[POJ1143]Number Game

试题描述

Christine and Matt are playing an exciting game they just invented: the Number Game. The rules of this game are as follows. 
The players take turns choosing integers greater than 1. First, Christine chooses a number, then Matt chooses a number, then Christine again, and so on. The following rules restrict how new numbers may be chosen by the two players:

  • A number which has already been selected by Christine or Matt, or a multiple of such a number,cannot be chosen.
  • A sum of such multiples cannot be chosen, either.

If a player cannot choose any new number according to these rules, then that player loses the game. 
Here is an example: Christine starts by choosing 4. This prevents Matt from choosing 4, 8, 12, etc.Let's assume that his move is 3. Now the numbers 3, 6, 9, etc. are excluded, too; furthermore, numbers like: 7 = 3+4;10 = 2*3+4;11 = 3+2*4;13 = 3*3+4;... are also not available. So, in fact, the only numbers left are 2 and 5. Christine now selects 2. Since 5=2+3 is now forbidden, she wins because there is no number left for Matt to choose. 
Your task is to write a program which will help play (and win!) the Number Game. Of course, there might be an infinite number of choices for a player, so it may not be easy to find the best move among these possibilities. But after playing for some time, the number of remaining choices becomes finite, and that is the point where your program can help. Given a game position (a list of numbers which are not yet forbidden), your program should output all winning moves. 
A winning move is a move by which the player who is about to move can force a win, no matter what the other player will do afterwards. More formally, a winning move can be defined as follows.

  • A winning move is a move after which the game position is a losing position.
  • A winning position is a position in which a winning move exists. A losing position is a position in which no winning move exists.
  • In particular, the position in which all numbers are forbidden is a losing position. (This makes sense since the player who would have to move in that case loses the game.)

输入

The input consists of several test cases. Each test case is given by exactly one line describing one position. 
Each line will start with a number n (1 <= n <= 20), the number of integers which are still available. The remainder of this line contains the list of these numbers a1;...;an(2 <= ai <= 20). 
The positions described in this way will always be positions which can really occur in the actual Number Game. For example, if 3 is not in the list of allowed numbers, 6 is not in the list, either. 
At the end of the input, there will be a line containing only a zero (instead of n); this line should not be processed.

输出

For each test case, your program should output "Test case #m", where m is the number of the test case (starting with 1). Follow this by either "There's no winning move." if this is true for the position described in the input file, or "The winning moves are: w1 w2 ... wk" where the wi are all winning moves in this position, satisfying wi < wi+1 for 1 <= i < k. After this line, output a blank line.

输入示例


输出示例

Test Case #
The winning moves are: Test Case #
There's no winning move. Test Case #
The winning moves are: 6

数据规模及约定

见“输入

题解

这是一道博弈题,那么肯定是 dp 了。

一看数字这么少,自然想到状压 dp。根据博弈题的惯例,我们要枚举当前状态选举那个数字然后进行转移。

设 f(S) 表示当前剩余数字集合为 S,先手必胜还是必输。那么转移是枚举每个可以取的数字,假设我选择了数字 x,那么对于每一个数字 y,如果 y 没有在集合 S 中出现,则 x + y 这个数字也不能取了;同时注意,如果新产生了一个不能取的数,那么这个数 + x 也是不能取的(类似于对于这个集合 S 又做了一次无限背包);把所有不能取的数从状态 S 中去掉得到新的状态 tS 就可以转移了。

#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cctype>
#include <algorithm>
using namespace std; int read() {
int x = 0, f = 1; char c = getchar();
while(!isdigit(c)){ if(c == '-') f = -1; c = getchar(); }
while(isdigit(c)){ x = x * 10 + c - '0'; c = getchar(); }
return x * f;
} #define maxn 25
#define maxs 1048576 char str[maxn];
char* bin_(int x) {
int l = 0;
while(x) str[l++] = (x & 1) + '0', x >>= 1;
while(l < 19) str[l++] = '0';
str[l] = 0;
return str;
} int f[maxs];
int dp(int S) {
if(!S) return f[S] = 0;
if(f[S] >= 0) return f[S];
for(int i = 0; i < 19; i++) if(S >> i & 1) {
int x = i + 2, tS = S ^ (1 << i);
for(int j = 0; j < 19; j++)
if(j + x < 19 && !(tS >> j & 1) && (tS >> j + x & 1)) tS ^= (1 << j + x);
if(!dp(tS)) return f[S] = 1;
}
return f[S] = 0;
} int cnt, Ans[maxn]; int main() {
int kase = 0;
while(1) {
int n = read();
if(!n) break;
int S = 0;
for(int i = 1; i <= n; i++) S |= (1 << read() - 2);
memset(f, -1, sizeof(f));
printf("Test Case #%d\n", ++kase);
if(dp(S)) {
printf("The winning moves are: ");
cnt = 0;
for(int i = 0; i < 19; i++) if(S >> i & 1) {
int x = i + 2, tS = S ^ (1 << i);
for(int j = 0; j < 19; j++)
if(j + x < 19 && !(tS >> j & 1) && (tS >> j + x & 1)) tS ^= (1 << j + x);
if(!dp(tS)) Ans[++cnt] = x;
}
for(int i = 1; i <= cnt; i++) printf("%d%c", Ans[i], i < cnt ? ' ' : '\n');
putchar('\n');
}
else puts("There\'s no winning move.\n");
} return 0;
}

[POJ1143]Number Game的更多相关文章

  1. Number Game poj1143

    Description Christine and Matt are playing an exciting game they just invented: the Number Game. The ...

