/**
* @FileName CircleProgressBar.java
* @Package com.read.view
* @Description TODO
* @Author Alpha
* @Date 2015-7-30 下午4:52:24
* @Version V1.0 */
package com.read.view;
import com.read.cnblogs.R; import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Paint.Cap;
import android.util.AttributeSet;
import android.util.Property;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator; public class CircleProgressBar extends View { private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
private static final Interpolator SWEEP_INTERPOLATOR = new AccelerateDecelerateInterpolator();
private static final int ANGLE_ANIMATOR_DURATION = 2000;
private static final int SWEEP_ANIMATOR_DURATION = 900;
private static final int MIN_SWEEP_ANGLE = 30;
private static final int DEFAULT_BORDER_WIDTH = 3;
private final RectF fBounds = new RectF(); private ObjectAnimator mObjectAnimatorSweep;
private ObjectAnimator mObjectAnimatorAngle;
private boolean mModeAppearing = true;
private Paint mPaint;
private float mCurrentGlobalAngleOffset;
private float mCurrentGlobalAngle;
private float mCurrentSweepAngle;
private float mBorderWidth;
private boolean mRunning;
private int[] mColors; public CircleProgressBar(Context context) {
this(context, null);
} public CircleProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
} public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr); float density = context.getResources().getDisplayMetrics().density;
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress, defStyleAttr, 0);
mBorderWidth = a.getDimension(R.styleable.CircularProgress_borderWidth,
DEFAULT_BORDER_WIDTH * density);
a.recycle();
mColors = new int[2];
mColors[0] = context.getResources().getColor(R.color.pink);
//mColors[1]=context.getResources().getColor(R.color.pink); // mCurrentColorIndex = 0;
// mNextColorIndex = 1; mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Cap.ROUND);
mPaint.setStrokeWidth(mBorderWidth);
mPaint.setColor(mColors[0]); setupAnimations();
} private void start() {
if (mRunning) {
return;
}
mRunning = true;
mObjectAnimatorAngle.start();
mObjectAnimatorSweep.start();
invalidate();
} private void stop() {
if (!mRunning) {
return;
}
mRunning = false;
mObjectAnimatorAngle.cancel();
mObjectAnimatorSweep.cancel();
invalidate();
} @Override
protected void onVisibilityChanged(View changedView, int visibility) {
super.onVisibilityChanged(changedView, visibility);
if (visibility == VISIBLE) {
start();
} else {
stop();
}
} @Override
protected void onAttachedToWindow() {
start();
super.onAttachedToWindow();
} @Override
protected void onDetachedFromWindow() {
stop();
super.onDetachedFromWindow();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
fBounds.left = mBorderWidth / 2f + .5f;
fBounds.right = w - mBorderWidth / 2f - .5f;
fBounds.top = mBorderWidth / 2f + .5f;
fBounds.bottom = h - mBorderWidth / 2f - .5f;
} @Override
public void draw(Canvas canvas) {
super.draw(canvas);
float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset;
float sweepAngle = mCurrentSweepAngle;
if (mModeAppearing) {
mPaint.setColor(mColors[0]);
sweepAngle += MIN_SWEEP_ANGLE;
} else {
startAngle = startAngle + sweepAngle;
sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE;
}
canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);//画弧线
} // private static int gradient(int color1, int color2, float p) {
// int r1 = (color1 & 0xff0000) >> 16;
// int g1 = (color1 & 0xff00) >> 8;
// int b1 = color1 & 0xff;
// int r2 = (color2 & 0xff0000) >> 16;
// int g2 = (color2 & 0xff00) >> 8;
// int b2 = color2 & 0xff;
// int newr = (int) (r2 * p + r1 * (1 - p));
// int newg = (int) (g2 * p + g1 * (1 - p));
// int newb = (int) (b2 * p + b1 * (1 - p));
// return Color.argb(200, newr, newg, newb);
// } private void toggleAppearingMode() {
mModeAppearing = !mModeAppearing;
if (mModeAppearing) {
// mCurrentColorIndex = ++mCurrentColorIndex % 4;
// mNextColorIndex = ++mNextColorIndex % 4;
mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360;
}
}
// ////////////////////////////////////////////////////////////////////////////
// ////////////// Animation private Property<CircleProgressBar, Float> mAngleProperty = new Property<CircleProgressBar, Float>(Float.class, "angle") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentGlobalAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentGlobalAngle(value);
}
}; private Property<CircleProgressBar, Float> mSweepProperty = new Property<CircleProgressBar, Float>(Float.class, "arc") {
@Override
public Float get(CircleProgressBar object) {
return object.getCurrentSweepAngle();
} @Override
public void set(CircleProgressBar object, Float value) {
object.setCurrentSweepAngle(value);
}
}; private void setupAnimations() {
mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f);
mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE * 2);
mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
mObjectAnimatorSweep.setRepeatMode(ValueAnimator.INFINITE);
mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) { } @Override
public void onAnimationEnd(Animator animation) { } @Override
public void onAnimationCancel(Animator animation) { } @Override
public void onAnimationRepeat(Animator animation) {
toggleAppearingMode();
}
}); } public void setCurrentGlobalAngle(float currentGlobalAngle) {
mCurrentGlobalAngle = currentGlobalAngle;
invalidate();
} public float getCurrentGlobalAngle() {
return mCurrentGlobalAngle;
} public void setCurrentSweepAngle(float currentSweepAngle) {
mCurrentSweepAngle = currentSweepAngle;
invalidate();
} public float getCurrentSweepAngle() {
return mCurrentSweepAngle;
}
}

ProgressBar 源码的更多相关文章

  1. 45个android实例源码

    分享45个android实例源码,很好很强大http://www.apkbus.com/android-20978-1-1.html andriod闹钟源代码http://www.apkbus.com ...

