Description

Bessie, Farmer John's prize cow, has just won first place in a bovine beauty contest, earning the title 'Miss Cow World'. As a result, Bessie will make a tour of N (2 <= N <= 50,000) farms around the world in order to spread goodwill between farmers and their cows. For simplicity, the world will be represented as a two-dimensional plane, where each farm is located at a pair of integer coordinates (x,y), each having a value in the range -10,000 ... 10,000. No two farms share the same pair of coordinates.

Even though Bessie travels directly in a straight line between pairs of farms, the distance between some farms can be quite large, so she wants to bring a suitcase full of hay with her so she has enough food to eat on each leg of her journey. Since Bessie refills her suitcase at every farm she visits, she wants to determine the maximum possible distance she might need to travel so she knows the size of suitcase she must bring.Help Bessie by computing the maximum distance among all pairs of farms.

Input

* Line 1: A single integer, N

* Lines 2..N+1: Two space-separated integers x and y specifying coordinate of each farm

Output

* Line 1: A single integer that is the squared distance between the pair of farms that are farthest apart from each other. 
 
题目大意:给一堆点,求最远点距离的平方。
思路:先求个凸包,再用旋转卡壳求最远点对(这题数据出得不好,凸包之后暴力求最远点对)
 
代码(188MS):
 #include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std; const int MAXN = ;
const double EPS = 1e-;
const double PI = acos(-1.0);//3.14159265358979323846
const double INF = ; inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y, ag;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
bool operator == (const Point &rhs) const {
return sgn(x - rhs.x) == && sgn(y - rhs.y) == ;
}
bool operator < (const Point &rhs) const {
if(y != rhs.y) return y < rhs.y;
return x < rhs.x;
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (const double &b) const {
return Point(x * b, y * b);
}
Point operator / (const double &b) const {
return Point(x / b, y / b);
}
double length() {
return sqrt(x * x + y * y);
}
Point unit() {
return *this / length();
}
void makeAg() {
ag = atan2(y, x);
}
void print() {
printf("%.10f %.10f\n", x, y);
}
};
typedef Point Vector; double dist(const Point &a, const Point &b) {
return (a - b).length();
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
}
//ret >= 0 means turn left
double cross(const Point &sp, const Point &ed, const Point &op) {
return sgn(cross(sp - op, ed - op));
} double area(const Point& a, const Point &b, const Point &c) {
return fabs(cross(a - c, b - c)) / ;
}
//counter-clockwise
Point rotate(const Point &p, double angle, const Point &o = Point(, )) {
Point t = p - o;
double x = t.x * cos(angle) - t.y * sin(angle);
double y = t.y * cos(angle) + t.x * sin(angle);
return Point(x, y) + o;
} struct Seg {
Point st, ed;
double ag;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
void makeAg() {
ag = atan2(ed.y - st.y, ed.x - st.x);
}
};
typedef Seg Line; //ax + by + c > 0
Line buildLine(double a, double b, double c) {
if(sgn(a) == && sgn(b) == ) return Line(Point(sgn(c) > ? - : , INF), Point(, INF));
if(sgn(a) == ) return Line(Point(sgn(b), -c/b), Point(, -c/b));
if(sgn(b) == ) return Line(Point(-c/a, ), Point(-c/a, sgn(a)));
if(b < ) return Line(Point(, -c/b), Point(, -(a + c) / b));
else return Line(Point(, -(a + c) / b), Point(, -c/b));
} void moveRight(Line &v, double r) {
double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
dx = dx / dist(v.st, v.ed) * r;
dy = dy / dist(v.st, v.ed) * r;
v.st.x += dy; v.ed.x += dy;
v.st.y -= dx; v.ed.y -= dx;
} bool isOnSeg(const Seg &s, const Point &p) {
return (p == s.st || p == s.ed) ||
