ...

随机推荐

  1. 搭建 Android 集成开发环境

    在搭建 Android 集成开发环境之前,我想说的是,我们学习的目标是同时掌握移动开发三种方式:iOS开发.Android开发和Html5手机网页开发.由于iOS的开发工具是采用苹果官方的XCode, ...

  2. Think PHP 3.2 界面及JS多语言实现

    1.多语言实现的原理在实现多语言的时候需要调用L()函数.那么L函数是如何实现多语言的输出呢?在L函数内部有一个静态变量$_lang一维数组.所有的语言数据都存在在这个数组中.系统在加载的时候根据选择 ...

  3. chrome安装(sentos7)

    在服务器上安装chrome是用来模拟浏览器抓取数据的. 直接 yum install chrome是安装不了的 你要做以下几步就可以了. 配置yum源 1. vim /etc/yum.repos.d/ ...

  4. GOF设计模式快速学习

    这段时间,学习状态比较一般,空闲时基本都在打游戏,和研究如何打好游戏,终于通过戏命师烬制霸LOL,玩笑了.为了和"学习"之间的友谊小船不翻,决定对以往学习过的GOF设计模式做一个简 ...

  5. 正规表达式 转 NFA C++

    今天来为大家分享一个编译原理中用正规表达式转NFA的小程序 正规表达式就是类似正则一样的式子,例如:(a|b)*abb,最后应该转化为: 大致的处理流程为: 例子中的表达式:(a|b)*abb,|和* ...

  6. python流行的原因

    12~14年是云计算最火的几年,大批创业公司和巨头挤破头地进军云计算领域,大家都在做IAAS,最著名的云计算开源平台OpenStack 就是基于Python 开发的,为此催生出不少Python 岗位 ...

  7. 1035 Password (20)(20 point(s))

    problem To prepare for PAT, the judge sometimes has to generate random passwords for the users. The ...

  8. 支撑大规模公有云的Kubernetes改进与优化 (2)

    接下来我们按照kubernetes创建容器的详细过程,以及可能存在的问题. 一.API Server的认证,鉴权,Quota 当客户需要创建一个pod的时候,需要先请求API Server. Kube ...

  9. hdu 4545 贪心 *

    题意:小明和他的好朋友小西在玩一个新的游戏,由小西给出一个由小写字母构成的字符串,小明给出另一个比小西更长的字符串,也由小写字母组成,如果能通过魔法转 换使小明的串和小西的变成同一个,那么他们两个人都 ...

  10. hdu 1698 线段树 成段更新

    题意:一段钩子,每个钩子的值为1,有若干更新,每次跟新某段的值,若干查询某段的和 基础题了 #include<cstdio> #include<iostream> #inclu ...