0. Overview

  • Cocos2d-x-win32's project can be generated by Wizard.
  • Wizard supports Visual Studio 2008, Visual Studio 2010(0.8.0 or later), Visual C++2008 Express(0.8.0 or later) and Visual C++ 2010 Express(0.8.0 or later) .

1. Frist of all, get the cocos2d-x source code from github

2. Build Cocos2d-x Solution

Win32

  • Run the Build-win32.bat script, which adapts vc2008 or vc2010 automatically, to build the solution,
  • or open cocos2d-win32 sln file and build the solution in IDE.
    • The cocos2d-win32.vc2008.sln is the vc2008 solution for win32.
    • The cocos2d-win32.vc2010.sln is the vc2010 solution for win32.

  • Confirm the binary target.(example with win32)
    1. Cocos2d-win32 binary in the folder named Debug.win32 or Release.win32;
    2. Cocos2d-wohone binary in PRJ_TG3\LIB\Win32Lib.

  • Run HelloWorld and tests(example with win32)

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3. Install the cocos2d-x application wizard to Micro Soft Visual C++ development environment

  • Run install-templates-msvc.bat to install the cocos2d-x application wizard automatically.

    • The script files for each msvc IDE in the directory: \template\msvc\ .
    • The script whose name with the suffix "Express" is used to install wizard for virsual c++ express version.

4. Add a New Application Project

Warning: If you want to create a project in your own solution, modify the project Output Directory property, and replace the value "$(SolutionDir" with "..\".

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p=. 
p=. 

5. Build and Run the New Cocos2d-x Project

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