(((p.x - s.st.x) * (p.x - s.ed.x) < ||
(p.y - s.st.y) * (p.y - s.ed.y) < ) &&
sgn(cross(s.ed, p, s.st) == ));
} bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
(max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
(max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
(max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
(cross(s2, e1, s1) * cross(e1, e2, s1) >= ) &&
(cross(s1, e2, s2) * cross(e2, e1, s2) >= );
} bool isIntersected(const Seg &a, const Seg &b) {
return isIntersected(a.st, a.ed, b.st, b.ed);
} bool isParallel(const Seg &a, const Seg &b) {
return sgn(cross(a.ed - a.st, b.ed - b.st)) == ;
} //return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} bool isEqual(const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
return sgn(A1 * B2 - A2 * B1) == && sgn(A1 * C2 - A2 * C1) == && sgn(B1 * C2 - B2 * C1) == ;
} struct Poly {
int n;
Point p[MAXN];//p[n] = p[0]
void init(Point *pp, int nn) {
n = nn;
for(int i = ; i < n; ++i) p[i] = pp[i];
p[n] = p[];
}
double area() {
if(n < ) return ;
double s = p[].y * (p[n - ].x - p[].x);
for(int i = ; i < n; ++i)
s += p[i].y * (p[i - ].x - p[i + ].x);
return s / ;
}
}; void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
sort(p, p + n);
top = ;
stk[] = ; stk[] = ;
for(int i = ; i < n; ++i) {
while(top && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
int len = top;
stk[++top] = n - ;
for(int i = n - ; i >= ; --i) {
while(top != len && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
}
//use for half_planes_cross
bool cmpAg(const Line &a, const Line &b) {
if(sgn(a.ag - b.ag) == )
return sgn(cross(b.ed, a.st, b.st)) < ;
return a.ag < b.ag;
}
//clockwise, plane is on the right
bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
int i, n;
sort(v, v + vn, cmpAg);
for(i = n = ; i < vn; ++i) {
if(sgn(v[i].ag - v[i-].ag) == ) continue;
v[n++] = v[i];
}
int head = , tail = ;
deq[] = v[], deq[] = v[];
for(i = ; i < n; ++i) {
if(isParallel(deq[tail - ], deq[tail]) || isParallel(deq[head], deq[head + ]))
return false;
while(head < tail && sgn(cross(v[i].ed, deq[tail - ] * deq[tail], v[i].st)) > )
--tail;
while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + ], v[i].st)) > )
++head;
deq[++tail] = v[i];
}
while(head < tail && sgn(cross(deq[head].ed, deq[tail - ] * deq[tail], deq[head].st)) > )
--tail;
while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + ], deq[tail].st)) > )
++head;
if(tail <= head + ) return false;
res.n = ;
for(i = head; i < tail; ++i)
res.p[res.n++] = deq[i] * deq[i + ];
res.p[res.n++] = deq[head] * deq[tail];
res.n = unique(res.p, res.p + res.n) - res.p;
res.p[res.n] = res.p[];
return true;
} //ix and jx is the points whose distance is return, res.p[n - 1] = res.p[0]
double dia_roataing_calipers(Poly &res, int &ix, int &jx) {
double dia = ;
int q = ;
for(int i = ; i < res.n - ; ++i) {
while(sgn(area(res.p[i], res.p[q + ], res.p[i + ]) - area(res.p[i], res.p[q], res.p[i + ])) > )
q = (q + ) % (res.n - );
if(sgn(dist(res.p[i], res.p[q]) - dia) > ) {
dia = dist(res.p[i], res.p[q]);
ix = i; jx = q;
}
if(sgn(dist(res.p[i + ], res.p[q]) - dia) > ) {
dia = dist(res.p[i + ], res.p[q]);
ix = i + ; jx = q;
}
}
return dia;
} /*******************************************************************************************/ Point p[MAXN];
int stk[MAXN], top, n;
Poly res; int dist2(const Point &a, const Point &b) {
int x = a.x - b.x, y = a.y - b.y;
return x * x + y * y;
} int main() {
scanf("%d", &n);
for(int i = ; i < n; ++i) p[i].read();
Graham_scan(p, n, stk, top);
for(int i = ; i <= top; ++i) res.p[res.n++] = p[stk[i]];
int ans1, ans2;
dia_roataing_calipers(res, ans1, ans2);
printf("%d\n", dist2(res.p[ans1], res.p[ans2]));
}

