Android scrollTo() scrollBy() Scroller解说及应用
为了更加明了的理解。还是去看一下源代码。在View类中。scrollTo的代码例如以下:
/**
* Set the scrolled position of your view. This will cause a call to
* {@link #onScrollChanged(int, int, int, int)} and the view will be
* invalidated.
* @param x the x position to scroll to
* @param y the y position to scroll to
*/
public void scrollTo(int x, int y) {
if (mScrollX != x || mScrollY != y) {
int oldX = mScrollX;
int oldY = mScrollY;
mScrollX = x;
mScrollY = y;
invalidateParentCaches();
onScrollChanged(mScrollX, mScrollY, oldX, oldY);
if (!awakenScrollBars()) {
postInvalidateOnAnimation();
}
}
}
那它是怎样让视图滚动的呢?首先注意到在这种方法中有两个变量:mScrollX、mScrollY。这两个变量是在View类中定义的,
/**
* The offset, in pixels, by which the content of this view is scrolled
* horizontally.
* {@hide}
*/
@ViewDebug.ExportedProperty(category = "scrolling")
protected int mScrollX;
/**
* The offset, in pixels, by which the content of this view is scrolled
* vertically.
* {@hide}
*/
@ViewDebug.ExportedProperty(category = "scrolling")
protected int mScrollY;
- mScrollX: 该视图内容相当于视图起始坐标的偏移量。 X轴方向
- mScrollY:该视图内容相当于视图起始坐标的偏移量, Y轴方向
)
/**
* Move the scrolled position of your view. This will cause a call to
* {@link #onScrollChanged(int, int, int, int)} and the view will be
* invalidated.
* @param x the amount of pixels to scroll by horizontally
* @param y the amount of pixels to scroll by vertically
*/
public void scrollBy(int x, int y) {
scrollTo(mScrollX + x, mScrollY + y);
}
非常easy。就是直接调用了scrollTo方法,可是从这种方法的实现机制能够看出,它是一个累加减的过程,不断的将当前视图内容继续偏移(x , y)个单位。
比方第一次 scrollBy(10,10)。第二次 scrollBy(10,10),那么最后的结果就相当于scrollTo(20,20)。
之后这种方法会通知View进行重绘。所以就去看一下draw()方法的源代码,由于这种方法比較长,基于篇幅就不所有列出,直说重点。先列出方法的前几行。
public void draw(Canvas canvas) {
if (mClipBounds != null) {
canvas.clipRect(mClipBounds);
}
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN; /*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/ // Step 1, draw the background, if needed
int saveCount;
在方法的最后,看到了
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
然后看一下onDrawScrollBars(canvas)方法,
protected final void onDrawScrollBars(Canvas canvas) {
// scrollbars are drawn only when the animation is running
final ScrollabilityCache cache = mScrollCache;
if (cache != null) { int state = cache.state; if (state == ScrollabilityCache.OFF) {
return;
} boolean invalidate = false; if (state == ScrollabilityCache.FADING) {
// We're fading -- get our fade interpolation
if (cache.interpolatorValues == null) {
cache.interpolatorValues = new float[1];
} float[] values = cache.interpolatorValues; // Stops the animation if we're done
if (cache.scrollBarInterpolator.timeToValues(values) ==
Interpolator.Result.FREEZE_END) {
cache.state = ScrollabilityCache.OFF;
} else {
cache.scrollBar.setAlpha(Math.round(values[0]));
} // This will make the scroll bars inval themselves after
// drawing. We only want this when we're fading so that
// we prevent excessive redraws
invalidate = true;
} else {
// We're just on -- but we may have been fading before so
// reset alpha
cache.scrollBar.setAlpha(255);
} final int viewFlags = mViewFlags; final boolean drawHorizontalScrollBar =
(viewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL;
final boolean drawVerticalScrollBar =
(viewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL
&& !isVerticalScrollBarHidden(); if (drawVerticalScrollBar || drawHorizontalScrollBar) {
final int width = mRight - mLeft;
final int height = mBottom - mTop; final ScrollBarDrawable scrollBar = cache.scrollBar; final int scrollX = mScrollX;
final int scrollY = mScrollY;
final int inside = (viewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0; int left;
int top;
int right;
int bottom; if (drawHorizontalScrollBar) {
int size = scrollBar.getSize(false);
if (size <= 0) {
size = cache.scrollBarSize;
} scrollBar.setParameters(computeHorizontalScrollRange(),
