装饰器本质上提供了对被装饰对象 Property Descriptor 的操作,在运行时被调用。
因为对于同一对象来说,可同时运用多个装饰器,然后装饰器中又可对被装饰对象进行任意的修改甚至是替换掉实现,直观感觉会有一些主观认知上的错觉,需要通过代码来验证一下。
比如,假若每个装饰器都对被装饰对象的有替换,其结果会怎样?
多个装饰器的应用
通过编译运行以下示例代码并查看其结果可以得到一些直观感受:
function f() {
console.log("f(): evaluated");
return function(_target: any, key: string, descriptor: PropertyDescriptor) {
const original = descriptor.value;
descriptor.value = function(...args: any[]) {
console.log(`[f]before ${key} called`, args);
const result = original.apply(this, args);
console.log(`[f]after ${key} called`);
return result;
};
console.log("f(): called");
return descriptor;
};
}
function g() {
console.log("g(): evaluated");
return function(_target: any, key: string, descriptor: PropertyDescriptor) {
const original = descriptor.value;
descriptor.value = function(...args: any[]) {
console.log(</span>[g]before ${<span class="pl-smi">key</span>} called<span class="pl-pds"> , args);
const result = original.apply(this, args);
console.log(</span>[g]after ${<span class="pl-smi">key</span>} called<span class="pl-pds"> );
return result;
};
console.log("g(): called");
return descriptor;
};
}
class C {
@f()
@g()
foo(count: number) {
console.log(</span>foo called ${<span class="pl-smi">count</span>}<span class="pl-pds"> );
}
}
const c = new C();
c.foo(0);
c.foo(1);
先放出执行结果:
f(): evaluated
g(): evaluated
g(): called
f(): called
[f]before foo called [ 0 ]
[g]before foo called [ 0 ]
foo called 0
[g]after foo called [ 0 ]
[f]after foo called [ 0 ]
[f]before foo called [ 1 ]
[g]before foo called [ 1 ]
foo called 1
[g]after foo called [ 1 ]
[f]after foo called [ 1 ]
下面来详细分析。
编译后的装饰器代码
首页看看编译后变成 JavaScript 的代码,毕竟这是实际运行的代码:
编译后的代码
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
function f() {
console.log("f(): evaluated");
return function (_target, key, descriptor) {
var original = descriptor.value;
descriptor.value = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[f]before " + key + " called", args);
var result = original.apply(this, args);
console.log("[f]after " + key + " called", args);
return result;
};
console.log("f(): called");
return descriptor;
};
}
function g() {
console.log("g(): evaluated");
return function (_target, key, descriptor) {
var original = descriptor.value;
descriptor.value = function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[g]before " + key + " called", args);
var result = original.apply(this, args);
console.log("[g]after " + key + " called", args);
return result;
};
console.log("g(): called");
return descriptor;
};
}
var C = /** @class */ (function () {
function C() {
}
C.prototype.foo = function (count) {
console.log("foo called " + count);
};
__decorate([
f(),
g(),
__metadata("design:type", Function),
__metadata("design:paramtypes", [Number]),
__metadata("design:returntype", void 0)
], C.prototype, "foo", null);
return C;
}());
var c = new C();
c.foo(0);
c.foo(1);
先看经过 TypeScript 编译后的代码,重点看这一部分:
var C = /** @class */ (function () {
function C() {
}
C.prototype.foo = function (count) {
console.log("foo called " + count);
};
__decorate([
f(),
g(),
__metadata("design:type", Function),
__metadata("design:paramtypes", [Number]),
__metadata("design:returntype", void 0)
], C.prototype, "foo", null);
return C;
}());
tslib 中装饰器的实现
其中 __decorate 为 TypeScript 经 tslib 提供的 Decorator 实现,其源码为:
tslib/tslib.js(经过格式化)
var __decorate =
(this && this.__decorate) ||
function(decorators, target, key, desc) {
var c = arguments.length,
r =
c < 3
? target
: desc === null
? (desc = Object.getOwnPropertyDescriptor(target, key))
: desc,
d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function")