代码(204MS)(修改了一下,不过是在VJ上交的):

 #include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std; const int MAXN = ;
const double EPS = 1e-;
const double PI = acos(-1.0);//3.14159265358979323846
const double INF = ; inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y, ag;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
bool operator == (const Point &rhs) const {
return sgn(x - rhs.x) == && sgn(y - rhs.y) == ;
}
bool operator < (const Point &rhs) const {
if(y != rhs.y) return y < rhs.y;
return x < rhs.x;
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (const double &b) const {
return Point(x * b, y * b);
}
Point operator / (const double &b) const {
return Point(x / b, y / b);
}
double length() {
return sqrt(x * x + y * y);
}
Point unit() {
return *this / length();
}
void makeAg() {
ag = atan2(y, x);
}
void print() {
printf("%.10f %.10f\n", x, y);
}
};
typedef Point Vector; double dist(const Point &a, const Point &b) {
return (a - b).length();
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
}
//ret >= 0 means turn right
double cross(const Point &sp, const Point &ed, const Point &op) {
return cross(sp - op, ed - op);
} double area(const Point& a, const Point &b, const Point &c) {
return fabs(cross(a - c, b - c)) / ;
}
//counter-clockwise
Point rotate(const Point &p, double angle, const Point &o = Point(, )) {
Point t = p - o;
double x = t.x * cos(angle) - t.y * sin(angle);
double y = t.y * cos(angle) + t.x * sin(angle);
return Point(x, y) + o;
} struct Seg {
Point st, ed;
double ag;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
void makeAg() {
ag = atan2(ed.y - st.y, ed.x - st.x);
}
};
typedef Seg Line; //ax + by + c > 0
Line buildLine(double a, double b, double c) {
if(sgn(a) == && sgn(b) == ) return Line(Point(sgn(c) > ? - : , INF), Point(, INF));
if(sgn(a) == ) return Line(Point(sgn(b), -c/b), Point(, -c/b));
if(sgn(b) == ) return Line(Point(-c/a, ), Point(-c/a, sgn(a)));
if(b < ) return Line(Point(, -c/b), Point(, -(a + c) / b));
else return Line(Point(, -(a + c) / b), Point(, -c/b));
} void moveRight(Line &v, double r) {
double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
dx = dx / dist(v.st, v.ed) * r;
dy = dy / dist(v.st, v.ed) * r;
v.st.x += dy; v.ed.x += dy;
v.st.y -= dx; v.ed.y -= dx;
} bool isOnSeg(const Seg &s, const Point &p) {
return (p == s.st || p == s.ed) ||
(((p.x - s.st.x) * (p.x - s.ed.x) < ||
(p.y - s.st.y) * (p.y - s.ed.y) < ) &&
sgn(cross(s.ed, p, s.st) == ));
} bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
(max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
(max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
(max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
(cross(s2, e1, s1) * cross(e1, e2, s1) >= ) &&
(cross(s1, e2, s2) * cross(e2, e1, s2) >= );
} bool isIntersected(const Seg &a, const Seg &b) {
return isIntersected(a.st, a.ed, b.st, b.ed);
} bool isParallel(const Seg &a, const Seg &b) {
return sgn(cross(a.ed - a.st, b.ed - b.st)) == ;
} //return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} bool isEqual(const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