computeHorizontalScrollOffset(),
computeHorizontalScrollExtent(), false);
final int verticalScrollBarGap = drawVerticalScrollBar ? getVerticalScrollbarWidth() : 0;
top = scrollY + height - size - (mUserPaddingBottom & inside);
left = scrollX + (mPaddingLeft & inside);
right = scrollX + width - (mUserPaddingRight & inside) - verticalScrollBarGap;
bottom = top + size;
onDrawHorizontalScrollBar(canvas, scrollBar, left, top, right, bottom);
if (invalidate) {
invalidate(left, top, right, bottom);
}
} if (drawVerticalScrollBar) {
int size = scrollBar.getSize(true);
if (size <= 0) {
size = cache.scrollBarSize;
} scrollBar.setParameters(computeVerticalScrollRange(),
computeVerticalScrollOffset(),
computeVerticalScrollExtent(), true);
int verticalScrollbarPosition = mVerticalScrollbarPosition;
if (verticalScrollbarPosition == SCROLLBAR_POSITION_DEFAULT) {
verticalScrollbarPosition = isLayoutRtl() ?
SCROLLBAR_POSITION_LEFT : SCROLLBAR_POSITION_RIGHT;
}
switch (verticalScrollbarPosition) {
default:
case SCROLLBAR_POSITION_RIGHT:
left = scrollX + width - size - (mUserPaddingRight & inside);
break;
case SCROLLBAR_POSITION_LEFT:
left = scrollX + (mUserPaddingLeft & inside);
break;
}
top = scrollY + (mPaddingTop & inside);
right = left + size;
bottom = scrollY + height - (mUserPaddingBottom & inside);
onDrawVerticalScrollBar(canvas, scrollBar, left, top, right, bottom);
if (invalidate) {
invalidate(left, top, right, bottom);
}
}
}
}
}
public void invalidate(int l, int t, int r, int b) {
if (skipInvalidate()) {
return;
}
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS) ||
(mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID ||
(mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED) {
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags |= PFLAG_DIRTY;
final ViewParent p = mParent;
final AttachInfo ai = mAttachInfo;
//noinspection PointlessBooleanExpression,ConstantConditions
if (!HardwareRenderer.RENDER_DIRTY_REGIONS) {
if (p != null && ai != null && ai.mHardwareAccelerated) {
// fast-track for GL-enabled applications; just invalidate the whole hierarchy
// with a null dirty rect, which tells the ViewAncestor to redraw everything
p.invalidateChild(this, null);
return;
}
}
if (p != null && ai != null && l < r && t < b) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
final Rect tmpr = ai.mTmpInvalRect;
tmpr.set(l - scrollX, t - scrollY, r - scrollX, b - scrollY);
p.invalidateChild(this, tmpr);
}
}
}
也会明确当向右移动视图时候,为什么getScrollX()返回值会是负的了。以下做一个測试的demo,来练习一下这两个方法的使用。
Activity:
package com.kince.scrolldemo; import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView; public class MainActivity extends Activity implements OnClickListener { private Button mButton1;
private Button mButton2;
private Button mButton3;
private TextView mTextView; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); mTextView = (TextView) this.findViewById(R.id.tv); mButton1 = (Button) this.findViewById(R.id.button_scroll1);
mButton2 = (Button) this.findViewById(R.id.button_scroll2);
mButton3 = (Button) this.findViewById(R.id.button_scroll3);
mButton1.setOnClickListener(this);
mButton2.setOnClickListener(this);
mButton3.setOnClickListener(this);
} @Override
public void onClick(View v) {
// TODO Auto-generated method stub
switch (v.getId()) {
case R.id.button_scroll1:
mTextView.scrollTo(-10, -10);
break;
case R.id.button_scroll2:
mTextView.scrollBy(-2, -2);
break;
case R.id.button_scroll3:
mTextView.scrollTo(0, 0);
break;
default:
break;
}
} }
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" > <RelativeLayout
android:layout_width="match_parent"
android:layout_height="400dp"
android:background="@android:color/holo_green_light" > <TextView
android:id="@+id/tv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:background="@android:color/holo_blue_dark"