r = Reflect.decorate(decorators, target, key, desc);
else
for (var i = decorators.length - 1; i >= 0; i--)
if ((d = decorators[i]))
r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
装饰器的执行顺序
配合编译后代码和这里装饰器的实现来看,进一步之前了解到的关于装饰器被求值和执行的顺序,
源码中应用装饰器的地方:
@f()
@g()
foo(count: number) {
console.log(`foo called ${count}`);
}
然后这里的 @f() @g() 按照该顺序传递给了 __decorate 函数,
__decorate(
[
+ f(),
+ g(),
__metadata("design:type", Function),
__metadata("design:paramtypes", [Number]),
__metadata("design:returntype", void 0)
],
C.prototype,
"foo",
null
);
然后在 __decorate 函数体中,对传入的 decorators 从数据最后开始,取出装饰器函数顺次执行,
var __decorate =
(this && this.__decorate) ||
function(decorators, target, key, desc) {
var c = arguments.length,
r =
c < 3
? target
: desc === null
? (desc = Object.getOwnPropertyDescriptor(target, key))
: desc,
d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function")
r = Reflect.decorate(decorators, target, key, desc);
else
+ for (var i = decorators.length - 1; i >= 0; i--)
if ((d = decorators[i]))
r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
其中 r 便是装成器的返回,会被当作被装饰对象的新的属性描述器(Property Descriptor)来重新定义被装饰的对象:
Object.defineProperty(target, key, r)
所以,像示例代码中多个装饰器均对被装饰对象有修改,原则上和多次调用 Object.defineProperty() 相当。
Object.defineProperty()
而调用 Object.defineProperty() 的结果是后面的会覆盖前面的,比如来看这里一个简单的示例:
const obj = {};
Object.defineProperty(obj, "foo", {
configurable: true,
value: function() {
console.log("1");
}
});
Object.defineProperty(obj, "foo", {
value: function() {
console.log("2");
}
});
obj.foo(); // 2
注意: 根据 MDN 对 defineProperty 的描述,configurable 在缺省时为 false ,所以如果要重复定义同一个 key ,需要显式将其置为 true 。
configurable
true if and only if the type of this property descriptor may be changed and if the > property may be deleted from the corresponding object.
Defaults to false .
回到本文开头的示例,为了进一步验证,可通过将运用装饰之后的属性描述器打印出来:
console.log(Object.getOwnPropertyDescriptor(C.prototype, "foo").value.toString());
输出结果为:
function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[f]before " + key + " called", args);
var result = original.apply(this, args);
console.log("[f]after " + key + " called", args);
return result;
}
那么这里引出另一个问题,通过装饰器重复定义同一属性时,并没有显式返回一个 configurable:true 的对象,那为何在运用多个装饰器重复定义时没报错。
装饰器入参中的 descriptor
答案就只有一个,那就是装饰器传入的 descriptor 已经是 configurable 为 true 的状态。
为了验证,只需要在 @f() 或 @g() 任意一个装饰器中将 descriptor 打印出来即可。
function g() {
console.log("g(): evaluated");
return function(_target: any, key: string, descriptor: PropertyDescriptor) {
+ console.log(descriptor)
const original = descriptor.value;
descriptor.value = function(...args: any[]) {
console.log(`[g]before ${key} called`, args);
const result = original.apply(this, args);
console.log(`[g]after ${key} called`, args);
return result;
};
console.log("g(): called");
return descriptor;
};
}
输出的 descriptor :
{
value: [Function],
writable: true,
enumerable: true,
configurable: true
}
这便是最终运行时会执行的 foo 方法真身。
可以看到确实是最后生效的装饰器确实是后运用的 @f() 。因此你确实可以这么理解多个装饰器的重叠应用为,那一切都还说得通,就是 后运用的装饰器中 对被装饰对象的替换 会覆盖掉 先运用的装饰器 对被装饰对象的替换。
But,
这解释不了它的输出结果:
f(): evaluated
g(): evaluated
g(): called
f(): called
[f]before foo called [ 0 ]
[g]before foo called [ 0 ]
foo called 0
[g]after foo called
[f]after foo called
[f]before foo called [ 1 ]
[g]before foo called [ 1 ]
foo called 1
[g]after foo called
[f]after foo called
装饰器嵌套
原因就在于这句代码:
var result = original.apply(this, args);
因为这句,@f() 和 @g() 便不是简单的覆盖关系,而是形成了嵌套关系。
这里 original 为 descriptor.value ,即装饰器传入的 descriptor 的一个副本。我们在进行覆盖前保存了一下原方法的副本,
// 保存原始的被装饰对象
const original = descriptor.value;
// 替换被装饰对象
descriptor.value = function(...args: any[]) {
// ...