  2. 分享45个android实例源码,很好很强大

    分享45个android实例源码,很好很强大 http://www.apkbus.com/android-20978-1-1.html 分享45个android实例源码,很好很强大http://www ...

  3. android 在线升级借助开源中国App源码

    android 在线升级借助开源中国App源码 http://www.cnblogs.com/luomingui/p/3949429.html android 在线升级借助开源中国App源码分析如下: ...

  4. AsyncTask源码分析

    在Android中,主线程是UI线程,当需要根据其他数据进行更新UI时,如果获取数据的操作比较耗时的话,会触发ANR,所以我们应该讲耗时的操作进行异步操作,尤其是请求网络数据的操作应该放在后台线程进行 ...

  5. ExtJS学习之路第四步:看源码,实战MessageBox

    可以通过看MessageBox.js的源码来深入认识,记住它的主要用法.Ext.MessageBox是实用类,用于生成不同风格的消息框,它是Singleton(单例),别名Ext.Msg.注意Mess ...

  6. android源码解析(十七)-->Activity布局加载流程

    版权声明:本文为博主原创文章,未经博主允许不得转载. 好吧,终于要开始讲讲Activity的布局加载流程了,大家都知道在Android体系中Activity扮演了一个界面展示的角色,这也是它与andr ...

  7. 转--2014年最新810多套android源码2.46GB免费一次性打包下载

    转载自:http://www.eoeandroid.com/thread-497046-1-1.html 感谢该博客主人无私奉献~~ 下面的源码是从今年3月份开始不断整理源码区和其他网站上的安卓例子源 ...

  8. 非常出色的一款WinForm窗体重绘GUI类库源码

    基本控件的演示 ScrollBar滚动条 各种圆形进度条 ProgressBar进度条 Mdi演示,仿谷歌浏览器 多种皮肤可供选择 一套专业级别的GUI控件,目前包含了窗体.进度条.滚动条以及MDI多 ...

  9. C#源码大汇总

    C#高仿QQ2013可在广域网部署聊天系统GG叽叽 动态显示硬盘分区容量饼图 自定义ProgressBar控件高仿Win8进度条 多皮肤精美在线QQ悬浮客服插件 jQuery仿天猫首页多格焦点图片轮播 ...

随机推荐

  1. linux bash中too many arguments问题的解决方法

    今天在编写shell脚本时,在if条件后跟的是[ $pid ],执行脚本的时候报 然后我输入改为[[$pid]]后,再执行脚本,就成功了,代码如下: #!/bin/bash pid=`ps -ef|g ...

  2. FreeMarker如何输出特殊含义字符

    $.#.{.}这几个字符在FreeMarker中有着特殊的含义,当需要在FreeMarker中输出这几个字符时,可采取如下办法: ${r"#{foo}"}.${r"#{& ...

  3. 图的邻接多重表和搜索(C++版本)

    最近在学数据结构,学到图这一章,网上的C++版本的代码乱得不行,所以自己写了一个完整C++版本的放这里. 用邻接多重表表示一个无向图,并给出DFS和BFS搜索代码.邻接多重表好处就是贼直观,几条边就几 ...

  4. 三星(SAMSUNG)910S3L-K04 安装win7的BIOS设置

    三星(SAMSUNG)910S3L-K04 开机后连续点击F2进入BIOS,再进入BOOT.将SECURE BOOT CONTROL点成disabled,将OS MODE SELECTION选为uef ...

  5. JDK和环境配置

    1. JASE : J2SE 这个就是我们现在在学的东西,他是一切Java的核心基础 JAME :J2ME : 他是Java的一个微型版,主要用来做移动开发 JAEE :J2EE Java企业版本,主 ...

  6. yii2 mpdf

    安装 php composer.phar require kartik-v/yii2-mpdf "*" 或者把 "kartik-v/yii2-mpdf": &q ...

  7. eclipseMARS2.0使用可视化设计界面——配置window builder

    1.查看eclipse版本 不同版本的eclipse对应不同的版本window builder,如果不知道版本的话可以通过,点击HELP——>about eclipse来查看自己eclipse的 ...

  8. tomcat 运行程序很慢 运行一段时间就报错: java.lang.OutOfMemoryError: PermGen space

    java.lang.OutOfMemoryError: PermGen space 全称是Permanent Generation space,是指内存的永久保存区域. 由于这块内存主要是被JVM存放 ...

  9. win2003、win7下操作注册表

    在win2007里,web程序仅对LOCAL_CURRENT_USER能进行读(写:没有进行测试)操作. 在本地的IIS里运行的web程序,如需访问注册表,需要将对应的应用程序池中的标识里面的用户,改 ...

  10. PAT/进制转换习题集

    B1022. D进制的A+B (20) Description: 输入两个非负10进制整数A和B(<=230-1),输出A+B的D (1 < D <= 10)进制数. Input: ...