android:textSize="20sp"
android:text="SCROLL" />
</RelativeLayout> <LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal"
android:orientation="horizontal" > <Button
android:id="@+id/button_scroll1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="SCROLL_TO" /> <Button
android:id="@+id/button_scroll2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="SCROLL_BY" /> <Button
android:id="@+id/button_scroll3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="复位" />
</LinearLayout> </LinearLayout>
结果却是视图相对于自身的移动,事实上还是对于这种方法包含 mScrollX、mScrollY的理解不全面,回过头来再看一下
再看一下效果,
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那这两个方法在实际开发中是怎样运用的呢?光凭上面的样例是看不出什么作用的。可是就像文章开头部分说的那样,在视图滑动的情况下,这两个方法发挥了巨大的作用。以相似Launcher左右滑屏为例,
/**
*
*/
package com.kince.scrolldemo; import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup; /**
* @author kince
*
*
*/
public class CusScrollView extends ViewGroup { private int lastX = 0;
private int currX = 0;
private int offX = 0; /**
* @param context
*/
public CusScrollView(Context context) {
this(context, null);
// TODO Auto-generated constructor stub
} /**
* @param context
* @param attrs
*/
public CusScrollView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
} /**
* @param context
* @param attrs
* @param defStyle
*/
public CusScrollView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub } /*
* (non-Javadoc)
*
* @see android.view.ViewGroup#onLayout(boolean, int, int, int, int)
*/
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
// TODO Auto-generated method stub for (int i = 0; i < getChildCount(); i++) {
View v = getChildAt(i);
v.layout(0 + i * getWidth(), 0, getWidth() + i * getWidth(),
getHeight());
}
} @Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 仅仅考虑水平方向
lastX = (int) event.getX();
return true; case MotionEvent.ACTION_MOVE:
currX = (int) event.getX();
offX = currX - lastX;
scrollBy(-offX, 0);
break; case MotionEvent.ACTION_UP:
scrollTo(0, 0);
break;
}
invalidate();
return super.onTouchEvent(event);
}
}
package com.kince.scrolldemo; import android.app.Activity;
import android.app.ActionBar;
import android.app.Fragment;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.widget.ImageView;
import android.widget.ImageView.ScaleType;
import android.os.Build; public class LauncherActivity extends Activity { private int[] images = { R.drawable.jy1, R.drawable.jy2, R.drawable.jy3,
R.drawable.jy4, R.drawable.jy5, }; private CusScrollView mCusScrollView; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_launcher); mCusScrollView = (CusScrollView) this.findViewById(R.id.CusScrollView);
for (int i = 0; i < images.length; i++) {
ImageView mImageView = new ImageView(this);
mImageView.setScaleType(ScaleType.FIT_XY);
mImageView.setBackgroundResource(images[i]);
mImageView.setLayoutParams(new LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
mCusScrollView.addView(mImageView);
} } }
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" > <com.kince.scrolldemo.CusScrollView
android:id="@+id/CusScrollView"
android:layout_width="match_parent"
android:layout_height="match_parent" > </com.kince.scrolldemo.CusScrollView> </LinearLayout>
这个样例对CusScrollView里面的图片进行左右滑动,在 onTouchEvent(MotionEvent event)的MotionEvent.ACTION_MOVE中对图片进行移动,使用的是 scrollBy()方法,由于手指每次移动都会产生差值。利用 scrollBy()方法就能够尾随手指进行左右滑动。
在MotionEvent.ACTION_UP事件中,也就是手指抬起时候,直接使用scrollTo()方法让视图回到初始位置。再强调一遍。注意无论是scrollBy()还是scrollTo()方法,都是对CusScrollView内容视图进行移动。效果例如以下:
只是通过上面的样例,发现一个问题就是滑动速度非常快,尤其是scrollTo()方法,差点儿是瞬间移动到指定位置。这样倒不能说是缺点。只是在某些情况下,是希望能够缓慢的移动或者有一个明显的移动效果。就像側滑菜单那样。仿佛有一个移动的动画。
这时候Scroller闪亮登场了。
/**
* Called by a parent to request that a child update its values for mScrollX
* and mScrollY if necessary. This will typically be done if the child is
* animating a scroll using a {@link android.widget.Scroller Scroller}
* object.