return sgn(A1 * B2 - A2 * B1) == && sgn(A1 * C2 - A2 * C1) == && sgn(B1 * C2 - B2 * C1) == ;
} struct Poly {
int n;
Point p[MAXN];//p[n] = p[0]
void init(Point *pp, int nn) {
n = nn;
for(int i = ; i < n; ++i) p[i] = pp[i];
p[n] = p[];
}
double area() {
if(n < ) return ;
double s = p[].y * (p[n - ].x - p[].x);
for(int i = ; i < n; ++i)
s += p[i].y * (p[i - ].x - p[i + ].x);
return s / ;
}
};
//the convex hull is clockwise
void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
sort(p, p + n);
top = ;
stk[] = ; stk[] = ;
for(int i = ; i < n; ++i) {
while(top && cross(p[i], p[stk[top]], p[stk[top - ]]) <= ) --top;
stk[++top] = i;
}
int len = top;
stk[++top] = n - ;
for(int i = n - ; i >= ; --i) {
while(top != len && cross(p[i], p[stk[top]], p[stk[top - ]]) <= ) --top;
stk[++top] = i;
}
}
//use for half_planes_cross
bool cmpAg(const Line &a, const Line &b) {
if(sgn(a.ag - b.ag) == )
return sgn(cross(b.ed, a.st, b.st)) < ;
return a.ag < b.ag;
}
//clockwise, plane is on the right
bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
int i, n;
sort(v, v + vn, cmpAg);
for(i = n = ; i < vn; ++i) {
if(sgn(v[i].ag - v[i-].ag) == ) continue;
v[n++] = v[i];
}
int head = , tail = ;
deq[] = v[], deq[] = v[];
for(i = ; i < n; ++i) {
if(isParallel(deq[tail - ], deq[tail]) || isParallel(deq[head], deq[head + ]))
return false;
while(head < tail && sgn(cross(v[i].ed, deq[tail - ] * deq[tail], v[i].st)) > )
--tail;
while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + ], v[i].st)) > )
++head;
deq[++tail] = v[i];
}
while(head < tail && sgn(cross(deq[head].ed, deq[tail - ] * deq[tail], deq[head].st)) > )
--tail;
while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + ], deq[tail].st)) > )
++head;
if(tail <= head + ) return false;
res.n = ;
for(i = head; i < tail; ++i)
res.p[res.n++] = deq[i] * deq[i + ];
res.p[res.n++] = deq[head] * deq[tail];
res.n = unique(res.p, res.p + res.n) - res.p;
res.p[res.n] = res.p[];
return true;
} //ix and jx is the points whose distance is return, res.p[n - 1] = res.p[0], res must be clockwise
double dia_roataing_calipers(Poly &res, int &ix, int &jx) {
double dia = ;
int q = ;
for(int i = ; i < res.n - ; ++i) {
while(sgn(cross(res.p[i], res.p[q + ], res.p[i + ]) - cross(res.p[i], res.p[q], res.p[i + ])) > )
q = (q + ) % (res.n - );
if(sgn(dist(res.p[i], res.p[q]) - dia) > ) {
dia = dist(res.p[i], res.p[q]);
ix = i; jx = q;
}
if(sgn(dist(res.p[i + ], res.p[q]) - dia) > ) {
dia = dist(res.p[i + ], res.p[q]);
ix = i + ; jx = q;
}
}
return dia;
} /*******************************************************************************************/ Point p[MAXN];
int stk[MAXN], top, n;
Poly res; int dist2(const Point &a, const Point &b) {
int x = a.x - b.x, y = a.y - b.y;
return x * x + y * y;
} int main() {
scanf("%d", &n);
for(int i = ; i < n; ++i) p[i].read();
Graham_scan(p, n, stk, top);
for(int i = ; i <= top; ++i) res.p[res.n++] = p[stk[i]];
int ans1, ans2;
dia_roataing_calipers(res, ans1, ans2);
printf("%d\n", dist2(res.p[ans1], res.p[ans2]));
}

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