  2. JavaScript Math和Number对象

    目录 1. Math 对象:数学对象,提供对数据的数学计算.如:获取绝对值.向上取整等.无构造函数,无法被初始化,只提供静态属性和方法. 2. Number 对象 :Js中提供数字的对象.包含整数.浮 ...

  3. Harmonic Number(调和级数+欧拉常数)

    题意:求f(n)=1/1+1/2+1/3+1/4-1/n   (1 ≤ n ≤ 108).,精确到10-8    (原题在文末) 知识点:      调和级数(即f(n))至今没有一个完全正确的公式, ...

  4. Java 特定规则排序-LeetCode 179 Largest Number

    Given a list of non negative integers, arrange them such that they form the largest number. For exam ...

  5. Eclipse "Unable to install breakpoint due to missing line number attributes..."

    Eclipse 无法找到 该 断点,原因是编译时,字节码改变了,导致eclipse无法读取对应的行了 1.ANT编译的class Eclipse不认,因为eclipse也会编译class.怎么让它们统 ...

  6. 移除HTML5 input在type="number"时的上下小箭头

    /*移除HTML5 input在type="number"时的上下小箭头*/ input::-webkit-outer-spin-button, input::-webkit-in ...

  7. iOS---The maximum number of apps for free development profiles has been reached.

    真机调试免费App ID出现的问题The maximum number of apps for free development profiles has been reached.免费应用程序调试最 ...

  8. 有理数的稠密性(The rational points are dense on the number axis.)

    每一个实数都能用有理数去逼近到任意精确的程度,这就是有理数的稠密性.The rational points are dense on the number axis.

  9. [LeetCode] Minimum Number of Arrows to Burst Balloons 最少数量的箭引爆气球

    There are a number of spherical balloons spread in two-dimensional space. For each balloon, provided ...

随机推荐

  1. mysql> set sql_mode='no_auto_value_on_zero';

    mysql> set sql_mode='no_auto_value_on_zero';

  2. Educational Codeforces Round 11 _D

    http://codeforces.com/contest/660/problem/D 这个题据说是很老的题了 然而我现在才知道做法 用map跑了1953ms: 题目大意 给你n个点的坐标 求这些点能 ...

  3. WPF知识点全攻略04- XAML页面布局

    名称 说明 Canvas 使用固定坐标绝对定位元素 StackPanel 在水平或竖直方向放置元素 DockPanel 根据外部容器边界,自动调整元素 WrapPanel 在可换行的行中放置元素 Gr ...

  4. Vue 前端面试题[转]

    https://mp.weixin.qq.com/s/Uxhx2dJ1Xbm6N3Gl7wNZNw Vue 前端面试题 游荡de蝌蚪 前端开发 1周前 作者:游荡de蝌蚪 https://segmen ...

  5. Java中System.setProperty()

    Java中System.setProperty()用法 <转抄> // Daysafter :Integer中 getInteger( String s); getInteger( Str ...

  6. 数据库-SQL语法:GROUP BY与HAVING

    注意:select 后的字段,必须要么包含在group by中,要么包含在having 后的聚合函数里. 1. GROUP BY 是分组查询, 一般 GROUP BY 是和聚合函数配合使用. grou ...

  7. linux设置http/https proxy及忽略proxy的方法

    msys2设置网络代理 在文件 .bashrc 中添加 export http_proxy="proxy IP:port" 如 export http_proxy="19 ...

  8. Struts2 执行流程

    struts2执行原理(执行流程) 一个请求在Struts2框架中的处理大概分为以下几个步骤: 1 客户端发送请求:(HttpServletRequest)2 这个请求经过一系列的过滤器(Filter ...

  9. Dubbo中的监控和管理

    一.Dubbo中的监控 1.原理 原理:服务消费者和提供者,在内存中累计调用次数和调用时间,定时每分钟发送一次统计数据到监控中心. 2.搭建监控服务 3.修改配置文件 修改注册中心的地址: 注意:这个 ...

  10. 用Kotlin开发android平台语音识别,语义理解应用(olamisdk)

    Kotlin是由JetBrains创建的基于JVM的编程语言,IntelliJ正是JetBrains的杰作,而android Studio是 基于IntelliJ修改而来的.Kotlin是一门包含很多 ...