}
因为装饰器的目的只是对已有的对象进行修饰加强,所以你不能粗暴地将原始的对象直接替换成新的实现(当然你确实可以那样粗暴的),那样并不符合大多数应用场景。所以在进行替换时,先保存原始对象(这里原始对象是 foo 方法),然后在新的实现中对原始对象再进行调用,这样来实现了对原始对象进行修饰,添加新的特性。
descriptor.value = function(...args: any[]) {
console.log(`[g]before ${key} called`, args);
+ const result = original.apply(this, args);
console.log(`[g]after ${key} called`, args);
return result;
};
通过这种方式,多个装饰器对被装饰对象的修改可以层层传递下去,而不至于丢失。
下面把每个装饰器接收到的属性描述器打印出来:
function f() {
console.log("f(): evaluated");
return function(_target: any, key: string, descriptor: PropertyDescriptor) {
const original = descriptor.value;
+ console.log("[f] receive descriptor:", original.toString());
descriptor.value = function(...args: any[]) {
console.log(`[f]before ${key} called`, args);
const result = original.apply(this, args);
console.log(`[f]after ${key} called`, args);
return result;
};
console.log("f(): called");
return descriptor;
};
}
function g() {
console.log("g(): evaluated");
return function(_target: any, key: string, descriptor: PropertyDescriptor) {
const original = descriptor.value;
+ console.log("[g] receive descriptor:", original.toString());
descriptor.value = function(...args: any[]) {
console.log([g]before ${key} called , args);
const result = original.apply(this, args);
console.log([g]after ${key} called , args);
return result;
};
console.log("g(): called");
return descriptor;
};
}
输出结果:
[g] receive descriptor:
function (count) {
console.log("foo called " + count);
}
[f] receive descriptor:
function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[g]before " + key + " called", args);
var result = original.apply(this, args);
console.log("[g]after " + key + " called", args);
return result;
}
这里的示例中,先是 @g() 被调用,它接收到的 descriptor 就是原始的 foo 方法的属性描述器,打印出其值便是原始的 foo 方法的方法体,
function (count) {
console.log("foo called " + count);
}
经过 @g() 处理后的属性描述器传递给了下一个装饰器 @f() ,所以后者接收到的是经过处理后新的属性描述器,即 @g() 返回的那个:
function () {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[g]before " + key + " called", args);
var result = original.apply(this, args);
console.log("[g]after " + key + " called", args);
return result;
}
然后将 @f() 中 original 替换成上述代码便是最终 @f() 返回的最终 foo 的样子,大致是这样的:
descriptor.value = function(...args: any[]) {
console.log(`[f]before ${key} called`, args);
// g 开始
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
console.log("[g]before " + key + " called", args);
// foo 开始
console.log(</span>foo called <span class="pl-s1"><span class="pl-pse">${</span>count<span class="pl-pse">}</span></span><span class="pl-pds"> );
// foo 结束
console.log("[g]after " + key + " called", args);
// g 结束
console.log(</span>[f]after <span class="pl-s1"><span class="pl-pse">${</span>key<span class="pl-pse">}</span></span> called<span class="pl-pds"> , args);
return result;
};
所以最终的 foo 方法其实是 f(g(x)) 两者嵌套组合的结果,像数学上的函数调用一样。
总结
多个装饰器运用于同一对象时,其求值和执行顺序是相反的,
对于类似这样的调用:
通常情况下我们只关心执行顺序,除非是在编写复杂的装饰器工厂方法时。同时需要注意到,这里所指的装饰器执行顺序 是装饰器本身被调用的顺序,如果是装饰方法,这和 descriptor.value 被执行的顺序是两码事,后者的执行是层层嵌套的方式,联想 Koa 中间件的洋葱圈模型。
如果多个装饰器中都对被装饰对象有所修改,注意嵌套过程中修改被覆盖的问题,如果不想要产生覆盖,装饰器中应该有对被装饰对象保存副本并且调用,方法通过 fn.apply() ,类则可通过返回一个新的但继承自被装饰对象的新类来实现,比如:
function classDecorator<T extends {new(...args:any[]):{}}>(constructor:T) {
return class extends constructor {
newProperty = "new property";
hello = "override";
}
}
@classDecorator
class Greeter {
property = "property";
hello: string;
constructor(m: string) {
this.hello = m;
}
}
console.log(new Greeter("world"));
这里覆盖了被装饰类的构造器,但其他未修改的部分仍是原来类中的样子,因为这里返回的是一个 extends 后的新类。
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