*/
public void computeScroll() {
}
而且在绘制View时,会在draw()过程调用该方法。能够看到这种方法是一个空的方法。因此须要子类去重写该方法来实现逻辑。那该方法在何处被触发呢?继续看看View的draw()方法,上面说到会在子视图中调用该方法,也就是说绘制子视图的时候,那么在draw()等等的第四部。
// Step 4, draw the children
dispatchDraw(canvas);
/**
* Called by draw to draw the child views. This may be overridden
* by derived classes to gain control just before its children are drawn
* (but after its own view has been drawn).
* @param canvas the canvas on which to draw the view
*/
protected void dispatchDraw(Canvas canvas) { }
@Override
protected void dispatchDraw(Canvas canvas) {
...
...
... if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} else {
for (int i = 0; i < count; i++) {
final View child = children[getChildDrawingOrder(count, i)];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} // Draw any disappearing views that have animations
if (mDisappearingChildren != null) {
final ArrayList<View> disappearingChildren = mDisappearingChildren;
final int disappearingCount = disappearingChildren.size() - 1;
// Go backwards -- we may delete as animations finish
for (int i = disappearingCount; i >= 0; i--) {
final View child = disappearingChildren.get(i);
more |= drawChild(canvas, child, drawingTime);
}
}
...
...
... }
}
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
...
...
... if (!concatMatrix && canvas.quickReject(cl, ct, cr, cb, Canvas.EdgeType.BW) &&
(child.mPrivateFlags & DRAW_ANIMATION) == 0) {
return more;
} child.computeScroll(); final int sx = child.mScrollX;
final int sy = child.mScrollY; boolean scalingRequired = false;
Bitmap cache = null; ...
...
... }
也就是ViewGroup在分发绘制自己的孩子的时候,会对其子View调用computeScroll()方法。
public class Scroller {
private int mMode; private int mStartX;
private int mStartY;
private int mFinalX;
private int mFinalY; private int mMinX;
private int mMaxX;
private int mMinY;
private int mMaxY; private int mCurrX;
private int mCurrY;
private long mStartTime;
private int mDuration;
private float mDurationReciprocal;
private float mDeltaX;
private float mDeltaY;
private boolean mFinished;
private Interpolator mInterpolator; private float mVelocity;
private float mCurrVelocity;
private int mDistance; private float mFlingFriction = ViewConfiguration.getScrollFriction(); private static final int DEFAULT_DURATION = 250;
private static final int SCROLL_MODE = 0;
private static final int FLING_MODE = 1; /**
* Create a Scroller with the default duration and interpolator.
*/
public Scroller(Context context) {
this(context, null);
} /**
* Create a Scroller with the specified interpolator. If the interpolator is
* null, the default (viscous) interpolator will be used. "Flywheel" behavior will
* be in effect for apps targeting Honeycomb or newer.
*/
public Scroller(Context context, Interpolator interpolator) {
this(context, interpolator,
context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB);
} /**
* Create a Scroller with the specified interpolator. If the interpolator is
* null, the default (viscous) interpolator will be used. Specify whether or
* not to support progressive "flywheel" behavior in flinging.
*/
public Scroller(Context context, Interpolator interpolator, boolean flywheel) {
mFinished = true;
mInterpolator = interpolator;
mPpi = context.getResources().getDisplayMetrics().density * 160.0f;
mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());
mFlywheel = flywheel; mPhysicalCoeff = computeDeceleration(0.84f); // look and feel tuning
} /**
* Call this when you want to know the new location. If it returns true,
* the animation is not yet finished.
