uva1560
In an extended version of the game Lights Out®, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked ‘×’ on the left below were to be pressed, the display would change to the image on the right. The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked ‘×’ in the left display results in the right display. Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4, so that, in the end, its state is unchanged. Note: 1. It does not matter what order the buttons are pressed. 2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once. 3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 …, all lights in the first 5 columns may be turned off. Write a program to solve the puzzle. Input The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six ‘0’s or ‘1’s separated by one or more spaces. A ‘0’ indicates that the light is off, while a ‘1’ indicates that the light is on initially. Output For each puzzle, the output consists of a line with the string: ‘PUZZLE #m’, where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input). In this case, ‘1’s indicate buttons that must be pressed to solve the puzzle, while ‘0’s indicate buttons, which are not pressed. There should be exactly one space between each ‘0’ or ‘1’ in the output puzzle-like display. Sample Input 2 0 1 1 0 1 0 1 0 0 1 1 1 0 0 1 0 0 1 1 0 0 1 0 1 0 1 1 1 0 0 0 0 1 0 1 0 1 0 1 0 1 1 0 0 1 0 1 1 1 0 1 1 0 0 0 1 0 1 0 0 Sample Ouput PUZZLE #1 1 0 1 0 0 1 1 1 0 1 0 1 0 0 1 0 1 1 1 0 0 1 0 0 0 1 0 0 0 0 PUZZLE #2 1 0 0 1 1 1 1 1 0 0 0 0 0 0 0 1 0 0 1 1 0 1 0 1 1 0 1 1 0 1
高斯消元xor。。。
保证有解了,那么直接消元,就可以了
#include<bits/stdc++.h>
using namespace std;
const int N = ;
const int dx[] = {-, , , }, dy[] = {, , -, };
#define id(i, j) (i - 1) * 6 + j
int a[N + ][N + ];
void build()
{
memset(a, , sizeof(a));
for(int i = ; i <= ; ++i)
for(int j = ; j <= ; ++j)
for(int k = ; k < ; ++k)
{
int x = i + dx[k], y = j + dy[k];
if(x > && x <= && y > && y <= ) a[id(i, j)][id(x, y)] = a[id(x, y)][id(i, j)] = ;
}
}
void gauss_jordan()
{
for(int now = ; now <= N; ++now)
{
int x = ;
for(int i = now; i <= N; ++i) if(a[i][now] == ) { x = i; break; }
if(!x) continue;
for(int i = ; i <= N + ; ++i) swap(a[now][i], a[x][i]);
for(int i = ; i <= N; ++i) if(i != now && a[i][now])
for(int j = ; j <= N + ; ++j) a[i][j] ^= a[now][j];
}
}
int main()
{
int T; scanf("%d", &T);
for(int kase = ; kase <= T; ++kase)
{
build();
for(int i = ; i <= N; ++i) scanf("%d", &a[i][N + ]), a[i][i] = ;
gauss_jordan();
printf("PUZZLE #%d\n", kase);
for(int i = ; i <= ; ++i)
{
for(int j = ; j < ; ++j) printf("%d ", a[(i - ) * + j][N + ]);
printf("%d\n", a[i * ][N + ]);
}
}
return ;
}
uva1560的更多相关文章
随机推荐
- ruby cucumber安装
创建rails工程
- 版本控制git之一 仓库管理 安装 基础
版本控制git之一-仓库管理 git 再开始这个话题之前,让我想起了一件很痛苦的事情,在我大学写毕业论文的时候,我当时的文件是这样保存的 毕业论文_初稿.doc 毕业论文_修改1.doc 毕业 ...
- Spring框架中 配置c3p0连接池
开发准备: 1.导入jar包: ioc基本jar jdbcTemplate基本jar c3p0基本jar 别忘了mysql数据库驱动jar 原始程序代码:不使用配置文件方式(IOC)生成访问数据库对象 ...
- Android BottomSheet:List列表或Grid网格展示(3)
Android BottomSheet:List列表或Grid网格展示(3) BottomSheet可以显示多种样式的底部弹出面板风格,比如常见的List列表样式或者Grid网格样式,以一个例子 ...
- [codeforces494B]Obsessive String
[codeforces494B]Obsessive String 试题描述 Hamed has recently found a string t and suddenly became quite ...
- HDU 5024
题目大意: 在2个图上显示为'.'的位置建两座房间,保证这两间房子中间只转一个90度的弯,可以斜着走,问能建成房子的最远的路程长度为多少 暴力枚举 因为有8个方向,但横竖走和斜着走是不会产生90度角的 ...
- HDU1755
这道题直接暴力枚举复杂度为 n!*m 但是k<100 , 所以我们可以通过取模用dp[i][j] 表示k=i 时,-x取模k为j的最小值 #include <cstdio> #inc ...
- 关于jquery stopPropagation()阻止冒泡事件
我们经常会遇到点击两个或者多个重叠的层事件的时候,往往点击最里的的一层会接连触发外面的点击事件.这时候就需要用到stopPropagation事件即阻止冒泡事件html代码如下<!DOCTYPE ...
- SecurityContextHolder.getContext().getAuthentication()为null的情况
原理: UserDetails userDetails = (UserDetails) SecurityContextHolder.getContext().getAuthentication() . ...
- 绿盟NF防火墙系统
http://www.nsfocus.com.cn/ http://www.nsfocus.com.cn/products/details_22_5.html