HDU 1016 S-Nim ----SG求值
S-Nim
Time Limit : 5000/1000ms (Java/Other) Memory Limit : 65536/32768K (Java/Other)
Total Submission(s) : 2 Accepted Submission(s) : 1
The starting position has a number of heaps, all containing some, not necessarily equal, number of beads.
The players take turns chosing a heap and removing a positive number of beads from it.
The first player not able to make a move, loses.
Arthur and Caroll really enjoyed playing this simple game until they recently learned an easy way to always be able to find the best move:
Xor the number of beads in the heaps in the current position (i.e. if we have 2, 4 and 7 the xor-sum will be 1 as 2 xor 4 xor 7 = 1).
If the xor-sum is 0, too bad, you will lose.
Otherwise, move such that the xor-sum becomes 0. This is always possible.
It is quite easy to convince oneself that this works. Consider these facts:
The player that takes the last bead wins.
After the winning player's last move the xor-sum will be 0.
The xor-sum will change after every move.
Which means that if you make sure that the xor-sum always is 0 when you have made your move, your opponent will never be able to win, and, thus, you will win.
Understandibly it is no fun to play a game when both players know how to play perfectly (ignorance is bliss). Fourtunately, Arthur and Caroll soon came up with a similar game, S-Nim, that seemed to solve this problem. Each player is now only allowed to remove a number of beads in some predefined set S, e.g. if we have S =(2, 5) each player is only allowed to remove 2 or 5 beads. Now it is not always possible to make the xor-sum 0 and, thus, the strategy above is useless. Or is it?
your job is to write a program that determines if a position of S-Nim is a losing or a winning position. A position is a winning position if there is at least one move to a losing position. A position is a losing position if there are no moves to a losing position. This means, as expected, that a position with no legal moves is a losing position.
3
2 5 12
3 2 4 7
4 2 3 7 12
5 1 2 3 4 5
3
2 5 12
3 2 4 7
4 2 3 7 12
0
WWL
/*
题意:第二次做题,题意完全忘记。
前面都是背景,告诉你Nim是赢和输的规则。
后面改成了:选的数字是规定的。 数字是改变的,用打表划不来!
数字大小到10000,所以Hash只要到100就可以了。 SG的求法有两种,
1.是打表的。
参考http://www.cnblogs.com/tom987690183/archive/2013/05/30/3108564.html
2.是单点求取的。和记忆化搜索很相似。
这一题是单点的。
*/ #include<iostream>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<algorithm>
using namespace std; int SG[];
int arry[]; int make_GetSG(int n)//求单点的。
{
int i,tmp,Hash[]={};//后继的大小开sqrt(N);
for(i=;i<=arry[];i++)
{
if(arry[i]>n)
break;
tmp=n-arry[i];
if(SG[tmp]==-)
SG[tmp]=make_GetSG(tmp);
Hash[SG[tmp]]=;
}
for(i=;;i++)
if(Hash[i]==)
return i;
} void make_ini(int m)
{
int i,j,k,n,x;
memset(SG,-,sizeof(SG));
while(m--)
{
scanf("%d",&n);
k=;
for(i=;i<=n;i++)
{
scanf("%d",&x);
k=k^make_GetSG(x);
}
if(k==)printf("L");
else printf("W");
}
printf("\n");
} int main()
{
int k,m,i;
while(scanf("%d",&k)>)
{
if(k==)break;
for(i=;i<=k;i++)
scanf("%d",&arry[i]);
arry[]=k;
sort(arry+,arry++k);
scanf("%d",&m);
make_ini(m);
}
return ;
}
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