*/
public boolean computeScrollOffset() {
if (mFinished) {
return false;
} int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); if (timePassed < mDuration) {
switch (mMode) {
case SCROLL_MODE:
float x = timePassed * mDurationReciprocal; if (mInterpolator == null)
x = viscousFluid(x);
else
x = mInterpolator.getInterpolation(x); mCurrX = mStartX + Math.round(x * mDeltaX);
mCurrY = mStartY + Math.round(x * mDeltaY);
break;
case FLING_MODE:
final float t = (float) timePassed / mDuration;
final int index = (int) (NB_SAMPLES * t);
float distanceCoef = 1.f;
float velocityCoef = 0.f;
if (index < NB_SAMPLES) {
final float t_inf = (float) index / NB_SAMPLES;
final float t_sup = (float) (index + 1) / NB_SAMPLES;
final float d_inf = SPLINE_POSITION[index];
final float d_sup = SPLINE_POSITION[index + 1];
velocityCoef = (d_sup - d_inf) / (t_sup - t_inf);
distanceCoef = d_inf + (t - t_inf) * velocityCoef;
} mCurrVelocity = velocityCoef * mDistance / mDuration * 1000.0f; mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
// Pin to mMinX <= mCurrX <= mMaxX
mCurrX = Math.min(mCurrX, mMaxX);
mCurrX = Math.max(mCurrX, mMinX); mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
// Pin to mMinY <= mCurrY <= mMaxY
mCurrY = Math.min(mCurrY, mMaxY);
mCurrY = Math.max(mCurrY, mMinY); if (mCurrX == mFinalX && mCurrY == mFinalY) {
mFinished = true;
} break;
}
}
else {
mCurrX = mFinalX;
mCurrY = mFinalY;
mFinished = true;
}
return true;
} /**
* Start scrolling by providing a starting point and the distance to travel.
* The scroll will use the default value of 250 milliseconds for the
* duration.
*
* @param startX Starting horizontal scroll offset in pixels. Positive
* numbers will scroll the content to the left.
* @param startY Starting vertical scroll offset in pixels. Positive numbers
* will scroll the content up.
* @param dx Horizontal distance to travel. Positive numbers will scroll the
* content to the left.
* @param dy Vertical distance to travel. Positive numbers will scroll the
* content up.
*/
public void startScroll(int startX, int startY, int dx, int dy) {
startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
} /**
* Start scrolling by providing a starting point, the distance to travel,
* and the duration of the scroll.
*
* @param startX Starting horizontal scroll offset in pixels. Positive
* numbers will scroll the content to the left.
* @param startY Starting vertical scroll offset in pixels. Positive numbers
* will scroll the content up.
* @param dx Horizontal distance to travel. Positive numbers will scroll the
* content to the left.
* @param dy Vertical distance to travel. Positive numbers will scroll the
* content up.
* @param duration Duration of the scroll in milliseconds.
*/
public void startScroll(int startX, int startY, int dx, int dy, int duration) {
mMode = SCROLL_MODE;
mFinished = false;
mDuration = duration;
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mStartX = startX;
mStartY = startY;
mFinalX = startX + dx;
mFinalY = startY + dy;
mDeltaX = dx;
mDeltaY = dy;
mDurationReciprocal = 1.0f / (float) mDuration;
} /**
* Start scrolling based on a fling gesture. The distance travelled will
* depend on the initial velocity of the fling.
*
* @param startX Starting point of the scroll (X)
* @param startY Starting point of the scroll (Y)
* @param velocityX Initial velocity of the fling (X) measured in pixels per
* second.
* @param velocityY Initial velocity of the fling (Y) measured in pixels per
* second
* @param minX Minimum X value. The scroller will not scroll past this
* point.
* @param maxX Maximum X value. The scroller will not scroll past this
* point.
* @param minY Minimum Y value. The scroller will not scroll past this
* point.
* @param maxY Maximum Y value. The scroller will not scroll past this
* point.
*/
public void fling(int startX, int startY, int velocityX, int velocityY,
int minX, int maxX, int minY, int maxY) {
// Continue a scroll or fling in progress
if (mFlywheel && !mFinished) {
float oldVel = getCurrVelocity(); float dx = (float) (mFinalX - mStartX);
float dy = (float) (mFinalY - mStartY);
float hyp = FloatMath.sqrt(dx * dx + dy * dy); float ndx = dx / hyp;
float ndy = dy / hyp; float oldVelocityX = ndx * oldVel;
float oldVelocityY = ndy * oldVel;
if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
Math.signum(velocityY) == Math.signum(oldVelocityY)) {
velocityX += oldVelocityX;
velocityY += oldVelocityY;
}
} mMode = FLING_MODE;
mFinished = false; float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY); mVelocity = velocity;
mDuration = getSplineFlingDuration(velocity);
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mStartX = startX;
mStartY = startY; float coeffX = velocity == 0 ? 1.0f : velocityX / velocity;
float coeffY = velocity == 0 ? 1.0f : velocityY / velocity; double totalDistance = getSplineFlingDistance(velocity);
mDistance = (int) (totalDistance * Math.signum(velocity)); mMinX = minX;
mMaxX = maxX;
mMinY = minY;
mMaxY = maxY; mFinalX = startX + (int) Math.round(totalDistance * coeffX);
// Pin to mMinX <= mFinalX <= mMaxX
mFinalX = Math.min(mFinalX, mMaxX);
mFinalX = Math.max(mFinalX, mMinX); mFinalY = startY + (int) Math.round(totalDistance * coeffY);
// Pin to mMinY <= mFinalY <= mMaxY
mFinalY = Math.min(mFinalY, mMaxY);
mFinalY = Math.max(mFinalY, mMinY);
} }
public void startScroll(int startX, int startY, int dx, int dy, int duration) {
mMode = SCROLL_MODE;
mFinished = false;
mDuration = duration;
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mStartX = startX;
mStartY = startY;
mFinalX = startX + dx;
mFinalY = startY + dy;
mDeltaX = dx;
mDeltaY = dy;
mDurationReciprocal = 1.0f / (float) mDuration;
}
scroller.startScroll(getScrollX(), 0, distance, 0);
invalidate(); // 刷新视图
@Override
public void computeScroll() {
if (scroller.computeScrollOffset()) {
scrollTo(scroller.getCurrX(), 0);
}
}
@Override
public void computeScroll() {
if (scroller.computeScrollOffset()) {
scrollTo(scroller.getCurrX(), 0);
invalidate();
}
}
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仅仅需把代码略微改一下就能够了,例如以下:
/**
*
*/
package com.kince.scrolldemo; import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Scroller; /**
* @author kince
*
*
*/
public class CusScrollView extends ViewGroup { private int lastX = 0;
private int currX = 0;
private int offX = 0;
private Scroller mScroller; /**
* @param context
*/
public CusScrollView(Context context) {
this(context, null);
// TODO Auto-generated constructor stub
} /**
* @param context
* @param attrs
*/
public CusScrollView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
} /**
* @param context
* @param attrs
* @param defStyle
*/
public CusScrollView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
mScroller = new Scroller(context);
} /*
* (non-Javadoc)
*
* @see android.view.ViewGroup#onLayout(boolean, int, int, int, int)
*/
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
// TODO Auto-generated method stub for (int i = 0; i < getChildCount(); i++) {
View v = getChildAt(i);
v.layout(0 + i * getWidth(), 0, getWidth() + i * getWidth(),
getHeight());
}
} @Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 仅仅考虑水平方向
lastX = (int) event.getX();
return true; case MotionEvent.ACTION_MOVE:
currX = (int) event.getX();
offX = currX - lastX;
// scrollBy(-offX, 0);
mScroller.startScroll(getScrollX(), 0, -offX, 0); break; case MotionEvent.ACTION_UP:
// scrollTo(0, 0);
mScroller.startScroll(getScrollX(), 0, -100, 0);
break;
}
invalidate();
return super.onTouchEvent(event);
} @Override
public void computeScroll() {
// TODO Auto-generated method stub
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), 0);
invalidate();
}
} }
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